DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


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Male Half-Elf Wild Stalker 7

Marcus, watches the fight silently, his everpresent scowl covering the roiling emotions he holds.Animals would continue to fight and die for the pleasure of drunks. The Tiefling was dead in the Pit and it had been Marcus who put him there.
There was nothing to be done for him. Pigsaw had continued to gore and stamp and rip the body long after he'd fallen. Marcus had put him there.

He gets up, moves to the bar, demands a bottle of something strong and heads to his room to get thoroughly drunk.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

Ascaria does not return in time for the pit fights. Not that she minds. The day had been bloody enough for her tastes. When she meets the others in the kitchen the next morning, she chats a little about the previous evening to get to know which of their hirelings made the cut. When she hears of Zhelm's fate, she wrinkles her freckled nose but then concedes that he wouldn't have survived anyway if they had left him in the Lub. Anyway, her appetite for breakfast is pretty much gone.

Instead, she excitedly dashes to her room and comes back with an armful of stuff to show her comrades the exploits of her visit to the markets and shops. Most notably, she shows anyone who is interested a pair of brown doeskin pants and a dark blue doublet. "This stuff is a little more durable than my old tunic", she explains. "If I have learned anything in the past days then that a sturdy outfit is definitely useful." She absent-mindedly rubs the spot where the arrow hit her yesterday.

After going through some minor odds and ends, she shows the others a number of small glass vials that contain a clear blue liquid. "I'm pretty sure you have seen these before. Curing potions. I show them to you so that you know where they are when... you know... when I cannot get them myself for whatever reason. I'll put them here." Ascaria indicates a side pocket in her leather bag where three of the potions go and then she tugs the last one into an inner pocket of her doublet with a grin. "Let's hope you will never have to dig out that one. You'll need a very good reason for that."


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy watches the fights, cheering on the guards, though he has no particular favourites. When it comes to the final bout, he watches silently, and bites back a cheer when the tiefling goes down. He looks about to see if anybody heard, but doesn't look too ashamed.

He's quite chip and eager the next morning, tucking into his customary massive breakfast with glee.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

"That was incredible." Ethaniel mutters, paying Madie the compliment with some difficulty. But why are you here, among scum like us? What good can one like you possibly see in this opportunity? Ethaniel looks at the palm of his hand for a moment, then turns it over and runs a finger over the scrapes on his knuckles. He glances back up at the monk. "You said something about hands earlier...what they say about someone. What did you mean?"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Iscarel wrinkles his nose through the pit fights, nursing his temples between his thumb and forefinger amidst all the noise and blood. He watches the fight between Zhelm and Pigsaw intently, seeming almost dissapointed in the result. "Calistria smiles on us once again, friend Ethaniel. Though I cannot help feel cheated of my sport."

As Marcus dissapears he places a hand on the half-elf's shoulder, lowering his voice to a whisper. "Amin dele ten' ho." he says, nodding as the ranger leaves. "I am worried about him."


Male Half-Elf Cleric 1 / Fighter (Cad) 1

"Thank the Savored Sting for our luck. She does not grant the right of vengeance to all." Ethaniel's usual awkwardness subsides as he speaks of his goddess. After a moment, he turns to Iscarel.

Elven:
"You are worried for his sake, or you worry about the problem he poses?" the half-elf asks, matter-of-factly.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

"It seems we too are of the same mind. You are more insightful than you look, half-elf." he says, approvingly.

Elven:
"Do not go looking for trouble, it will find you."

"His one-man-crusade grows tiresome. Uuma ma' ten' rashwe, ta tuluva a' lle. I know his type, raising hackles and finding trouble wherever they go..." he says, trailing off. "Perhaps I worry too much, but it would do well to be watchful. Perhaps all our friend needs is our counsel."

Iscarel will speak with Ethaniel, along with anyone else at the bar, well into the night. He speaks little of himself unless pressed, instead recounting half-forgotten tales and speaking fondly of Varisia at large, particularly the Mierani Forest, and as his companions retire he sits by the fire, humming a lonely tune well into the night.


Male Half-Elf Wild Stalker 7

During the night Marcus is restless, despite drinking enough to normally ensure a deep sleep and a bad headache in the morning. Instead his dreams are filled with nightmares. A town destroyed. A family murdered. Of stinging wasps and restless souls. Where did your heart lead you? The voice was hard but female, spoken with equal parts Malice and Love, like a jilted lover who cannot forgive her soulmate.
Always you sought to curb your natural anger. To be better. You listend to the Monk's lecture's on self control far too often.

The entire night he was tormented.Where did it get you? Over and over again. He had been out, meditating when it all happend. Did you find anything out there? You found NOTHING! You returned home and everything was gone. You could have stopped it you know. Could have taken Vengence on the apprentice. If you had just killed him he would never have released the demon. Now you've lost everything and the apprentice is gone. What do you have left?

The voice got louder and louder. Still you clung to your ideals. What did you achieve here? Just another dead body. He still didn't know if he was asleep or awake but he was answering, The Tiefling wanted to fight
The answer sounded hollow. Irrelevant. He still died for YOUR ideals. YOU put him there. Now what do you have left? Your ideals are garbage. If you had only LET him die, HE attacked you, he deserved no less. Let go of your heart, it is the cause, hold to your anger. It brings retribution. Don't you want your pain to end? Forget your crusades the demon is all that matters. HERE is your beginning. I have bought you here for revenge that is all.

The images assail him again, the voice was right. It was only by following the whispers had he found this place. Saul would set him on the path whether he ment to or not. Whether or not the man reminded him just why he hated his own race so much.
Why are you here?
...Revenge...

DM:
Marcus has lost his faith in Irori. He will curb his crusading quite a bit and get on with working for Saul, trusting the voice to bring the demon to him, eventually. Obviously this will motivate the Chaotic Good ranger to play along a bit better, without derailing the story. He now worships the Sacred Sting. If it's all right with you I'd like to change his faith trait. I'll wait for your response


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Awesome, though hopefully we'll get a chance to evangelise tommorow and make it a gradual change. :3


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Elven:
"It is interesting how principles dig into a man. But I cannot hold Marcus's convictions against him. I see his heart in all he does and says, and wish my own was as present in my deeds."


Male Human DM/32

Marcus:
Absolutely no problem with changes in faith, they are as whimsy as any ideal after all.


Male Half-Elf Wild Stalker 7

dm:
I would think given his background and new deity that either

Oppurtunistic: (Calistria) You have learned to recognize openings that your foes leave, and you know how to take advantage of them.

Benefit: You gain a +1 trait bonus on attacks of opportunity when using a dagger, sword, or whip.

If you'll allow that to work with a scimitar. Otherwise I won't worry

or

Sacred Avenger: (Requires elf, but perhaps raised by elves is enough?)

You have a special connection between you and Calistria that enhances your ability to achieve vengeance.

When elves fight among their own kind, the conflicts are generally small scale and personal. In many cases, this develops into a form of feud called ilduliel, which translates roughly as “nemesis.”

Benefit: When a creature damages you with a weapon, on your next turn you gain a +1 trait bonus on weapon damage against that creature. If this creature is your ilduliel this bonus increases to +2.


Male Human DM/32

Saul having headed upstairs after all the guests had left did not see how somber a mood remained within the goblin after the nights events. Larur had offered sleeping quarters to those newly recruited who required them and all except for the two ex-guards accepted the offer.

The night passes and the sun rises on another Riddleport day. However, this day their are many new faces onboard at the Goblin and it seems Larur's job to rehire is nearly complete. Waitresses, dealers, bartenders, croupiers seem to have the place ready as if it was reopening day. Larur asks that you of course assist his recruits to test their skills in their new roles from ordering refreshments to ensuring the dealers are proficient in their tasks. Other than that, try drum up business, pass the word that the reopening is tomorrow, Moonday at noon. Other than that, let Sunday be your day of leisure.


Male Human DM/32

Marcus:
When something is as black and white as the Opportunistic trait, I don't like to bend the rule to allow a slide. I would allow Sacred Avenger due to your upbringing as this does seem fitting that you would adopt Elvish customs.


Male Half-Elf Wild Stalker 7

DM:
Sacred avenger it is then, Cheers.

Marcus awakes with a new day with a renewed clarity of purpose. No longer would he be.torn by his heart's desires. All that mattered was the goal. For now that meant Saul must rise again. Do that and the voice would bring his demon to him...


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Marcus went up to bed before this, but it should affect Grumm and anybody else still hurt: Ethaniel would like to use his last Channel Energy for the day. He had been saving it in the event of another encounter, but will expend it right before bed. I meant to do it before Marcus departed, but it slipped my mind and I'm not sure it's fair to ask for retcon.

"May the Lady watch over us all in our sleep, and may her fortune be with our hands and not those of our enemies." Murmuring the prayer to his goddess, Ethaniel feels a wash of positive energy flow out from him.

Channel Energy - 1d6 ⇒ 3

Ethaniel tosses and turns in his sleep, unable to keep cool. By the time the morning's first light streams in through his window, his bed-linens are soaked in sweat. He takes the opportunity to rise for the day, and heads downstairs to fill a cup with cold water from the basin. Damned fever. Hasn't broken yet. Lady, what's inside me? What's happening to me? Whose doing is this?

Should I...ask Saul for help? No...don't tell him. Don't say anything. Not his problem. It is his problem, because we open the doors tomorrow. No. Don't say anything. He doesn't need to know. Surely he already knows...there's a wobble in my step, and I've wiped my scarf across my forehead enough times...

Ethaniel finds a chair in the hallway to sit down on. He drifts off, sleeping very lightly, but snapping awake at the first sound of footsteps. "Morning." He grumbles abruptly at whoever is there.


Male Half-Elf Wild Stalker 7

Good morning, my friend. You look horrible. Let's eat and see of a full belly agrees with you.

Marcus speaks in Elvish. Far more fluently that he had been previously. Perhaps the extra practice with so many speakers in the party had helped?

He arrives dressed and armored, ready for the day. He doesn't look happy or disturbed, just... focused.
Samson is beside him and begs for a pat, which Marcus absentmindedly gives.

I would have recoved my Con bonus to HP from the night's rest though, yes?


Male Half-Elf Cleric 1 / Fighter (Cad) 1

"I'm fine. Didn't sleep well, that's all. But thank you." Ethaniel mutters, as graciously as he can manage.

Bluff - 1d20 + 0 ⇒ (7) + 0 = 7

He stands and follows after Marcus, wondering at the ranger's seeming jump in ability with the Elven language. Wait, is that a saying? I'm not familiar with it.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Hey Guys. Sorry I haven't been posting. There's a casualty afoot and my presence is needed at the funeral rituals

"Hey Eth. Thanks fo the prayers last night. Body feels great! Can't say much about you though... Maybe you should see a high priest about that... or a medic."

Grumm fixates on his axe as he does the morning polishings. The chakrams have already been cleaned of dirt and blood. He is cleaner than before, though just as much as an adventurer out on the field. Although, this cleaner look does not change his countenance with his facial scars, misaligned teeth, and frizzy hair that would most probably be host to some lice.

The axe is beautiful, though, engraved with an alphabet quite similar to dwarven, however it is certain that the language is of something else. The handle is wrapped in leather.

As soon as the dwarf is able to make it shine, He sheathes it on his back as it stands at least double his height, maybe more.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

I figure that is a good point let Ascaria's display of her exploits (post #1003) take place.

Having finished her little show, Ascaria glances from one to the other expectantly. It is only then that she notices that not everyone is in such a good mood. Tippy seems allright but more concerned with his breakfast than anything else. The dwarf it seems is completely concentrating on his weapons. Maybe that's his kind of breakfast? Polishing his weapons? Marcus' face shows a strange mixture of calm and determination but she's not sure what to make of it. And Ethaniel looks as if he can barely keep his breakfast to himself. As Ascaria takes a better look, she notices the slight sheen of sweat covering his brow.

Oh, by the spirits! Great work, Miss de Vintre! Talk like a waterfall and nobody wants to hear it. Granny would have chided you. "Pay a little attention to the others. That's what a good person is supposed to do..."

"Whoa, Ethaniel! You look ill. Did you catch a fever yesterday? If you'd like I can try and find out what it is?"


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

"So our day today is to hang out and test run the new people? Doesn't sound too bad. I wouldn't mind some practice at cards, and there are the usual enemy look-outs to watch and spy on."


Male Half-Elf Wild Stalker 7

I'll make the rounds over the area and see if anyone has bothered to change the watchers on us. Me and the crazy dwarf can provide the obvious presence, if you wanna skulk and mark watch posts, Tippy. If any of you magic users could spare the spell, I haven't fully recovered from yesterday but don't worry if you can't. I am far from falling over.

DM:
Updated traits, dumped wisdom in the flesh for my new one. I'm leaving the Nemisis bit up to you, guessing it's the demon, but what type and where....it's your story


Male Human DM/32

Marcus:
Yes you would recover you CON bonus in natural healing. I like the adjustment, it will work in nicely.

Grumm:
Not a problem bud. RL always wins.

Ascaria:
Heal check if Ethaniel wishes your help.


Male Human DM/32

Profitability Checks Needed:

  • Bluff (DC 15): Spend 2 hours a day cajoling citizens and tricking them into visiting the Gold Goblin.
    Tippy
  • Craft (DC 15): Spend 2 hours a day and 10 gp to create eye-catching advertisements.
    No one
  • Diplomacy (DC 15): Spend 2 hours a day managing the help and greeting customers at the Gold Goblin.
    Iscarel
  • Diplomacy (DC 20): Spend 4 hours a day convincing citizens to stop by the Gold Goblin.
    Iscarel
  • Intimidate (DC 15): Spend 2 hours a day working as a bouncer at the Gold Goblin.
    Ascaria, Ethaniel
  • Intimidate (DC 20): Spend 2 hours a day threatening customers of competing game halls that if they don’t check out the Gold Goblin, something bad will happen.
    No one
  • Perform (DC 15): Spend 2 hours a day performing for customers at the Gold Goblin.
    Iscarel
  • Profession (gambler) (DC 15): Spend 2 hours a day working as a croupier or dealer at the Gold Goblin.
    No one
  • Perception (DC 15): Spend 2 hours a day looking for cheaters at the Gold Goblin.
    Ethaniel, Tippy, Marcus

Grumm:
As you have only just joined, you are not able to yet contribute to this weeks checks.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Profit checks:
Bluff: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Profit Checks:
Intimidate - 1d20 + 0 ⇒ (2) + 0 = 2
Perception - 1d20 + 12 ⇒ (10) + 12 = 22


Male Half-Elf Cleric 1 / Fighter (Cad) 1
Ascaria de Vintre wrote:
"Whoa, Ethaniel! You look ill. Did you catch a fever yesterday? If you'd like I can try and find out what it is?"

Damn it. I cannot hide my ailment, it seems. But she offers help...I must take it. Ethaniel looks up at Ascaria. "I know not what has befallen me...but, if you might have some insight into it, then yes, I would appreciate your aid." He looks over his shoulder to see if anybody else is listening.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

May I at least perform Aid Another for Marcus as he invited me for help?


Male Half-Elf Wild Stalker 7

Marcus Perception1d20 + 6 ⇒ (17) + 6 = 23


Male Human DM/32

@Grumm

Not for this check Grumm. You can go with Marcus on his errands for the day but they have no sway in the previous weeks work.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

"Ok, let's see what is wrong with you."

Ascaria feels Ethaniel's forehead and throat, looks into his eyes and tries to find out what has befallen him.

Heal check: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human DM/32

Ascaria:
From the visible symptoms, you know he has contracted Blinding Sickness most likely from the Stirges summoned during the heists on the Goblin tournament.

Ethaniel:
Make another Fort Save with a +4 bonus as Ascaria is assisting you at your time of need.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Fortitude Save - 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Ethaniel shies away from Ascaria's touch, almost wincing when her fingers come to his throat.


Male Human DM/32

Ethaniel:
That's a pass and you are cured but you only passed by one so nice choice to let Ascaria assist you. This check occurs around dusk of Sunday (today).


Male Human DM/32

Iscarel and Ascaria still need to make their profit checks please.


Male Human DM/32

@Tippy

During Sunday, the day after the bouncer trials, you are doing your skulking about looking for watchers etc. Make a Perception check for me please.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human DM/32

@Tippy

You are out in the surrounding alleys of the Goblin and are about to round a corner but you hear the sounds of dogs attacking something around the corner. Whatever it is mustn't be large as you can't really hear any yelling or calls for help.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy looks about to see if any of his friends might just happen to be about. Assuming not, he draws a pair of daggers from his waist and inches close to the corner to peer around.

Stealth: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29


Male Human DM/32

None of your companions are near but curiosity gets the better of you and with daggers in hand, you peer around the corner. Three mangy dogs appear to be fighting to grab a rodent or some kind cornered amongst some garbage. One of the dogs looks particularly mangy, with patches of bare skin about its face and hindquarter where the fur has fallen out and red irritated skin is evident. This one snaps at the other two who shy away from its bites.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy, moved briefly by some of that compassion he has but buries deeply, and remembering what it's like to scrounge for rodents in the alleyways, grabs both daggers in one hand, and with the other fishes up a chunk of rock or masonry and lobs it at one of the two attacking dogs.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human DM/32

As an improvised weapon, you suffer a -4 to this attack reducing it to a 12 to hit. Range increments on Improvised Ranged Weapons is 10ft. This range increment causes this to miss even against their FF AC. Initiative and I will generate a map. You can get back to the goblin in two rounds using Run from this point. The dogs are 40ft away around the corner at which you now stand. The dogs turn at the sound of the rock and the patchy mutt takes advantage of the distraction and it's jaws snap shut on the large rat.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20

"Where's Marcus when you need him?" he calls out to nobody in particular as he turns tail and bolts for the Goblin, glad at least that the mangy mutt got his meal.


Male Human DM/32

Tippy's Map view

The dog's, seeing you disappear around the corner, give chase. You run as fast as you can but the dogs round the corner and easily close the distance with you. All three are near and looking to attack. Now they are closer, you can see them foaming at the mouth and their eyes are blood red. Something has tainted them and made them far more hostile than normal.

Tippy's Initiative


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy takes a 5 foot step back, fishes out one of his 3rd level potions of vanish and downs the contents.

Stealth: 1d20 + 13 - 1 + 20 ⇒ (19) + 13 - 1 + 20 = 51


Male Human DM/32

The dogs noses go to the ground and move forward trying to sniff out their quarry, within 5ft they pinpoint your location and try to bite that which should be there.

Dog1 1d20 + 2 ⇒ (15) + 2 = 171d4 + 1 ⇒ (2) + 1 = 3
Dog2 1d20 + 2 ⇒ (1) + 2 = 31d4 + 1 ⇒ (2) + 1 = 3
Dog3 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (1) + 1 = 2


Male Human DM/32

@Tippy

Concealment Check for Dog3 (possible crit) hit. 1d100 ⇒ 45 51+ is a Miss.

Above check negated Concealment. Critical Confirmation roll 1d20 + 2 ⇒ (1) + 2 = 3

Non-critical hit for 2 damage. Fort Save Please.

Tippy's Initiative


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy, now quite pissed that he was fool enough to try to help this mangy mutt, only to have it turn on him and bite him, shakes the dog loose and runs for the open end of the alleyway and out into the street.

Run action, moving 80 feet in the straight line.
Stealth: 1d20 + 13 - 1 + 20 - 15 ⇒ (9) + 13 - 1 + 20 - 15 = 26

Edit: Fort save: 1d20 + 2 ⇒ (14) + 2 = 16


Male Half-Elf Wild Stalker 7
Tippy Fullbottle wrote:

Initiative: 1d20+4

"Where's Marcus when you need him?" he calls out to nobody in particular as he turns tail and bolts for the Goblin, glad at least that the mangy mutt got his meal.

I'm off brooding.

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