DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


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Male Human DM/32

@Ethaniel

You are unable to take a 5-foot step in a round when another move equivalent action is taken. Please revise action. See Pg186 Move Actions and Pg189 5-foot Step in the Core Rulebook.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Revised Action

Ethaniel draws his whip (Move Action) and with his free hand, casts Bless (Standard Action). Ethaniel and all his allies within a 50-foot burst gain a +1 morale bonus to attack rolls and saves vs. fear effects.


Male Half-Elf Wild Stalker 7

Marcus closes with the Man in 20s (Drawing his scimitar as part of the move) and attacks with a 2handed swing

2hand, Blesses, FE attack1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25
damage1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10


Male Human DM/32

Ascaria's Initiative

Ascaria, having seen one of the junkies following them through the gap in the house, conceal himself within magical darkness counters by casting light upon herself. She 5ft steps behind Marcus to lend the light effect.


Male Human DM/32

Tippy's Initiative

Tippy's Map View


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy moves to R39, Stealths himself again, and readies a dagger throw attack on either of the bad guys once he comes within 10 feet.

Stealth: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d3 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11


Male Human DM/32

Iscarel's Initiatvie

Iscarel's Map View


Male Human DM/32

@Tippy

Please make a Perception check.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
As usual, he sees nobody, and nobody should see him. Crazy high Stealth rolls, crazy low Perception.


Male Human DM/32

@Tippy

Your view at the end of your move. He has concealment 20%miss chance, as he is currently surrounded by a darkness spell. He is well out of your thrown weapon range so just wanted to check you were happy let the attack go by.

Tippy's Map View


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Yep, the attack goes by. He'll be staying put until he can up from behind them.


Male Human DM/32

Iscarel's Initiative see above for your map link.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

It sounds like the group of us on the western side of the map clearly saw this guy throw a bag at Marcus, but is he otherwise armed? If he does not have a weapon in hand, does he wear one on his belt (or somewhere else visible)?


Male Human DM/32

@Ethaniel

He has a sickle in his offhand at the moment and you can see a mace at his side.


Male Human DM/32

@Grumm

Grumm, as Iscarel is taking a while responding, how about you let me know your action. You have seen the guy you dislike move off to the side around the building ahead, there is another of his kin still on the road. This other character his a Flail in hand and is moving toward some unknown people ahead.

Grumm's Map View


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Grumm does not look happy. With all the dust on his clothes, the dwarf runs to AC44 (move action) and looks for the junkie. He wields his giant axe (second move action in replacement of standard).

He calls to him and says, "Hey you! Goblin-breath! We're not done yet! ... Your mother is quite gargantuan, Desna wished to teleport her, but she got stuck midway!"


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Revised Action: (I've chosen to interpret the failed perception roll as a failure to pinpoint the source and glean the hidden meaning, rather than being completely oblivious, purely for the sake of continuing this song. If that doesn't fly, I'll be happy to touch it up.

Realisation dawns on the elfs face as he spots the aggressor. His gasp turns into a grin as he rests his hands on his belt knives, singing softly to himself, a sinister gleam in his eye. Inspiring Courage as a standard action, accompanied with a five foot step to Ascaria's side at R17.

"If I had a pair of knives, a pair of knives in the palm of my hand.../I'd make a pair of snakeskin boots, and travel far o'er all the land./and theere I'd take a pair of wives, fair as Calistria would give. / And I'd remember a fool of a snake, too foolish..." he sings, trailing off into a wicked grin. "to live."


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Revised Action: Move to AC44 with draw weapon. Move to AB39.


Male Human DM/32

@Grumm

Grumm's Map View end of turn.


Male Human DM/32

The junky in-front of Marcus, draws his light mace and makes a Trip attempt using his sickle in his off-hand.

Trip attempt vs Marcus CMD 17 1d20 + 3 ⇒ (3) + 3 = 6

The drugged assailant attempts to trip his opponent and makes such an awkward attempt that his is forced to drop the sickle rather than fall prone himself.

Ethaniel's Initiative

Ethaniel's Map View


Male Half-Elf Cleric 1 / Fighter (Cad) 1
DM_Waife_the_BiPolar wrote:

@Ethaniel

He has a sickle in his offhand at the moment and you can see a mace at his side.

Ah, okay. If the guy was unarmed (except for the object he threw), Ethaniel might have just barked at him to run off. If he's armed, Ethaniel considers him a legitimate threat.

Ethaniel darts to Q21 and, with a flick of his wrist, attempts to wrap his whip around his opponent's mace and pull it from his hand.

Disarm - 1d20 + 7 ⇒ (12) + 7 = 19


Male Half-Elf Wild Stalker 7

Marcus, not one to suffer attacks unless quarter is begged, continues his assault.
2handed, blessed, FE attack1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Damage1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

With a mighty downward slice he yells,What are you after, fool?


Male Human DM/32

Ethaniel successfully disarms the junky whose now appears to be more than concerned that he is unarmed before his four marks. He looks over his shoulder
."A little help?"

Perception please Marcus.


Male Half-Elf Wild Stalker 7

Perception1d20 + 6 ⇒ (3) + 6 = 9


Male Human DM/32

The junky, having taken another expertly executed attack from his foe becomes visibly shaken, his legs wobble and his eyes almost roll back in his head from shock but he manages to hold it together. He falls to his knees and in a newly gained blubbering spatter cries out.

"I just need a hit man, I don't want to die!"


Male Half-Elf Wild Stalker 7

Marcus, further insulted by the fact the man was a addict (he hated addicts) counters, Then Fu¢k;n RUN THEN!


Male Human DM/32

Ascaria, Tippy, Marcus and Ethaniel's heads turn as two more of the gang approach from further down the lane.

"Ah, now these are fairer numbers wouldn't you say lads!"

One has his shortbow out and looses and arrow. The other has a rapier ready, standing near his companion.

Shortbow attack at Ascaria 1d20 + 5 ⇒ (7) + 5 = 121d6 ⇒ 3


Male Human DM/32

The other junky from the original group, down near the gap in the buildings, the one who cast some darkness ability turns and heads the opposite direction.

Perception check all.

Grumm:
The demonic tainted druggo turns after hearing your call to his boss and charges you with his large Flail readied and makes an attack at you. "Arrrrrrrrrr" Attack 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Damage1d10 + 3 ⇒ (8) + 3 = 11


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

AC: 16

perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human DM/32

Marcus:
That last 'perception' check was to see if you were not flatfooted verse the junky in the darkness spell. Since he has moved and is making an attack i will give you another roll along with the others.


Male Human DM/32

Ascarias initiative

will update map at the end of the day


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Perception - 1d20 + 12 ⇒ (18) + 12 = 30

He cries for sympathy, but he yet calls his companions to continue the assault. He shall not meet mercy if this is his method.


Male Human DM/32

Ascaria Perception 1d20 + 2 ⇒ (17) + 2 = 19


Male Half-Elf Wild Stalker 7

Perception1d20 + 6 ⇒ (13) + 6 = 19
.


Male Human DM/32

Ascaria will step between Marcus and Iscarel to gain a small amount of cover and will put a Hex of Fortune on Marcus and Cackle in consecutive rounds until healing his required.


Male Human DM/32

@Grumm

[ooc]Snuffy, the drug dealer and addict hears your taunt and turns to face you. The notched arrow intended for another now aimed at you and he lets it fly without fear his companion is near. Then he continues move away, increasing the distance from you, using the difficult ground to best affect.[ooc]

"You again dorf! I told you it was not my fault already."

Ranged Attack 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (4) + 4 = 8


Male Human DM/32

Tippy's Initiative

Tippy's Map View

Tippy, the druggo near the alley in the houses turns after hearing a gruff voice from behind and charges at whoever the person was that gave the insult. You hear another voice, Snuffy but further away and you hear a bow string and arrow and a thud, followed by a painful growl from their target. Snuffy moves into your view as he continues to move away, through the debris strewn ground. You can see three of your companions through a small gap of light to the west.


Male Human DM/32

Iscarel, you can make your move now based off the current view below if you like.

Iscarel's Map View


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

HP: 8

"GAHHHHH"

The dwarf was shot quite close to the knee. However, he was lucky and is well enough to adventure another day. Nevertheless, it hurt, and someone was going to pay.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Seeing his opening, the elf draws his knives, moving to T22 while his opponent is unarmed, flanking with Marcus. "Time to slither away, little snake..."

Perception 1d20 + 5 ⇒ (14) + 5 = 19


Male Human DM/32

@Grumm

Apart from the two foes near you, you are able to hear more of the curs further ahead. This could get dangerous but it also sounds as though there are others ahead who are being assailed by the same gang.

Grumm:
Tippy hasn't had his action as yet. But if you are just going to wail on the guy infront of you, feel free to act now.

Grumm's Map View


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

This is definitely not one of Grumm's good days, and with bad days, Grumm's seen it all. He could gather cover from the others fighting off the rest of the gang, but he's busy with these two, and quite hurt. He forces his adrenaline to rise (Enter Rage), a talent he taught himself at the Five Kings and attacks the hoodlum beside him. (Power Attack with Large Dwarven Waraxe)

"And you! Your mother is quite putrid, Asmodeus fashioned the River Styx based on her pit stains!"

He then decides to take the risk and retreats to AC42 for some cover while sheathing his axe.

Attack roll: 1d20 + 5 ⇒ (5) + 5 = 10
Damage roll: 2d8 + 12 ⇒ (5, 3) + 12 = 20
Enter Rage, 6 rounds left
Increase HP to 10
Provoke AoO

Dammit I'm going to die on my first encounter.


Male Half-Elf Wild Stalker 7

Grumm, you forgot to add your rage bonus to your attack roll.

Should be 1d20+5+2 ;)


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

5 is 3+2

oops. right. thanks. not thinking right today.

Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human DM/32

The disarmed junky before Marcus passes out, falling face first in the muck of the street.

Marcus & Ethaniel:
Your Sense Motive checks both succeeded vs his Bluff=8 and reveals he is playing dead to avoid a death strike.

Tippy still needs to act

Ethaniel's Initiative

Ethaniel's Map View


Male Human DM/32

@Grumm

Your menacing weapon may not have struck true this time but you manage to nimbly avoid leaving yourself open as you tumble to gain cover from Snuffy.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Tippy moves to V38, blocked from sight by the darkness, then sneaks his way through the darkness, looking for the person in the centre, eventually ending up in Z38.
Acrobatics to move at full speed: 1d20 + 7 ⇒ (10) + 7 = 17
Stealth: 1d20 + 12 - 1 ⇒ (19) + 12 - 1 = 30


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:
Ascaria will step between Marcus and Iscarel to gain a small amount of cover and will put a Hex of Fortune on Marcus and Cackle in consecutive rounds until healing his required.

Hey guys, I'm back! Thanks for the autopiloting so far, Waife. I will take it from here as soon as Ascaria's initiative comes up. I am happy with the decisions you took for me but I'll have to point out that cackle is a hex which Ascaria has yet to pick up. So she cannot cackle at the moment.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

A thousand thoughts hum through Ethaniel's mind in a split second. He looks to the fallen thug, then the arrow that has struck Ascaria, then to the new threat, then back to the fallen thug. If I tell them he's playing at dead, they're like to put a blade in his neck, helpless or not. Not that he doesn't deserve it, but I might as well open his throat myself. Another dead at my hands, or maybe at my command? He looks back to Ascaria, then to Marcus, then to Iscarel. Or risk an enemy at our backs? No. He made a decision, and so have I.

"That one is not dead. It's a ploy. Finish it."

Ethaniel turns his back on the man he has condemned and begins moving towards the archer. He turns his wrist and lets his whip dance, hoping to distract the man's aim. He remains light on his toes as he approaches, hoping to dodge the man's next arrow.

Ethaniel will use a Standard Action to take a Total Defense. He will then use a Move Action to move to P17.

Current AC: 21


Male Half-Elf Wild Stalker 7

Marcus, noting the fool before him playing possum and worried for Ascaria attempts to truly knock the man out with the flat of his blade.

Non-Leathal 2 hand1d20 + 5 + 1 + 2 - 4 ⇒ (1) + 5 + 1 + 2 - 4 = 5
He feels the swing begin to go wide and so uses Ascaria's fortune
Fortune reroll1d20 + 5 + 1 + 2 - 4 ⇒ (14) + 5 + 1 + 2 - 4 = 18

Opponent is playing dead, so prone. -4 to AC vs Melee.

Damage1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Swinging his blade like a club, Marcus delivers a hard blow to the junkies head

Good night, Idiot!

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