DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


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Male Human DM/32

DM:
Sense Motive 1d20 + 2 ⇒ (4) + 2 = 6

The same man in line speaks out at the good fortune.

"And so our good luck begins."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

If he gets the chance, Ethaniel would like to take a quick look at the writs they hold. He won't ask to inspect them, but will try to glance at them.

Perception - 1d20 + 12 ⇒ (2) + 12 = 14

Argh...


Male Half-Elf Wild Stalker 7

Very well gentlemen, If you would follow the halfling to your croupier, please?

Marcus motions for the men to follow Tippy, he'll then follow along behind.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

"Indeed, follow me, gentlemen," Tippy says, leading the way deeper into the Goblin and around the corner past the bar. Once he's gotten those four men clear of the crowds in a place few can see, he turns and crosses his arms, "Now, if you'll just let me see your writs, I'll see that you gentlemen are taken care of...appropriately."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel, not entirely sure of what is going on, stands ready to assist his companions.


Male Half-Elf Wild Stalker 7

Now within the confined quarters, Marcus lays a hand upon hisscimitar and steps to be adjacent to the last man and readies an action to pull his blade and two handed attack him should anyone turn hostile.

Why did you bring them into a confined space? If they don't back down, we'll have to fight.

Just a friendly inspection gentleman, if they check out, you can rejoin the line in your previous position with a round on the house. If you think they may be TATTERED or UNREADABLE we'll happily escourt you out to enjoy your evening elsewhere.

Marcus prayed that the writs were legit or that the men were smart enough to leave.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Following Marcus's lead, Ethaniel's fingers tighten around the handle of his whip. I'm also readying an action to draw.


Male Human DM/32

A couple of others attempt to follow the group, over hearing the starting of a new counter near the bar. They are turned about and made curious by the event, keep eyes and ears to the rear as they realize something is about to happen. The three men who nervously find themselves surrounded, know things have turned real they heed every word said heavily.

"By all means, feel free to have a look. Come on lads, hand them over. Not sure why you had to make up a story to get us back here but you'll get no trouble from us. So as you wish."

The man hands over the three writs, his and those of his companions.


Male Half-Elf Wild Stalker 7

Marcus makes no attempt to take the writs, instead he remaims.at the.ready but keeps his tone friendly.
Apologies, sir, but this IS a gambling den after all and we must ensure no undesireables ruin an honest mans chance at a refund. Tippy, if you could grab a croupier to check the writs please.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy nods and vanishes, returning with a croupier.


Male Human DM/32

@Tippy

Croupier. How may I assist you master Tippy? Do I detect something afoot?


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

"Four gentleman acting suspiciously with their writs. Probably best to avoid a scene if they are fake. Maybe if they are fake, we'll offer them a visit to the VIP room out the back by way of apology for casting suspicions. Feel free to scold us if they are fake, it'll help sell it."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Though tempted to turn an eye in the direction that Tippy went, Ethaniel keeps his gaze upon the three men. Cheaters? Or maybe spies. Our list of enemies grows by the day.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Meanwhile, Ascaria stands guard outside the main entrance, keeping an eye out for trouble.


Male Human DM/32

Croupier in reply to Tippy.

"Oh, both exciting and cunning boss. I am most happy to join you in this ploy. Give me a moment to compose myself and polish my monocle and i shall follow along momentarily."

The croupier thinks ahead and makes sure there is a v.i.p room available but wastes little time doing so then heads to the bar area to greet the three 'gentlemen'.

Croupier, "Good early evening to you gentle seamen. How fare you this evening." He proceeds quickly beyond the rhetorical pleasantry. He takes the writs and taking mere moments on each of the three, shrugs his shoulders and nods happily."These seem to be in order Master Tippy. Shall I get these processed presently?"

Linguistics check:
1d20 + 7 ⇒ (11) + 7 = 18

Bluff check:
1d20 + 4 ⇒ (5) + 4 = 9

Sense Motive:
1d20 + 3 ⇒ (2) + 3 = 5


Male Human DM/32

The three men betray themselves slightly as they visibly relax from the pinnacle of tension. They share looks, smile slightly and their moods shift to near jovial. They await Master Tippy's response to the croupier.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy nods. "Of course. Sorry for the confusion, gentlemen. Enjoy your evening."


Male Human DM/32
Tippy Fullbottle wrote:
Tippy nods. "Of course. Sorry for the confusion, gentlemen. Enjoy your evening."

Give me a 'Sense Motive' check please Tippy.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Sense Motive: 1d20 ⇒ 15

Even if that does tell him that something is up, he still gives the same response.

Bluff: 1d20 + 6 ⇒ (7) + 6 = 13


Male Half-Elf Wild Stalker 7

Marcus sense motive1d20 + 2 ⇒ (7) + 2 = 9


Male Human DM/32

You are both aware the croupier was covering a falsehood. In truth, he doesn't believe the writs are legit.

Croupier "Okay gentlemen, if you will come with me."

The croupier ushers the three men ahead and throws a look back at Tippy and Marcus. He then directs the men to a the available v.i.p room and makes attempts to make the men more at ease.

Croupier "I wont be long with your payments but for the time being, allow me to offer you the hospitality of a v.i.p suite to compensate you for that small misunderstanding. I will send some drinks and food along in quick order."


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Once the men are inside, and the croupier left, Tippy beckons to Marcus, Ethaniel, and a couple bouncers to join him in the VIP room with him.

"Well, gentlemen. It seems we have a problem, or rather, you do."


Male Half-Elf Wild Stalker 7

Crap. Why the Hells did he bring them here? We could have thumped them outside and sent them on their way.

Suddenly an idea comes to Marcus' mind. When Ethaniel and a couple of bouncers come in he makes his play.

Well, Gentlemen. If you haven't yet guessed, our man tipped us to your fakes. Now we have a problem. Obviously we cannottolerate this behavior but this.is a reopening and I don't feel like killing tonight. You have a choice. Keep in mind what happened to those who tried to rob us the other night before you answer. Your choice is simple.
You man up an lay your right thumb on the desk to be broken and then you get to quietly walk out of here with a lifetime ban, Plus Tippy gets to knock out whomever of you was stupid enough to come up with the idea OR you can all resist in an enclosed room with multiple.armed and skilled men and be carried out. Which is it?

Marcus is being sincere. If they offer thier thumbs, he'll smash them on to break them and get Tippy to sap whoever they finger for the job. If not, well he gave them a choice...


Male Half-Elf Cleric 1 / Fighter (Cad) 1

At Marcus's words, Ethaniel takes hold of his whip handle. Readying an action to draw if any of the cheaters move.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Of course, when Tippy originally said a "VIP room" out back, he had really meant a back door to the neighboring alley, but the croupier obviously hadn't caught on. :)

Tippy looks shocked at Marcus' terms. Deciding it's time to try good cop, he says, "Now Marcus, I'm sure all that's unnecessary, though probably a lot of fun for us. I suspect these gentlemen will probably be quite content choosing to slip out the back way and never show their scummy faces around these parts again."

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human DM/32

Having expected the next thing to pull aside the curtain to their v.i.p room to be a waitress. The trio of pirates pale as they see the looks of pleasure and enjoyment on the faces of the armed men who instead once again stand before the group. None says a word before Marcus and Tippy speak, pained by the ultimatum the lofty one Marcus was laying out.

If they had paled when they realised they had been out witted and uncovered then at Marcus' words they were utterly drained of any remaining blood in their faces. Granted a reprieve and allowed to flush meagerly when Tippy's counter offered his companion. You could say that each of the three would fawn at Tippy's knees (as best as those of average human height could to a halfling) for sake of the halflings leniency. The men quickly accept Master Tippy's conditions completely disregarding those too painful to even think about and take on a state of readiness and eagerness to action their escape from Marcus' presence.

Pirate, "It were not any of us three that had the thought of swindling ya. I know Gaff here seems the smarter of us but even he don't have the knack to even come up with this scheme. No harm done though, seeing as your security and all is top knotch."


Male Half-Elf Wild Stalker 7

Marcus is somewhat surprised at Tippy's mercy. He considered himself a good soul and wanted to let them go, but in the business they were in such mercy was not wise.
'What is happening to me'

It seems the short one is in a far more generous mood than I am. How am I to ensure you take me seriously if we just let yougo with out so much as a black eye? Perhaps WE can be persuaded to be nice.

Slowly Marcus draws his scimitar and signals for the guards todo likewise.
You can here to steal. So I'll see you learn that same lesson. Empty your pockets, drop any weapons and remove your shoes. You can all walk back to your ship, broke and heelsore, but in one piece at least. If I see you here again, you will instead PAY your way home via the pit downstairs.

Once the men drop thier stuff, Marcus will assist the guards to escort them out a.back door. Roughly.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel draws his whip. If the men do not comply immediately, he cracks it loudly.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy crosses his arms, feeling the daggers up his sleeves.

"You heard the man."


Male Human DM/32

They proceed to comply, still mostly content with this outcome. However, as the men are standing there barefooted one of them suddenly lets out a scream of pain. He lifts a foot and yells out as blood pours from what appears to be a nasty little sharp toothed bite which almost removed some flesh entirely. Very quickly the other two men yell out and they become filled with terror as something very small and invisible becomes apparent with small bloodied foot prints littering the floor. An evil little laugh burst forth at a spot where blood drips to the ground and this sets the men hobbling in fear out of the room and straight for the front door.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel stands in the doorway at the sound of the commotion, arms folded and eyebrows raised. "Having fun without me, are we?" he says, with a smirk, nodding at the man hobbling out the door. "...and here I was certain we were supposed to rob our customers blind at the game tables... hmm?" he jeers.

"I do hope there's a cut for me."

Passive Perception Check:
1d20 + 5 ⇒ (3) + 5 = 8


Male Half-Elf Wild Stalker 7

I am guessing the imp bit him. By the way did we get anything?


Male Human DM/32

Yes, the Imp 'Scratch' decided to bite this time.

These men may have been caught red handed and that's right up their alley. They know not to come carrying too much of value when in a swindle. Carry just enough to get trouble makers off your back but not to the point you disadvantage yourself. That being said, the gear collected has little value.

  • 50gp, 20sp
  • a silver case with 4 cigars (4gp value)
  • A tattered pouch containing dice with Calistria's sign carved in relief on each face.
  • 3x Daggers in concealed leather sheaths
  • A waterskin filled with port
  • Assortment of jewellery (15gp value)


Male Human DM/32

The remainder of the night goes by and after the spectacle of the three hobbling men early on, there were no problems thereafter. It was a great point of conversation and source of laughter which carried the reopening through in high spirits.

Saul pops out of the vault and after learning of the topic of evening decides to take advantage of the situation further. He addresses the crowd from the central podium.

"As you may be aware by events that occurred at the Cheat the Devil tournament and their presence here tonight dealing with some common place swindlers, that the Gold Goblin is under new management. These, my new partners are fit to 'deal' with anything that arises here at the Goblin. No more criminal lawlessness is allowed on the premises and I challenge any of you who are actually spying on behalf of our competitors to go back and tell your bosses that any further acts of hostility will be met with force. Starting immediately the Gold Goblin will enforce a no-weapons policy. Go forth and spread the word and may Desna guide your thoughts."


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel takes a tentative sip of the wineskin, smacking his lips with a sour expression on his face. "This tastes of a bilge rat drowned in sugar..." he says, mournfully, before taking another swig. "What I wouldn't give for a taste of sweet miruvor" he adds, to noone in particular. He offers Tippy a sip with a soft smile, and presses the skin into his hands dismissively if he doesn't comply.

He draws in close to whoever divvied up the loot, a sickly sweet smell on his breath and a conspiratorial grin on his face. With a quick glance at the doorway he speaks in a hushed voice. "I'll take the dice if noone will have them." he says, trying on a tarnished ring absentmindedly. "Don't bother with the daggers. I've never met a sailor who knew how to keep a blade sharp."


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy takes the wineskin from Iscarel, and then promptly returns it to the table. He does, however, collect 10 gp, and 4 sp as his share of the spoils.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

"Take them if you will, Iscarel." Ethaniel mutters. "I do the Savored Sting honor in other ways." The half-elf clutches at the sharp edges of the three-dagger holy symbol that hangs beneath his shirt, feeling the ache of the cuts it gave him last week.


Male Human DM/32

The next two days sees business continuing as normal. I will need to get Perception checks from those on bouncer duty as well as your usual bouncer checks. One check for Toilday and one for Wealday.

DM:
SoH Toilday 1d20 + 4 ⇒ (5) + 4 = 9 SoH Wealday 1d20 + 4 ⇒ (15) + 4 = 19


Male Human DM/32

Saul and Larur are happy to see business now back in swing and they are able to start moving on from the complete failure of the tournament. Spirits are high as coin again starts moving about the hall. Larur is particularly happy with the performance of his newly acquired staff. The new bouncers are all taking on their duties seriously including Andrezi who was more of the wild card. His manner and street experience at times lends help to what otherwise would escalate into real trouble. All are happy with their employment and accommodation provided by Saul and his partners.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Ascaria's evening is rather quiet as nothing unusual happens at the door. Well, not counting the three barefooted, shaking sailors that hurriedly hobbled off at one point.

When she later hears of her companions' professional handling of the situation she tries to find a quiet moment with everyone of them, encouraging them and expressing her gratefulness for their companionship.

Ascaria's bouncer checks:

Toilday

Perception:
1d20 + 3 ⇒ (10) + 3 = 13

Intimidate:
1d20 + 5 ⇒ (20) + 5 = 25

Wealday

Perception:
1d20 + 3 ⇒ (4) + 3 = 7

Intimidate:
1d20 + 5 ⇒ (12) + 5 = 17


Male Half-Elf Wild Stalker 7

Toilday Perception1d20 + 6 ⇒ (6) + 6 = 12
Toilday Intimidate1d20 + 2 ⇒ (3) + 2 = 5

WealdayPerception1d20 + 6 ⇒ (12) + 6 = 18
WealdayIntimidate1d20 + 2 ⇒ (11) + 2 = 13


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Toilday Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Toilday Bluff: 1d20 + 5 ⇒ (17) + 5 = 22

Wealday Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Wealday Bluff: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human DM/32

The next couple of days after the 'no weapons' policy was declared, many patrons are taken unawares by the new rule. No incidents occur, quelled before they escalate. Those unhappy to part with their weapons don't gain entry and are turned away happily by the door keeps. A few attempt to get through, parting with their main weapon but concealing lite weapons. These too were identified and the patrons relieved of them also. Ascaria was particularly adept at dealing with those infringing on the new rule. She truly was in good form this week so far. Everyone was pitching in to perceive concealed weaponry. So far, so good.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel divies up his share of the coin, a silver ring (worth 5gp) and the bag of dice. Dropping them into the palm of his hand, he examines his prize, rolling them across the floor. "Snake eyes. Desna laughs..." he mutters, scooping them up again.

I'll be honest, I've totally forgotten what skill checks Iscarel is supposed to make for his daily checks. I have a fairly broad skill list, I think I could make most of the checks. Here's an intimidate and perception roll, however, if it's still appropriate.

Toilday Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Toilday Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12

Wealday Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Wealday Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8


Male Half-Elf Wild Stalker 7

Marcus didn't want any of the coin from the sailors...


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Toilday:
Perception - 1d20 + 12 ⇒ (5) + 12 = 17
Intimidate - 1d20 + 0 ⇒ (13) + 0 = 13

Wealday:
Perception - 1d20 + 12 ⇒ (18) + 12 = 30
Intimidate - 1d20 + 0 ⇒ (11) + 0 = 11


Male Human DM/32

@Iscarel

Your profit check skills are Diplomacy and Perform. They aren't required as yet.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Thanks for the reminder, Waife. If that's the case, Marcus, that's 12gp and 10silver a head, split four ways. I'll add my cut to my character page now.


Male Half-Elf Wild Stalker 7

Is Grum still with us? If not there's a 'I wanna play Second Darkness 'thread running where we could quickly grab a meleer.


Male Human DM/32

Today, Oathday whilst on shift, Saul comes and collects you, his partners and asks you to accompany him to the catwalks above. He leads you to a specific vantage point and points out a bulky man with short hair playing at a Golem table and says, "Keep your eyes on this one."

Most of the other customers are giving him a wide berth and keeping an eye on him as well, and the man’s croupier seems particularly nervous.

Saul goes on to explain, "That...... is Clegg Zincher, the one person in Riddleport who's hatred for me is unsurpassed. He owns his on gambling houses and he only gambles with others lives, so he must be here either to send a message or for some other reason. Don't remove him as he seems to be keeping to himself mostly but keep an eye on him."

Clegg's Visit

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