DM Mittean's Eberron Rise of the Runelord's AE (Inactive)

Game Master mittean

Welcome to my telling of the Rise of the Runelords Anniversary Edition, set in Keith Baker's Eberron. This is a highly cinematic, character driven, pulpy post-war story in an Eldritch-powered world with complex motivations and morals. Our Facebook page is HERE, come check us out!


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Welcome to my story. I hope you enjoy.

Please keep all dialogue and description separate from ooc. I would prefer all ooc comments or dice rolls to be hidden by a spoiler, so that the story reads uninterrupted, if possible.

Also, if any viewers feel the need to comment, please, I welcome that...but keep it in the discussion thread, so as not to interrupt the story. Thank you!


Watches-Shadow-Behind-You:

You sit under an overhang of tightly wrapped brier, your hands resting on your knees, your eyes closed, your breathing slow. The wind caresses you with memories.

You see the land before you, your homeland of the Talenta Plains. The landscape is made of lines, like clay drawings on the caves of your mothers, near Wayambeh. They move, as if your perspective is changing, or as if each line, all different colors, lengths and following different paths of the contours of the land, are writhing snakes.

The land breaths. The story speaks. You walk in your dream.

You sit at the fire, smoke curling up to the Wandjina, the gods of the dream in the sky, when your Lath speaks up. You do not know his name, but he sits next to you, and as is his calling as Lath, he tells you where you must go.

"Ku poca oochel. Kex maan ts'u'uy u lúubul le k'iino', ma' wilik tak ka kaxáant u baatsil dinosaurios. Ku kaxtiko'ob le curiosos Deinonychus. Ku bisik jump'éel capa elegante, ba'ale' bona'an u pinturas k'ab ma' u jela'anil in k kaajo'ob. K'a'ana'an wáantik ti' kaxtik u chíikbesik recuerdos tu jaanta' u che'o', wa tu K'astal tuláakal le memorias. Le esqueleto herido ti' le Gorgosaurus, sa'atal u furia yóok'ol kaab, ba'ale' ma' jach u lu'umil. Huye le verdadero t'aano'-rex ka teme. K'a'ana'an u ts'o'oks u caza. Le nak óol u yilik Triceritops, u óoxp'éel bak ku brilla intensamente brillante ti' le sáasilo' u tuukule', superior ti' tuláakal le banda Guatemala mina'an u yotocho'ob u k k'ajláay hablada. Wa'alakbal tu yiknal láak'o'ob bey leti'e', ku mixba'al bey leti'. Teche' k'a'ana'an náay yéetel leti'. Viajan yéetel le Brontomerus, jump'éel ch'uy' kaal u esclavo káachal láayli' mentik kex u kaal. Ma' je'el xook, ba'ale' ku jantik chéen ánaalte'ob. Kex chichan, P'at pistas uts nukuch bey je'el saurópodo. Xook ti' leti'. Por encima de leti'obe', a u leti' jach independiente, u xik'nal le Quetzalcoatlus, yéetel u aguda tuukule', jump'éel leti'obe' silencioso yéetel mortal, ba'ale' temible ken u enfureció. Teche' k'a'ana'an kaxtik Ba'ax k'abéet. A woochel jach u ts'o'ok u biin, chéen ba'ale' wa a unes a woochel yéetel leti'ob, a wayak jump'éel súutul:, bey u familias. Ka ba'ax bixake', ma', repito, ma' -"

With a jolt, there is a pounding knock on the door. You open your eyes to the gloom of the tiny cabin you are in, the same size as the briar. Your hands rest on your knees. The smell of seawater, and wood, of candle tallow and sweat brings you back into your body. You are on board the Demon's dream, a sailing vessel out of Trolanport, now docked in Western Breland, in a town called Sandpoint. You have arrived where your dreams have led you, in search of your family.

"Sir...um...halfling sir? We're here." a young voice quavers uncertainly.

Translation:

"You seek Little shadow. Though the sun falls hard, you will not see her until you find your dinosaur family. Seek the curious Deinonychus. He wears a sleek coat, yet is covered in hand paintings not unlike our peoples. You must help him find his own memories at the roots of his tree, or loose all memories. The wounded skeleton of the Gorgosaurus, looses his anger upon the land, but it is not his land. He flees the true Tyrannosaur, and fears it. You must end their hunt. The fastidious Triceritops, his three horns glowing bright from the light from his mind, greater than all of the Lath's of our spoken history. He stands next to others just like him, that look nothing like him. You must dream with him. They travel with the Brontomerus, a broken slave collar still around his neck. He cannot read, yet eats only books. Though he is small, he leaves tracks as large as any sauropod. Read to him. Above them, believing he is separate, flies the Quetzalcoatlus, with its sharp mind, a silent, and deadly hunter, yet frightful when angered. You must find out what he needs. Your Little shadow is gone, but if you join your Shadow with theirs, your dreams will become as one, as your families. And whatever you do, do not, I repeat, do not -"

OOC:
Watches-Shadow-Behind-You, the halfling language I am basing off Mayan. I couldn't find an aboriginal translator, unfortunately. I would put a link on your page for here, for anything you say in your language to others, and then provide a translation under a spoiler. :)


Three, Khravos & Daxur:
You've been travelling for days and days. The woods are plentiful, the road is halfway decent paved, the hills and turns, crests and ridges are not too numerous. Walking next to a loaded wagon is not too bad, but you probably could have moved quicker on your own. Daxur's contract with the City of Sandpoint in western Breland to deliver the wagon's supplies and the actress, is the only thing that's kept you guys with it. It lies tucked neatly away in his satchel. You can almost smell the sea. It's getting close.

Up in the wagon rides Ven Vindor and Allishanda. He looks as conservative as you could, with his chin beard, plain shirt and brimmed hat. She looks positively liberal in her silks and scarves and jewelry.

"Do they teach you about the lands when you are created, Mr. Engineer?" she asks Three curiously.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"I was not created with the intention for travel in mind. My original instructions focused on materials Science Center and engineering. Since my emancipation, I have learned some basic geography. I still lack much in the way of first order experience beyond Metrol, Sharn, Cauldron, or the passage between."

Engineer's voice is low, with a pleasant timbre, but somewhat flat and monotone.


Ven huffs. "Cauldron? That insane volcano city in the Blackcaps?"


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"I cannot verify the sanity of the city, but that description matches the place. A large metropolis built into the caldera of a volcano. It held many opportunities for learning and adventure."


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Khravos laughs quietly at Three's literal address of the question asked, and keeps his eyes alert on the horizon ahead.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

"My lady, should you require any travelogue information on the lands we pass, do me the pleasure of requesting it from your's truly. " Daxur offers grandly.

He then fixes Three with a sharp glance, "Many opportunities, my friend? Quite a under-exaggeration, don't you think. " he asks, then turns to Khravos, "That place is a marvel! Certainly no match for glorious Sharn, but very interesting in its own right. In fact, I discovered that the current city is built on the foundations of no less than 14 different civilizations...."

Unless inturrupted, Daxur will continue in this vien for atleast the next hour....;)


"Sharn was built from nothing by a Brelish King over a thousand years ago, into the greatest city in Galifar." Ven interjects. "Every good Brelander knows that."

Daxur:
Daxur knows that that King was King Breggar, a King of the nation of Wroat, 2,388 years ago, or 1,390 years before Galifar.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

For a moment, Daxur can only gape at the temerity of the man....to interrupt so!

Then, he shrugs, and says "Propaganda! Is that what they teach schoolchildren in Breland these days? Now then , pay attention, this is an opportunty to expand your brain beyond mere nationalistic drivel. The city of Sharn, like Caudron, was build upon the foundation of others, specifically those foundations built by Breggar, King of the nation of Wroat, ...hmmm.....let me see, 2400 years ago. So , that would make it, " Daxur continues, pantomiming counting figures on his fingertips, "Oh, yes, 1400 years before the founding of Galifar!"

He looks sternly at Ven, daring the man to dispute Daxur's facts.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"Perhaps the appropriate wording should be: a great many opportunities for learning and adventure? There were more than any single group or organization could entertain."


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Daxur turns from his baleful glare at Ven to smile toothily at Three, "That's perfect, Number Three."


Male Halfling Shaman 1

"But why are we here?" Watches-Shadow-Behind-You replies. He still ponders his dream. What could it mean? Spirits are talking, for sure, but what they speak eludes him.


Watches-Shadow-Behind-You:
The voice on the other side of the door does not answer, but you can here the nervous shuffling of feet. "S...sir? Because we docked, sir halfling - sir."


Daxur, Khravos and Engineer #3:
Allishanda tuts. "Adventure. I hope to never have to suffer through that. I had a cousin who 'adventured'...found himself married to some half-elf who worked for House Lyrander, and shipped off to live in the woods in the Reaches. Positively nightmarish."


Daxur, Khravos and Engineer #3:
Ven grunts under his breath with a sideways glance at the actress, his eyes thinning. "Should be another two hours or so to Sandpoint."


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Khravos, walking beside the wagon, asks the actress, "Is this not an adventure? We travel forward, unsure what the next bend may conceal. This road or another, all the expanse ahead conceals adventure. Your cousin only traveled a different road."


Male Halfling Shaman 1

"Ah, for our souls have docked on this oasis called life!" He said as he threw open the door.


Daxur, Engineer #3 and Khravos:
"Mr., uh...Vortensis," Ven clears his throat, shifting his disapproving gaze from Allishanda and Daxur to Khravos, "it'd suit me fine if you didn't put any bad omens upon us. We are delivering this wagon to Sandpoint, for a sum that is far too modest, I may add. We do not need to be fools looking to get riches for no work. We need only to work, and our way in this world is protected."


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"I do not believe omens and portents work in such a fashion as you describe. We're I'll fortune predicted to befall our travels, it would have been seen or not before this juncture in time. The observation of an event does not modify said event at this level of existence."

Engineer continues walking alongside the cart as he speaks.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Daxur sits back, more than a little put out that Ven didn't jump for the chance to debate him on the origins of Brelish's cherished institutions.

As the conversation turns to the metaphysical nature of the choices sentient beings make in the world, he joins in, holding up a finger as he makes his point , "Ah, my fine metal friend, that may be, but Torias said in Inquiries of the Mind postulates that it is the obvservation itself that determines the outcome of a certain nexus of decisions. However, Illimister states in Thoughts on Existence that we are mere witnesses, our choices already determined from the beginning of time. What is the answer? Who knows!" he finished, happy to have the opportunity to contribute to the educatation of his obviously less learned associates.


Watches-Shadow-Behind-You:
The door opens, revealing a young boy, perhaps ten, his blond hair tousled, and barely covering his ears, just slightly pointed. "S...sir. We've docked, and the Cap'n says you can disembark." He beets a quick retreat away, leaving you alone below-decks.

You make your way through the tight hall at the aft of the ship where your bunk was, into the cargo area, stepping nimbly over buckets, more ropes than you knew existed, barrels smelling of pitch and powder, spices and hides. Another young half-elf with dark hair, a little older than the first, passes you in a hurry without meeting your gaze, perhaps on to some unknown duty.

As you climb the ladder to the orlop deck, you see a slightly heavier young lady standing to the side, under a billowing cloak pulled tight around her. She looks at you with a look you've come to recognize, and turns away as you climb the next ladder to the weather deck, and then into the sunshine.

Some of the crew bustles about, while the second mate barks orders. The Bos'n is piping side, with others of the deck crew assembled, as the Captain departs the ship. You see cranes moving the heavier cargo off the ship, and onto the docks, which bustle with dozens and dozens of people. Sandpoint rises up the hill away from the docks, and is crested by what appears to be a large church. The smell of salt, the breeze on your cheek are unfamiliar, but still appreciated after the weeks at sea.


Daxur, Engineer #3 and Khravos:
Ven spits off the side of the wagon, thankfully nowhere near where Daxur is walking. "That sounds like some Aundairan propaganda there. Observation of outcomes, and the Ill mister's predetermination. Bah. We take responsibility for our actions in this country, and reap the obvious rewards. Hard work. Industry. Community. None of that northern nonsense will do you any mind."

Allishanda looks him over disapprovingly as he spits off the other side of the wagon from her, pulling out a silk handkerchief to cover her nose delicately. "I think the idea that we are destined to greatness, and we only need accept it is lovely, master goblin. You must do your country of Darguun proud."


Satinder and Garrick:
The two of you walk along the docks of Sandpoint, overseeing security as shipments come into the city. The Demon's dream, a recently docked ship, is busy unloading it's cargo, huge cranes and jibs swinging out over the water, moving crates and barrels onto the docks.

A whistle breaks the tumult on the docks, as figures depart the barque, it's sails on the three masts tied up. A 1st mate from another ship signs some documents for the city on a barrel, and hands them to Satinder. "There y'are. I'll let my Captain know." With a nod towards the two of you, he disappears into the crowd.


Male Human

"I can hardly contain my excitement," Satinder mutters as he scans the documents. "Words with the Captain. Be still, my beating heart."


Male Halfling Shaman 1

Watches-Shadow-Behind-You heads down the gangplank. Air comes to him alive with smells of fish and people of all kinds. Confident he will know if Shadow finds anything, he walks along the docks, looking for other halflings.

There could be workers or watchmen of this tribe that may have seen his son and granddaughter. He can ask them.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

He spies Shadow darting in and out among rooftops, doing his own investigation.

Perception for Shadow: 1d20 + 10 ⇒ (2) + 10 = 12


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Taking care to step over the glob of spit Ven left in the road, Khravos says, "Of course, that means that those destined to obscurity must accept that as well."


Daxur, Khravos and Engineer #3:
"What are you saying?" Allishanda asks Khravos cooly.


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Responding thoughtfully, Khravos explains, "Oh, I was just carrying that thought forward to its implications. If one must accept being..." Looking up, Khravos sees the icy glare in the actress's eyes. "Er... was that poorly said?" Meekly, Khravos returns his gaze to the horizon.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"You spoke correctly, Khravos Vortensis. Given the nature of a foregone prediction, one's position of recognition must needs be set and outside the control of the observed actor."


RHP 36 / HP 36

Garrick lets out a small snort of amusement.

"Have fun with that."


Satinder, Watches-Shadow-Behind-You and Garrick:
The Captain and several others walk down the gangplank of the Demon's Dream, shake hands at the dock, and then break up, heading in different directions. Several other passengers and sailors depart the ship as well. An imposing man, dressed in black leathers, his head shaved, stands imperiously, unseen by Satinder or Garrick. However, his eyes narrow, and his lips purse as he watches them walk across the docks. He pulls on a set of black leather gloves, flexing his fingers in them.

Watches-Shadow-Behind-You:
People disembark the ship, and you join the flow coming down the gangplank. The docks are a bustle of activity, although nothing compared to the din of the larger cities you've been to. Ahead, the Captain of the Demon's Dream shakes hands with several people, and the crowd breaks up. A dark, imperious man in black gazes off down the docks as he puts on a pair of gloves, as a jib eighteen feet overhead moves dozens of crates off the ship and onto the dock.

A shout suddenly goes up. "Hey! Stop! Thief!" A young blond boy, perhaps ten, sprints away from a yelling sailor on the far side of the docks from you. With a snap and a creak, the palate carrying hundreds of pounds of barrels and crates on the jib fall, directly over the man in front of you!

Watches-Shadow-Behind-You ooc:
The Man in black stands ten feet in front of you, and will be crushed by the boat unless you push him out of the way. What do you do?

Garrick:
You share a chuckle with Satinder, and move on down the dock, when suddenly you see a little blond boy, perhaps ten, pick pocket the sailor working a jib on the dock, it's enormous cargo balanced eighteen feet overhead. The boy grabs the sailors' purse and runs. "Hey! Stop! Thief!" the sailor yells, giving pursuit. You quickly smack Satinder's arm, pointing out the boy.

Garrick ooc:
The boy is 40 feet away. You DO NOT see the man watching you.

Satinder:
You share a chuckle with Garrick, and move on down the dock, when he suddenly points out a little blond boy, perhaps ten, pick pocketing the sailor running a jib on the dock. The boy sprints away, as the sailor yells, "Hey! Stop! Thief" But right before you give pursuit, you watch the sailor chase after the boy, abandoning his jib, and you see a hand reaching up to the release switch on the jib, and pull it. At the last moment, you think you recognize the face belonging to the hand: Tsuto Kaijitsu, your young half-elf friend.

Satinder ooc:
What do you do? You DO NOT see the man watching you.

Crunch:
Satinder Perception: 1d20 + 4 ⇒ (20) + 4 = 24, Garrick Perception: 1d20 + 4 ⇒ (20) + 4 = 24, Watches-Shadow-Behind-You Perception: 1d20 + 12 ⇒ (18) + 12 = 30.


Daxur, Engineer #3 and Khravos:
Allishanda looks about to tear into Khravos, but her words are swallowed by a scream! "Goblins!"

In the distance ahead of you, coming over a small hillock through the trees, are dozens of goblins, waving torches and oddly shaped blades. They approach the wagon quickly, but cautiously. An enormous goblin with three arms rides a pony in the midst of them, a regular sized long-sword across his pommel.

"Dammit!" Ven reins in his horse, stopping the wagon. "Vortensis! Defend the shipment!"

"Run!" Allishanda hops off her wagon bench, and lifting her shawls about her, runs the opposite direction of the goblins. "Warforged, protect me!"

Daxur, Khravos and Engineer #3 ooc:
Daxur, your mission (should you choose to...wait...you already did accept it), is first to deliver Ven and Allishanda alive back to Sandpoint. The goods carried on the wagon should be delivered whole, if possible, but if not, they can be abandoned.

I will give you one warning: It is totally okay to flee some encounters. It is also okay to go after them. But I will try to drop hints if you are not "intended" to necessarily fight in a battle, or at least not fight everything. :) Good luck!

All three of you may act at any time, as it is currently the party's initiative. (I do group initiative's for pbp.)

Crunch:
Daxur initiative: 1d20 + 4 ⇒ (9) + 4 = 13, Khravos initiative: 1d20 + 2 ⇒ (4) + 2 = 6, Engineer #3 initiative: 1d20 + 3 ⇒ (15) + 3 = 18.

Goblin minions initiative: 1d20 + 2 ⇒ (10) + 2 = 12, and Koruvus initiative: 1d20 + 2 ⇒ (8) + 2 = 10.


RHP 36 / HP 36

ooc:
what man?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer walks in front of the wagon and interposes himself between the oncoming goblins and their charge.

Goblin: "Stop where you are and cease hostilities. No lives need be lost here."

A brief ringing sound emanates from the cloaked warforged as he assumes a fighting stance.

Spoiler:
Move 20' up, standing between wagon & goblins, manifest force screen for +4 shield bonus to defense, which will last 1 minute.


Male Halfling Shaman 1

"Get out of the way!" Watches-Shadow-Behind-You yells as he rushes forward to push the man-in-black out of the way.

Bull Rush: 1d20 - 2 ⇒ (18) - 2 = 16


Garrick:
There was an imposing man mentioned in the opening blurb for all three of you. I re-iterated that you don't see him, so there was no confusion and need of ret-conning in case it was misread. :)


RHP 36 / HP 36

Garrick, after having nudged Satinder, waits half a second to see what the man does.


EVERYONE:
Please remember to put your actions behind spoilers for those present in your current groups. Satinder, Watches-Shadow-Behind-You and Garrick are in one spoiler, and Daxur, Engineer #3 and Khravos are in another. :) Thanks guys!


Watches-Shadow-Behind-You, Satinder and Garrick:
"Get out of the way!"

A yell goes up behind Satinder and Garrick. Turning away from the boy and the sailor, they see a tribal halfling push a man in black out of the way on the dock just in time, as the jib the sailor was operating fails. The palate full of crates, barrels, and hundreds of pounds of other goods slams into the dock.

People scream as wood and metal goes flying. The dock underneath it cracks, and part of it actually snaps off. The smaller cog that happened to be docked next to where the cargo landed takes a good hit as well, and lists down severely for a few moments. Then, as the cog re-balances, it throws the goods that landed on it off, and rocks back hard, its' masts and ropes tangling with others around the dock. Tons of debris splashes into the water, and dust fills the air.

A hue and cry go up, and the buzz of the dock becomes a roar as people rush in.

The man in black springs up, his back to Satinder and Garrick, and drags the halfling to his feet. He backhands the older tribal man, sending him sprawling to the dock.

Garrick:
You recognize the halfling as Watches-Shadow-Behind-You, a friend you made while deployed in the Talenta Planes.

Watches-Shadow-Behind-You:
You tackle the man, just avoiding a foul end. The force behind you rocks your world, and it feels as if a sauropod is stampeding around you, attempting to crush you beneath it's feet. You look up through the dust and chaos, and there, in the distance, you see your grand-daughter. She is up the hill a ways, staring back down at your location. And then someone darts in front of you, and she is gone.

Before you can get up, the man in black is on his feet, and drags you to yours. He backhands you across the face, sending you to your knees.


RHP 36 / HP 36

G, S and WSBY:
Garrick wheels on the man that backhanded the halfling. "What seems to be the problem here?" Garrick asks of him.


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Garrick, Satinder and Watches-Shadow-Behind-You:
The man turns slowly as Watches-Shadow-Behind-You stands up tentatively, wiping his mouth with the back of his hand.

The man is tall, strongly built, with a back as straight as an arrow. His eyes are fierce, and his head shaved. He is dressed in all black leathers, with an enormous great-sword strapped across his back.

"Так что это, где вы бежали в, старший лейтенант Крааль. Попа конец континента. The man stares intently at Garrick, speaking in the Karrnathi tongue.

Garrick:
Garrick you recognize the man from your days in the Karrnathi Royal Army. His name is Captain Jarek Prath, and he was the Regimental S-2 (Intelligence Officer) for the 13th Special Infantry Regiment (The Regiment you belonged to). You served below him in the chain of command as a 1st Lieutenant Battalion S-3 (Operations Officer), and you both were under your father, Colonel ir'Krall, Field Commander over the 13th Regiment.

Remember, you recognize Watches-Shadow-Behind-You, so seeing him here should be very strange, and seeing him hit should be upsetting. :)

Also, you need to add Karrnathi as a language. You grew up there, and speak it. And if you can write out the names on the spoilers that might be better. I don't want someone to miss a spoiler meant for them because they didn't see their name. :)

Garrick translation:
"So this is where you fled to, First Lieutenant Kraal. The ass end of the continent."

He very specifically does not add the "ir'" in front of your last name. You sense he is doing it to deny you the respect of the moniker.

Crunch:
Garrick Sense motive: 1d20 + 2 ⇒ (14) + 2 = 16. Watches-Shadow-Behind-You Sense motive: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7. Satinder Sense motive: 1d20 + 5 - 10 ⇒ (19) + 5 - 10 = 14.


RHP 36 / HP 36

ooc:
yeah i did that post on my phone so i abbreviated as best i could. I find the Wayfinder app to be less than ideal, and the large amount of added formatting (requiring annoying-to-type brackets) is somewhat prohibitive when posting from mobile. Not to mention spelling nonstandard words, like fantasy character names, correctly. I will probably push all posting until i get home, in that case.

Regarding languages, yes I will add it. I didn't put it on there because i didn't have the eberron thing activated on the character (forgot to) and also because as far as i was aware, the big 5 of the five nations did not have actual separate languages, only accents.

i am familiar with the staff breakdown you are using (military myself, though we combine 3 and 7), so if you don't feel like explaining it all you can omit it in the future, provided you are using the same one. Although, a 1stLt wouldn't be the S-3 at a battalion (at least not the OPSO, and the S-3 wouldn't be in the chain of command, strictly speaking, under the S-2. They're normally separate chains that "link up" at the XO level, that is, they all report to the XO and the XO to the CO. Also, except in all but the strangest circumstances, a family member would not be placed under the command of another family member (for fear that the junior would receive special treatment). But hey, this is fantasy, haha

Garrick, Satinder and Watches-Shadow-Behind-You:

"Конец задницы, а? Я понимаю что Вы здесь, чтобы посетить семью, тогда, Jarek?"

translation:

"Ass end? I understand that you here to visit your family, then, eh Jarek?"

he would know the complete omission of titles would be on purpose, as much to return his barb as to remind him that I am no longer on active duty.


Garrick ooc:
Heh, yeah, I hear you on the phone.

That's brilliant. I actually forgot you were current military. And I'm basing it more off of reading I have done from active military during wartime situations...with promotions and filling positions when others are killed. Not accurate, obviously, but...I try. :) What is the "combine 3 and 7?"

Garrick, Satinder and Watches-Shadow-Behind-You:
The Man in black's face contorts, obviously annoyed. "Так же, как ваш отец." He spits on the ground, completely ignoring the yells for assistance going up from the crowd trying to deal with the accident. "Да, я здесь, чтобы почтить память моего покойного жены. Вместо этого я подошел грунтовой рта и дезертира."

Garrick translation:
"Just like your father." Jarek spits on the ground, completely ignoring the yells for assistance going up from the crowd trying to deal with the accident. "Yes, I am here to pay respects to my late wife. Instead, I am accosted by a dirt mouth and a deserter."


Male Human

Garrick, Satinder, and Watches-Shadow-Behind-You:
Satinder, momentarily frozen by the shock of the accident, shakes himself into action. He hurries past Garrick, who seems to be handling the man in black well enough, and steps up to the elderly halfling.

"Sir! Are you hurt?" He notes the halfling's already-swelling cheek and winces.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

The wagon ride:

Grrr, posted last night...checked tonite and it was gone! Darn boards.

Daxur leaps up onto the seat next to Ven, raising his hands into the air "Hold! Let us parley! As the metal man says, there is no need for violence. You seem a strong and wise leader, lead your men not to bloodshed, but to profit!"


RHP 36 / HP 36

GM ooc:
just as 1 is admin and 2 is intel and 3 is ops, on down the line comes 7 (training) though we just throw training under ops (combining 3 and 7). Sometimes we even combine 4 and 8 because, hey, when you don't have enough people to do both jobs, you give the people you have twice as many jobs. this explains it a little better

Garrick, Satinder and Watches-Shadow-Behind-You:

"избивая маленькие? Ваша мертвая жена, должно быть, была классной леди" Garrick replies with a grin, not addressing the baseless accusations.

translations:

"By beating up the small one? Your wife must have been a very classy lady."


Daxur, Engineer #3 and Khravos:
The large three-armed goblin rides up on his pony. The goblins - there must be two dozen of them easily - fan out around the party. They chitter and laugh, waving their blades and torches. The horse drawing your carriage whinnies nervously, trying to back away.

One of the goblins breaks rank, and runs in from the side at Khravos, screaming, his flimsy blade held high. Khravos raises his scizore, catching the goblins blade on it. He steps behind the goblins feet, plants his hand on the goblins throat, and then trips the little creature, sending it sprawling into the dirt.

The crowd of goblins erupts in excitement, laughing and screaming. One throws itself on the ground, obviously mimicking the prone one in front of Khravos.

"Skildu. Ég ætti ekki að láta þá drepa þig, en ég geri það. Skildu." The large goblin points his blade behind him, in the directions of Sandpoint.

Daxur and Engineer #3 translation:
"Leave. I should not let them kill you, but I will. Leave."

Crunch:
Goblin minion attacks Khravos: 1d20 + 3 ⇒ (2) + 3 = 5 vs. Khravos Trip: 1d20 + 9 ⇒ (5) + 9 = 14, using the scizore for defense.

Khravos:
That was NOT your attack. That was your Defense. Let me walk you through it really quick:

When the goblin attacks you, you get to REACT, by choosing a maneuver, or a few other actions (listed on the campaign info page). He rolls 1d20. You respond by rolling 1d20. If he LOSES, his attack is deflected, and you get the maneuver. (As we saw in this situation). If he BEATS you, then he hits normal, and you lose 1 Attack of Opportunity for the round.

This makes ACTIVE DEFENSE more RE-Active, and makes all those feats (Improved Bull Rush, etc.) worth taking. This does NOT provoke an AoO. You may REACT with a maneuver up to the number of AoO you have in a round, and they count against that number. (For instance, if you have a DEX of 16, and have the Combat Reflexes Feat, you have 4 AoO per round. If you are attacked five times, the first four allow you to attempt to React with maneuvers. The fifth is simply a roll against your Defense score.

I recognize this is COMPLETELY different from D20 rules, but we are actually going to publish this. :) It makes combat less of stand next to each other swinging till you damage them to death, and more of a complex, reactive, strategic brawl. :)

This all means you still have your action for this round to do. GO!


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Spoiler:
Goblin: "I appreciate your generosity and wisdom. If the horde of goblins will move aside, we will be on our way. Thank you, Goblin Leader of Unknown Name."

For a brief moment, the scent of sandalwood incense combined with sweat wafts from Engineer. A thin sheen of ectoplasm forms on his limbs and torso before evaporating in wisps of "smoke".

Crunch:
Manifest Vigor, move to head of the wagon and take horses' bits in hand.


Male Kalashtar Psychic Warrior (Pathwalker)/1 HP: 30/30 RHP: 5/30 Power Points: 4/5

Khravos's action:
The air around Khravos is filled with a low bass hum which builds in seconds to a crescendo, stirring the air around him with an uneasy vibration. It seems the blade of the scizore shivers slightly as the sound fades almost as soon as it began. Khravos then assumes a defensive fighting position with one hand palm-out before him, while keeping the goblin in place. Looking to Daxur, saying "Does that mean they surrender?"

crunch:
activating Metaphysical Weapon (standard), taking up Iron Hand Stance (swift)

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