DM Maslen's Second Darkness PF Conversion
(Inactive) Game Master
Pathfinder Maslen
The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!
Your foe clearly just tried to open a gash across your head but made a very poor attempt to do so. He his no longer blinded however so he is able to defend himself normally. Tippy's View Rd3
"That's a cheap shot, you f$@#%£€ jackass. Next you'll be going for the jigglies."
Glancing up above the man's head, he nods and shouts, "Jump him now!" as he dodges down low, drawing a second dagger as he does.
Move action: draw second dagger
Standard action: Bluff to feint in combat: 1d20 + 6 ⇒ (12) + 6 = 18
"That's a cheap shot, you f$@#%£€ jackass. Next you'll be going for the jigglies."
Glancing up above the man's head, he nods and shouts, "Jump him now!" as he dodges down low, drawing a second dagger as he does.
Move action: draw second dagger
Standard action: Bluff to feint in combat: 1d20+6
Andrezi punctures the fool nicely with his offhand attack and decides to leave his dagger embedded. He grins mercilessly and draws his last dagger from his belt.
Having frightened off your opponent, all you can now see is Tippy far off playing with his opponent in a painful manner. Everything else is out of your visual range. Tam's View Rnd3
Male Elf Bard/2 (AC16/13/13, HP 14, Conditions: Nil)
The elf lopes forward, a second knife whirling into his offhand as he looses the other at the bandit, throwing his arms wide in challenge as he turns to face the bandit in AB35, laughing cruelly as his melancholy gives way to a harsh rage.
Move Action: To X35 Standard Action: Throw dagger, Point Blank Shot
Tam will nod to Ascaria in passing, "Stay vigilant.. I'm going to go help the others..."
And he double moves past her into the street Rapier and Dagger in hand the engage in the battle.
Tam moves to (S, 23) hugging the wall and moving up to the two barrels blocking the entrance to the alley. He is trying to get a tactical view of the battle and then he will move to flank next round to assist his comrades...
Incidentally from that position he cannot be flanked.
Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:
Ascaria, still waiting on your adjusted movement from last action.
Alright, considering that I don't want to end my move in the middle of the street, I just go to (S,19), pressing my self to the wall trying not to look like a good target. ;-)
22 Hand
19 Hand
18 Ethaniel
17 Marcus
17 Hand
16 Hand
14 Tippy
10 Andrezi
8 Iscarel
8 Tam
8 Ascaria
Round 4 Commences
It seems the first to wise up and make a run for it was merely the beginning. The baldy, also dashes away out of line of sight real quick and yells as he goes. "Make for home, save yourselves." The one fighting with Tippy has no idea how things are going so continues to fight for his life.
Marcus, your initiative but you have no targets forward. The only one visible to you is at the other end of the map. The stalker but he too is going to flee on his turn. The map is pissing me off so I am not going to update it anymore for this encounter. If you are cool to let them flee then Tippy can have his last attack and that's it for this encounter.
Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:
@Ascaria Well that is the move action you wanted from last round, you ended up in S20. You can have a full round action now.
Yeah, I know. I was just waiting for the map view not knowing that you had given up on that.
Seeing that the fight is practically won, Ascaria will cross the street and cast daze on Tippy's opponent. Will Save,DC13"Tippy, try to knock him out, maybe he can tell us who sent him!"
Marcus sees the fools flee with only one fool left. He still is unable to run himself, inhibited by the goo. He points to the last remaining thief knowing the man cannot outrun Apollo.
Apollo, attack Handle Animal, move action1d20 + 2 ⇒ (2) + 2 = 4
The dog looks at him somewhat confused.
Go. Get him Handle Animal, move action1d20 + 2 ⇒ (16) + 2 = 18
Finally the dog gets it and Charges the last bandit Charge 80ft, not sute if it covers tje distance, run action otherwise1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11+2 CMB for auto trip
Damage1d6+3
Buy my count the dog will reach u17 with an 80ft double move. Hustleing he easily makes it to threatening as a full round so put the dog adjacent to him.
Marcus uses all his effort this round to get Apollo to chase down the farthest bandit.
The stalker, with an angry dog upon him now needs to fight and move.
However, seeing the dog has had to run to make the distance decides to make the most of the opportunity. He drops his shortbow and draw's his melee weapons and attacks.
The bandit misses with his shortsword but plunges the dagger in his offhand deep into the dogs ribcage. The eerie cry let out by the dog grabs everyone's attention. It was sickening. Apollo falls to the ground immediately with an almost lifeless form.
Tippy's dagger appears to miss but a second later, bloody begins to spurt from neat slice in the mans neck, opened cleanly by the blades rotation as it flew by. The man slumps to the ground his hands clamping his neck but he is beyond help.
"Oh, Marcus isn't going to like that," Tippy comments to the dying man, just before his eyes close over.
The man's last living sensation is probably Tippy kicking him between the legs. The halfling then bends down to retrieve his daggers, wiping them on the man's coat.
Not to start a rules lawyering session but does the Stalker that attacked Apollo have Quickdraw? Drawing a weapon is a move action even if part of a move action... so full-round actions like two-weapon combat are not possible the round you draw a weapons or weapons, unless you have quickdraw.
Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:
I know this seems to be out of order but this is still Ascaria's action from last round, rnd3.
I already had posted my Round 3 action:
Ascaria de Vintre wrote:
Seeing that the fight is practically won, Ascaria will cross the street and cast daze on Tippy's opponent. Will Save,DC13"Tippy, try to knock him out, maybe he can tell us who sent him!"
That probably got lost in all the posts, though. As Tippy has downed his thug anyway in the meantime, I'd say we forget about that action and Ascaria acts next when her initiative comes up again (if combat lasts that long...).
Male Elf Bard/2 (AC16/13/13, HP 14, Conditions: Nil)
D'oh! Sorry! I havent been prompted for Saturdays posts backward for some odd reason. I can't see any enemies, so have we routed them beyond our reach?
Iscarel will take a few strides forward, retrieve his dagger from where his opponent pulled it out and wipes the blood clean, looking bored with the affair.
I know this seems to be out of order but this is still Ascaria's action from last round, rnd3.
I already had posted my Round 3 action:
Ascaria de Vintre wrote:
Seeing that the fight is practically won, Ascaria will cross the street and cast daze on Tippy's opponent. Will Save,DC13"Tippy, try to knock him out, maybe he can tell us who sent him!"
That probably got lost in all the posts, though. As Tippy has downed his thug anyway in the meantime, I'd say we forget about that action and Ascaria acts next when her initiative comes up again (if combat lasts that long...).
Sorry to be absent folks. I seem to have lost my dot. As for missing that post, I didn't. Tippy just ignored her, so take that as you will.
DM_Waife, do you mean the one opponent attacking Marcus's dog? I assume the man standing diagonally to me is Andrezi...I don't 'see' any other red enemy figures... unless its the back of a fleeing foe off the map proper.
- Oh and sorry no post yesterday... was playing STAR WARS: OLD REPUBLIC all night. {blush}
Ah, the warm embrace/curse of video games. Skyrim's Dawnguard DLC held my attention for a while, but I finished the new quests right before I went to London. Now I am hooked on Kingdoms of Amalur: Reckoning. Much fun.