DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Hey all, back from under a rock. first off the confusion is mostly my own, as I have tendency to miss important details in descriptions.

round 1

Noro advances on the two small critters. and pounds the first one.

attack: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d3 + 5 ⇒ (3) + 5 = 8

round 2

if the first one fell then attack the second otherwise attack the same one again

attack: 1d20 + 7 ⇒ (2) + 7 = 9

noro tries to fell the critter but the critter manages to block the attack


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will snipe one of the fish that attacked Suny

MM: 2d4 + 2 ⇒ (2, 1) + 2 = 5


Posting to make sure the dot cames back after site maintenance. (^_^)

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision

Round 2
Jax uses his last magic missile at the closest enemy alive. damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Male Human Expert 1 Warrior 1

The Brineblood queen, not wanting to get hurt by the fire and wishing to close with her attackers, she moves out of the fog and throws a harpoon at Noro, Harpoon: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 ⇒ (2) + 3 = 5. No sooner does the harpoon miss than it returns to her hand.

Noro stabs the Grindylow in front of her leaving a nasty gash. Her second attack misses, Jax however takes it out with a couple bolts of force.

Calah seeing the Brineblood Queen once more sends a bolt of fire at her,, hitting her in the face. She then moves the ball of fire back near the Queen. Brineblood Queen Reflex: 1d20 + 3 ⇒ (11) + 3 = 14

Dimitrious hits the fish that bit Suny with a bolt of force.

The Whale takes another bite at Suny Bite: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 7 ⇒ (1) + 7 = 8
Crit Threat: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 7 ⇒ (8) + 7 = 15
Grab: 1d20 + 12 ⇒ (6) + 12 = 18
The Whale narrowly misses biting into Suny's jugular as it grapples her in its mouth.

The two fish try to get a piece of Suny before The Whale eats her.
Fish Bite: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (5) + 1 = 6DC 10 fort save vs paralysis if hit
Fish Bite: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (1) + 1 = 2DC 10 fort save vs paralysis if hit
The same fish that got her last time gets a bite out of Suny's leg.
Suny might need a little help...

The remaining normal Grindylow attempts to trip Noro with its tentacles.
Trip: 1d20 + 4 ⇒ (12) + 4 = 16
Then attacks with its spear.
spear: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (4) + 1 = 5
Crit Threat: 1d20 + 2 ⇒ (19) + 2 = 212d6 + 2 ⇒ (3, 4) + 2 = 9
The Grindylow was unable to get Noro to the ground but did score a lucky hit for 14 damage.

***New Round***
Map


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will fire on the fish attacking Suny

MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Male Human Expert 1 Warrior 1

Dimitrious' magic missile is enough, that fish swims no more.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah will move up closer and cast a spell while touching Noro. Noro's muscles start to bulge and her strength increases.

"I increased ye strength Noro, now slap that squidb@*+@ silly!"

Noro's strength is increase by 4. Queen takes 8 fire dmg from last round as she failed the reflex save (dc15). And she can take another reflex save or take 2d6 ⇒ (6, 6) = 12 damage. After that the fiery orb disappears.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Reads DM's combat report....*

(O_o)

Sunny needs a LOT of helpin'!

The tanned, blond mopped Elf goes limp in the jaws of the giant Grindylow.

Fort Save Vs Fish:1d20 + 4 ⇒ (8) + 4 = 12

Fort Save to stabilize:1d20 + 4 ⇒ (15) + 4 = 19

Well.. at least stable... not quite dead (Just mostly dead :P)... unconscious but at least not paralyzed....

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision

Acid splashing the closest enemy attack: 3 + 1 - 2 - 2 = 0 vs touch.
[ooc]3 as my dex, 1 for bab, 1 for point blank shot, -2 for cover, -2 for being shooting in melee. If this is wrong, you can adjust.

damage: 1d3 ⇒ 1 acided


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

looks like the queen advanced on Noro (she really is a stupid queen)

Noro reels in pain at the sudden spear piercing her. she looks on at her opponents suddenly she gets really angry as she leaps at the queen attempting run her fist through the queen's face.

attack: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Noro SMASH! (^_^)


Male Human Expert 1 Warrior 1

The Queen takes a hard hit, but don't forget about Suny, she is in the jaws of death, grappled at negative hit points, about to be swallowed...by The Whale.

I am going to bot Arjun in order to move things along,(I am pretty sure you would double attack here).
Wakazashi: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (4) + 1 = 5
Wakazashi: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (4) + 1 = 5
Arjun slides both his Wakazashis into The Whale's gills, one on each side. Black blood gushes out. The Whale keels over dropping Suny into the water. Suny is safe from the Whale but is now in danger of drowning.

Jax's Acid: 1d20 + 1 ⇒ (2) + 1 = 3 I think you added it up wrong, 3+1+1-2-2=1. The closest is the other fish by Suny. Your bolt barely misses and catches the fish's attention.

The fish takes exception to being hit with acid and swims over to Jax, provoking an AOO from Calah.

Bite on Jax: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (1) + 1 = 2 Missing completely.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

aoo produce flame touch: 1d20 + 2 ⇒ (14) + 2 = 16
dmg: 1d6 + 3 ⇒ (6) + 3 = 9

You didn't roll reflex for the queen. Did she take the fire dmg?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will fire on the fish attacking Jax

MM: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

MichaelCullen wrote:

Arjun slides both his Wakazashis into The Whale's gills, one on each side. Black blood gushes out. The Whale keels over dropping Suny into the water. Suny is safe from the Whale but is now in danger of drowning.

No I in't. I be 'amphibious'. (^_^)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun continues his assault, slashing at the exposed backside of The Whale.

Twf w/ flank

1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (12) + 7 = 191d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (5) + 1 = 6

sneak attack 2d6 ⇒ (5, 6) = 112d6 ⇒ (3, 4) = 7

attack 20
damage 14

attack 19
damage 13

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision

I misremembered, I get 6 level 1 spells per day at level 3, not 4

Jax shifts out of the monsters reach and casts magic missile on itdamage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
5 out of 6 used


Male Human Expert 1 Warrior 1

Good call on the amphibious trait Suny
The Brineblood queen attempts to slide out of the way of the ball of fire.
reflex: 1d20 + 3 ⇒ (1) + 3 = 4Thanks Calah.
Calah's AOO is enough to take out the Fish, we will have those magic missiles target the queen instead because she was all that was left after the fish keeled over.

The Brineblood queen can not withstand the combined effects of the fire and magic missiles She slumps down into a heap.

***END COMBAT***

Sandra and Concobhar remain in the cage of bone along the back wall.
Suny is bleeding in the water, a channel may be a bad idea right now. Not all the enemies may be actually dead.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

heal: 1d20 + 3 ⇒ (14) + 3 = 17

"Suny be stable but requires healing. Kyranda can ye heal her?"

To the two prisoners she calls out

"Not to worry Sandra and Conchobhar, we be gettin' you out in a jiffy! Are you okay?"

We really need a cure light wounds wand :P


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will attempt to free Sandra and Concobhar, as long as he can make it there without stepping into water over 2' deep 8>)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
MichaelCullen wrote:
Good call on the amphibious trait Suny

Aye, but sorry I am fer not rilly addin' much ta' tha' fight. :(

Sczarni

Female Human 5th Cleric

gather up everyone!

Channel wrote:
Cleric Channel Positive Energy 2d6 (7/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Channel: 2d6 ⇒ (6, 1) = 7

Cure light wounds Sunny: 1d8 + 3 ⇒ (8) + 3 = 11

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision

Jax relaxes back.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"GAH! I'm awake! I'm AWAKE!" Suny thrashes about a little as she sits up, regaining consciousness.

"Whut happen'? Where I be?" She looks around, the past few moments quickly comming back to her.

"Oh... right... I were gettin' eated..." She looks to where the body of the great Grindly floats. Slowly, stiffly she regains her feet.

"Thank'e Miss Kyranda..." She says to the Cleric, tugging a fore-lock of blond hair even as she looks around and gets her bearings with how things are progressing.

Perception:1d20 + 6 ⇒ (3) + 6 = 9


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Before Kyranda does her channel that Calah makes sure the big one and the queen area dead dead.

Seeing that Suny will be okay, Calah will walk over to Sandra and rescue her first.


Male Human Expert 1 Warrior 1

Sandra: Wow, I thought we were done for, Grindylow are not know for keepin captives very long and judgeing by the state of the water here it looks like they like to eat. Pointing at Choncobhar They captured us soon after we ran aground, speaking of which, how is the Man's Promise?

Choncobhar: I can not even believe my eyes, I owe you one, and I pay my debts.

On The Whale:
Nothing but wounds

On the Brineblood Queen:
vindictive harpoon, Wand of Summon Nature's Ally II (7 Charges), Potion of Cure Moderate Wounds, lobster pot containing grindylow flensing knives including two masterwork daggers, a masterwork silver dagger, a rusting masterwork cold iron sickle, and a scrimshaw blade of great workmanship depicting an octopus worth 125 gp.

If you take time to search the cave:
Along the wall you find, lesser bracers of archery (1 pair), a battered great coat with four silver buttons, 120 GP, a shark skull with 250 gp in onyx embeded in it, wand of mirror image (23 charges), wand of cure moderate wounds (12 charges). There is also an ivory walrus tusk set with gold with a scrimshawed map of the Shackles worth 400 gp, and a curious harp made from the jaw of an orca set with pearls worth 500 gp.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

That's quite a haul, not to mention the 800 lbs of crabmeat


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Once the combat is over Noro takes a seat. she is apparently winded from the fight. she is bleeding from her side where the spear pierced her. but considering Sunny's situation she had no right to complain.

A wave of healing came, the bleeding stopped but the pain was still there. she nods a thanks to the cleric appreciative of the healing.


Male Human Expert 1 Warrior 1

That one was a little closser than I had anticipated. As far as the haul, you do have that jolly boat. Where you go and what you do from here is kind of up to you, there is more to explore on the island if you wish to trek inland, if not you can go back to the boat and cook up some crab meat.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I have 1 spell left, How about we head back have a nice crab feast and divide up the goodies


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"The Promise has a hole that be needin' fixin' and it be out of food. That be the only reason Scourge allowed us to try and find you. He cared none for both of your lives. I be fed up with him and his actions. We could be using the loot we find to take him down as we finally have some magic capabilities." Calah says in frustration.

Looking at Sandra and glad she is alive her face brightens when she continues
"Afore we try that lets rest up and have some delicious crab meat slow roasted over a fire."


Male Human Expert 1 Warrior 1

Sandra looking forlorn for a moment, then excited, I don't think he has much of a liking for me or ya'll. He has been out to see me die since I have been here. If it be mutiny your thinkin' of, I'm in. But we'll have to be careful.

Choncobhar picks up what remains of his now soaked hat and puts it on his head. With his hand on the brim he tilts it towards you as if in a salute. A mutiny's quite a favor, but I owe you all my life. I'll pay back my debt.

Sczarni

Female Human 5th Cleric

Perception Check: 1d20 + 3 ⇒ (19) + 3 = 22 searching the cave while talking
If no one minds I would like both wands
Well, my first thought is this. As much as I do not like those bastards, I think that we can do it. But we need to come up with a plan.

How many do you think that we have on our side Sandra?

I think that we will need a leader and a plan for that I nominate Calah


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny pads around doing her very best to help every one at what ever it is she can. Seeming trying to make up for her 'fizzle' of a showing at making combat.

She listens to people's talk as she carries and hauls.

"I rill dun't understand tha' way of things." She exclaims, sounding a little sad. "We be crew an' Cap'n Plugg... well.. he be Cap'n..." She shrugs, even as she wipes some of the Grindly's muck from her hair after her 'wash' in their soup of a cave.

"I s'pose it be like a lot of tha' time folks come get washed a shore back home. Some times tha' elders? They be right friendly to 'em. T'other times? We throw rocks at 'em ta' make 'em go away..."

I'm in for the mutiny, just adding some expositional role playing with/for Suny. (^_^)


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah nods in appreciation of Sandra, Conchobhar and Kyranda's words "Thank ye mateys. I believe Kroop will help us as well, he hates the cesspit that is the previous ship. Beyond that, maybe Owlbear if he be remembrin our kindness and Grok seemed friendly enough with us."

She turns to Suny and tries to explain it for her. "Suny, Plugg be no Cap'n, but he an Scourge be leading the boat currently. However, when a captain be abusin' the crew and makin' wrong decisions, the crew be free to perform a mutiny. Good captains give crew no reason to mutiny, Plugg an Scourge be havin' it in for us from the start. It be time they learn what happens when you mess with us."

To everyone Calah says "We have 2 more days to prepare. Me 'n Suny can sneak aboard unnoticed easily enough by swimmin' underwater. Otherwise I suggest we go in under the cover o' darkness. Our targets are Plugg 'n Scourge. If we drop them the crew will follow me thinks."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny nods as she listens to Calah's explanation.

"Sooo....Plugg an' Scourge...? They be 'bad' peoples, then?" She asks, seeming to get something straight in her blond mopped head. She purses her lips in more thought.

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision

I agree with Calah, just lead the way. and Jax smiles.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I have no loyalty to any one who would imprison us, count me in Calah, especially if sneakin and scoutin is involved. Do we want to search the rest of this island for more food and possibly more weapons?


Male Human Expert 1 Warrior 1

***If you don't mind, add a wish list to your character profiles. That way I can have some ideas for loot. The adventure has standard loot but that is no fun. I intend to sprinkle some out of the ordinary items in as well. You never know what some pirate has hidden in a chest.***


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Oh christmas in july!..done and done


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

DM's request posted on character page. (^_^)

Suny nods, "Aye. If'n we's gon'a try an' distract Plugg an' Scourge.... We's best find somat ta' distract 'em with." She says as she continues to help haul, carry, carve and other wise try and make herself useful.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"Perhaps if me and Suny go swimming in the night towards the ship. We can enter through the Galley and give Kroop a message, he could muster those that are on our side to sabotage Plugg an' Scourge..."


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

That sounds like a plan Calah, would either of you 2 like a potion of invisibility?

Dimitrious will give it to whomever wants it.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"I will need to prepare the proper spells so we cannot leave until tomorrow night. It will give us plenty of time to prepare. I think that we could use the potion of invisibility if things go wrong."


Male Human Expert 1 Warrior 1

If you all have anything you would like to take care of during the day let me know, otherwise I will move forward to the night. The Cave is probably safe but certainly unpleasant, with chum filled water up to your calves.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
Calah Riptide wrote:
"I will need to prepare the proper spells so we cannot leave until tomorrow night. It will give us plenty of time to prepare. I think that we could use the potion of invisibility if things go wrong."

Ok we rest here have a crab feast and you two go have a looksey tommorow night. Dimitrious will hand Calah the potion of Invisibility.

Acquisitives

Male Urog Technomancer 6: Spd: 15, EAC:19, KAC:21, Init:1, DR:1, Electric Resistance:5, SP:54/54, HP:36/36, RP:6/6, F:7, R:3, W:5, Per:9 Lowlight&Darkvision
Calah Riptide wrote:
"I will need to prepare the proper spells so we cannot leave until tomorrow night. It will give us plenty of time to prepare. I think that we could use the potion of invisibility if things go wrong."

Sounds like a plan, but what is the plan for the rest of us?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work

Suny is not too keen on spending any more time in the iky, stinky water than she realy has to.

"A bod could be catchin' somat nasty from all'a things floatin' about in here..." She points out.

Sorry, no time for more. We can't set up some where on the beach? We might move around the island a little?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Jax Kraven wrote:
Sounds like a plan, but what is the plan for the rest of us?

TO Jax Suny replies,

"Well, since Calah wants ta' get all sneaky like an' swim back ta' yon ship. Maybe we all should make a scene of not seemin' ta' find whut t'is we were lookin' fer in this cave an' be all obvious about wanderin' further around tha' coast? Kind'a be a distraction fer Calah an' such?" Suny suggests.

"Though, takin' tha' Jolly boat with ye so's ye can make a quicker trip back ta' yon boat on tha' morrow when we's all plannin' on makin' tha' bad folks pay would also be somat ta' do..."

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