DM Nex's Dragon's Demand

Game Master NeoEvaX

Game Website


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| HP: 13/13 | AC 14 (T13, FF 11) | CMB: +2 CMD: 15 | F:+4 R:+5 W:+4 | Init +3 | Perc +4, SM +0, Bluff +6, Diplomacy +6 | Speed 30 ft. | Spells: 1st: 2/4 | Arcane Pool: 1/3 | Active Conditions: None

I'd vote we deal with the demon now.

Brynn shares the information we have on the schir with shae. Schir's weak to silver and good. Immune to electricy and resists nearly all energy types. Likes to charge at people.


Male Half-orc | HP: 16/16 | AC: 16 (13 Tch, 13 Fl) | CMB: +1, CMD: 14 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +6, SM: +5 Rogue (unchained)/2nd Cleric of Cayden Cailean/1st| Speed 30ft (30ft) | Active conditions: None.

Vors is ready to go, but he's not the healer of the group yet. The half-orc will heed Grilnik's decision.


Male LG Dwarven Cleric 3 | HP: 18/26 | AC: 18\22 (12\16 TAC, 16\16 FAC) | CMB: +4, CMD: 16\20 | F: +6\8, R: +3\5, W: +6\8 | Init: +2 | Perc: +5\7, SM: +3 | Speed 30ft | Channel Energy(su) 0/4 * Agile Feet(su) 6/6 * Calming Touch(sp) 6/6 | Spells | Active conditions: Shield Other (take 1/2 Beth's damage)

You still have 4/5 channels left iirc. thats 4d6 hp for everyone ^^
You'll be in charge of healing everyone after/during the fight, so don't get wrecked :P
Also, don't forget that channel energy heals *all* living in a 30' burst (blocked by curtains, walls, etc). So only heal the demon in an emergency :P
Still hasn't been 3 hours right? Maybe one since Brynn read that book? XD

Grilnik strokes his beard thoughtfully as they pass through the secret tunnel and then the clockwork golem workshop.
"I suppose Maffei can help us fight the Schir, but Beth should go in first to catch his charge. I'd go first, but I'm still sharing half of her hurt. Any other thoughts on fighting the creepy thing from the pit?"


9/15 Rage | Status: +1d6 Damage vs Evil 10/10 | 2 Barbarian / 1 Warpriest | 26/35 HP | 18 AC | 12 Touch | 16 Flat | +2 INIT| +6 Pre | CMB +4 | CMD 16 | +8 Fort | +2 Ref | +8 Will | +6 Big Brother 2d6+3 x3 | +4 Gladius 1d6+2 | | | | | | | | | Raging Stats: 26/41 HP | 16 AC | 10 Touch | 14 Flat | CMB +6 | CMD 14 | +8 Fort | +2 Ref | +4 Will | +8 Big Brother 2d6+5 x3 | +6 Cladius 1d6+4 |

"Lets get it over with with this Schir. Maffei, if.. no I mean when, my hammer starts getting all green and glowy keep your distance. I have a feeling touching it would be unpleasant for you. I am assuming my god would not be welcoming but I could be wrong. I can just jump into the pit hammer first to start things out if you like."

She looks at the others waiting on the word to head back. Smaking things with a glowing hammer has proven to be fun. Big Brother, I am going to have to get you enchanted. Maybe make you shoot electricity or some such.


Website with game info

On the way to the pit room, the shadowy form of Maffei slowly blurs through the corridors, "Why would the glow hurt? I have no major weaknesses to anything but that terrible light the wizard put up. Do not worry about me too much." She seems to have a grin, among the blank shadowly face.

outside the door of the chamber. How do you wish to approach/go into room?

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