DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


3,551 to 3,600 of 4,230 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
MichaelCullen wrote:
Turning back to Suny, My name is. Vailea, it is a pleasure to meet you. She says as she holds out her hand to shake yours.

Suny happily shakes hands, before pulling the other woman closer for a hugging. (^_^)

"So, like Master Pim were sayin', whut critters an' such might ye be knowin' here abouts?" Suny cheerfully asks.

"We's made friends with tha' Cyclops's an'a Tree peoples." Suny explains what and who they've met so far. (^_^)


Male Human Expert 1 Warrior 1

Everyone who has not made a will save go ahead and make one. The DC is 23 and if you fail you really like this woman.

You made friends with the Cyclops? the woman asks with a baffled look on her face. They were never the friendly sort.

Arround this island there is much in the way of exotic sea creatures. Large sharks, stinging jelly fish and assorted other creatures. If you are looking for other things under the sea, there is an old sunken shrine you may be interested in.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At the mention of the place to explore Suny's large blue eye grow even wider in excitement/wonder.

"Oh aye, they's big an' what not.... but Cap'n Noro done showed 'em right proper freindly-s, like!" She boasts about Captain Noro's diplomatic acumen. (^_^)

Still holding hands Suny asks more about this 'Sunked place'.

Of note, if the sharks are large enough.... we might have just solved our Cyclops feeding problem. Now.... we just have to survive catching them. Okay, who thinks we need a bigger boat? :P

Edit:Also, is the occasional wrong Suny avatar. Am very sorry about that. Sometimes am posting from phone and it doesn't 'Auto pick' the correct avatar like the home computer does.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Page turn

Will: 1d20 + 9 ⇒ (12) + 9 = 21

Makes goo goo eyes at the woman


Male Human Expert 1 Warrior 1

The shrine is in deeper water about a mile south of here. It's dark down there and the pressure hurts but I have seen large jewels the size of fists down there.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Sounds absolutely wonderful, I can't wait to see it

Dimitrious says waaaaayy to enthusiasticley


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"Ooo! Shines!" Suny claps her hands enthusiastically! (^_^)

"We can begin' thinkin' abouts tha' how's an' where fores a gettin' there after we's done gettin' ready fer them other Captains ta' arrive." She grins. She hugs Vailea in thanks again,

'Is there much stuffs closer ta' shore we should be mindful of here abouts?" Suny asks. "Like, how close to shore does them biggen sharks be comin', ?"


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Will: 1d20 + 9 ⇒ (12) + 9 = 21

Guillaume suddenly drops his objections.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

will save: 1d20 + 4 ⇒ (11) + 4 = 15

Noro sees Dim giving the girl a strange look, I catch you looking at me like that, I smack ya one.

Noro heads to the water and steps in a little to get her feet wet.

This ain't so bad she thinks to herself.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny is happy to swim, splash, leap, dance, cavort and otherwise enjoy this restful time be the sea-side. (^_^)

Diplomacy:1d20 + 5 ⇒ (13) + 5 = 18

Doing her best to encourage all her friends to take a while and relax, let themselves just simply enjoy the moment. Putting aside their weapons, armor and other clutter to feel the sand, sun and surf unencumbered by 'Human' trappings.

(^_^)

"Maybe we can even be makin' a small fire an' be campin' fer tha' night...?" Suny suggests to everyone.


Male Human Swashbuckler 10

will save (lol)
1d20 + 2 ⇒ (2) + 2 = 4


Male Human Swashbuckler 10

Pim begins moving toward the woman, her wet clothes sticking to her; hair glistening in the sun is more than he can handle, chest heaving displaying her wares, oh my.....

what doth thee seek here? can one from below and one from above partake of ultimate bliss?


Male Human Expert 1 Warrior 1

The woman smiles at Pim's advance, but does nothing to advance it further. The swimming goes on for a few hours more before she slips on a shawl seemingly made of water and swims to the shore. From under a pile of fronds she pulls out some large oranges and offers them to the group before opening one up and eating it. It was fun to relax with you, we should do it again sometime.
All that swimming can be tiresome. Everyone who swam please give me a DC 15 fort save against fatigue. A natural 1 means you are exhausted instead.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Fort Save:1d20 + 7 ⇒ (8) + 7 = 15

Suny gladly partakes of the offered oranges. Her time playing not diminishing her spirits at all. (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Mmmm....Oranges

Fort: 1d20 + 6 ⇒ (9) + 6 = 15


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Om, nom, nom...*

"Iff gooph!" Suny exclaims, clearly enjoying the sweet repast.

(^_^)


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Fortitude: 1d20 + 8 ⇒ (5) + 8 = 13

Guillaume slogs back to shore, really quite tired from the exertion of swimming. Perhaps he shouldn't have swam fully clothed.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Bounces to her feet and skips over to Master Guillaume*

"Here ye go!" She exclaims as she presents to him one of the large, vibrant and quite seemingly tasty treats offered by Vailea.

"Is yummy!" Suny notes, even as she begins to daintily lick the sweet, sticky juices from slender tanned fingers.

(^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

fort: 1d20 + 8 ⇒ (2) + 8 = 10 should have guess that was coming

Noro refuses the orange and collapses on the ground to get some rest.

not realizing how uch she had done to day, it finally had caught up to her.


Male Human Swashbuckler 10

Fort
1d20 + 8 ⇒ (19) + 8 = 27

Pim moves over to sit next to the woman; his eyes adoring her, takes an orange; peels it; offers it to her first.


Male Human Expert 1 Warrior 1

If you are not heading to O next, let me know. If you are heading to O as Suny suggested in discussion, look under the spoiler.

Moving along the coast:
While you are resting on the shore the woman slips back into the water before disappearing completely beneath the waves. As you make your way along the beach you spot a large amount of kelp washed up along the beach. Thick growths of kelp, seaweed, and other aquatic plants float beneath the water’s surface here, choking the shoreline. The marine garden stretches nearly a quarter mile in both directions.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious wakes up and immediately checks to see if the strange woman took anything not belonging to her, waits for his companions to ready themselves and get on with exploring this strange island


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Come the morning Suny yawns, stretches and slowly stands. Looking around at her friends/companions for a moment before scampering off to freshen up in preparation for the coming day's adventures.

Hopin' every one be happy, okeys with lookin' around tha; coast on'a way back ta' cove...

Suny looks at the scene that spreads before the party,

"Well... least ways we know where tha' ocean currents be leavin' stuffs." She comments.

"Looks like we's got tha' place where we be coin' fer drift wood an' what not."

Perception:1d20 + 10 ⇒ (3) + 10 = 13


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro nearly falls asleep form her fatigue. this is very unusual for her.

Eventually she gets up and struggles get moving again. Right, follow the beach on around. see what's in store for us that direction.

Noro struggles to keep up, but its pretty obvious she is putting up a front to look stronger.


Male Human Expert 1 Warrior 1

After a quick accounting, Dimitrious neither finds anything missing nor anything added. Were it not for the remains of the oranges, there would be nothing to show that this was not just a group dream.

perception DC 25:
Some of the sargassum along the shore seems to move, almost as if something hides beneath it.


Male Human Swashbuckler 10

so, why did she leave
Pim goes to the edge of the sea and looks out

just going with the low will save I rolled


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Perception:1d20 + 10 ⇒ (1) + 10 = 11

Suny skips up and offers Pim a hug.

"I dun't think she left. More like she be off doin'...... Y'know, things." She tries to reassure her freind.

*Skippy, skippy, skippy, skip* Along the shore.

*Splishen' an'a splashen in'a water's edge. ..*

(^_^)


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Guillaume squints. Did that seaweed just...yes, yes it did. Stepping cautiously that direction, he points it out to the rest of the group "That pile of seaweed over there is moving."


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Perception: 1d20 + 15 ⇒ (19) + 15 = 34

Good eye Guillaume, I too noticed it


Male Human Expert 1 Warrior 1

The battle map is updated. I have labeled where you saw the movement.

The movement ceases just as you thought you saw it. Perhaps it was only the action of the waves and the wind. Or maybe your eyes were just playing tricks.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Splish, splash!*

Suny continues to skip along the water's edge.

"So.. any one see stuffs they might be comin' back fer later?" The tanned Elf asks even as she continues to frolic along the water's edge. Suny looks quite at home here on the sand and surf of the island.

(^_^)


Male Human Expert 1 Warrior 1

As you approach the sargassum a sweet scent fills your nostrils...
Will saves:
Dimitrious will save: 1d20 + 9 ⇒ (16) + 9 = 25
Guillaume will save: 1d20 + 9 ⇒ (19) + 9 = 28
Peg Leg will save: 1d20 + 2 ⇒ (11) + 2 = 13
Noro will save: 1d20 + 2 ⇒ (20) + 2 = 22
Uhhh wow, not a single failure.....If you had failed you would have seen a mirage of whatever you love the most, that would have been fun to write...

As Sunny continues to frolic along the water's edge, the sargassum coalesces into what seems vaguely similar to the shape of a man. Knowledge Nature.

Init:
Sargassum: 1d20 + 6 ⇒ (16) + 6 = 22
Guillaume Init: 1d20 + 4 ⇒ (17) + 4 = 21
Noro Init: 1d20 + 2 ⇒ (14) + 2 = 16
Suny Init: 1d20 + 4 ⇒ (9) + 4 = 13
Dimitrious Init: 1d20 + 7 ⇒ (5) + 7 = 12
Peg Leg Init: 1d20 + 4 ⇒ (15) + 4 = 19

You spotted something moving, so we won't have a surprise round.

Round 1
Sargassum
Guillaume
Peg Leg
Noro
Suny
Dimitrious

The sargassum lurches forward slinging its weedy arms toward Suny.
slam: 1d20 + 16 ⇒ (1) + 16 = 172d8 + 7 ⇒ (2, 1) + 7 = 10 but misses Suny awkwardly.
It then attempts to hit her once more.
slam: 1d20 + 16 ⇒ (20) + 16 = 362d8 + 7 ⇒ (2, 5) + 7 = 14
confirm: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 7 ⇒ (1, 8) + 7 = 16
Hitting her with great force, it attempts to hold on.
Grab+constrict: 1d20 + 25 ⇒ (3) + 25 = 282d8 + 10 ⇒ (8, 3) + 10 = 21

Squeezing hard, it nearly takes the life out of her.

Round 1
Sargassum
Guillaume
Peg Leg
Noro
Suny 51 damage, grappled.
Dimitrious

The Sargassum is not considered rough terrain, feel free to charge.


Male Human Expert 1 Warrior 1

Everyone is up


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

(O_o)

"URK!"

CMD:1d20 + 8 ⇒ (13) + 8 = 21

Escape Artist:1d20 + 7 ⇒ (8) + 7 = 15

*Wriggle, writhe*

I be a'feared that if'n Suny don't get some healin' right quick.. she be an ex-Suny. :(


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

As an immediate action Dimitrious casts Liberating Command on Suny.

Suny you have a +18 on your escape artist check


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

After quickly asking Besmara for her aid, Guillaume rushes forward, drawing his rapier as he goes.

Using Fervor to cast Divine Favor as a swift action, then charging.

Attack: 1d20 + 16 ⇒ (14) + 16 = 30

Damage: 1d8 + 15 ⇒ (7) + 15 = 22


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Ooo! With ye spell on me, that means I be gettin' a LOT bigger-er number. Like 31 ! Am hopin' t'is enough ta' get Suny out'a her jam.

Thank'e muchly Dimitrious! (^_^)


Male Human Expert 1 Warrior 1

Well technically Suny gets to roll again as an immediate action. escape artist: 1d20 + 7 + 18 ⇒ (13) + 7 + 18 = 38 Well that will do it.

Round 1
Sargassum 17 damage, it seems to have some DR
Guillaume
Peg Leg
Noro

Suny 51 damage
Dimitrious


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Gets an adjusted 30 something...

*Wriggle, wriggle,*

'Pop'

*Splat*

The tanned Elf writhes for a moment in the wet, weed enfolding grasp of the ambulatory ocean topiary before suddenly shlumphing down bonelessly onto the beach sands and laying still.

Bluff:1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16(+1 from Ninja 'No trace')

Playing dead.. since tha' weedy critter in't playin' nice a-TALL!


Male Human Swashbuckler 10

Pim, in a vague haze from the failed will save, standing at the waters edge looking for the woman who left, thinks he hears something and vaguely looks around.

Perception
1d20 + 6 ⇒ (16) + 6 = 22


Male Human Swashbuckler 10

ACK!
Pim moves over to the party to engage the beasty


Male Human Expert 1 Warrior 1

Ah, Pim, I somehow missed that you failed the save! You see the woman from the other day, she sits on the beach eating more oranges. She peels one and hold it up in your direction before beckoning you to approach. This mirage shatters as the Sargassum strikes Suny, seemingly killing her outright.

We are going to move along, I am going to assume that Noro charges and attempts a grapple, We will see who can out grapple who.

Noro "The Iron Maiden"'s eyes fill with rage, she rushes up to wrap her arms around the creature.
The creature strikes at her with its superior reach. seaweed slam: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 7 ⇒ (5, 3) + 7 = 15 14 after DR
grapple with constrict: 1d20 + 25 ⇒ (14) + 25 = 392d8 + 10 ⇒ (5, 4) + 10 = 19 18 after DR The creature wraps her up and begins to squeeze.

Noro attempts to reverse the grapple grapple: 1d20 + 23 ⇒ (19) + 23 = 42 with one deft move she returns the favor. damage: 1d6 + 15 ⇒ (2) + 15 = 17

End Round 1

The Sargassum fiend tries to regain the upper hand on Noro. grapple: 1d20 + 25 ⇒ (14) + 25 = 39
reversing the grab once more. constrict damage: 2d8 + 10 ⇒ (7, 5) + 10 = 22 21 after DR

Round 2
Sargassum 29 damage, it seems to have some DR
Guillaume
Peg Leg
Noro 53 damage
Suny 51 damage
Dimitrious

Noro tying this thing up is actually significantly lowering its damage potential. Based on the number both Noro and the Sargassum will likely be able to reverse the grapple each time. As long as the rest of the party can do enough damage to put this thing down before the wrestling match ends, you should be good to go.


Male Human Swashbuckler 10

SUNNY!
Pim charges in to engage the beast, his illusions of love shattered.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will Haste the group


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

I am sorry lots of stuff going on and this game slipped through the cracks.

also when Noro got grappled noro get an attack of opportunity against it form her barbarian ability even if it has a feat or ability to prevent the attack

the missed attack of opportunity:

AoO: 1d20 + 21 ⇒ (10) + 21 = 31
damage: 1d6 + 15 ⇒ (1) + 15 = 16

Noro attempts to once again gain control the rage glowing in her eyes. Her mere presence can make some very uneasy.

intimidating glare: 1d20 + 11 ⇒ (20) + 11 = 31

intimidating glare is a move action gaze attack vs a Dc of the enemy's HD+its wisdom mod +10

if successful the creature is shaken for 1d4 ⇒ 3 rounds +1 for every 5 points over the DC

Noro then lets out a battle cry as she summons forth all her strength. strength surge to add her barbarian level to the grapple check]

reverse grapple: 1d20 + 23 + 8 ⇒ (2) + 23 + 8 = 33
damage: 1d6 + 15 ⇒ (6) + 15 = 21

[ooc]does haste allow another grapple check to say pin the creature or inflict more damage? or just perform an unarmed strike while grappling which is ok considering that Noro does not have the grapple penalties to dex and AC and such

hasted unarmed attack if allowed:

attack: 1d20 + 21 ⇒ (2) + 21 = 23
damage: 1d6 + 15 ⇒ (6) + 15 = 21


Male Tiefling Bloodrager 2 (Primalist, Steelblood)

Buoyed by Dimitrious's spell, Guillaume invokes the Sea Banshee's power, causing his rapier to ignite with silvery flame. Wasting no time, he launches a flurry of quick strikes.

Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d8 + 16 + 1d6 ⇒ (6) + 16 + (2) = 24
Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d8 + 16 + 1d6 ⇒ (3) + 16 + (4) = 23
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 16 + 1d6 ⇒ (8) + 16 + (4) = 28

Swift action to activate rapier's Grayflame property. +1 to enhancement bonus, +1d6 holy damage for 3 rounds.

Good grief the dice haven't been with me lately.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz* I yam feelin' peoples pain. :(


Male Human Expert 1 Warrior 1

@Noro, haste only gives you an extra attack on a full attack. But it does give you other useful bonuses.

@Guillaume, man those dice...

Noro got a good hit in on the Sargassum. Her gaze, though deeply piercing, does not seem to faze the Sargassum fiend. With a bit of struggle and a burst of strength, Noro reverses the grapple once more.

Guillaume attacked with great speed, but twice his rapier got caught up in the twists of Sargassum with no effect. At one point he seemed to hurt the creature with a deep thrust.

The Sargassum Fiend once more tries to squeeze the life out of Noro. reverse grapple: 1d20 + 25 ⇒ (10) + 25 = 35 constrict damage: 2d8 + 10 ⇒ (3, 5) + 10 = 18 17 after DR

Round 3
Sargassum 74 damage, it seems to have some DR
Guillaume Haste
Peg Leg Haste
Noro 70 damage Haste
Suny 51 damage Haste
Dimitrious Haste


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Perception:1d20 + 10 ⇒ (5) + 10 = 15

Attack wi improvised weapon(While prone):1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 (Critter is denied any Dex bonuses etc)

Dam Roll:1d4 + 1d6 ⇒ (2) + (5) = 7

Haste attack wi improvised weapon(While prone):1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8 (Critter is denied any Dex bonuses etc)

Dam Roll:1d4 + 1d6 ⇒ (3) + (4) = 7

Ki attack wi improvised weapon(While prone):1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10 (Critter is denied any Dex bonuses etc)

Dam Roll:1d4 + 1d6 ⇒ (4) + (3) = 7

Yah.... tha' die roller wants ta' be killin' us.... (¬_¬)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious fires 5 bolts of force into the tangled mess

MM: 5d4 + 5 ⇒ (4, 1, 3, 1, 4) + 5 = 18

1 to 50 of 4,230 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And so our adventure begins... All Messageboards

Want to post a reply? Sign in.