DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Hmm, I am making assumptions, lemme check.

-Posted with Wayfinder


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Segang, you are corrext. Still threaten when prone. Bad assumption on my part

-Posted with Wayfinder


Melianthe casts good fortune on Segang as she continues cackling. Seren lowers a line down the pit, hoping to catch some Shoanti.

Absinthe attacks the zombie with some repartee and strikes true, but the cut barely pierces the zombie's rune-carved skin.

In the pit below, still-prone Segang swings his hammer at his fallen buddy and gets enough force behind it to crust the zombie's back with a loud snap. The undead lays still.

You kill it with the first swing, so you could stand up as a move action if desired.

***

Initiative Order: (Round Two)
[22] Zombies
[21] Melianthe
[18] Seren
[13] Absinthe
[13] Segang
[07] Cherias <<<

Cherias?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

The barbarian, having re-killed undead in the pit with him begins to calm and his rage falls from him. He stands and surveys the edges of the pit noticing the offered rope. I am not sure you can hope me Seren. he calls up. Better to send more undead down to me. he says with a smile but its obvious that he intends to try to climb.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren hollers back, "Probably not, but I'm gonna give the rope to Cherias ... he'll be good to go."

Seren reaches over behind Cherias and ties the rope to the door there.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

What? lol


I'm not going to try and figure out Cherias's math with life links, etc... expect he'll cast neutralize poison on Segang, per a previous post.

Cherias peers over the edge and casts a spell on Segang, removing the toxins from his body.

The zombies attack, two grouping up on Absinthe and the other swinging at Melianthe. One slams Absinthe hard, but the other attacks miss.

Zombie 2 vs Absinthe: 1d20 + 6 ⇒ (16) + 6 = 22; Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Zombie 3 vs Melianthe: 1d20 + 6 ⇒ (3) + 6 = 9; Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Zombie 4 vs Absinthe: 1d20 + 6 ⇒ (6) + 6 = 12; Damage: 1d6 + 7 ⇒ (5) + 7 = 12

The two on the pit's edge struggle against the slope, but manage to keep their footing.

Zombie 2 Reflex save: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Zombie 3 Reflex save: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18

***

Initiative Order: (Round Three)
[22] Zombies
[21] Melianthe <<<
[18] Seren
[13] Absinthe
[13] Segang
[07] Cherias

Top of the order...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

With no enemy in the pit Segang climbs on his turn , hoping to get out of the pit without provoking any AOOs.

Fast Rope: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23

I believe Fast climb lets him climb at half speed which, if the pit was 20 feet, should let him climb out in a single move.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

And there's a rope

-Posted with Wayfinder


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Continuing to laugh maniacally, Melianthe rises into the air, after uttering a few choice curses at her wounds.

I hope the ceilings are high enough for Mel to Fly in here...

She will provoke an AoO :( But she's continuing Fortune on Abby and Segang. Darn close quarters!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

19/30 HP. Casters are a fragile lot.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Melianthe, how do you have 19/30? Your max shows 24... but you also don't appear to have updated your profile for level 6. So, assuming you have 30 hp max, you would have 22/30 because you were hit for 8 hp in this post. Is there other damage you've taken that I haven't seen? In any case, Cherias would have taken 5 damage off Melianthe, healing her to 27/30, and bringing him to 42. He'd take advantage of his energy body state and heal himself for 1d6 + 6 ⇒ (2) + 6 = 8 as a move action.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe again slashes her rapier at the zombie in front of her.

Magic rapier attack: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 for 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 damage.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Ooops, I haven't indeed updated my profile. Sorry, I must have gotten off on my math.


@ Melianthe: the ceiling is only 8-10 feet high, not enough to fly out of melee contact. On the other hand, you could 5-foot step back into the elevator to avoid an AoO.

Melianthe tries to avoid getting hit, while Seren ties off the rope to a bar on the elevator door.

Absinthe slices a shallow wound into her quarry, but does not make as deep a cut as expected for the hit. Segang ascends the rope rapidly, escaping the pit. Bearing a number of life-linked wounds, Cherias heals himself again.

Need Segang's placement - square in front of Seren or Cherias? Either will still be on the sloped edge.

The agile zombies continue their assault. Absinthe's nimble moves keep her safe from harm, but Melianthe takes another hardened punch.

Zombie 2 vs Absinthe: 1d20 + 6 ⇒ (11) + 6 = 17; Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Zombie 3 vs Melianthe: 1d20 + 6 ⇒ (10) + 6 = 16; Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Zombie 4 vs Absinthe: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Zombie 2 Reflex save: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14; Falling Damage: 2d6 ⇒ (3, 6) = 9 and prone.
Zombie 3 Reflex save: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

A moment after Segang gets out of the pit, one of the zombies loses footing and falls in.

Top of the order, round 4...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe slashes at the zombie again.
"Sister Mel, either Web bolt that thing or retreat!"

Magic rapier attack 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 for 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"I'll do both..." says Melianthe, a bit rattled by the zombie's last slam. She steps into the elevator and pulls out a scroll.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang will stand on the edge of the pit and risk falling to attakc the zombie between himself and AB. Perhaps if he falls again it will at least teach Seren a lesson. :P.

Climbing out of the pit Segang teters on the edge and entering a rage attacks, power attacking.

Adamantine Earth Breaker: 1d20 + 13 ⇒ (13) + 13 = 262d6 + 13 ⇒ (1, 2) + 13 = 16

Reflex Save: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Reflex Save, fortune?: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Unable to keep his balance Segang falls back into the pit, landing prone adjacent to the undead.

I did not want to fall into the pit again, but also did not want to provoke and loose my attack by double moving. Sigh. Please do not pit me any more. With this group even what I think should be simple fights take forever.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

I didn't make this fight more difficult because you fell into the pit once. It's actually worked to our benefit affecting more of them than us. The second time is all on you for letting go of the rope. Next time think about that before you blame me for touching the hot stove

I also assume that you've forgotten the cats grace I cast on you prior to the trap. But maybe you forgetting it will teach me not to bother in the future

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

LOL. No I did not see the spell cast. Oh, from the wand. I do recall. Been gone for a week and now catching up. I need a better way to track buffs. With Cat's Grace Segang will make the save. I am not mad at all. Its just that these fights that seem like they should be easy and quick for us never are.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

It's sorta part of the fun. We bumble through s+!@. Better stories that way. You know, at the bar, later, because we are gonna live through this

-Posted with Wayfinder


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

We don't really have an area of effect caster--that's my bad for having a witch, and we have rogue-ish types and one true melee frontliner...and then Cherias saves our butt from dying constantly. :D And so we live!

I try to keep my buffs in Hero Lab, but it's a lot of housekeeping.


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Cherias will concentrate and the shimmering light that makes up his body flares outward, burning the zombies.

Channel energy to harm undead. 3d6 ⇒ (5, 1, 1) = 7


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2
Melianthe Ssulissien wrote:

We don't really have an area of effect caster--that's my bad for having a witch, and we have rogue-ish types and one true melee frontliner...and then Cherias saves our butt from dying constantly. :D And so we live!

I try to keep my buffs in Hero Lab, but it's a lot of housekeeping.

You have Vomit swarm and can get Nightmare mist. ^_^ In time, I'll be able to cast Burning hands, and Seren can still get some area spells if he likes. We can scrounge up some wands over time as well, I'm sure. Nil desperandum!


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

I'll pick up shadow conjuration soon, shadow evocation later

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

And Witches can get Lightning bolt too. Lines are harder to use but are AOE


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Wands... can always pick up wands.

Seren will stay where he is this round, putting away his rod and pulling out his bow.

-Posted with Wayfinder


Melianthe steps back into the elevator and takes out a scroll. Seren stashes his rod and readies his bow.

Absinthe stabs her target with a well-aimed attack, but lacking enough power to penetrate its hardened skin.

Segang lays his hammer into a zombie, striking a crushing blow, but his momentum shifts under his feet and he stumbles into the pit once again.

Falling Damage: 2d6 ⇒ (5, 4) = 9
Land on zombie in the pit? (50/50): 1d100 ⇒ 78

Cherias channels holy energy, burning the undead. All three take the full brunt, and the zombie just damaged by Segang is destroyed.

Zombie 2 Will save: 1d20 + 1 ⇒ (13) + 1 = 14
Zombie 3 Will save: 1d20 + 1 ⇒ (7) + 1 = 8
Zombie 4 Will save: 1d20 + 1 ⇒ (13) + 1 = 14

In the pit, the zombie strikes at Segang, slamming a hardened fist into his ribs. The one remaining above continues to attack Absinthe, but swings wide.

Zombie 2 vs Segang (prone vs prone): 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22; Confirm Critical: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22; Damage: 2d6 + 14 ⇒ (4, 3) + 14 = 21
Zombie 4 vs Absinthe: 1d20 + 6 ⇒ (8) + 6 = 14; Damage: 1d6 + 7 ⇒ (2) + 7 = 9

***

Initiative Order: (Round Five)
[22] Zombies
[21] Melianthe <<<
[18] Seren
[13] Absinthe
[13] Segang
[07] Cherias

Top of the order...


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Sorry for the confusion on this but I think Segang made the save. I had initially forgotten the +2 for the Cat's Grace applied via wand. That makes his roll a 17 vs a DC 16 for being adjacent to the pit.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

With cats grace, Segang shouldn't haven fallen in. That was the whole discussion above

-Posted with Wayfinder


...

Okay then... zombie does not attack Segang, but climbs out instead.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Would that draw an AoO when it changes from climbing to standing up?

-Posted with Wayfinder


Seren Dypethe wrote:
Would that draw an AoO when it changes from climbing to standing up?

Is that a thing? It isn't "prone".


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Dunno, or you move through a threatened square. Diagonal down.

-Posted with Wayfinder


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

It would provoke if it moves through a threatened square and it seems like it does move through a square Segang threatens based on my view of the map. If still climbing (moving from below the floor to the level of standing on the floor) it would also be flat footed for the AOO. And if it ends its turn adjacent to the pit it has to save again or fall back in. That is my best understanding anyway.


Makes sense, in game terms. I think Segang would have provoked one as well when he climbed out. Let's hand wave the AoOs for this situation, but keep it in mind in case it comes up again in the future.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Works for me. It will still need to save or fall back in if it does not moved away from the edge. It may not understand its risk.


Let's assume it makes the save with one of those 2x 20s I rolled. ;)


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe casts her Web Bolt. DC 12 Reflex or be webbed.

damn action economy--Fortune is no longer active.

"Are these zombies former patients, I wonder?" she says through a grimace.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Grabbing his rope with his left hand, Seren will scoot around the pit slope and the corner of the wall to arrive on the far side, dropping the rope and firing an acid splash across at the far zombie.

To hit Touch: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d3 ⇒ 3


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Again, Absinthe slashes at the zombie in front of her, doing her best just to keep it off of her. "One fears one may need some help with this one," she says. "Sister Mel, Seren, if you have any helpful magic handy...?"

Magic rapier attack 1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 2 ⇒ (2) + 2 = 4 damage.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Give us a tick, Abby..."


M Idyllkin (Agathion-blooded Aasimar) Oracle 6 | HP 30/60 | AC 19 T 14 FF 17 | Ft +4 / Rf +4 / Wl +4 | Init +2 | Per. +8 (+2 in dim light) | Channel 3/5 | Energy body 1/6 | Spells 7/7 6/6 3/4

Am I up? Maybe? I dunno. Segang didn't get hit, so I don't think anyone else is injured more than 5 hp.

Cherias feels the positive energy surging through his body, and lets out another burst of warm light.

Energy body self-heal: 1d6 + 6 ⇒ (3) + 6 = 9
channel energy to hurt undead: 3d6 ⇒ (2, 6, 3) = 11 DC 17 Will


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

*Waves pom poms for Cherias* Go go Life Oracle!


Zombie 2 Reflex save: 1d20 + 8 ⇒ (15) + 8 = 23

Melianthe casts a mass of sticky webbing at the nearest zombie, but it sees the missile coming and sidesteps it.

As Seren shifts position, Absinthe attacks again. She strikes true, but again her weapon does not penetrate the zombie's skin.

Zombie 2 Will save: 1d20 + 1 ⇒ (18) + 1 = 19
Zombie 4 Will save: 1d20 + 1 ⇒ (15) + 1 = 16

Cherias channels another holy burst, and the two remaining zombies are immediately rendered inert.

End of Combat!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"It seems like the population of undead in Korvosa exceeds that of the living these days," says Melianthe. "You'd think the Pharasmins would have developed a way to sniff them out more efficiently." She searches around.

Detect Magic.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

"Hmmm..." Melianthe only finds a small stone in her boot.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Breathing hard, Segang steps away from the pit. He seems to calm as he surveys the room.

I have lost track of the poison will draining gas. Was suppose to last 6 rounds. I think I owe you some more fort saves. With Fortune I might eventually make it. As best I can see I only rolled one. In case I do owe you more...

Fort Save 2?: 1d20 + 7 ⇒ (1) + 7 = 81d3 ⇒ 2
Fort Save 3 or Fortune re-roll?: 1d20 + 7 ⇒ (12) + 7 = 19


Cherias meant to cast neutralize poison but I think it got forgotten about.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"That was... unsatisfying. One requires better anti-undead weaponry," Absinthe says while subjecting her rapier to a chastising Look.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"They were just tougher than the ones in the mansion, Abby."

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