DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Initiative 1d20 + 4 ⇒ (18) + 4 = 22


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

"Yes, I'm detecting undead... ack, I guess it wasn't necessary!"

Knowledge(religion): 1d20 + 6 ⇒ (10) + 6 = 16


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Fret not, for 'twas worth making sure," Absinthe says in a soothing tone.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"They could have been flesh golems, or very, very, drunk..."

Melianthe unleashes her oft-threatened Web spell. "Now, who has a match?"


Zombies' Initiative: 1d20 ⇒ 8

Initiative Order (Round 1)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren

Reacting quickly to the brain-hungry undead, Melianthe covers the room in globs of sticky webbing.

Zombie A Reflex save: 1d20 ⇒ 19
Zombie B Reflex save: 1d20 ⇒ 1
Zombie C Reflex save: 1d20 ⇒ 3
Zombie D Reflex save: 1d20 ⇒ 11
Zombie E Reflex save: 1d20 ⇒ 14
Zombie F Reflex save: 1d20 ⇒ 5

All but one of the zombies are instantly tangled up.

At Absinthe's action...

I put a circle outline on the map to depict the webbed area.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Which zombie is still loose? Can you give me grid coordinates?

"Meritorious spellcasting, sister Mel," Absinthe compliments the Dusk Elf.

She then moves into the room, scimitar twirling, and lashes out at the sole zombie not hampered by webbing!

Scimitar attack 1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 ⇒ (6) + 4 = 10 damage.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"I have Alchemist fire!"

-Posted with Wayfinder


Absinthe Mooneyes wrote:
Which zombie is still loose? Can you give me grid coordinates?

The one nearest you... no grid coordinate to give.

Absinthe slices deeply the zombie nearest the edge of the webbing. Although its torso is holding together by only a few sinews, it is still animated.

Initiative Order (Round 1)
[26] Melianthe
[22] Absinthe
[18] Segang <<<
[14] Cherias
[08] Zombies
[07] Seren

At Segang's action.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Back from Gen Con.

Segang, spear in hand, steps back as necessary to strike with the reach weapon and attacks.

Longspear: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 10 ⇒ (3) + 10 = 13


Segang cuts down the undead that Absinthe previously wounded. The five other zombies remain trapped in the webbing.

At Cherias's turn.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias gets out his bottle of fire and tosses it at the zombies. Aiming at the one 10 ft away from Abby.

ranged touch attack: 1d20 + 5 ⇒ (12) + 5 = 17

cover miss chance, low is bad: 1d100 ⇒ 53

damage: 1d6 ⇒ 4

If I understand the Web rules right, this will also set the web alight in the square it hits and in all squares that receive splash, and do 2d4 damage to all creatures within the web in those squares.

damage to middle zombie: 2d4 ⇒ (3, 1) = 4
damage to lower right zombie: 2d4 ⇒ (3, 3) = 6


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yay, fire! I'm back from the trail.


Cherias lobs the fire grenade and hits his target square in the chest. It flails, covered in flames as it and the webbing around it burn away. The two scorched zombies are now freed, and shamble forward. The nearest swings a smoldering fist at Absinthe.

Zombie punch vs Absinthe: 1d20 + 4 ⇒ (16) + 4 = 20; Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The three zombies in the web struggle against their bonds.

Zombie D break grapple: 1d20 + 4 ⇒ (16) + 4 = 20
Zombie E break grapple: 1d20 + 4 ⇒ (19) + 4 = 23
Zombie F break grapple: 1d20 + 4 ⇒ (6) + 4 = 10

Two manage to break the webs, and they shuffle in your direction.

Four more zombies emerge from the room to the north, stumbling slowing in your direction.

The nearest of these draws an AoO from Segang.

The way I read it, the webbing will continue to burn away in 5 ft increments, burning what it holds on the way. This occurs on Cherias's turn.

Initiative Order (Round 1)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren <<<

Seren's turn...


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren doesn't want to break invisibility so will sneak east to the wall corner.

Zombies don't become zombies and dance around without someone guiding them. I really hate necromancers

Stealth: 1d20 + 29 ⇒ (9) + 29 = 38

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The barbarian takes his AOO on the approaching undead.

Longspear: 1d20 + 8 ⇒ (8) + 8 = 161d8 + 10 ⇒ (2) + 10 = 12


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe curses at the corpse that just struck her and repays it in kind, scimitar twirling as she cuts at its decayed flesh.

"Any more of that alchemist fire?" she calls out.

Scimitar attack 1d20 + 9 ⇒ (17) + 9 = 26 for 1d6 + 4 ⇒ (5) + 4 = 9 damage.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"None here," says Melianthe, her eyes darting. She chooses the zombie closest to Segang and hexes it with Misfortune.

Whaddya know, Ill Omen is mind affecting, but Misfortune isn't. Still, Mel is low on anti-undead tactics. :|


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

How badly is Absinthe damaged? You have 13 damage in your status but I only count 8 damage from the zombies. In any case, on my turn Absinthe heals 5 and Cherias takes 5.

-Posted with Wayfinder


Segang takes down the closing zombie, pinning it on the end of his spear.

Seren sneaks invisibly to the far corner of the room.

Melianthe calls a hex on one of the zombies. (Zombie H Will save vs Mel's hex: 1d20 + 3 ⇒ (4) + 3 = 7 {fail})

Absinthe hacks her scimitar deep into the torso of the nearest undead. Already damaged from the fire grenade, the zombie collapses in two pieces.

At Segang's action...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Entering a controlled rage Segang steps south and stabs at the undead 10' north of Abby.

Longspear: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 13 ⇒ (5) + 13 = 18


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"Segang, I think you need to use a sword or an axe, to hack them to bits! A spear won't be as effective."

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I know that, but Segang has dropped a zombie with every thrust thus far...


Segang's long spear takes down another zombie.

At Cherias's turn... more web burning!

Initiative Order (Round 2)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias <<<
[08] Zombies
[07] Seren


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

"Oh, nevermind..." says the boy sheepishly as the zombie droops, lifelessly, off Segang's spear and falls to the floor.

Cherias winces as the bruise on Absinthe's shoulder fades and a similar mark appears on his own.

I don't seem to be able to move my character icon on Roll20.

Cherias moves up so he can see all the zombies, and throws his hand in the air, crying out as the warm burst of positive energy envelopes the room.

4d6 ⇒ (4, 6, 3, 2) = 15

This should hit all the zombies. DC 17 to halve. I realize this is putting Cherias in a bit of a dangerous spot, but being able to do 15 damage at once to all of the zombies is too powerful to pass up.


Zombie F fire damage: 2d4 ⇒ (1, 4) = 5

Cherias steps up and channels a burst of holy energy.

Zombie C Will save: 1d20 ⇒ 16
Zombie D Will save: 1d20 ⇒ 19
Zombie E Will save: 1d20 ⇒ 15
Zombie F Will save: 1d20 ⇒ 19
Zombie I Will save: 1d20 ⇒ 2
Zombie J Will save: 1d20 ⇒ 18

All but two of the zombies are overwhelmed by the burst, and immediately cease their animation. Those remaining shuffle to swing at Cherias and Absinthe.

Zombie D v Absinthe: 1d20 + 4 ⇒ (5) + 4 = 9 {miss}
Zombie J v Cherias: 1d20 + 4 ⇒ (15) + 4 = 19; Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The crash of a door slamming open announces the arrival of more undead. From the dining room to the south, six zombies in noble costume shamble forth. To the east, a single zombie dressed as a blue angel and carrying a harp enters the ball room. Two others emerge from a side passage.

These latter three are caught in the remaining webbing.

I fixed the icons on Roll20, so now everyone should be able to move them. At Seren's action...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Its an army of undead! Segang exclaims in his controlled rage. We gotta find who is making them.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Sister Mel, do you perchance have another of those spiffy spells to hand?" Absinthe asks while she slashes at the zombie closest to her.

Scimitar attack 1d20 + 9 ⇒ (7) + 9 = 16 for 1d6 + 4 ⇒ (5) + 4 = 9 damage.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Only single bolts, I fear," says Melianthe, biting her lip.

She targets the harpist zombie with Misfortune and begins cackling to continue the first zombie's hex.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Ah, well," Absinthe says, her tone of voice philosophical. "They are not unbearably difficult to cut down, at least. Their greatest threat is in numbers, rather than in skill."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"I'll be sure to visit the bazaar the next time we aren't collapsing from another sleepless excursion or being overwhelmed by hordes of the undead," says Mel with a grin.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will move north and open the door a crack, peering in.


Seren finds a side office, with a small desk and set of bookshelves laden with myriad books. A number of potted plants and flowers decorate the room, but it is empty of inhabitants.

Melinathe and Absinthe banter while the former hexes the angelic harpist zombie, and the latter chops down another zombie with an effective slash.

Zombie K Will save vs hex: 1d20 ⇒ 9

Initiative Order (Round 3)
[26] Melianthe
[22] Absinthe
[18] Segang <<<
[14] Cherias
[08] Zombies
[07] Seren

Segang's action...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang stabs at the zombie to the north of Cherias before saying Lets defend this short hall, get beside or behind me. You are defeating my having a reach weapon by being in front of me.

Longspear: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 13 ⇒ (3) + 13 = 16


Segang thrusts his spear, felling another zombie.

I cleared off the pile of defeated zombies on Roll 20. Somewhat less cluttered now.

At Cherias's action... and the remaining web continues to burn away.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias casts Guidance on Absinthe and steps back out of their way.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

And after Cherias, it's the zombies' turn...


You think you hear the faint echoes of a distant siren as the next wave of zombies shambles towards you. Only one is near enough to strike, a dead noblewoman still wearing a bib and carrying a silver fork. It swings at Absinthe, jamming the fork painfully into her shoulder, just narrowly missing a vital spot.

Zombie N vs Absinthe: 1d20 + 4 ⇒ (20) + 4 = 24; Confirm Critical: 1d20 + 4 ⇒ (8) + 4 = 12; Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Seren's turn.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will continue to skulk and explore, searching for anything non-zombie. He moves to the southern door in the office.


Seren peeks through the doorway, finding a small recital hall. Before an arched bay window overlooking the gardens is a large, standing harp. Its strings have been crudely broken. Four chairs hold costumed corpses -- a sea serpent, a castle tower, a swan, and a blue skeleton.

Melianthe's turn...

Initiative Order (Round 4)
[26] Melianthe <<<
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe hexes the zombie between Cherias and Segang with Misfortune, continuing her hexes against the other zombies. A bead of sweat trickles down her face as she concentrates. "Abby, make room..." she grits out.


It's worth noting that all of the other previously hexed zombies are dead.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Ah, that is worth noting. Mel will draw a Scroll of Web Bolt, then. :D


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Attack and move back Ab, well behind me if you can. Your position prevents me from getting attacks as they approach.

Segang stabs at the undead nearest Cherias. If Absinthe had moved back to allow it Segang will 5' step back as well.

Longspear: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 13 ⇒ (4) + 13 = 17


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"As you insist," Absinthe says, shrugging, and she falls back to allow Segang to take the front.


Melianthe casts a hex, and Absinthe steps back from the mob. With sheer brute force, Segang takes down another zombie.

At Cherias's action...


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Absinthe heals 5 and Cherias takes 5. Cherias is at 28 and Absinthe has a total of 6 damage, but I'm not sure how many HP she has because I'm not sure if she was undamaged when we entered. Anyway, time for Angel mode!

Cherias feels Absinthe's pain bleed across the lifelink to his body, and cries out in ecstasy as his body transforms into a shimmering angelic form of pure light. He serenely walks past the zombie, brushing the insubstantial wing of his energy body across Absinthe's shoulder as he does so.

Energy Body healing to Absinthe: 1d6 + 5 ⇒ (1) + 5 = 6

Cherias is taking the path shown by the green line. If the Zombie takes an attack of opportunity, a successful attack will do 1d6 + 5 ⇒ (2) + 5 = 7 damage to it.


Zombie O AoO vs Cherias: 1d20 + 4 ⇒ (12) + 4 = 16

The zombies punches at Cherias as he floats by, but barely misses.

You catch a cackle of laughter from above. On the balcony overlooking the main hall, you see a pale elf dressed in motley. (Image here) Between moves juggling a skull, dagger and orb, she incants a magic phrase and points in your direction. The floor beneath you is instantly covered in greasy slime.

Grease... Reflex DC 14 or fall prone. DC 10 Acro check to move at half-speed.

The elf bursts into another fit of cackles as the zombies close in.

Zombie O vs Absinthe: 1d20 + 4 ⇒ (3) + 4 = 7; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Zombie N vs Segang: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Assuming he makes his save, Segang will get an AoO on the one approaching him.

Seren's turn...

Initiative Order (Round 4)
[26] Melianthe
[22] Absinthe
[18] Segang
[14] Cherias
[08] Zombies
[07] Seren <<<


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will cast illusion of calm (no effect while invisible for now) and then move south and through the western door.


Back to the top of the order... Melianthe!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Reflex: 1d20 + 2 ⇒ (8) + 2 = 10

Melianthe falls.

She immediately uses her Fly Hex and soars into the air, scowling, and gets within hexing range of the elf.

"Finally, a single decent target," she says.

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