DM Mittean's Eberron Rise of the Runelord's AE (Inactive)

Game Master mittean

Welcome to my telling of the Rise of the Runelords Anniversary Edition, set in Keith Baker's Eberron. This is a highly cinematic, character driven, pulpy post-war story in an Eldritch-powered world with complex motivations and morals. Our Facebook page is HERE, come check us out!


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Engineer #3, Khravos and Daxur:
The Three-armed goblin chuckles. "Þú verður að yfirgefa vagninn, katli." The goblins hoot and laugh again.

"Help me!" Allishanda yells from several hundred feet behind the wagon.

"Get the hell away from here you dirty animals!" Ven yells, waving the big goblin away with his arm, as if that was enough.

Khravos:
Glancing back, you see Allishanda, alone and unharmed, peaking from behind a tree.

Khravos ooc:
She must be calling for help to bring someone to her, not because she is in danger.

Daxur and Engineer #3 translation:
"You will be leaving the wagon, teapot."

Crunch:
Khravos Sense motive: 1d20 + 5 ⇒ (16) + 5 = 21, Daxur 1d20 + 0 ⇒ (6) + 0 = 6, Engineer #3 Sense motive: 1d20 - 2 ⇒ (7) - 2 = 5 vs. DC 10.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Spoiler:
Goblin: "That is not going to happen. You may choose to waste goblin lives attempting to take it, or leave this field without harm. I would prefer not to to maim or kill these sapients, but I will do so if pressed."

Engineer stands ready, moving slightly closer to the goblins but keeping between them and the wagon.


Male Halfling Shaman 1

[spoiler]
"Not hurt, young one. Just wiser." the small shaman says. He retrieves his staff and turns to the man-in-black.

"Thank you. The spirits were not sure about you before. They know you now."

He looks back to where his granddaughter was.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

"I must go."

He turns and runs at full speed to the place he last saw her.


Watches-Shadow-Behind-You:
As you move through the bustling crowd of people gathering around the wreckage on the docks, your heart beats faster in your chest. You see Shadow, normally a wispy apparition, pulsing strongly with your emotion, very visible to you, darting among the rooftops again.

Whistles blow, and a small group of watchmen led by a large black man with a shaved head rush past you, the crowd clearing around them. You use the space cleared to hurry forward to the place you thought you saw your granddaughter.

But there is no one there. At least, no granddaughter. You ask around for several minutes, but no one seems to have seen her, and everyone seems preoccupied with the accident at the docks. Was it her you really saw? Could it have been your spirit showing you what you wanted, not what was there?


Daxur, Khravos and Engineer #3:
The Three-armed goblin hops down from it's pony, and swings it's sword lazily around. With a roar, it hacks into a goblin next to it, burying the blade in it's shoulder, killing it.

"Ég hef goblins til vara, og þú vilja enn deyja. Skildu vagninn, og ég mun vægja mannlega sársaukafull fæðingu."

Translation:
"I have goblins to spare, and you will still die. Leave the wagon, and I will spare the human woman a painful birth."

Daxur and Engineer #3 ooc:
You both realize, looking at the number of goblins present, that you are woefully outnumbered. If you press the group of goblinoids, likely the five of you will die.

Crunch:
Engineer #3 Wisdom check: 1d20 ⇒ 16, Khravos Wisdom check: 1d20 + 3 ⇒ (4) + 3 = 7, Daxur Wisdom check: 1d20 ⇒ 17, to see if they realize they are outnumbered badly, DC 10.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Wagon:

Still with his arms raised placatingly, Daxur calls out to the goblin leader, "Your offer of allowing us to leave unscathed, is quite generous. However, your other offer of relieving us of the possession of the wagon...is a bit more problematic. "

Here Daxur pauses to ensure the leader was following along, "I have a proposition for you. Allow us passage and retain the wagon. But you say, what's in it for you? I will pay you a toll , plus an extra fee if you'd be so kind as to escort us safely to Sandpoint. What say you? This way you'd not be saddled with a wagon and it's unsellable contents, but you would have good solid gold in hand."

Daxur then waits, hoping , his more beastly cousin has half a brain and can see the sense of his proposal.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

GM:

Spoiler:
how much of a boom would this wagon yield if, say, there was a small bonfire set on top of it?

Spoiler:
Common: "I lack confidence in our ability to defeat such a mass of foes. I believe a suitable gift of flame will assuage our retreat and satisfy the desires of this tribe."


Daxur, Engineer #3 and Khravos:
"Vagninn er ekki til sölu, og það er ekki að fara með þér. Síðasta sinn! Ég hefði getað drepið ykkur öll með engin spurning. Vertu þakklátur. Deyja, eða yfirgefa vagninn."

He looks around at two goblins at the back of the wagon now, and yells. "Fá konu."

Two goblins break off, running towards the screaming actress, as the rest close ranks.

Daxur and Engineer #3 translation:
"The wagon is not for sale, and it is not leaving with you. Last time! I could have killed you all with no question. Be grateful. Die, or leave the wagon."

He looks around at two goblins at the back of the wagon now, and yells.
"Get the woman."

Try to put up the languages if possible. This allows characters who DON'T speak the language, like Khravos here, to role-play with no ooc meta-game knowledge. (Yes they can still read the spoiler, but they can also choose not to, making it necessary for you to tell them what the conversation was about, or what happened, etc.) It also makes it so you don't have to make notes that you are speaking common. :) As we'll all know by the language we see. :) Oh, and Engineer #3, Daxur and Khravos won't know to read the second spoiler.

Engineer #3:
A big boom. Those within 20 feet would likely be injured, or killed.


Male Human

Garrick, Satinder, Watches-Shadows-Behind-You:

Satinder blinks in surprise at the halfling's recovery before standing to survey the damage. He moves towards the wreckage, giving Garrick and the man in black a wide berth. He raises his hands as he approaches the debris, attempting to project an air of confidence.

"Everyone, please remain calm! You there," he says, pointing at a man who appears uninjured, "go and find the Sherriff. Make sure he's on his way, and tell him what to expect when he gets here. Quickly, now!"

He pauses for a moment, taking in the scene and processing the damage and situation.

Crunch:
Perception: 1d20 + 4 ⇒ (3) + 4 = 7 to process the situation and figure out where he's needed most.


Garrick and Satinder:
The young man nods at Satinder, and takes off running. People give a little bit of room to the sailors who are scrambling to help clean up the debris out of the water.

Less than a minute later, the young man returns with Lieutenant Belor Hemlock. He nods at Satinder and Garrick as he approaches. "What happened here?"

Satinder:
You are unsure whether the debris should be gathered from the water, or cleared off the docks, or the jib pulled up. There are so many people, it's hard to say which is more important.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Wagon:

Knowing when to cut his losses, Daxur waves his acceptance to the goblin leader, "The wagon is yours.", then hissing at Ven "Go get that silly woman!"

He cocks his head at #3's comment, then has to stop himself from grinning toothily, "Indeed, you're right. That would be a suitable sign of our respect."

Gathering his gear, Daxur hops down from the wagon and takes up a position beside #3.


Male Halfling Shaman 1

Shadow comes down to me and we search for clues.

Perception: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Shadow follows his usual inclination and hides.

Stealth: 1d20 + 19 ⇒ (3) + 19 = 22


Watches-Shadow-Behind-You:
You do not find any clues, unfortunately. you might check with Garrick ir'Kraal...you recognized him at the dock.


Daxur, Engineer #3 and Khravos:
"We can't leave my wagon!" bellows Ven.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

At the wagon:

Spoiler:
"Associate Ven, we are significantly outnumbered and in a tactically disadvantageous position. Combat here would most likely result in our demise. Withdrawal is the correct choice at this time."

Seeing the pair of goblins moving towards the human woman, Engineer gestures towards one and commands him to stop. A green-tinged glob of ectoplasmic slime flies towards the goblin, accompanying the warforged's order.

Crunch:

Spoiler:
Manifest entangling ectoplasm psionic talent. Ranged touch attack 1d20 + 1 ⇒ (19) + 1 = 20, target is entangled for 1 round


Male Halfling Shaman 1

Talking to Garrick ir'Kraal:

Watches-Shadow-Behind-You, disappointed he could find no clues to his granddaughter, heads back to find Garrick ir'Kraal.

"Peace be with you," the grizzled diminutive aboriginal says to Garrick, "I seek to find my granddaughter. She is a small girl, smaller than I, and is from my tribe. Have you seen her?"


Daxur, Khravos and Engineer #3:
"But - but...my goods!" Ven splutters as Daxur leads him through the ring of goblins with Engineer #3, and Khravos.

The goblin that Engineer #3 shot at gets tangled up, and falls to the ground. His companion skids to a halt, and upon seeing the unfortunate state of his friend, turns, drops his grubby trousers, and pees on the incapacitated goblins head as it thrashes and yells in the dirt. All of the goblins present fall into another fit of bellowing and laughing in their cruel, rough, high pitched voices.


Garrick ooc:
Garrick, remember that you knew Watches-Shadow-Behind-You in your campaigns, and were fond of him. You may have met the son and granddaughter. So far, neither of you has really reacted to having known each other, and running into each other on the opposite side of the continent. :)


RHP 36 / HP 36

GM:
yes, but as it stands i am in a potentially volatile situation with my old enemy, and unless i missed a post (honestly the way they are done is kinda confusing at times) i am waiting on his reply.

[ooc]as i see it, Jarek and i exchanged two lines each (just went and rechecked posts), then satinder sent someone to go get someone else and they showed up and asked us a question, but Jarek never left and is standing there, still in a conversation with me i assume while all the chaos goes on around us.


Garrick ooc:
Sorry! I actually had posted a response to you about two days ago, I think, and apparently it was used as a sacrifice to the Paizo gods.

I was literally just going over the spoilers, and how I use them, as I'm not fully satisfied with them. So I will be trying to streamline them. And I'll have a post up for you within about two hours.

And I think you would consider Jarek a commander you felt hated you, and disliked him, more than an enemy. (Think Captain Sobel in Band of Brothers. :)


RHP 36 / HP 36
DM Mittean wrote:
** spoiler omitted **

GM:
i don't typically watch military movies, but that makes sense i suppose. either way, i am not in active service, so he has no power over me, and i will enjoy pissing him off! haha
RPG Superstar 2013 Top 32

Spoiler:
Khravos will remain in place until he's sure the actress is following, and will fall in behind her to ensure her safety.


Male Human

DM:
OK, is there anything Satinder could say right now that wouldn't make him look like a moron? I mean, he's one of two city officials at the scene, and it sure seems like he's mostly been standing here with his thumb up his butt. Did he notice anything useful that he can tell the sheriff other than, "Um, something fell"?


Satinder ooc:
Realistically, no (unless he mentions what he saw, which he may not want to, as he doesn't know that's what happened, or why). But summing the situation up, and perhaps making introductions...he doesn't know who the Karrnaathi speaking to Garrick is, for instance.


Watches-Shadow-Behind-You, Satinder and Garrick:
The man in black's face twitches, as a muscle in his his jaw spasms. The stare he gives Garrick could tan a hide.

"Captain ir'Kraal, Mr. Hawkes, what has happened here," Deputy Sheriff Hemlock says, approaching your group. He has three City guard with him, and nods at them to help with the cleanup. "Get these people back." He is tall, dark of skin, with a shaved head, with strong, piercing eyes.

As he addresses Garrick, the man in black's eyes narrow, and he sneers.

The guardsmen immediately begin to push the onlookers back, giving the dock hands room to clean the mess.

Garrick ooc:
I've made it so part of your position here is a "military" title, as head of Security of Sandpoint, and they gave you the title of Captain, a promotion above your 1st Lt. rank in the Karrnathi military. Which I'm sure Captain Jarek Prath will love. ;)


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Spoiler:
"Your goods are forfeit in this encounter. We must withdraw from battle to preserve lives."

Engineer begins to do just that, nodding to Daxur once they are outside the expected blast radius of the wagon.

"I believe it time to leave these goblins a warm, exciting parting gift, Friend Daxur."


Male Human

Garrick, Satinder, Watches-Shadows-Behind-You:
"Well, as far as I can tell . . ." Satinder glances around at the wreckage on the docks, a slight flush rising on his cheeks as he realizes he has nothing valuable to tell the sheriff.

"Um. Something fell. I mean, obviously, but . . ."

He sighs, grimacing at the inanity of his response, then says, "I think I'll start collecting statements now, sir."

If uninterrupted, Satinder will begin asking people what they saw of what happened, beginning with the sailors of the ship whose jib/cargo fell. That was the Demon's Dream, right? Let me know if I need to make any checks.


Satinder Hawkes:
No checks needed. If uninterupted, it will take you about ten minutes, likely to the end of this conversation. Let's hope someone interrupts you. ;)


RHP 36 / HP 36

Watches-Shadow-Behind-You, Satinder and Garrick:

Seeing that his barb got under the man's skin, Garrick smiles turns to the man in black, and says with a false air of nicety, "Ну, хорошее наверстывание. У меня есть вещи сделать, поскольку я уверен, что Вы делаете."

Garrick then relays what little he had seen to the sheriff, then turns to address Watches-Shadow-Behind-You when his head is visible over the ship's rails, saying "Strange to see you all the way here."

translation:

Well, I must be going, i have things to do and i am sure you do too.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Wagon:

Daxur stifles a giggle at the urinary hi-jinx of the goblins, then masters his mirth as #3 addresses him, "Indeed, Friend Three. I will allow you to do the honors." he offers magnanimously.

As he does so, he motions Ven and the others to move away from the wagon.


Daxur, Engineer #3 and Khravos:
The Three-armed goblin laughs as the party begins to move away. "Fá vöruna! he barks at the goblins, who begin to unload the wagon, as they kill the horse with a scream.

He then turns to your retreating party. "Someday, little brother. You will watch me kill your foreign tík, and use his skull to relieve myself in."

Khravos is unsure of what he was just called, but he gathers the implication.

Daxur and Engineer #3 translation:
"Get the goods! "


Male Halfling Shaman 1

To Garrick:

Recognizing his friend under the helmet, the yard-sized shaman smiles brilliantly.
"Garrick! Spirits surround us, bind us together, and show our faces yet again. What brings you to the camp of this tribe?"


Watches-Shadow-Behind-You, Garrick and Satinder:
"You two know each other. Of course you do," the man in black interjects.

He turns to Deputy Sheriff Hemlock, "Deputy, where might I find the Mayor of this quaint little town?"

"Straight up main street, here," Belor says, pointing. "Towards the top of the rise, on the right. Can't miss it."

"Thank you, Deputy." With that, the man in black gives one more dark look at Garrick and Watches-Shadow-Behind-You, and departs.

Map of Sandpoint:
Sandpoint 3D.

You three are currently at the docks between the Valdemar Fish Market (34) and the Hagfish (33), a seafood tavern. The Sandpoint Town Hall is at the top of the hill (11).

Sandpoint.


RHP 36 / HP 36

Watches-Shadow-Behind-You, Garrick and Satinder:

"I work here. As a guard of sorts."

Turning to see the man in black depart, Garrick turns back around. "Though not for much longer, possibly." he adds to Satinder and the halfling.

"What brings you here?"


Male Halfling Shaman 1

Spoiler:

"My son and granddaughter went missing. I tracked them and the spirits led me here."


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Wagon Team:
"I appear to have misplaced my ability to set fires at range. Unfortunately, I will be unable to leave them the appropriate parting gift as I intended. I would suggest we travel post haste to our destination."

Engineer tries to herd the civilians away from the goblin horde and towards the final destination.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Wagon:

Daxur waves his hand in acknowledgement of his larger cousin's boast, then turns his head to #3 "Ah, that is unfortunate. As it was your idea, I had the impression you were going to peform the trick. Alas, I did not prepare a suitable spell this morning."

Daxur looks sad that they weren't able to one, blow up the wagon and two, blow up some goblins.


Daxur, Khravos and Engineer #3:
As the five of you move away, the goblins begin to chatter like excited birds as they go about whatever it is they are doing.

"Move along..." Ven says through clenched teeth. "Quick, now, move along!" He picks up his pace, not running, so as to arouse suspicion, but just so.

Allishanda, jogging a little to catch up, brushes some hair out her mouth. "But Master Vinder, why must we -"

"Because those fools have open torches, we need to get away befor -"

With a deafening boom, the wagon explodes. Goblins fly into the air with screams, and the Three-armed goblin disappears in the ball of flame. The wave of hot air hits you in the back, knocking all of you to your knees, and Daxur is completely bowelled over.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Team Wagon [/spoiler:
"It would appear our oversight regarding combustion sources was self-correcting," Engineer states as he helps Daxur up off the ground.

"That is an error I shall correct as soon as possible. I am sure there must be a way to excite an item through psionic means. The production of heat without a typical point of ignition would prove most useful."

The warforged's gaze becomes more distant and several glints of light shine from beneath his plates as he proceeses that idea. "I shall have to ponder on that."


Satinder:
You ask about, getting statements from everyone who was present for the accident.

"Of course this happened. We've been telling the dock master to order new jibs from House Orien. This ones old, likely malfunctioned."

"There was a little blond girl what stole his purse. That's right, I said purse. What kind of a man carries a purse? I ask you. Might a' been a little blond boy."

"Sure, I paid me fines. Why're you askin'? Your not? Excuse me..."

"You're that Sharn sot whose come help the Mayor, yeah? Who do I speak to about an injury suffered during this tragic, horrid accident?"

"Sure in he abandoned his post. If it weren't a House Orien jib, it would've fallen inmedietely, but their jibs lock unless someone's sitting in the seat. Course...I suppose it did fall, at that..."

"Martin's a bloody liar, I don't owe him one bloody penny, and you tell him I said that."

"Little blond one? Yeah, he was the first mates son on the Demon's dream, here. So he came in with the tide. Why? What's the little wipe done now?"

"I ain't seen the boy'n a bit, but the first mates below decks, I think. Went down there for cargo just before this terrorist attack. You heard me. You one of those fools that think those Kundarak dwarves didn't do this? Economic terrorism, my friend. Trust me."


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Wagon Party:

Standing up and looking behind at the source of the explosion, Khravos assists any others who may be still down, asking Ven, "I regret the loss of your cargo, Master Vindor. I had no idea it was so..." Looking back at the column of smoke where the wagon once stood.. "... dramatic. Let us make haste to town before that noise draws other possible predators."


Male Human

Team Docks:

To clear up any confusion, Satinder has been wandering around collecting statements, and at this point is on board the ship the Demon's Dream.
Satinder extricates himself from the latest witness ("Yes, I will certainly look into House Kundarak, thank you, excuse me,") and heads down the ship's stairwell to the hold to find the apparent pickpocket's father.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Wagon:

As Ven tries to hurry the group along, Daxur cannot help but look back, seeing his cousins swarming over the wagon, until.....BOOM!

His eyes widen with delighted fear as the shockwave flies outward, hitting the group with astounding quickness.

Finding himself on the ground, covered in dust, Daxur chuckles as he accepts Khravos' assistance, "Well, your skull will be nice and dry now, Ser Vortensis!" he crows, vigourously slapping his clothes to remove as much dust as possible.


RHP 36 / HP 36

Team Docks:

"The spirits led you here you say. To here specifically, or just here so far?"


Satinder:
You move into the ship, following a helpful sailor, as he leads you down to the hammock the boy stayed in.

"Little champ, you know. Always thinkin' he was ready for the next step," the sailor says as you climb down the ladder to the orlop deck. The lighting is dim, and you can smell pitch, salt and sweat. There is a taste of copper biting the air. "Climbing too high an' gettin' stuck. Leaving the dishes a bit soapy, so's we're tasting it the next meal." He leads you down several tight aisles of cargo, dim light streaming in from an opening farther in the middle of the boat from the top deck. "Always throwing whatever he can find what floats overboard, to watch it float in the draft of the ship. Threw over his pops best coat. Heh." He chuckles, and descends another ladder in to the hold. "They were havin' it out, you know. The kid loves that the First Mate adopted him. Kid was from here, no less, but Pidgit - that's the boy, mind - he's always fought someone carin' on him. Like he feels it's a lie, er sumthin'."

It is much darker down here, and much boggier. Both colder, and moister, and it's giving you a mild headache. As you are walking along, you wipe your nose, and it comes away with a bit of blood. You pull out a handkerchief, dabbing at your nose, as the smell of tar bangs the inside of your skull.

The sailor points at a hammock against an inner wall. "Here 'tis." There's a bundle of clothes twisted inside it, and chalk marks on the wall, dozens of them. Looks like little starbursts, or something. "Likes to draw the night sky, or something, I reckon'." The sailor says dismissively.

With a boom so deep in your head you can't hear it or even feel it, you just...sense it...the color goes out of the world, seeming to flit through on the thought of a high wind. The world stretches away from you and rushes at you at the same, like you're looking through both a spyglass and a magnifying glass at once. Your hair stands up on your entire body, and your skin pebbles.

You see a shrouded woman, short, and heavily cloaked, perhaps squat, or thick. She is in a room stacked with cargo, dim, slightly shrouded. She leans in to a mans face, who is hanging upside down. He is sweating and crying. The stench of him makes the contents of your stomach jump in your throat. Fear. She takes a blade and carves a symbol in his forehead, the blood dripping up into his brow. He is screaming, but you can't hear it. Your perspective drifts down, to where little drops of his blood fleck the deck. A gold coin, and a couple of silvers clatter to the deck beneath the hanging man. They land with far away booms, like a ton of freight being dropped from a height.

Suddenly a flood of blood pours into your view, covering the coins. The smell of coppery blood singes your nostrils, and you vomit all over the floor. You are back in the cabin with a very perturbed sailor.

Crunch:
Satinder Perception to search for clues: 1d20 + 4 ⇒ (7) + 4 = 11. Intelligence check to recognize the smell: 1d20 + 4 ⇒ (12) + 4 = 16.


The wagon:
With a yell, the three-armed goblin lurches out of the flames, flailing as he drags a large crate of some sort. A dozen or so goblins pick themselves up from the ground, gathering their weapons. A few laugh at one, the seat of his breaches on fire. He stands oblivious, shaking his fist at the party in a rude gesture.

"Þú!" The three-armed goblin yells, pointing at several goblins. "Skrúfa hvað hún sagði. Dreptu þau."

He points at several more. "Þetta er einn. Taktu það, " he says, gesturing at the crate he was carrying. He waves a hand at the rest of them. "The hvíla af þér, safna hvað þú getur. Núna!"

Several goblins cheer and charge! With a yell, Allishanda screams and runs down the road, and Ven darts of to the side of the road, away from the three of you.

Player's initiative turn! All of you may now act. There are 6 goblins charging at you, all within 30 ft. currently.

Engineer #3 and Daxur translation:
"You!" The three-armed goblin yells, pointing at several goblins. "Screw what she said. Kill them."

He points at several more. "This is the one. Take it," he says, gesturing at the crate he was carrying. He waves a hand at the rest of them. "The rest of you, gather what you can. Now!"


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Team Wagon:
"This is a rather unfortunate turn of events. I would prefer to not kill these foolish goblins. It seems the leave us no choice."

Engineer stands his ground, turning his body slightly and effecting his programmed fighting stance. He waits for one of the foes to reach him, lashing out with a powerful fist just as it enters range.

crunch:
Standard Action: ready to attack when one enters range. Current effects: Force Screen (+4 shield bonus), Vigor (+5 temp HP).

1d20 + 3 ⇒ (7) + 3 = 10 slam to hit, for 1d4 + 3 ⇒ (4) + 3 = 7 bludgeoning damage.


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Team Wagon:
Turning to face the threat, Khravos awaits the charge beside Three and Daxur. "I don't suppose I can expect this to be a friendly charge. It seems our diplomatic options are exhausted." Preparing to strike at the first goblin that enters his reach.

crunch:
Assuming one charges at me:
scizore: 1d20 + 5 ⇒ (18) + 5 = 23 (+4 attack, +1 metaphysical weapon) to hit for damage: 1d10 + 5 ⇒ (3) + 5 = 8 (+4 STR, +1 metaphysical weapon) damage


Wagon party:
The six goblins yell, and four of them charge forward, their dogslicer's held high, while the other two hang back with shortbows.

The first one bounces off Engineer #3 as he shoulder checks the creature, it's blade scraping ineffectively down Engineer #3's plated forearm, and ending up on the left side of the warforged.

"þú ert minn litla systir!" Yells a goblin with yellow paint around his eyes, as it charges Daxur, who catches his wrist and spins the goblin to his left, between him and Khravos.

Two more goblins, one wearing a flat cap, charge Khravos, whose iron hand darts up to knock the blade out of the creatures hand. An arrow whistles past his right ear, causing him to jerk his head, and miss the goblins wrist, catching a bit of the blade on his forearm instead. With a yell, he backhands the creature across the face with his scizore, sending the hat spinning through the air. The other dives under the backhand that took down his companion, and slashes his dirty blade across Khravos's thigh. His cheer stops abruptly as an arrow lands solidly in it's shoulder, startling it, but doesn't penetrate the leather.

Just waiting on Daxur's action. :)
And then it's actually your guys turn again, so Daxur, you can give me two actions worth. :)

Daxur and Engineer #3 translation:
"You are mine little sister!"

Crunch:
Goblin minion #1 charges 25 ft. forward, and attacks Engineer #3 with his dogslicer: 1d20 + 4 ⇒ (18) + 4 = 22 vs. Engineer #3's CMD to Bull rush and slam: 1d20 + 4 ⇒ (2) + 4 = 6, hitting him for 2 points of damage, which is absorbed by his DR 3/armor. The goblin bounces off to Engineer #3's left. Engineer #3 has no reactions remaining.

Goblin minion #2 shoots Khravos with his shortbow: 1d20 + 4 ⇒ (10) + 4 = 14 vs. Khravos Defense: 1d20 + 4 ⇒ (15) + 4 = 19, missing.

Goblin minion #3 charges 25 ft. and attacks Daxur with his dogslicer: 1d20 + 4 ⇒ (9) + 4 = 13 vs. Daxur's CMD to reposition: 1d20 + 2 ⇒ (15) + 2 = 17. Daxur reposition's Goblin #3 to his left, where he and Khravos now flank it. Daxur has 3 reactions remaining.

Goblin minion #4 charges 25 ft. and Khravos with his dogslicer: 1d20 + 4 ⇒ (14) + 4 = 18 vs. Khravos's CMD to disarm using iron hand: 1d20 + 8 ⇒ (7) + 8 = 15, hitting for 2 damage, which is absorbed by Khravos's DR 3/armor. Khravos backhands the goblin with his scizore, dropping it. Khravos has no reactions remaining.

Goblin minion #5 shoots Khravos with his shortbow through low cover and engagement: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3 vs. Khravos's Defense: 1d20 + 6 ⇒ (15) + 6 = 21, missing, but hitting goblin minion #6 for 2 points of damage, which is absorbed by the goblins DR 2/armor

Goblin minion #6 charges 25 ft. and flanking with goblin minion #3, attacks Khravos with his dogslicer: 1d20 + 6 ⇒ (14) + 6 = 20 vs. Khravos's Defense: 1d20 + 4 ⇒ (11) + 4 = 15, hitting for 2 damage, 1 of which is absorbed by his Dr 3/armor. (Khravos's HP 29/30).

Ven's Perception: 1d20 + 1 ⇒ (20) + 1 = 21, Engineer #3's Perception: 1d20 - 6 ⇒ (11) - 6 = 5, Daxur's Perception: 1d20 + 1 ⇒ (7) + 1 = 8 and Khravos's Perception: 1d20 + 10 ⇒ (9) + 10 = 19 vs. DC 22 for crap you don't see. ;)


Male Human

Team Docks:

Satinder staggers at the force of the--
that was NOT a vision, it wasn't, no
--hallucination, the reek of bile mixing with that phantom coppery blood, and he moves back towards the stairs, mumbling an apology to the poor sailor as he goes. He stumbles up the steps, not stopping until he bursts out into sunlight and fresh sea air. He stands on the deck briefly before making his way to the bulwarks and leaning against the railing, closing his eyes and breathing deep as he tries to calm his roiling stomach. When he has calmed down, he spits over the side before calling to a passing sailor with nothing in his hands.

"Excuse me! Yes, you there. When you next see the first mate, tell him he is requested for questioning in connection to this--" he waves a hand vaguely in the direction of the confusion at the docks, "this mess. He is to come into town and seek out Sherriff Belor Hemlock. Understood?"

He grimaces.

"And I'd also appreciate it if you could direct to any fresh water on board."

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