DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Male Human Expert 1 Warrior 1

@ Dimitrious, reinforcing the bow and purchasing a brass ram would cost about 1,000 gold at a decent ship yard. Better rams may cost more. They can be upgraded similar to weapons but at 1.5 times the cost.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

It looks like I will wait to get some more cash to get a proper ram and maybe a fiend-mouth cannon for the cool factor.

Peg-leg: I have no experience playing a druid in PF, but from what I've read they are absolute terrors. Do you want to wild-shape or cast more


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sorry, interwebz is still rilly spotty.

I be better off wiff some cans an' some string. :(


Gnome Druid (Kraken Caller) 8

I think the wild shape really is the focus (since he's using the tentacles for dirty trick maneuvers). So I think that makes it easier. I should have a sheet up by this evening.


Male Human Expert 1 Warrior 1

Sounds good!


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

Well, this is going better than expected. :D

Seriously, I hope you guys like Angus. I've always pictured him as a bit of daredevil and nonchalant in the face of danger.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

How can you not like the carefree rouge in a pirate adventure, I especially like the "Drinks" line in your profile.


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

But of course! Speaking of which, he's had one so far, and was working on number two.


Gnome Druid (Kraken Caller) 8

I've almost got this guy finished up. Hit a snag, health wise, yesterday that left me bed bound a lot of the day, so I'm playing catch up now.


*Hugs* Wishing you all the best and a speedy recovery!


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Just a recap on how much shine we've still got that we can be spending?

Sorry for not keeping better track of it :(


Male Human Expert 1 Warrior 1

Suny, you should be at at least 25,133 gold.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For the DM:

So, again thank you ever so much for the assistance. *Bows*

Suny will be spending shine on furthering her plans, of course.

1) Money on obfuscation. Mundane and magical disguises for both herself and the places she's doing her stuff to create the Dread Pirate. No good going to all the trouble and one simple 'Legend lore' spell gives it all away. (^_~)

2) Money spent of setting up the cloning part of things and thence the beginning of the 'Construct' spell controlling side of things

3) An actual subject to actually BE the basis for said Dread Captain. Suny will be using her disguise skill etc to hide out in the Slave markets looking for just such a teifling lass to work her magics on.

4) Beginning to source out the folks who're going to make the great big clock-work 'ship'.

5) So... One thirds towards the above. One third to hiring people Suny would like spending ship time with on her new ship plus any more/extra fitting out said ship might need ([url="https://www.youtube.com/watch?v=tDTliYXTySk"YouTube Link[/url], Google Link Hatra ballista ). One third towards supplies.

Supply list ideas:

Live stock: Such as chickens and the smaller and hardier critters like goats

Building supplies: The odd, small stuff like glue, paint, nails, fittings, lead and copper sheeting. Lengths and different gauges of chain as well as good sets of blocks and tackle.

Specialist Workers: Black Smiths and Carpenters. There's a whole slew of really interesting and important skilled laborer's and craftsmen. 'Coopers' who know how to make barrels. Tanners who know how to cure hides into leather. The wood working equivalent of 'Fitters and turners' who do all the fiddly, but important, wood working on ships (Chandlers?). Possibly a 'jewel smith'/'Watch maker'? The sort of person who can make the tools for navigation. (Sextants, astrolabes, compasses)

Suny is trying to get the 'skilled' side of the work force available, even if initially said skilled people are being paid to pitch in and help haul and build. In the early days... there just won't be the supplies of raw material, I don't think. But... once people are more settled then having the skilled folks 'On hand' will have a trip or two and the time involved.

Much cheers to all! (^_^)


Male Human Expert 1 Warrior 1

Suny:
Hiding out in the slave markets, you eventually come across a tiefling lady for sale. She is from Cheliax and is quite pricy. A sign hangs from her neck,
750 gold
Well trained
And of exotic stock

Finding someone to make a clockwork ship is a little harder. There is a rumor of a Gnome who has some connections with a guild in a far off land. These leads may require more follow up.

Skilled labor is easy to come by if you know where to ask. You come by the same semi permanent bamboo structure as Angus. That is probably where you got "accosted". The gentleman working there is happy to source these talented people for you. Contracts can be made either on a gold/day basis or a percent of plunder basis. Your choice.

Livestock is probably the simplest, easily aquired at market rate. LINK.

A wand of non detection can help keep your activities secret. One with 10 charges costs 2,400 gold. Mind Blank would work completely but is a little outside your price range.

Finding a proper spell caster capable of making a simulacrum is difficult. But the same gentleman who is sourcing your skilled labor says he can procure a simulacrum from the Academae in Korvosa for 10,000 gold. He will just need an accurate description of what is required.

If you spend 10,000 on the simulacrum, 2,400 on the wand, 750 on the Teifling and 4,000 on provisions and skilled labor you can still have some left over. If you spend 4,000 on provisions and skilled labor we can work the details out later but suffice it to say you will be well prepared.

Thoughts?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For DM:

Suny's thoughts are now a tad more focused on poor Angus. The fellow's future would no longer seem secure. >:)

Okay,

Crew: Offering percentage of plunder seems the best/most fitting thing to do for payment. Though warning about we're going into jungle pacification rather than constant pirating will definitely be mentioned Since Suny's current boat is more magical than not she can possibly get away with slightly less crew than a normal pirate ship might need? Crew weapons? Am thinking of both mundane AND magical!

So there's this item Bottled Lightning Add a x-bow stock to it and you've got a sort of 'Lightning shot gun' that are simple to use and startlingly useful.

So... maybe ten x-bows as the basis (350 Gp)
And, something like 60 'Lightning' rounds? (2400 GP)

(^_^)

*Note: Now I'm thinking having an Alchemist aboard would also be the go. :P

Simulacra: Not quite looking into getting the whole thing up and working just yet, though again Angus' actions have sorely tempted me on this point (Having some Dread Pirate appear to want an interest in Angus hide is tempting... but not quite fitting) Mainly waiting for some secret, hidden lair to work out from (Yay getting a whole island to possibly set one up in!) So.. mainly looking to source equipment, magical reagents etc. 5,000 coin?

Teifling: 750 for what Suny has in mind seems a steal..... So Suny will be careful there isn't catch. :P (The lass will only need to be around for one or two surgical type operations. After that she's free to work as crew or simply go free. If the DM has her personality worked out and wants more Role Playing time, no worries. :)

Wand: Suny's not currently got much choice atm. Perhaps adding a Wizard to the list of skilled crew/crafts-persons? 2400 Gp it would seem to be

Stores, crew and provisions: Increase to 5000 Gp and Suny's happy... Plus lots of new friends to play with. (^_^)

Clockwork Things: Shift 2000 Gp towards making contacts etc for things to begin shaping up, as it were.

Moneys towards artillery? Aqueir Get some ballista for her own ship? What does the DM think of the previous links to the Hatra machine? :)

Like Angus' player, I too am preparing to head off to work, though a 4:00 AM start on a chilly late Autumn/Early winter morning is more my fare. :P

Oooo... the things Suny shall be thinking of...
*Ponders*
Does he have any children yet? Should Angus' suddenly attract some fair lady's eye?

Suny's new crew is probably not yet in a position to come to their Captain's aid. But when Angus realizes Suny is a second captain flying colour's under Captain Noro. You think he'll be slightly worried?

Wishing every one all the very best (^_^)


Male Human Expert 1 Warrior 1

Suny:
The lighting Xbows are fine, The lighting will hit whomever it hit by the bolt and then will spark off in a random direction as the bottle breaks. Does that make sense to you?

I am adding a gnome tinkerer to the crew. The gnome tinkerer will fill the position of repairer of nautical equipment you were looking for as well as have a couple levels in Alchemist. When you pick up leadership you may take him as one of your followers or even your cohort if you wish. Which you choose will determine his level.

The material you need for a simulacrum is an Ice Sculpture of the target + 500 g worth of rubies per hit die of the simulacrum. The rubies would not be too hard to source, getting the sculpture just right may be a bit more difficult. Perhaps someone handy with a chisle?

The Hatra is fine, let me think up some stats for it ;)

We might have to start calling Noro Commodore, she is beginning to assemble a squadron.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Posting as interwebz connection allows. :(

For DM:

Ah! I was thinking more the x-bow just pulls the cap off and the lightning shoots out and then the wielder replaces the bottle with a new one.

Not.. like actually throwing the thing!

There's a new Alchemical simulacrum ability. Alchemists can make simulacrums now, too. Will try and find the skill/feat.

Sculpt Simulacrum

Alter Simulacrum

So... a 'Normal' simulacrum at lower levels and Suny can work up to a 'better' one at higher levels!

I've already swapped out 'Bear Style' with 'Leader ship'. Like you said Suny could with spending the moneys under the tutelage of the fellow now working for Noro. (^_^)

Hehe! Is the Gnome the same one that sold Suny the illusion wand before?

Does Suny have the beginnings of her crew, perhaps? (Suny bats for the same team most of the time... just so the DM knows her 'preferences'......)

Much cheers to all.
(^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I will not be around much until Tues am with it being memorial day weekend


Male Human Expert 1 Warrior 1

Suny:
The problem with alchemical simulacrum is that it is hours per level. You need Greater Alchemical Simulacrum which requires a 14th level alchemists who has taken that discovery. Now the world is vast and for the right price nearly anything can be bought, if it can be found. If you wish, you can spend some gold tracking down potential makers. A couple uses of the legend lore spell may be able to find just such a maker. You have already met a man capable of casting such a spell if you wish. Old man who helped you before.

Let's say it is the same gnome, perhaps he finds your ideas intriguing.

You do have the beginning of your crew. I am bringing to take notes in the campaign info thread.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For the DM:

Oh.. didn't read that far. *Blush*

Well... I'spose at first Suny just only needs it for a little while? Or.. is it something that a 5th level 'Permanency' spell can give more 'Oomph' too?

Thank you for your time and consideration.

Hope everything is going swell for you and yours.

Still having issues with my interwebz. :(


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

Have you considered flogging your ISP until performance improves?


Male Human Expert 1 Warrior 1

Suny:
While, I would not allow permanency with it, perhaps there are some rare alchemical ingredients that could have the same effect fort the same price. They would add "stability" to the formula. If you wish you may have these procured. If I am doing the math correct, the ingredients would cost 10,000 gold + 600 to be "cast", for a total of 10,600 to "permanency" a 4th level "spell". This seems a bit much. I recommend just tracking down an alchemist capable of making you the alchemical simulacrum (not lesser). I am kind of sad that the permanency route is so expensive, (2,500 gold per spell level), it was a good idea. Either way is up to you, the lesser + permanency route will be faster, the non lesser route will take just a bit longer and will give a better result.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

For DM:
*Nods* Aye, and thank you for your time and efforts and such.

Suny doesn't need the simulacrum 'Right now!'. So there's no hurry. Might we just say it's something she's put the deposit down on and will collect at a later date? There's also the spell and components for 'driving' said simulacrum as well. (^_~)

Getting crew, weapons, supplies and such would be higher on Suny's list.

Wishing every one all the very best


Male Human Expert 1 Warrior 1

Suny:
Sounds good to me! :)


Gnome Druid (Kraken Caller) 8

Sorry for taking so long on getting this character together. Had some family health issues this past week and then over the weekend, I busted my ankle and shoulder up. Thankfully nothing is broken, but I am definitely sore.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Hugz* Wishin' ye well an' all'a very bestest! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

peg leg, I would guess you came on board with the rest of the Albatross crew, unless you want to be with Sunny and her ship of nearly naked ladies?


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

Angus would have, but I'm guessing that plan got ix-nayed before leaving port.

Noro: "Oh no you don't. Yer shtayin' right here on my ship where I can keepsh an eye on ya an' yer wanderin' handsh."


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Angus Alehammer wrote:

Angus would have, but I'm guessing that plan got ix-nayed before leaving port.

Noro: "Oh no you don't. Yer shtayin' right here on my ship where I can keepsh an eye on ya an' yer wanderin' handsh."

sounds about right


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I hope it's nothing to serious with the family Peg-leg


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(
"Peg Leg" Variel Brinescar wrote:
Sorry for taking so long on getting this character together. Had some family health issues this past week and then over the weekend, I busted my ankle and shoulder up. Thankfully nothing is broken, but I am definitely sore.

Ouch. Sorry for not replying to this earlier, but like Dim, I hope everything is okay.


Male Human Expert 1 Warrior 1

Getting married this weekend so posts may be a little slow.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Well Congratulations!


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

Congrats, hope you enjoy the honeymoon. :)


Male Human Expert 1 Warrior 1

I am sure we will. I will continue to post while on it ;)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
MichaelCullen wrote:
I am sure we will. I will continue to post while on it ;)

Wow that is some serious dedication


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

My interwebz is still all wonky.

;_;

Wishin' every one all the very best.


Male Human Expert 1 Warrior 1

still on honeymoon, Hope to get a post in tonight.


Wishin' ye an' yours all'a very bestest! (^_^)


Gnome Druid (Kraken Caller) 8

I'm going to try and get my dude finished up in the next few hours. It's been a rough period. Health issues, plus I work in animal rescue and we've had some bad instances (including having a kitten with a severe birth defect we rescued that didn't make it) that've really hit me hard.


Male Human Expert 1 Warrior 1

Sorry for the rough times. :(
We are getting ready to be in a fight but I can't seem to get stuff on the map from my phone. (Internet is really spotty here). It may not be till Friday/Saturday that I get everything up. That is when I am back from my honeymoon.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

All tha' bestest!

Interwebz is still bad here too. (;_;)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

DM: No worries


1 person marked this as a favorite.
Male Human Expert 1 Warrior 1

Back safe and rested. Expect a post starting combat tonight.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Bounces about happily and waves!* (^_^)

Great ta' hear ye bin hasin' tha' bestest time! (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Hi and welcome back... wait Combat?

to paraphrase Tyrion Lannister

"I drink and I kill things"


HP: 10/10 | AC: 16/16/12 | F +2, R +6, W +2 | Per:+6, Init: +4, Drinks: 0 :(

So do I, save I embarrass them first.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Continues to bounce, spin, shimmy, wiggle and other-wise dance around with joyful exuberance in anticipation of the DM's posting.* (^_^)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Wishin' yon happy Gnome feller all'a very bestest! (^_^)


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'
DM wrote:
Hold up, I am giving it till the end of the day for Peg Leg, then we can move to round 2 ;)

Sorry about that

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