DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


3,851 to 3,900 of 4,230 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>

Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will fly up to get a better look


Male Human Expert 1 Warrior 1

Noro begins to coordinate the chaos on the beach as Suny give chase to the fleeing bubble. With Suny giving chase Dimitrious easily spots the fleeing spot. Suny' speed in the water is more than enough to begin to overtake whatever it is she is chasing. Suny, what do you wish to do if you catch up? Or will you simply attempt to give chase and keep your distance?

Meanwhile back on the beach it is utter chaos, about half of the pirate lords seem to have little motivation to help once they realize their ships are intact. The other half seem to be in a frenzy of action. Some begin to head back to their ships, others like the Master of Gales begin using magic to aid in the situation. One looks particularly distraught and angry as she begins kicking a tree uttering a string of curse words in a nonending soliloquy. Noro, do you wish to aid in the efforts of those trying to help or try to motivate those who are so far unwilling? Feel free to use an appropriate skill check for your chosen method.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro jumps to the front, trying to stop those that seem unwilling to help.

What the hell is yer problem!, ya call yerselves Captain's. fleein a battle. showin yer crew ya ain't got a spine to face the enemy cause ya can't see it? All of ya, get yer heads out of yer yellow asses and start getting some order to this mess.

intimidate: 1d20 + 13 ⇒ (9) + 13 = 22

then moving to the woman kickin a tree, What's yer problem? ya loose yer ship? Well tough titties, ya get another one. and ya get out there and plunder yer ass off. I lost nearly everything, that SOB Harrigan took it all. now look what I got. ya don't see me pummelin a tree, no I save my pummelin for those that done wrong ta me.

another intimidate: 1d20 + 13 ⇒ (2) + 13 = 15

well those rolls could have been better...


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

More'n happy ta' swim around it an' jus' keep lookin' at this weird strangness. (^_^)


Male Human Expert 1 Warrior 1

Suny continues to keep pace with the creature, when it becomes aparant that it can't shake her at sea, it turns toward shore. Dimitrious flying above has no issue staying in sight of his target.

Noro's prodding spurs some of the pirate lords to action, though some seem content to just watch the chaos. Mistress Jebeal, the lord kicking the tree, simply ignores Noro's advice and continues her vulgar tirade.

So Suny and Dimitrious, you can continue chasing or try to do something before the bubble reaches shore. You will have about 3 rounds before that point.

Noro, Most of the pirates are being somewhat helpful though the beach is still a buzz of chaos.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sunny swims closer and calls out,

"Hey-ya there?" To the...thing...

First round used up...


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will wait and let the mass of pirates deal with the thing


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I dun't think any one but ourselfs is close enough ta' be dealin' wiff tha... thing.... Dim... (>_>)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

not sure if Noro has any view of the thing in the water (assuming not right now)

Noro simply slaps Mistress Jebeal in the back of the head. Get yer crew in order afore I claim them as mine!

intimidate again if needed: 1d20 + 13 ⇒ (15) + 13 = 28

regardless, Noro heads toward the water to start trying organize what she can and get at least her crew to make ready for another attack.

diplomacy: 1d20 ⇒ 17


Male Human Expert 1 Warrior 1

With the waves those on the beach really can't see what is swimming in the water, they can however see Dimitrious flying above and clearly chasing something. On the current path it looks like whatever Dimitrious is chasing is heading to the shore at the south of the Harbor. Trying to avoid the mass of angry pirates.

At Noro's insistence Mistress Jebeal ceases her cathartic tree kicking and starts barking orders at her accompanying crew.


Male Human Expert 1 Warrior 1

I'm looking for what you are doing next. Do Dimitrious and Suny let the shape reach the shoreline? And does Noro have any more directions for the pirates or is she content with souring them into some action?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will let whatever it is reach the shore


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny will let what ever it is reach shore. The shore is all sandy and stuffs. Things leave tracks in the sand. :)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I think Noro will ensure everyone is working to keep the ships still in tacked from being destroyed or damaged.

she then moves to join her fellow crew, Sunny and Dim at the shoreline.

whatever you think ya are seeing, I want ta be giving it a piece of my fist.


Male Human Expert 1 Warrior 1

A good number of the assorted pirate crews begin to realize what is going on and begin running after Noro. An old friend is by her side.

The creature running swimming away from Suny, reaches the shore line just as Noro comes running down the beach.

The first few yards of the beach are sandy, but the sand quickly gives way to deep jungle. While tracking the creatures movements through sand will not be difficult, they could get quickly lost in the jungle. Though there are pirates here who could aid in further tracking, it would be a slower process.

initiative Noro: 1d20 + 2 ⇒ (16) + 2 = 18
initiative Suny: 1d20 + 3 ⇒ (4) + 3 = 7
initiative Dimitrious: 1d20 + 7 ⇒ (20) + 7 = 27
initiative Arjun: 1d20 + 8 ⇒ (17) + 8 = 25
invisible creature: 1d20 + 7 ⇒ (8) + 7 = 15

Bold is up to act
Dimitrious
Arjun
Noro

Invisible Creature
Suny
Assorted Pirates (Arrive next turn)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

All right! Let's assume Arjun has been in the background, observing and thinking deep thoughts.

Is a hotdog a sandwich?...


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun is spurred to action by the explosions and the appearance of a mysterious semi-invisible enemy. "I'm guessing that he is our culprit." He rushes forward and tries to skewer the figure.

Charge to the target's NW adjacent square.
1d20 + 25 ⇒ (13) + 25 = 381d6 + 24 ⇒ (5) + 24 = 29

Miss chance: 1d100 ⇒ 95

Vishkanya Venom: Injury; frequency 1/round for 6 rounds; initial effect staggered 1d4 ⇒ 2 rounds; secondary effect unconscious 1 minute; cure 1 save. Fortitude DC 22.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Arjun Srivastava wrote:

All right! Let's assume Arjun has been in the background, observing and thinking deep thoughts.

Is a hotdog a sandwich?...

remember this...

intelligence means know that a tomato is really a fruit
Wisdom means not putting tomatos in a fruit salad
Philosophy means pondering if ketchup is a fruit smoothie


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro seems happy to see Arjun again, but decides that questions are best left for later.

Noro rushes forward as well hoping to catch the person off guard.

punch plus charge: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
damage: 1d3 + 11 ⇒ (1) + 11 = 12

miss chance, low is a hit: 1d100 ⇒ 21


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious casts Glitterdust(Will 17) at whatever it is


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"Ooo! Sparkles!" (^_^)

Perception:1d20 + 10 ⇒ (15) + 10 = 25

Suny comes skipping and splashing out of the aves after the... thingy...


Male Human Expert 1 Warrior 1

fort save: 1d20 + 13 ⇒ (2) + 13 = 15
will save: 1d20 + 6 ⇒ (14) + 6 = 20
Arjun's blade finds its mark, and the venom begins to take hold.
Noro comes in for a swing but it goes wide as the creature slows down.
Dimitrious follows up with a flash of a spell. When the flash dissipates, the clear outline of a tailed man can be seen.
He puts something unseen to his lips and drinks.

Everyone is up.
Assorted pirates arrive at end of turn.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny doesn't slow down, simply doing her best to 'barrel' into said shape.

CMB:1d20 + 8 ⇒ (9) + 8 = 17 (Does acting in 'Reckless abandon' and enthusiasm give any bonuses? XD )

Also looking to the DM's ruling. Would Suny, by spending 'Ki' points and activating her 'Ninja' trick gain bonuses to her attempt at entangling said target if she used 'Acrobat master' to giver herself a possible +20 to acrobatics to help tumble/entagle into said fray?


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro smiles at the success of Sunny (if it was a success), guess I'm rubbin off on ya. she says as she attempts to grab hold of the "invisible" foe.

grapple: 1d20 + 23 ⇒ (1) + 23 = 24

miss chance: 1d100 ⇒ 83

greater grapple attempt: 1d20 + 23 ⇒ (16) + 23 = 39

miss chance: 1d100 ⇒ 50


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Do we get an attack of opportunity for him drinking the potion?"


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Attack of Opportunity (if applicable): 1d20 + 23 ⇒ (14) + 23 = 371d6 + 24 ⇒ (6) + 24 = 30

Miss Chance: 1d100 ⇒ 60

Arjun takes careful aim and strikes at his target's legs.

Targeted Strike (legs): 1d20 + 25 ⇒ (13) + 25 = 381d6 + 24 ⇒ (6) + 24 = 30

Miss Chance: 1d100 ⇒ 52

Menacing Swordplay (swift action), Intimidate: 1d20 + 18 ⇒ (4) + 18 = 22

(1) He needs to make a DC 22 Fortitude check to avoid falling unconscious for 1 minute. (2) Intimidate check 22 to demoralize. (3) If the attack succeeds, in addition to the attack’s normal damage, the target is knocked prone. No save.


Male Human Expert 1 Warrior 1

I am very sorry, I thought I had made a nice long post. Let's see if the die results are the same.
Fort save: 1d20 + 13 ⇒ (5) + 13 = 18 Yup!
With a bit of a thud, the sparking outline of a ratman falls limp into the sand. Suny jumps, tucks and rolls into where he stood moments before. Her gracefulness allows her to stick a landing on the invisible rat man's chest as he lays on the sand.

As this occurs, some of the assorted pirate crews begin to arrive. Slow smiles of understanding cross their faces as they begin to put together what had happened.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun waves to the approaching men. "Bring some line and tie up this gentleman. I think that Mr. Whiskers and I are going to have a nice talk together."


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro simply grabs the limp form and for good measure smacks him on the side of the head.

she keeps hold of him until rope arrives to tie him up.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sunny stands and begins to brush the beach sand from her tanned, wet self. looking to her friends with a bright grin for a moment... before her attention is again back to the ships.

Noting that Captain Noro has the object of her chase well in hand Sunny nods and waves before tunring and racing back into the waters of the bay and zooming bac out to help the ships that have gotten into trouble.

Not sure what dice rolls to do for tha' ships whut're all brunin' an' stuffs... (>_>)

Does we have a list of which ships are sticken an' who is their captains?


Male Human Expert 1 Warrior 1

Rope arrives fairly quickly and Arjun and Noro are able to ensure that the bindings are tight.

As Suny surviels the damage, she notes that the Blood Moon Captained by Avimar Sorrinash, Wavecrest Mase Darimar, and Come What May Lady Cerise Bloodmourne, seem to have been the victims of the attack. Of the three ships Blood Moon and Wave Crest seem to have suffered the most damage. Come What May, has suffered slightly less. If you want to give me a proffesion Saior or Craft Carpentry check, I'll let you try to help save one. The check will represent a few minutes of work.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*'Wavecrest', That's a nice name...* Suny thinks to herself as she begins trying to help those aboard the stricken vessel.

Craft(carpentry):1d20 + 5 ⇒ (3) + 5 = 8,
Knowledge(engineering):1d20 + 6 ⇒ (11) + 6 = 17,
Profession(sailor):1d20 + 6 ⇒ (4) + 6 = 10,

Boo tha' dice roller!


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Not sure if this will help but...

Dimitrious will fly over and cast Make Whole Greater as quick as posssible i.e. once every 10 minutes


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

with the culprit subdued for now, Noro tries to organize repair crews and save as much of the shops as can be.

profession sailor: 1d20 + 14 ⇒ (8) + 14 = 22
craft ships: 1d20 + 6 ⇒ (6) + 6 = 12
diplomacy?: 1d20 + 0 ⇒ (18) + 0 = 18


Ah! Captain Noro shows her heritage. She hails from the misty, mountainous isles of New Zealand. "Thut'll be $2.50 fer tha' fosh and chops, luv." (^_^)

XD


Male Human Expert 1 Warrior 1

Suny tries to put together some plugging materiel, but with all the sloshing around things just are not working well. Dimitrious flies over and begins to use magic to repair the damage done. Not much short of his greater make wholes could fix this ships in time to prevent a sinking. You can cast that spell once a round, unless I'm missing something.

Blood Moon: 3 rounds till unsalvagable, needs 42 hitpoints repaired by then.
Wavecrest: 6 rounds, 25 hitpoints or repair needed to prevent sinking
Comewhat may, 4 rounds, 50 hitpoints needed.

Noro begins to muster repair crews, which will be useful if the ships can be prevented from sinking.

Suny perception check DC 20:
Though your repair efforts seem a bit fruitless, you do notice a small chest dislodged from its hiding spot in what was once the captain's cabin.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

I am tryin' me bestest ta' be helpin'.

Assumin' one roll per round... on'a 'Wavecrest' still.

Craft(carpentry):1d20 + 5 ⇒ (11) + 5 = 16
Knowledge(engineering):1d20 + 6 ⇒ (12) + 6 = 18
Profession(sailor):1d20 + 6 ⇒ (14) + 6 = 20

Evil DM! I is bein' all distracted wiff shiny stuffs!

Perception:1d20 + 10 ⇒ (13) + 10 = 23

Will Save:1d20 + 5 ⇒ (19) + 5 = 24

HA!

Suny remains focused and keeps working at helping the ship.

(^_^)

Yay! I din't go chasin' tha' shiny stuffs!


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun gets a firm grip on the ratman and hoists him onto his shoulder like a sack. "I'm going to escort this gentleman to the ship. I will let you know when we are done talking."


Male Human Expert 1 Warrior 1

Suny shoves a wadded up hammock into a gaping whole in the bulkhead. The plug slows the flooding water a bit, buying a little more time.

Dim here are the ship statuses as of the moment.
Blood Moon: 3 rounds till unsalvagable, needs 42 hitpoints repaired by then.
Wavecrest: 7 rounds (Suny is working to buy more time), 25 hitpoints of repair needed to prevent sinking
Come What May: 4 rounds, 50 hitpoints needed.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious Casts Make Whole Greater 4 times

Make Whole Greater: 10d6 + 10 ⇒ (4, 2, 1, 5, 6, 2, 3, 6, 5, 6) + 10 = 50..Repairs Blood Moon
Make Whole Greater: 10d6 + 10 ⇒ (3, 3, 4, 1, 6, 6, 2, 3, 2, 4) + 10 = 44..Repairs Wavecrest
Make Whole Greater: 10d6 + 10 ⇒ (6, 3, 2, 6, 2, 5, 5, 1, 1, 1) + 10 = 42
Make Whole Greater: 10d6 + 10 ⇒ (5, 2, 3, 5, 2, 3, 1, 2, 5, 3) + 10 = 41..Repairs Come What May with Above

Never had an opportunity to use this spell before this adventure, It's pretty damn useful


Male Human Expert 1 Warrior 1

Its mentioned as one of the few ways to save a sinking ship, as it is one of the few things that can repair them fast enough.

Wood warps and splinters grow as the ships weave themselves back together. Their sinking seems at least temporarily forstalled, though their damage is significant.

Though the beach is a scene of much chaos with many pirates unsure of what just happened, there are a few heads that seem to be remaining calm. One of these calmer heads is no less than the Master of Gales himself. He walks over to Arjun amongst the racket and whispers,

Arjun or DC 30 perception check:
Perhaps the others may wish to hear what he has to say as well, no point in hiding your fun.

After that he makes his way over to Noro, Some of these captains will be needing wood and lines for repairs, I assume you and your isle can supply them?


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

If we is needin' more rolls...

Craft(carpentry):1d20 + 5 ⇒ (18) + 5 = 23
Knowledge(engineering):1d20 + 6 ⇒ (5) + 6 = 11
Profession(sailor):1d20 + 6 ⇒ (4) + 6 = 10

Would actually be better for Sunny to 'drape' any canvas over the 'outside' of the holes and let water pressure keep them plastered in place. (^_^)


Male Human Expert 1 Warrior 1

Suny continues her efforts to repair the Wavecrest, plugging holes and bracing bulkheads. She even swims outside the ship to try to help repair it from there. Her efforts are met with some success, but the complete repair of the ship is an overwhelming task for one person. After about 10 minutes of work, she feels confident that the ship is safe, at least for the time being. At about that time, crew members begin to arrive from shore to help put her back together. Their faces vary from anger to astonishment, but most seem happy to see the work you have put in.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Yay!

Who else needs a helpin'? (^_^)

Percpetion:1d20 + 10 ⇒ (1) + 10 = 11

:/ Yay tha' dice roller.... Oh! Shiny!... :P


Also sorry I am fer gettin' m'selfs all mixed up. Will try an be more careful wiff me Suny's in'a future. (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

My work here is done, I am off to recuperate. See you all come morning


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun gives a little bow. "Why, certainly, Master of Gales. I never mind an audience."

The vishkanya hauls the unconscious ratman to a nearby tree and sets him down, propping him up with his back to the trunk. He is economic in his movements, straightening his captive's limbs and brushing sand from his clothes. "There we are. Any job worth doing is worth doing well." He kneels beside the ratman in the sand in a lotus position. He closes his eyes and takes deep breaths. In through the nose, out through the mouth. He reaches to his back and retrieves his dagger. "Ah, my little dagger. It has been too long. It is time to introduce you to a new friend. His name is Mr. Whiskers for now. I hope you like him."

Arjun regards his captive for a moment, then announces, "Alright, Mr. Whiskers. Time to wake up." He reaches down, grips a pinkie toe, and slices it off.

The obvious occurs. Arjun is patient. The screaming, the cursing, the bargaining and pleading -- all these things must be met with silence. Calm serenity. They must never be in control. Only when they are exhausted and docile do you speak. "You know things that I want to know. I am willing to hurt you for this information. I hope you have no doubts regarding my resolve as we move forward. I will ask you nine questions. If you answer to my complete satisfaction, nothing happens. For every question you do not answer to my complete satisfaction, I will cut off a toe. You will be healed after every cut to ensure you do not bleed to death. How many toes you retain is entirely your decision."

Arjun idly tests the edge of his dagger with his thumb. "Do you require any further clarification?"

Intimidate: 1d20 + 18 ⇒ (19) + 18 = 37 Aw yiss.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
MichaelCullen wrote:

Its mentioned as one of the few ways to save a sinking ship, as it is one of the few things that can repair them fast enough.

Wood warps and splinters grow as the ships weave themselves back together. Their sinking seems at least temporarily forstalled, though their damage is significant.

Though the beach is a scene of much chaos with many pirates unsure of what just happened, there are a few heads that seem to be remaining calm. One of these calmer heads is no less than the Master of Gales himself. He walks over to Arjun amongst the racket and whispers, ** spoiler omitted **

After that he makes his way over to Noro, Some of these captains will be needing wood and lines for repairs, I assume you and your isle can supply them?

Noro nods to the Master of Gales, aye, we will provide all that we can.

When she sees Sunny, Sunny, I need ya to use yer charms again on those giant folk, see if they can help with wood and supplies for these damaged ships, if ya don't mind


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

I think Sunny is still distracted with..um.. stuffs...? (>_>)

*Hugz* Agin, thank'e fer tha' thought, Captain Noro. (^_^)


Male Human Expert 1 Warrior 1

The rat man's eyes grow wide and he winces in pain. No more clarification needed, no more needed.

With Suny on the Wavecrest, Noro is none the less able to direct the collection wood and lines. Enough at least to affect the necessary repairs to the ships. One question though, are you charming fair prices, giving the supplies away, or charging an exorbitant rate?

3,851 to 3,900 of 4,230 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And so our adventure begins... All Messageboards

Want to post a reply? Sign in.