DM_Waife_the_BiPolar |
DM_Waife_the_BiPolar |
DM_Waife_the_BiPolar |
DM_Waife_the_BiPolar |
DM_Waife_the_BiPolar |
Ethaniel Meveri |
Character sheet is in much better shape now.
I imagine my ridiculously high Perception skill might raise some eyebrows, so I'll list a quick breakdown of why it's +12 at 1st level:
1 rank + 1 trait bonus + 3 class skill (Looking for Work trait makes it a class skill) + 2 Wisdom modifier + 2 for Keen Senses racial + 3 for Skill Focus feat = 12
I've never played a character with such a high Perception right out of the gate, but I think it makes sense. Ethaniel watches and listens obsessively, so his Perception should be very good, and his Sense Motive should be decent as well.
Ethaniel Meveri |
I don't think that Ethaniel and Tippy actually know each other, but it sounds like they've both been associated with the criminal underworld in Riddleport for some time now. Ethaniel has served as an assistant to Henri Sevitt, a minor thug and hired blade, for the past several years. In that time, he has rarely emerged from the tenement that they shared.
Still, it's possible that our characters have crossed paths before and not realized it.
DM_Waife_the_BiPolar |
** spoiler omitted **
Ah, okay. When you went to make payment for your entry to the gala you were fortunate enough to bump into Saul. It's during this first dealing with Saul, before the night of the event that you let him know you are looking for work. He asks what role or skill you think you may fill and upon your suggestion he appraises you. Depending on the role you choose (bouncer, bartender, croupier, server, entertainer, spotter, or cook) will determine whether you need to try Bluff your way in or Diplomacy your way in. Just make a roll on which ever you skill you choose and reply to me in the discussion here. That way we know what function you are commencing in at the event. Either gambler or employee.
Tippy Fullbottle |
Ah, I understand. He would try for spotter, emphasizing his ability to remain unseen, as well as having sharp eyes.
1d20 ⇒ 11
+5 for Bluff, +4 for Diplomacy, whichever you feel is appropriate
DM_Waife_the_BiPolar |
Ah, I understand. He would try for spotter, emphasizing his ability to remain unseen, as well as having sharp eyes.
1d20
+5 for Bluff, +4 for Diplomacy, whichever you feel is appropriate
Saul makes a Knowledge: Local roll to see what he knows about your before making his decision.
1d20 + 8 ⇒ (8) + 8 = 16
With this result he can only conclude by your garb and weapons that you are just another street smart thug doing it hard. With that said, he definitely recognizes a younger version of himself in you and that shifts his starting attitude to friendly.
This makes the Diplomacy DC 10 + CHA(2)= 12
Your delivery is sufficient enough to get a start at the Gala. He however has two jobs for you. Yes, you will definitely play the role of spotter but you will also cut purse any contestant who is drunk enough not to spot you doing so. You will drop these purses at the Cashier counter and we will discuss your cut at the nights end. Note however, do not cut purse anyone using the curtained-off private chambers.
DM_Waife_the_BiPolar |
@Marcus & Valius
So you two know each other some what through Valius's adoptive dad, Earidissle the gnome. As Earidissle's life was that of trade and travel he had contacts all over the world. Some were close and others were loose affiliations but he always kept good standings with all he dealt with. Earidissle, with Valius in tow had made a number of caravan stops at different times on the skirts of the elven forests near Little Hollow where Marcus was undergoing his woodland training. The very first stop over was delayed by one of the gnomes wagons needing slight repairs and it was during this extended repair stop that Marcus and Valius met. On successive visits it always seemed that Marcus was running the forests near the trade route when ever the caravan would be passing and from this the mere acquaintance grew into a friendship. Then tragedy struck little hollow and as the only survivor, Marcus left his doomed clan home and set out to find his friends in Korvosa. He managed to track them down as was his way and was greeted warmly and given food and lodgings till he would feel able to move forward in his life. Marcus left Korvosa long before Valius in search of answers. Word had got back to Earidissle that Marcus had landed in Riddleport and when Valius' motivations to leave also pointed to Riddleport, everything just seemed to fall into place. Now here you both are, united again in your need to make some coin and pursue what drives you.
DM_Waife_the_BiPolar |
At this point, we have Ethaniel and Tippy doing some betting.
Marcus and Tippy are spotting for Saul.
Valius is snooping around and may get kissed soon if he doesn't get involved. He will not be allowed to follow Marcus behind the scenes.
No game activity yet from Iscarel or Ascaria.
Marcus Whiteshae |
Yeah, not my saying though, I stole it.
Mechanics question.
The spring loaded wrist sheath allows you: "to store a dagger or wand sized object on your wrist and draw it as a swift action."
Will you allow it to work with a Kukri?
Reason I ask is I want Marcus to be a Scimitar/Kukri TWF. He doesn't have the feat yet (will take twf with 2nd level Combat Style feat.)
My tactic will be to: Rd - Have my Scimitar out. If the enemy closes with me, On my turn, I'll swift draw my dagger or Kukri (depending on your ruling) and TWF full attack. If enemy doesn't close, then instead, on my turn I'll (leave my offhand weapon sheathed) close with him and 2handed swing my Scimitar. Next round, if he hasn't moved I'll swift draw my dagger/Kukri and TWF full attack.
Once I have drawn it, it stays out for the rest of combat (putting it back is a full round action). So it isa trick that only works once per combat.
Iscarel |
Sorry folks, just came bang out of my final exam block. One more to go and I'm free as a bird until march, so I should be good to post now. I hadn't realised things had gotten off the ground so quickly. I'm doing my catchup reading now.
If anyone wants to be aquainted with me, just ask. It'd do well to have some friends in town. Waife, feel free to tailor my backstory any way you wish. Time to see just how behind I am.
Marcus Whiteshae |
@Waife
because this is PBP to keep things quicker, do you want to run Samson as acting on my action or do you want me to roll initiative for him?
BTW- I bought him COMBAT TRAINED. So he already knows the Attack, Defend, Guard, Come,Down and Heel. I'll include it in his stat bloc later.
Iscarel |
This is about on par with my usual experience playing cards. Why should the dice be any different? :P
Marcus Whiteshae |
I usually ask for any tips on Favored Enemy selection when I play a ranger. Not an outright spoiler mind you but it sucks being a ranger if your FE won't be seen.
If not my default list is usually
1 Human+4
2 Undead+2
3 Outsider (evil)+8
4 Magical Beast+2
5 Monstrous Humanoid +2
Ascaria de Vintre |
Hey guys! I'm back at the keyboard and waiting for my turn. I'm fine with the time limits and GM autopiloting as discussed above.
Also, I have to say that I really enjoyed reading all your posts while catching up on the action. Special kudos to you Waife for the great work you're doing with the map.
Ascaria de Vintre |
Oops, I noticed that I hadn't prepared mage armor but charm person instead (see my first post in the gameplay thread). That sounded more sensible at that point in time as Ascaria may have suspected to meet shady people that needed some "persuasion" at the tournament but she could not expect a robbery.
So, what shall we do about it? Should we say that she just did not cast mage armor? She has not been attacked yet, so no harm done. Or should we roll with it and she gives up the prepared charm person spell?