DM Malleus' Wrath of the Righteous (Inactive)

Game Master Bane88

Combat reference map


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Xanaphia is right about magical knack. It is weird with radiance, as this campaign REALLY assumes that there is a paladin, as this AP is pretty much made for them. I would be ok with it working for clerics, and maybe inquisitors. I don't think that it fits well at all with the idea behind oracles.

Also remember that it changes to your diety's favored weapon when a holy person uses it.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Hm, gonna have to look up all that on magical knack now, cause I read it very differently from the way you guys do as far as how I understand it. Not that it matters for me in this game, but it will be nice to know for my own piece of mind how it works.

*EDIT*

Looked it up and you two are right, doesn't do quite what I thought it did. I mentally did not separate the fact that spells known/day was not based on caster level alone, I always thought it was due to the way prestige classes list it.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Hrm, so the only question left is whether I just stay full cleric, or Paladin/Cleric...Opinions?

Edit: Eh, I'll just stay Pally 2/Cleric 1. Sure, my spellcasting will progress a bit slower, but it gives a bit more variety (Lay on hands, one Smite Evil per day), nice boosts (Looking at you, Divine Grace), and as previously mentioned, it fits her character, since she's a devout follower of Iomedae and a soldier.

(That, and I already did my sheet, I'm lazy, and I don't feel like editing it all again.)


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

You've got two arcane casters to back you up so the hit isn't too bad.

Is there a reason you put your 13 into intel?


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Who me? If so it is for combat expertise at some point, if not me then I dunno.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Kyra.

12 Str and a 13 Int. Just wondering why.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Ah, no clue then.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I figured I could use a level-up point to bring it to 14 and get more skill points to use. I use my Wisdom for my attack rolls (Guided Hand).

Also, ugh, I keep going back and forth between just going pure Cleric or Cleric/Pally. If I go pure cleric, I get my Exalted prestige quicker...Which also means I get my Exalted boons a lot quicker. I'm sorry for going back and forth, but I want to be a helpful team member. >.<


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Well, if it is only because of radiance that you want the level, Malleus said he would let it work fine with cleric so that would eliminate the problem of needing those at all.

also, glad to see the website is working again, could not get on all day til now.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Same here, Io. The reason I was going to take Pally was mainly because of Radiance, though a bit of it was because I wanted to be a bit more capable in melee. (I wanted to be a mix of support and combat, if that makes sense.)


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Yeah, it does, I have a cleric that is support only sadly, and she can be a bit boring in combat when I find myself with no one to heal/buff/debuff and can't hit anything. End up taking searing lights and other damaging spells just to have something to fo. I have to admit though, being able to fire off a Holy Aura at the beginning of a fight is nice, tends to shut the encounters down sometimes too.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I'm going to come down on the side of dipping Paladin. It's very helpful for a cleric who gets into combat, as it gives you heavy armor, marital weapons, boost to saves, swift action self heals, and proficiency in bows for situations where you can't reach the foe.

-Posted with Wayfinder


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Depends on the build. In one of the campaigns, my "combat-minded" straight cleric's the best melee in the party. :) Of course, she's stronger than she is wise.

In terms of dipping, cleric's 3/4 BAB, you're really only +1 BAB ahead.

But, it's not so much about that -- it's more about the martial weapons, heavy armour... and plus smite (not so much for the extra damage on a dip as the defeating of DR), swift action self-healing , and (if you've got the charisma) divine grace bonus to saves. All in all, those are pretty darn snazzy.

Of course, OTOH, so are spell levels. :)

Ultimately, it's really a matter of what kind of role you want to play -- if you're heading toward a cleric-centric PrC, the delay may not be worth it. If, on the ohter hand, you decide to go all martyr-ish and head towards something like Holy Vindicator, well, it's a lot more worth it, suddenly. ;)


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Well, I'd probably be going for a mithral piece of armor at some point, and while being able to use a bow is nice, it doesn't work with Guided Hand. Not to mention my Ranged attack modifier is awful, so I'd have to upgrade it a good bit to make it as viable as the longsword. The saves and swift action self heals are nice, mind you, but so is channel energy. I just didn't want to mess up the party by being behind in spells in the early levels, since I know it's important there.

Edit: Vardan, this is the prestige class I was going for:

Exalted Prestige Class I have the Inner Sea Gods PDF as well, if you want to know what the boons are for Iomedae.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Sorry, you mentionned Exalted earlier, apparently my memory was skipping a bit there.

Personally, considering the power upgrade it (eventually) offers, I think I'd likely be rushing to get in by level 6.

But that's me.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

The strong point of Exalted, as far as I can tell, is that it's better to rush it early on, especially due to getting the divine boons a lot earlier than you normally would.

Deific Obedience (Iomedae):

Obedience: Hold your primary weapon in front of you and hang
a holy symbol of Iomedae from it. Kneel while focusing on
the holy symbol, pray for guidance and protection from the
Inheritor, and swear to follow her teachings. Gain a +4 sacred
bonus on Diplomacy and Knowledge (nobility) checks.

Exalted Boon 1::

Glorious Servant (Sp): Shield of Faith 3/day, Enthrall 2/day,
or Searing Light 1/day

Exalted Boon 2::

Righteous Strike (Sp) Once per day, you can channel the effects
of holy smite through your weapon. You must declare your use
of this ability before you roll your attack. On a hit, the target is
affected as if targeted with holy smite.

Exalted Boon 3::

Just Ally (Sp) Once per day as a standard action, you can
summon a shield archon (Pathfinder RPG Bestiary 2 31). The
shield archon follows your commands perfectly for 1 minute
for every Hit Die you possess before vanishing back to its
home in Heaven. The shield archon doesn’t follow commands
that would violate its alignment, however, and particularly
egregious commands could cause it to attack you.

Normally, you get these at level 12, 16, and 20 (aside from the first boon for performing the obedience daily). Exalted can get them at level 8, 11, and 14, which is rather impressive. (Not to mention the Miracle at level 16)


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

You could always hold off on the paladin levels (if any), until later on too, nothing says you need them right away.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I think that's what I'll do, Io. I'll take Cleric now, rush Exalted, then go Paladin for my last two levels. (Actually, can you interrupt taking a prestige class, take 2 levels in a normal class, then resume prestige?) If so, I'd take Cleric to 5, go Exalted at 6, and potentially take it until 11, spend levels 12 and 13 on Paladin, then continue Exalted. I'm just worried that if I wait until Cleric and Exalted are done, the Paladin stuff would be useless. I worry a lot, if you haven't noticed. XP


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

[snark]As active as this game is, I would prefer more Gameplay than Discussion.[/snark]

cheers


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I understand, but I was trying to finalize this so I had it done before any combat took place. Nonetheless, sorry.


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17
Kyra Altreas wrote:
I think that's what I'll do, Io. I'll take Cleric now, rush Exalted, then go Paladin for my last two levels. (Actually, can you interrupt taking a prestige class, take 2 levels in a normal class, then resume prestige?) If so, I'd take Cleric to 5, go Exalted at 6, and potentially take it until 11, spend levels 12 and 13 on Paladin, then continue Exalted. I'm just worried that if I wait until Cleric and Exalted are done, the Paladin stuff would be useless. I worry a lot, if you haven't noticed. XP

Yes you can interrupt a prestige class, so the above plan would work fine.

You are not the only one who worries about details of character design, for any character I have a lvl 1-20 build and change that as character development or plot information makes the options look different


Gameplay post up!


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

You can take a level in any class you qualify for at any time.


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

Yup.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

^ What they said. Baring a class telling you specifically that you can't (don't think any do now).


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Posted- I'm in the process of editing the sheet to be Cleric 3, so I'm just doing a charge, since the stats on that won't change at all. Replaced Magical Knack with Demon Slayer, though.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

HD: 2d8 ⇒ (7, 5) = 12

[For the umpteenth time... Now I have See Invisibility as a domain spell, though.]


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

DM, are you waiting on anyone?


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Shouldn't be, everyone before the enemies has posted I think. He may not have had the chance yet.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I might get flak for this, and it's not meant to be disrespectful, I promise, but maybe we could get a co-GM in case things happen and the DM can't post, or gets sick, or if it's combat or something? Otherwise, one round of combat could potentially take an entire week.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

It might be worth while, though we did start this combat the day before his two days when he won't be on to post much/at all. Kinda bad timing really.


If you all want a faster pace, someone can co-GM with me. Otherwise, post is up!

In the future I think I will skip the random encounters that it suggests in the book, since I am following the level at certain point doctrine rather than the tracking XP method. Things like these are in the book solely for grinding levels. I like them for set pieces but I suppose I could just narrate them in the future unless you all want to fight a bunch of random encounters every time you switch locales(as it suggests in the book).

Like I said those are my slow days so I thank you all for your patience. (Gotta enjoy the summer! And install some light fixtures (boo))


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Occaisonal random encounters are fun. More than one on a way to a place is kinda annoying though.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Yeah, I don't mind some of them, but as long as it is going to take to get through this campaign post by post, I am more than willing to skip most/all of them.


Yeah I think that they show "what" is around the area, but if we focus on roleplaying, there are plenty of "mandatory"(Unless you can find a way out of/ past them BWWAAAhhahaha) combats.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Well. Some encounters are good to practice and learn each others characters and tactics. On the other hand, less encounters consume fewer resources.


That's a good point Steave, maybe a few out of the gate then when everyone is working like a well oiled machine, we can skip some. Hmm.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Sounds good to me. Might not hurt to do that every two or three levels too.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

I agree -- as our abilities shift, just to be sure.


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

As PbP games run slowly due to the medium of the game anyway, I am happy to miss out random encounters (indeed when running tabletop games I normally skip them) unless the GM feels that it is necessary in some area's to throw in a random encounter or 2 for the feel of the area or to ensure we use up resources before a boss fight. Also happy with them being narrated and even some resources (hp damage , spell slots used etc) being allocated based on the encounter


UUggh. Quitting smoking is SO lame. :(


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Good luck Malleus. It's tough but worth it.

Would you please repost your stick figure map in every update? It really helped me consider my options and do my post.

thanks


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I'll be able to post later today.

-Posted with Wayfinder


If the reference map helped I can do that for sure.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

Thanks


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

If the vultures are all on one initiative, can't everyone act?


Male Halfling NE Unchained Rogue (Shadow Walker) 4, Stranger 2
Status:
Init: +8* /10| HP: 51/51 | AC: 21* /25 | FF: 10 | Fort: +7 | Ref: +11 | Will: +6* | Perception: +12* w/ 40ft Darkvision | Mythic Power (5/7) |

I don't normally support bird on bird violance but this time I'll make an exception.


Human crusader | HP 100/100 | MP 7/7 | Bond 6/6 | LoH 8/8 | Flex 6/6 | Smite 3/3 | 1st 2/2 | 2nd 1/1 | KO 1/1 | Inc. 0/1
Stats:
AC 26 T 13 FF 23 CMD 23 | Fort +13 Ref +13 Will +13 | Initiative +2 | Perception +9, Darkvision 60 ft.
Active buffs: Incorruptible,

DM

I had a flavor thought for my Captain America character. He has proficiency in shuriken. In a standard action, he can pull and throw one with Range 10 ft for 1d2+Str piercing damage.

Would you mind if we reflavored this to Steave pulling off his shield,
throwing it with Range 10 ft for 1d2+Str piercing damage,
having it return to him,
so he can re-equip it for its protection,
as a standard action?

To perfectly match his cold iron spiked heavy throwing shield, I could spend 5.2 gp per throw (0.2 gp for Shuriken and 50 gp for cold iron weapon blanche). Or I can invest in 10 or 20 throws in advance.

I just think it would be cool if he could emulate the Captain ricocheting his shield off someone's head and have it back to shield bash next round.

Thoughts?


F Human Sorceror (Tattoooed) 3 (undead bloodline) Init +5 Percep +2 AC 11 Flat 10 Fort +2 Ref +2 Will +3 +1vs enchantment hp 17

I would not object. The only future issue I can see is if you get the shield enchanted what do do with the shield's bonus


That exists in game mechanics already, I'll just allow you, when you have the money, to place selected weapon mods on your shield, such as throwing, distance, and returning.

You could throw your shield if you like, but, as with shurikens, they wouldn't return without enchantment.

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