DM Nex's Dead Suns (Inactive)

Game Master NeoEvaX

Maps

Game Website

Rules for Wilderness Travel:

In a given day the group can travel 12 miles.

12 hours each day you will need some protection from the heat.

Armor has 24 hours per level of protection you can divvy up per hour.

Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.

Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.

Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.

Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.

If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.

Sunrise Maiden stats:

Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)

Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting

Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)

Complement 1-6

Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8

-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.

Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.


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Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sounds reasonable.


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Will post after work.


Sorry for the delay in posting, both of my sisters showed up in town this weekend and its turned into a family all day every day type thing.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

No problem! Do I need to roll a strength to push the table down?


I say we don't worry about it, its a pretty basic card table. Not a fancy hard wood table.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

So...how is everyone feeling about our situation here? Zam would offer to flee right now, but I hate to leave behind anyone who's determined to stay.


My 2 cents is that it is not as bad as you think. You do have someone who can heal HP.

And with the way resolve works, you are not dead when you hit 0 HP.

Up to you though!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I think if we focus fire and use a full attack action (i.e., two shots, but both at -4 penalty), we may bring down our remaining opponents faster. Of course, some of us are very close to 0 hp already and I'm not sure who's capable of healing. Tylur doesn't have any medpacs. So, I'm open either way. Stick it out or tactical retreat. If we run, I'm not sure what kind of future opportunity we'll have to confront the gang, though.


Neil Spicer wrote:
Of course, some of us are very close to 0 hp already and I'm not sure who's capable of healing.

Might be meta gaming, and I in no way want to control people's characters.

That being said, Sybil can use Mystic cure, healing HP. As well as Healing Touch. I am pretty sure she has all 3 of her spells left for the day.


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

I had planned to move to Tyur, even counted out the spaces, and was going to cast Mystic cure. Than her action comes up and I forgot. Apologies.

Also, Tyur's request for a medic was in a thought only... but I did intend to. I I can adjust my move I would take that action.


You can totally redo your last move. That is fine with me, we have not moved on from your action yet so its fine!

He did say in bold asking for you to medic, so it was said out loud. So I think it would make sense to go that route.

Feel free to redo your actions on roll20 and roll any healing or anything.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

The new site takes a bit of getting used to...especially from my phone rather than my PC.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

I’ll be on vacation from 3-2F until 3-5M. Please bot me as necessary!


Yeah the site is a bit different. Everything got smaller! ha

Looks like I will be without internet Friday till Sunday too. I will try to post, if I can. Hopefully we can get through some more before then!


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

Zam's player thinks turning Ferani over to jabaxa is a brilliant move, but I'm not sure Zam is going to be on board for that. Is there a reason to think that won't be a death sentence for Ferani?


Well, it is leveling time! I know we have not fully wrapped up this story fully. But you are all ready to level now.

Please let me know what decisions you make during your level process, and update your area. I will look it all over and make sure its all good.

Let me know if you have any questions.

Reminder: You do not need to roll for HP in Starfinder (and it looks the same in Pathfinder 2E now!).

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Zamasea De wrote:
Zam's player thinks turning Ferani over to jabaxa is a brilliant move, but I'm not sure Zam is going to be on board for that. Is there a reason to think that won't be a death sentence for Ferani?

It's possible Jabaxa might not even welcome the idea. After all, he was averse to aiding us directly against the Downside Kings. Even if we hand him their current leader, it would probably just escalate things between the two gangs. So, it might not even be a real option. Instead, it's just something that kind of appeals to Tylur's sense of justice.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

DM Nex wrote:
Please let me know what decisions you make during your level process, and update your area. I will look it all over and make sure its all good.

Updates made. Added new skill ranks in Culture, Intimidate, Medicine, Perception, and Stealth. Picked up the "Trained for Trouble" alternate class feature via the Starfinder Forerunner archetype.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

At level 2 Zam's envoy improvisation is inspiring boost (standard action for ally to recover stamina points). She takes all remaining class skills and doubles up on diplomacy and sense motive. I'll work on updating her profile today (terribly busy day today, ugh).


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Sybil went with a 2nd level of Mystic. She chose to upgrade already known skills. Spells: Summon Creature (with chosen 3 summons) and Fatigue.


Ok. so it looks like we might have lost Deev8 and Iridar. The game play thread quieted down a bit.

We are in a good stopping spot, right now. Before starting up the next little section of the adventure.

Can I get a roll call for who is still interested in playing? I am going to give it till Tuesday for everyone to jump in. If it looks like we lost interest, or players are MIA by Tuesday morning I am to have to decide what to do.

We can easily pick up a few more players, without too much issue.

So..
1. Are you still willing to play
2. Is the pace ok with everyone? I would like to keep it going at a good speed. We slowed down near the end.
3. Any issues?

I am excited for the next section of the game. It gets better and better, I think.

If everyone jumps in and gives the go ahead I will move us forward a bit. If we need to open recruitment up again, let me know. Don't want to lose the momentum.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

I am definitely still interested, I have just had a very busy week at work (and next week is just as bad). But I am still here! My stats should be up to date (except for my skills, which I haven't quite had time to update in my profile).

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Taking your questions in order...
1) Yes. I plan on staying the course. Recruit new players, as necessary, to keep things rolling.
2) The pace primarily slowed down during the combat encounter. It always does during play-by-post games. My only advice would be to keep all the villains on the same initiative count rather than splitting them up. That way, the players can all post as soon as their opponents' turn has ended. It makes play-by-post games go quicker and avoid bogging down. Another suggestion would be to "bot" character actions more often. Don't wait an entire day before moving things along.
3) No issues at this point. Story-wise, I believe things are going well. Long-term, I do think we still need more time to bond in-character with one another to broaden the story beyond just the adventure itself. That'll come with more player character interaction.


Thank you for the input.

I agree that I should bot sooner, especially while in combat. I also came to the realization that I should cluster the enemy initiatives together. We got split up a bit too much which slowed things down a ton!

So I am glad you confirmed my suspicions.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

Im here! busy work week im really sorry

1. Are you still willing to play

Yes just got really slammed at work this week. My apologies for holding the game up!

2. Is the pace ok with everyone? I would like to keep it going at a good speed. We slowed down near the end.

Pace is fine, again got really slammed at work...

3. Any issues?

Actually I feel a little alienated with Tylur and Zam. Somehow he's speaking telepathically to her while everyone is just standing around. I realize people want to have character interaction but it sorta feels like the rest of us aren't important. I'm aware that Tylur is really interested in shipping with Zam which is fine for player interaction but it leaves the rest of us out.

====== (Leveling Stuff)=========
+3 Will
+5 Con
+5 HP
Magic Hack: Harmful Spells
Computers Rank 2 (1)
Engineering Rank 2 (1)
Mysticism Rank 2 (1)
Perception Rank 2 (1)
Life Science Rank 2 (2)
Culture Rank 2 (1)

Switch Spells Over Charge for Jolting Surge

7 points (4+3 Int Mod)


DeeV8 wrote:
Im here! busy work week im really sorry

No worries about being busy! It happens to all of us. This last week was rough for me as well, so I feel your pain.

I am hoping with a few changes (some suggested by Tylur) we will even out the game a bit when we are in combat. When out of combat, the players not around, will just be quiet. Easiest way to handle it.

As for the dialog between characters. I know that will get better. I am sure both Tylur and Zam will know how to work with this. I have a feeling you are all pretty good RPers.

Mostly want to hear from Iradar. Not sure if he has dropped out or not. He is in another game of mine too. Same thing.

I also know Sybil is a bit quiet in posting, but she is around often enough I just want to make sure she is still interested. Leaving it her court.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

When you were recruiting, I believe you stated you were seeking a once-per-day posting rate. I think that's for the best. Otherwise, play-by-post risks getting bogged down even more (whether in or out of combat). So, if others are struggling to keep up at this point, we either need to revisit the frequency expectation or seek more active replacements.


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Heya all. Yes I am still interested in sticking around. I know I want to be more active, but during the week, Tuesday-Saturday I work 7-4 and have no access at that time until I get home. Sometimes it seems like all the action happens (especially non combat) when others are able to post, that there seems little to do save tag along. And sometimes it is me too. Long days and I get home and I say I will post after dinner or in before I got to work and just do not get to it. So that is where I am at. I want to continue.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

DeeV8 wrote:
Actually I feel a little alienated with Tylur and Zam. Somehow he's speaking telepathically to her while everyone is just standing around. I realize people want to have character interaction but it sorta feels like the rest of us aren't important. I'm aware that Tylur is really interested in shipping with Zam which is fine for player interaction but it leaves the rest of us out.

Hey, Dee/Ghoogler!

I just noticed this concern of yours. No worries. I'm feeling a little disconnected from Dee, as well, but that's mostly because she's so devoid of emotion that it's hard to strike up a strong in-character rapport with her. I've been looking for some better ways of doing that, but our in-game situation (and sometimes the posting rate) hasn't always allowed as much of it as I'd hoped. In terms of her awkward social interaction, she's also come across as nosy and rude at times (like dropping in on the dinner with him and Zam). I get that it's an extension of her social awkwardness, but I'm playing Tylur in a way that he's struggling to come to terms with how to deal with the android. Nevertheless, I think side-scenes like a one-on-one dinner are useful for building individual character relationships in addition to the team ones. And, in the future, there may well be an opportunity to do a side-scene between Tylur and Dee, or Dee and Zam, and so on. No need to force it, of course. From a roleplaying standpoint, I think it adds a lot when it can be included, but it doesn't have to pursued at the expense of excluding others.

Regardless, my last few posts have been an active effort to widen Tylur's circle to include more interaction with Dee. And, just as FYI, I've been toying with the idea that the soldier is normally uncomfortable around androids/robots/machines...maybe due to bad experiences fighting such things on Akiton duroing some of the corporate wars he's been involved with. So, there may be an opportunity to draw that out of him at a later point in the game...especially if we do have a side-scene between the two of them.

As for the specific interaction with Zam, Tylur doesn't have a means of initiating telepathic conversations with her unless she opens up the connection first. That's why I've generally tried to post in a way where Tylur gives her a look or points to his head to alert her that he wants to communicate that way...not because he's trying to exclude the rest of the team...but because he doesn't want our adversaries or other bystanders to overhear the conversation. Zam can always open up the communication to the entire party or relay anything she wants to pass onto them, if she wants, but that's something she'll have to decide to do on her own.

Lastly, I'm not sure about the "Tylur is really interested in shipping with Zam" comment. I want to be clear. Tylur isn't purposefully hitting on Zam. That was never the intent. So, if it came across that way, that's not how I meant to portray their interaction. I wouldn't heavily pursue something like that in-game without a fellow player's consent and a lot of prior discussion anyway. For now, I see them as colleagues, potentially close friends depending on how things continue to develop, and something more like an experienced, battle-hardened mentor trying to keep her and everyone else alive.

Hope that helps clarify things. And feel free to keep the discussion going on this topic either here or via PM (if you prefer). I legitimately want to broaden the roleplay with the rest of the team. And, hopefully, everyone takes the initiative to make that happen by posting as often as we can.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Tylur Trask wrote:
Added new skill ranks in Culture, Intimidate, Medicine, Perception, and Stealth...

Hey, Nex! I changed my mind on one of the skill ranks I picked up for Tylur. Instead of Perception, I'm going to go with Profession (gambler) to support his growing interest in casinos and card games. Hope that's alright.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

Zam's only interested in using telepathy during combat or when it's good to have privacy. Even then, she usually broadcasts to the whole party.

To alleviate some of these concerns, I could simply stop using it unless absolutely necessary. That's a hard habit for her to break, growing up as part of a race that uses telepathy routinely. But remember, one of zam's goals is to learn about other cultures, so she'd be willing to try.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Telepathy is kind of confusing in the game. Obviously, a telepathic race like the lashunta should use it all the time. But, how do replies work? I've been going with the assumption that it let's Zam "hear" our thoughts in reply.


Neil Spicer wrote:
Tylur Trask wrote:
Added new skill ranks in Culture, Intimidate, Medicine, Perception, and Stealth...
Hey, Nex! I changed my mind on one of the skill ranks I picked up for Tylur. Instead of Perception, I'm going to go with Profession (gambler) to support his growing interest in casinos and card games. Hope that's alright.

That is fine with me. I usually allow a bit of wiggle room for leveling. And RP decisions like that I am a fan of as well.

The Telepathy is a bit confusing. From what I remember everyone has been using it pretty good. Just Zam throwing a message to the group.

Maybe we can just make that power a bit easy in this game. So you have vocal which anyone can hear, and a Telepathy "channel". So anyone in your group has a second way of communicating with just eachother. Say Zam is the cell tower and everyone kinda can talk through her. It makes it more powerful, but allows for subtle communication between team mates. Thoughts?

Either that or we just try to tone it down a bit. I am ok with either. It gets even more confusing if we had a Shirrin in the group, who really can't talk at all. Its all telepathic communications.

I posted on the forum asking how exactly it works. There is no 1 solid answer. So as far as I think I would rather be on the side of "It works in the party's favor".


So here is the deal for playing right now. Why don't you all divy up the loot you wish.. The next "story hook" kinda comes at you, so what you do for the next "day or two" is more up to RPing than main story telling.

I am going to take a bit of a back burner while there is good dialog between you all. Chimeing in when I need to. I will stick with the Tuesday morning idea. Tuesday at work I will jump start the next arch.

If Iridar is MIA, do we want another 5th player? Or are we ok with just the 4?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

DM Nex wrote:
If Iridar is MIA, do we want another 5th player? Or are we ok with just the 4?

I'd prefer a 5th player, preferably a Mechanic but one with a drone rather than a cortex. I think adding a robot to the mix would set up lots of additional roleplay opportunities if it's got a bit of personality to it.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

Thank you Tylur/Neil, I was a little worried I would upset someone. I know Dee is a little rough around the edges with her emotions but you have to remember she was basic programmed by the drow and lived in their society as an Android slave. She basically like Data from Star Trek Next Gen. But I am totally going to have her come around as the adventure continues.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

DeeV8 wrote:
Thank you Tylur/Neil, I was a little worried I would upset someone. I know Dee is a little rough around the edges with her emotions but you have to remember she was basic programmed by the drow and lived in their society as an Android slave. She basically like Data from Star Trek Next Gen. But I am totally going to have her come around as the adventure continues.

Yeah, I picked up on elements of Dee's background and how that's impacting her social skills, but only OOC, rather than IC. As far as Tylur knows, Dee hasn't shared any of her backstory with the team yet, has she? So, I've been playing him as being unaware of what's guiding her behavior. Maybe this next scene at the casino will give us both more moments to share.


Just heads up to everyone, I opened up another recruitment thread. Going to leave it open till Friday. Hopefully we can find another 5th player soon.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

FYI at work will respond later!


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

Was wondering if we posted what we purchased from the armory here? Or are we going to Roleplay that part out? I'd like to buy a couple of things since everything we plundered has already been accounted for lol.

I'd like to get some new armor? Jump Jets as my android armor upgrade? And perhaps buy an autopistol since or former mechanic took mine for the laser rifle. A couple Mrk 1 Healing potions as well. I think we have 200 each correct? I need to do a better job keeping track of my cash. :(


You guys can buy whatever you want, I am kinda leaning on you to track your credits and stuff. I think Zam had a document she was using for awhile.

This discussion thread is probably a good place to verify with eachother what is going on.

Let me know if you need any reminders of what dropped, etc.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I don't think we have anyone proficient with Heavy Weapons, so the azimuth artillery laser isn't something any of us can use very well right now. It does pack a punch, though. So, we may want to hold onto it for future missions.

There was also the troop ceremonial armor, but it's heavy armor. Tylur could wear it, but it would slow him down (and it's actually worse protection than his kasathan microcord). Since Tylur's fighting style is hit-and-run, movement is more important to him. And with his Opening Volley feat, I plan on having him keep a handgun in one hand and a melee weapon in the other. So, the assault hammer was of interest to give him something with more power than just his unarmed strike. He already has plenty of handguns now (autopistol and a laser pistol). The only thing that was appealing was the autorifle for those times when he needs something capable of hitting at greater range or engaging multiple targets.

Outside of that, I haven't really made any specific plans to purchase anything else for him. Eventually, I'd like to get a sword of some kind rather than the assault hammer. And, obviously, upgrade his handgun(s) along the way, as necessary, to keep him effective as the team's main combatant. I'll also upgrade his armor at some point, too...but that'll take more funds than he has at the moment. If anyone has any other thoughts, suggestions, or ideas, feel free to share them.

Does anyone know what the split will be on the total number of credits we've acquired so far?


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

I'll get a chance to sit down tomorrow and work on the loot sheet. I literally had no time today. Click on the Loot link in my tagline, above. Feel free to ask about anything zam has claimed. I only put my name on things when no one had expressed interest in those items.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

Okay so if you look at the loot document, you'll see that under the Liquidated Value / Destination column I either list the sale value of an item, or else the name of the party member who wants it. If multiple people express interest in an item, we'll just put both names there. Currently, no one but Tylur and Zam has expressed any specific interest in the listed gear.

Dee, you can see there's a semi-auto pistol and a quick sheath armor upgrade. Would you like those items?

If we sold everything else, in addition to the claimed gear, we would receive 2,515 total credits to share.


I am going to close Recruitment tomorrow.. but do you all have any votes from the current submissions:

http://paizo.com/threads/rzs2uzqp?Starfinder-Dead-Suns-Looking-for-replacem ent#7


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

Preliminary assessment:

P-1107 has put a lot of work into their application, which usually (usually) means they'll be a motivated and dedicated poster. They've chosen a mechanic, which is nice, but have gone with an exocortex, and we've stated a preference for a bot. I personally don't have a preference for one or the other, so long as the player behind the PC is willing to put forth the effort in their roleplaying.

Duanimon posts consistently, but usually only writes 1-2 sentences in a post. I don't need a novella per post, but this is a bit short for my taste.

Tapee never provided a background, which kills any interest I might have had.

Arknight's mechanic might have a lot of potential, but the submission is also missing a background.

My current vote is for P-1107


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

I agree with Zam for P-1107

Quote:
Dee, you can see there's a semi-auto pistol and a quick sheath armor upgrade. Would you like those items?

Id love the semi-auto pistol. I think the quick sheath would be awesome for our resident Envoy. But if you need the Auto Pistol I can always buy a new one.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)
Zam wrote:


If we sold everything else, in addition to the claimed gear, we would receive 2,515 total credits to share.

Yes I'd love to split it 4 ways? I want to get just a few things before we go see Chiskik.

I'd love to get some Freebooter Armor. I think that would break my bank lol.


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

The pistol is Dee's! I replaced my name with yours. It sounds like we're about ready to cash in on unclaimed items?


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 3 | Stam: 15/15 | HP: 22/22 | Resolve: 5/5 | KAC: 14 EAC: 13 | Fort: +0, Ref: +5, Will: +3 | Melee: +2 | Ranged: +4 | Init: +6, Perception: +6 | Loot | Padlet

Does the card also contain the name of a new, fifth teammate?

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