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DM Khaldun's Shattered Star PBP

Game Master khaldun


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Hi Rich and Dave, this is where our campaign begins.


Jazz addresses the guard: Hey. That's a fancy letter! You must really like your job being able to greet people with fancy letters all day long. So glad I could finally take some time to tour this fine city. I'm sure you'll come and see me perform so evening when you aren't quite so busy. What's the best route to the manor? I sure don't want to keep a fine lady waiting, if you know what I mean ;>)


Following closely behind Jazz is a taciturn plainly robed human whose steps are light and coiled like a cat. He looks the guard in the eye and bows after accepting the letter.
Your city honours me he says simply and then departs to keep up with Jazz.


Redline058 wrote:
Jazz addresses the guard: Hey. That's a fancy letter! You must really like your job being able to greet people with fancy letters all day long. So glad I could finally take some time to tour this fine city. I'm sure you'll come and see me perform so evening when you aren't quite so busy. What's the best route to the manor? I sure don't want to keep a fine lady waiting, if you know what I mean ;>)

The guard stops the two of them, frowning. "Alas I do quite a bit more than deliver 'fancy' letters all day long and so I doubt very much that I'll have the opportunity to witness one of your performances. Regrettable, I'm sure." He pivots and points further down the road at a large stone building. "Heidmarch Manor is just past the House of Lords, which is the building you see there. I'm sure two fine adventurers such as yourself will have no problems figuring out the rest." He immediately steps away to speak to the next group of travelers that have been stopped a the gate.

A well dressed man eyes the two of you and then approaches. "Have you need of a guide? I know a fresh face when I see one, and I'm just the man to help you." He reaches out to shake hands with Jazz. "Darvayne Rian at your service."


Jazz bumps Chi in the ribs with an elbow:
"Look at the reception already, Chi. This town is going to be all over me."
Then he reaches up to shake Rian's hand. "Don't be thrown off by my companion's less than worldly appearance, my friend. We have travelled far, seen much, and have much to tell that will make you laugh for more."
Jazz breaks away from the handshake to take a few overconfident steps into the city street towards the House of Lords. "Yep, already feels like home.


Chi catches Rian's eye and quietly adds. "We are humbled by the generosity of your assistance. My friend often speaks the truth in ways he does not recognize."


Redline058 wrote:
Chi catches Rian's eye and quietly adds. "We are humbled by the generosity of your assistance. My friend often speaks the truth in ways he does not recognize."

"Generosity is my middle name," Darvayne replies with a grin. "Of course, I do need to eat and clothe myself, so donations are always appreciated. No doubt two well-traveled gentlemen such as yourselves can spare a few coins?"

Diplomacy roll. 1d20 + 3 ⇒ (18) + 3 = 21


Backstory:

Jazz Brambleshanks and, introducing later, Chi Traverse

Fast talking and full of himself. Even Jazz wouldn’t argue with that description. Ninth of twelve sons and twenty-one children, Jazz always knew that there was more to the wide world than potato farming and skunky ale. As soon as he grew large enough (this took a while, being on the small side) to be called upon to really contribute to the farm work, he began cultivating other talents. His improvised songs became the tools of his trade as he helped the long days of manual labour slide by a bit faster. And, when someone turned their ire upon young Jazz for shirking his duties (imagine!), they’d quickly learn from town gossip that they had become the subject of his next scathing song.
Harvest festival of his sixth-teenieth year was the providential moment when Smooth Ben Drover and the Hoebangers brought their eclectic blend of Varisian music, dance, drinking songs, and sound poetry to the simple Halfling community of Mudvale. That was the night Jazz fell in love three times. First with cold ale imported from the city, second with the lure of the stage and the promise of something better, and third with Harly Hairfoot, who he insists to this day is not his third cousin!
His seventh-teenieth year was one of miraculous work. Jazz began to work in the fields. Muscle began to replace the childish pastry of his frame. He even saved some gold! Enough gold for an engagement band, Harly hoped. Enough money for really good ale once a week, but Jazz resisted the temptation-what strength! Enough money, it turned out, for an affordable (not cheap!) lute and slightly repaired banjo.
Harly was less than impressed. Jazz’s heart was broken for at least a week. Then he wrote a fine song about his breakup that is still sung by the really drunk in Mudvale to this day. The first performance was received with such great enthusiasm and energy, he had to run to avoid being mobbed. Running from his adoring fans, Jazz almost drowned attempting to ford the Mudvale Creek only to be rescued downstream by his hero, Smooth Ben Drover, who was doubling his income as a travelling carp fisherman and netted Jazz easily in passing.
For the next year Jazz learned all he could about public performance and carp fishing from Smooth Ben.
On his ninth-teenienth birthday, Jazz decided to thank Ben and set out for the bigger towns and cities to sing, entertain, and discover the world. Most importantly, for the world to discover Him.
The first really interesting person to discover Jazz was a nearly naked, leathery and dusty bum in a robe named Chi Traverse.
Being of a self-proclaimed practical nature, Jazz found himself in the most affordable accommodations available in the backwater town of Hornswagger: the stables of the Grunt and Hork Tavern. It was warm. The company, a feral cat who was attempting to lick its genitals to death, and a sway back horse who was intent upon biting his hair or stealing his cap, wasn’t as bad as many places he had slept while in pursuit of his fortune. It was all food for his muse. And the garden next door provided him a fine repast, to boot.
Upon being kicked by a clumsy stablehand the next mid-morning, Jazz tidied himself, hoisted his backpack and stepped confidently into the glaring sun.
The next moment found Jazz face down and swearing as he spat away straw and manure. He had tripped across something shin high that had been left by an idiot just outside the barn.
When Jazz pulled himself to his feet he realized it was not something but someone who had tripped him.
“Buddy, watch where you are going!” Jazz blurted at the threadbare and wiry bum sitting cross legged in the dirt, a bowl with three coppers in front of him. The bum kept his silence, staring at a goat calmly chewing grass on the other side of the lane.
“You deaf? I coulda broke something!” Jazz quickly checked his instruments and was relieved to find them no worse after the fall.
“I am Chi,” the bum stated.
“Whut?
“I am neither Buddy nor deaf. I am Chi”
The goat approved.
Jazz’s eyes gleamed. “Yeah? Well, now that I’ve got a name, you’ll regret tripping me like that”
A fly landed on the bum’s eyelid and scampered about. The bum made no motion to shoo it away.
“Maybe not deaf then but definitely paralyzed…” Then Jazz took out his small tabor and struck it theatrically. He cleared his voice and began to sing loudly “:There once was a man named Chi…”
Two hulking brutes of men came staggering out of the tavern and took a look down the lane towards them. An audience! Jazz continued “who was a dumb clumsy bum we’d agree…”
The bum made no motion. The fly seemed to wince at the sound and disappeared. The goat turned its back. The two hulks began a weaving walk closer. Paying customers! Jazz smiled at them.
“Three coppers in his tray, squatting in horse s@@~ all day…”
The men stopped close to Jazz and crossed their arms. They slowly smiled back.
“so he didn’t have to stand up to pee!” Jazz finished with a flourish of drum beats and cymbal shakes from his tabor. He laughed a bit to cue the audience.
The goat bleated. The bum didn’t even crack a smile.
Jazz bowed to the men “Jazz Brambleshanks! Entertainer of many arts. A copper will buys you another!”
“This the one, Jay? The one frum last night?" One brute growled to the other.
“Yep. Sure is.”
“Don’t much like beating up a kid, though”
“Hey, I’m no kid!” Jazz retorted
“That changes things then.”the other brute grunted and lifted Jazz easily by the scruff of his neck with one arm. “Said some really bad things about my little sister yeh did. “
“It was a joke. Just a joke” Jazz squeaked. “It's show business.”
“Made her cry, yeh did.”
“So fair’s fair, eh?” and the brute pulled his arm back for a roundhouse against Jazz who just dangled there.
“Okay. I'm sorry!” Jazz whined and firmly closed his eyes.
There was a flurry of grunts and blows but none reached Jazz. He found himself sprawled in the dirt again but otherwise unhurt.
Standing over the two brutes who now lay immobile and bleeding was the bum, balanced lightly on the balls of both feet, arms extended slightly like coils.
“Uh, …thanks? ”Jazz squeaked.
Chi bowed, picked up his bowl and quickly straightened his robe.
“Fair is fair.”Chi stated.
“Don’t know why they had such a problem” Jazz complained while regaining his feet. he nudged one of the brutes with his foot and laughed. “Yeah..what a punch line!”
“Punches may strike one target whereas words may strike many.” Chi stated.
“It was a joke. Didn’t you get it?”
“Humour is breath for the soul” Chi responded after a short pause.
“But you don’t think I’m funny… you didn’t laugh”
Chi said nothing but began to follow Jazz.
“Lotsa people find me funny, you know. Hey why are you following me?”
“Do you wish me to find another path?” Chi asked.
Jazz took a moment to consider all the people he may have offended the night before. “Nah, it’s okay. You seem okay. Thanks again for sticking up for me back there.”
“I follow the precepts of Irori” Chi stated with confidence and his step lightly fell into the same cadence as Jazz’s. “All paths are his path.”
“Yeah. Okay. Good to have some company on the road, I guess. You don’t smile much do you?”
“The mouth is a line in balance with the world. The world is always in motion. A thin rope best develops balance.”
“uhh….okayyy”
Jazz and Chi walked for much of the day rather quietly..except for Jazz’s whistling and his attempts to create more songs.
One day, Jazz swore, he would sing a song that would make Chi laugh out loud.

Chi walked slightly behind Jazz. Noticing everything. Letting each now run through him, like water through the gills of a fish. As Irori instructed, Chi was always maintaining balance and challenging balance to develop strength. And the world was alive with challenges. Glacier fed springs to bathe in, lava beds to tread across, bamboo poles to poise atop and leap from one to the next above festering marshes swollen with crocodiles and water moccasins . And people were the biggest challenge of all. This little one seemed so unwise, so out of balance yet so caught up in the moment and alive. Irori guided Chi to the moment of their meeting with a purpose. This halfling was a challenge that would refine Chi’s mastery of himself. Even the cacophonous song of the jubjub bird enriched the music of the universe. Chi resolved to embrace the song that was Jazz.


Incredible backstory Dave! This campaign is going to be awesome!


MegaPsionic wrote:
Incredible backstory Dave! This campaign is going to be awesome!

Summary of our in-person session.

The party was introduced to Sheila Heidmarch in Magnimaar. Upon successfully opening the paradox box, they fought valiantly (if ineffectively) against two gremlins who managed to do a whole bunch of damage to the room before they were incapacitated (and/or killed).

They were given the task of tracking down Scarnzi informant by the name of Natalya Vancaskerkin who has recently gone missing. She'd sent a note requesting a meeting, but never showed. There were reports of others going missing down by the waters, although the reasons are unclear.

The party was able to discover the location of a potential pickup point for rumoured Nidalese slavers, but all they found was poor old Plutivarch Dremis, who was scared nearly witness by the half-orc grim who executed a member of the Scarnzi who'd been called in as backup. They spared his life after an embarassing search and a broad range of threats. He promised to give them the reward money that would be due to the city watch, and more, for sparing him.

The party has slept for the night, and Jazz has discovered that the ring they've been given is a ring of feather fall. Contrary to popular belief, this ring does not work on a uses-per-day basis, but is activated anytime the character wearing it falls 5ft or more.

They will report back to Shiela Heidmarch with journals. At that point they may choose to see the Amazing Zograthi again, or head to the Arvensoar to see if the city watch knows more about Natalya or her disappearance.


Jazz's Journal or All That Jazz!
Well, that was a blast! My first show and I was a hit! Free beers for all my friends. Chi missed it though...he decided to squat on a mat in a dingy ruined bar.. I don't get that guy some times. He's gotta live a little, you know? He missed history being made! One day the place will be famous for giving me my first shot at the big time!
Almost as good was the sweet gig I landed with my new buddies at the Pathfinder hotel. One is another halfling, a healer, kinda quiet but nice to have someone I can relate to...and the other is tall, orc, and less than handsome... but a real killer. Has the same sense of humour as Chi. What is it about tallfolk anyway? Not enough air up there? He kept asking "Was that a Joke?" I might work that into my act. Could be really funny, I think. Maybe I'll put a lampshade on his head and tell him it's a magic helm.
First we dazzled the local Pathfinder host with some puzzle solving expertise by moi..then the rest of the group dealt with the hyperactive fiends who jumped out of the puzzle box and tried to wreck the place...hey..it wasn't my fault. Chi pinned one with a crazy arm bar. The orc hit the other one so hard with his sword we will all be wearing the parasite for days. Not my kinda hairgel you know what I mean?
I think the orc cracked a smile when he watched the little imp blow up though. Orc comedy must be pretty slapstick.

Turns out it was a test. We negotiated a finders fee of 50 gold to help track down a girl who had pissed off the Pathfinders... the healer tried for more...slick...I like him already.... but the Pathfinders were testing our ability to improvise and that's my speciality!
So we trolled down to the crappy end of town..it's always near the docks, isn't it? ...what sort of impression does that give visitors arriving by boat? WE heard some rumours from a two bit entertainer (amateur!) about slavers and we did some investigating in a ruined bar called the Puffy Pelican. We got bored (but not Chi..he started life that way)..went to the worst tavern in the docks and did that SHOW OF SHOWS...came back..set up a brilliant ambush but only rats decided to stumble into our trap. Got bored again waiting for slavers... saw some light on the beach and then boom...jackpot...

A fight! against a crazy magician who was invisible. He hit Chi and the orc with a colour spray... I guess really pretty colours make an orc stupid(er) I wonder if the orc will chase small red lights around a room for fun? I'll have to try that.
I tried a charm spell..funny how it didnt affect him... bastard hit me with a magic missile. It hurt! And he called in some friends. But we had our pet orc so they didnt stand a chance.
Chi grappled the mage for a bit..he's quicker than he looks...maybe its cause he doesnt wear any underwear..not that I checked or anything... he's good at that arm bar...then he let tha mage run... orcy used him for target practice with a weird looking sharpened dinner plate...looked like the mage had a shield that deflected missile attacks but the dinner plate of doom got him anyway... then the orc went to town..I think I heard him lagh when he pinned one guy to the ground with his sword. I charmed one of the mages little helpers and the mage surrendered after the orc skewered him. What I'm noticing is Chi doesn't like bloodshed and the orc seems to live for it. Maybe they shouldnt work together.

Anyway..after some expert bluffing by me of course about how wed kill him and his family, raise them and kill them again every weekend for fun if we ever even thought he'd turn on us, the old dumpy mage was happy to surrender everything in his pockets and info about the girl and slavers... he directed us to the large tower in the city. I don't like towers. I HATE Stairs! But the loot was good. I appraised it so the orc wouldn't get ripped off. He wanted to keep it all for himself... but I gave him a line about teamwork and cursed items and he was willing to see my side of things. Great in a fight but a little full of himself, that orc. Reminds me of my Aunt Marge back in Mudvale. Almost as big too! We used to call her Large Marge the margarine barge...well, one of my songs started that one...anyway
we ended the night at the tower. Did I mention to you that I HATE stairs? My calves cramp, you know.


Chi's Journal
Magnamar is a city like all cities. It is made to celebrate the vanity of ego and then it holds a looking glass up to its creators who learn to detest its honesty. This is where Irori has led me. The downward spiral into a maelstrom of desperate greed and undisciplined impulse. I will be the surface of calm water who acts as a glass. I will ripple with impact and return to my form. I will take whatever shape is demanded and never lose myself.
There is hope in this city too. Friendship and a search for knowledge. The Pathfinders represent this respect for learning and wisdom. They encourage all to embrace their values through practice. I begin to see the wisdom of their ways, asking such a diverse group to work together for the common good. As long as this respect exists as a beacon to navigate by, I will endure.
We faced several tasks. A puzzle was solved using reason and patience. The puzzle contained two gremlins who were subdued. One by the skill of Irori, one by the primitive anger of the tribe. I cautioned our party to remember that all is best when kept in balance. That unnecessary bloodshed upsets the balance. I believe that they will eventually understand Irori's wisdom. This may be Irori's purpose for me...to bring some small measure of harmony into a few foolish, unhappy and chaotic hearts.
We visited a carnival... a seer of the future... he did not seem genuine..he is a seeker of gold... a performer not unlike young Jazz...but his habits and appetites have been engraved into him through hard years of idle practice. He must have his uses but the river has decided how it will flow through the chasm of his soul...and I feel unease in his presence.
We visited a ruined tavern looking for clues to the practice of slavery..a reprehensible and unnatural act that destroys the soul of slave and owner alike. The rest of my friends decided that they would spend some time gathering information from the locals at a nearby bar. I felt the need to re-centre myself so I meditated.
After the return of my friends, who were elated by the success of Jazz's first city performance, we investigated light on the beach. Perhaps we were thought to have been thieves stealing up on an old man. perhaps he was only acting in self defence. It is curious how the unknown always promotes violence when it should invite questions instead.
regrettably we were attacked and acted in defence. I attempted to peacefully subdue two aggressors, one being a mage, and one being a body guard. Our half-orc companion Grim took great pleasure in reaping mighty bloodshed upon our reluctant opponents. He killed one whom I had already rendered harmless. He almost killed the frightened old man. I am made uneasy by his bloodlust. I must continue to council him about balance. Blood is like sea water. It seems to quench thirst yet only leaves one desperate for more. Swimming in it dries up the soul. Grim could be a valuable companion if his power is harnessed to foresight, if his edge is whetted by wisdom, if his passion is fed by discipline.
We obtained some additional information about items that may be of use to the Pathfinders. We were directed to the Arvensoar tower. A most impressive attempt to reach the heavens. A mountain giving the gift of sight reluctantly.. the wish to see all..the discovery of more distant mountains. As Irori teaches us, a monument to futility. Like the fishermen awaiting the next tide, we await what the next dawn will bring.


Whoa! Awesome journal entries Dave!

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim's Backstory:

Johnathan “Grim” Grimtusk is a half-orc fighter, born 24 years ago in the dreary, storm-lashed town of Drenchport in a region of Golarian called The Shackles.  He was raised in an orphanage, constructed from the water-logged pieces of ships destroyed in the nearby Eye of Abendego.
 
Grim never knew his parents.  The orphanage he was raised in was in actuality part of an underground criminal organization specializing in the breeding and training of half-orc slaves, prized for their strength and ferocity.  Some were sold to great cities as gladiators, some were sold as manual labourers to farmers and construction firms, and others were sold to criminal organizations as bodyguards and muscle-bound thugs.
 
At the age of 16, Grim was sold to the local thieves’ guild, where he soon developed prowess in smashing skulls with little regard for diplomacy or tact.  During his years with the guild he was provided with only the minimum compensation for his efforts, in addition to many physical and mental scars.
 
At age 22, Grim grew weary of his life as little more than a hired thug, so he struck out on his own in search of adventure and fortune.  While most people were not accepting of his brutish, scarred appearance and grim demeanour, Grim found acceptance within a band of roving pirates.  He spent two years terrorizing the seas of Golarian with his pirate brethren, including a well-meaning young halfling named Fosco.
 
Two years later the band of pirates was attacked by a Magnimarian war ship. The ship was destroyed and the pirates killed, except for Grim and his halfling companion Fosco, who managed to swim to shore.  After spending several nights in the wilderness, Fosco and Grim find themselves at the gates of Magnimar, ready to embark on a new adventure.

Grand Lodge

Male Halfling Oracle 1

Fosco's Backstory:

Fosco Knotwise was born 18 years ago to wealthy parents in the Kalistocracy of Druma.  Despite a privileged upbringing, Fosco was always tormented by seemingly malevolent spirits.  In his presence, strange and unexpected things tend to happen.  Small objects have been known to move of their own accord and strange, otherworldly noises seem to come from nowhere.
 
His friends and families grew afraid of the young halfling and soon started to shun him.  After years of being treated as an outcast, Fosco left Druma and joined the Pathfinder Society at the age of 14 to seek adventure and, more importantly, discovery the nature of his strange affliction.
 
While wandering the lands of Golarian, Fosco discovered that he possessed an innate power which allows him to heal others.  It seemed that his curse was accompanied by a blessing.
 
At age 16 Fosco joined a roving band of pirates, serving as their medic in return for modest pay and an opportunity to hone his healing skills and further investigate the nature of his powers and his affliction.  During his travels with the pirates Fosco found a kindred spirit (and loyal protector) in the half-orc fighter Grim.  Both were outcasts, shunned for their differences.
 
Two years later, the pirates were attacked by a Magnimarian war ship and the pirate vessel destroyed.  Only Fosco and Grim survived the attack, barely making it to shore alive.  After several days of camping in the wilderness, Fosco and Grim find themselves at the gates of Magnimar, ready to embark on a new adventure.

Grand Lodge

Male Halfling Oracle 1

Fosco's 1st Journal Entry:

Grim and I are lucky to be alive!  We barely escaped the attack on our ship.  Sad to see so many of my fellow pirates slaughtered by those damned Magnimarians.  I did what I could to help them, but the carnage was too great and my healing power too weak.  Oh well, live by the sword, die by the sword.  At least I've still got Grim.

Grim and I met a couple adventurers... a bard and a monk.  Bard's name is Jazz.  Hilarious fellow!  Put on an amazing show for a tough as nails crowd.  Grim didn't even break a smile.  Heart of stone.  Monk's name is Chi.  Bit of a goody two shoes and a little preachy for my liking, but he does seem to have some useful skills.  Balance, balance, balance...

So we end up at some rich lady's house.  Sheila Heidmarch.  She's a looker alright, but a bit enigmatic.  Then she pulls out this funny lookin' puzzle box, covered in runes of some sort.  Open it she says.  So we did and these two nasty little gremlin things jump out and start trashin' the place!  At first I thought I was having one of my episodes, but then the monk jumps on one of 'em like a cat pouncin' on a rat and good ol' Grim tenderizes one with that damned earthbreaker he's always swinging around.  Revolting, but effective.

Anyway, after Shiela sees the mess we've made, it's a wonder she sends us on a mission for her!  Tried to get some more coin beyond the meager stipend , but 50 G for the lot of us is all she would spare.

So we end up in a down and out pub, talking to a self-important charlatan called the Amazing Zgrathi.  End up payin' him for some information about slavers.  Well that perked up ol' Grim.  Saw him torture a slaver to death once.  Scary.  Anyway, so we act on the tip and wind up staking out a dilapidated bar down on the docks.  Tip turns out to be bogus.  No Natalia.

But we did end up seeing a light over near the shore, amongst some boulders.  So we sneak over and outta nowhere Grim and Chi get hit by a dazzling blast of bright colored light!  Not a hallucination this time... it was a damned mage and a few henchmen.  Bit of a scuffle ensues.  Chi knocks one out cold with some sorta flying fist of fury (I gotta learn that one) and then Grim executes him in cold blood.  The other two thugs run for their lives, leaving the old man with a belly full of Grim's steel.  Asked him why he did that later on.  Told me he thought the man was a slaver.  Anyway, Grim mortally wounds the old man and is about to finish him when the old guys starts begging for his life.  Turns out he's working for the Scarnzi.  This guy probably knows too much at this point, so Grim wants to put him out of his misery.  My pragmatic side agrees, but that monk wouldn't have it.  So we let him go.  I can see that Chi and Grim are going to be at odds quite often.  Either that's bad for Chi, or maybe it'll do the old brute some good. We'll see.

Well that's my day.  Time to have a few ales and rest up.  Tomorrow we're climbing a damned tower.

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim's 1st Journal Entry:

Grim very tired.  Long day smashing squishy little monsters and feeble old men.  Not much honour, but lots of fun.  Here details.

Pretty lady send party on mission to find another pretty lady named Natalia.  She look like pirate lady.  Boys on ship would have liked her.  Too bad they dead now.  But Grim still alive and saved Fosco too.  Maybe Grim get pretty lady for he self?

Oh before we go on mission, Jazz open stupid box and crazy little monsters jump out and break pretty lady things.  Chi grab one and hold it.  Why he want to touch nasty little monster?  Maybe get nasty little monster disease?  Grim smarter and hit it with earthbreaker.  Nasty little thing explode.  Hahahahahahaha!  Spend life in little box and then get smashed into a million little bits... now that comedy!  Maybe Jazz need kill more things with big hammers?

Then we go on big important mission.  We talk to amazing man in bar.  Grim not find man amazing though.  Small and weak.  Use big words and ask for lots of money.  Amazing man talk about slavers!  Grim hate slavers!  So party goes to docks and hides in old empty bar to catch slavers so Grim can torture.  Grim think maybe he fall through rotten floor.  Party waits for many hours and nothing happened.  Stupid amazing man give bad tip.

Oh before waiting in old rotten bar, we go to another bar.  This bar Grim's kind of place.  Many mean looking men for Grim to fight.  Jazz do a big show for mean men.  Grim think he have to defend stupid little halfling, but everyone love show!  Grim not understand jokes, but Jazz play a catchy tune.  Chi stay in nasty rotten bar with rats.  Grim not understand monk, but Fosco says monk useful so Grim not kill.

Party goes back to rotten bar and find Chi asleep!  He say he medicating or something.  Lazy monk.  Grim hide behind bar for really really long time.  Too long.  Nothing happen.  Finally someone notice light on shore near some rocks.  We all sneak over to light.

Chi and Grim blinded by pretty lights!  Remind Grim of orc shaman tricks.  Good thing it not orc shaman.  Weak old man instead and he runs away!  Pathetic.  Then slavers show up!  They think they tough, but run away too after Chi punches one out and Grim finish him off with greatsword.  Grim like look on slaver face when sword goes through heart.  Chi look at Grim funny and say something about balance.  Grim's greatsword is balanced good though.  Why monk not use greatsword too?  Then Grim open old man's belly.  Old man start whining and crying.  Why he not accept honourable death from Grim?  Better than being weak old man!  But we take all old man's stuff.  Hahahaha!  Grim want to do right honourable thing and finish old man, but Fosco stop Grim because of Chi.  Chi not understand battle honour.

Now it time for Grim to get drunk and go to sleep.  Tomorrow Grim kill more things.  Tomorrow Grim find more shiny treasure.


Can we assume it is the next morning and the party is all rested up?


The party heads to Naos. In the relatively small neighborhood of Vista, highclass shops , restaurants , businesses , and the offices of
mercantile concerns perch atop the Seacleft's edge. Here,
citizens of Naos can enj oy the convenience of shopping
without having to venture down to the Shore and
rub shoulders with the working class . The shops of
Vista are remarkably open to visitors from the lower
districts , though-as long as visitors from less
affluent districts don't cause too many disruptions
to paying customers , the illusion of more patrons is
always welcome.

-If you travel through the capital district you pass the Street of Taverns, with dozens of taverns and inns and bars lining both sides of the street, catering to patrons of every race and creed.

On the way to the Arvensoar, the party passes a few locations some of them may find interesting.
-The House of Welcome: A richly decorated building, with plenty of windows and balconies from which a variety of clad and semi clad women and men smile down at onlookers. From the looks of the people who are stepping through the gilded front doors, this looks like a place you won't be able to afford for a long while.
-The Rag and Garter: open air cantina where the employees dress like vagrants to give aristocrats a safe place to "slum". You hear the sounds of music drifting softly from here as musicians play and patrons continue to talk and laugh loudly.

(copied and pasted, sorry about the formatting)
The tallest structure in Magnimar and
a wonder in a city of architectural feats , the Arvensoar
stands approximately 400 feet tall, climbing the entire
length of the Sea cleft and extending nearly a hundred feet
above Naos itself. In the simplest sens e s , the great tower is
the garrison ofthe city's watch and small military, as well
as being a quick, city-controlled connection between the
Shore and the Summit. Beyond having the s e mundane
u s e s , the tower is a symbol of the city's unity, ambition,
and history.

You enter through two heavy iron-studded doors as guards stand at attention. A long countertop is being manned by other guardsmen, who are scribbling on bits of paper and nodding as messengers run in and run out. Staircases nearby are in constant use, as guardsmen rotate and others take their place. The party approaches the nearest fellow, and he looks up at them as they approach.

"Before you say anything, know what we are busy and have no time to waste on empty words." He scans you up and down. "I see you aren't here to collect a bounty, so what are you here for? To report a crime,or to find work?"

Grand Lodge

Male Halfling Oracle 1

Well hello there fine sir. My associates and I are in fact looking for employment. As you can see, we are a most capable party of adventurers. What have you got and how much are you paying?


Fosco Knotwise wrote:
Well hello there fine sir. My associates and I are in fact looking for employment. As you can see, we are a most capable party of adventurers. What have you got and how much are you paying?

1d20 + 4 ⇒ (7) + 4 = 11 Knowledge local roll to see if he knows you're affiliated with the Pathfinder society.

"I'm sure you're quite a fine party of adventurers, but we've plenty of those to go around and I've never met you before. If you want to know whether we've any bounties up or job contracts, you'll have to speak to my commanding officer. You can wait here if you want, but I warn you I've no idea how long she'll be." He motions around the room to the bustle. "Busy, as I said."


M Human Monk Level 1

We welcome your assistance. Perhaps you will be pleased to hear of our investigation of Scarzi and slavers in the docks area as we try to find a girl who has betrayed the interests of the Pathfinder organization. Forgive me if I speak out of turn but we are working on behalf of the Pathfinders to recover valuable relics.


Chi Traverse wrote:
We welcome your assistance. Perhaps you will be pleased to hear of our investigation of Scarzi and slavers in the docks area as we try to find a girl who has betrayed the interests of the Pathfinder organization. Forgive me if I speak out of turn but we are working on behalf of the Pathfinders to recover valuable relics.

"Ah, Pathfinders. Well met. The city guard have only the city's best interests in mind, so if you've rid us of slavers or members of the Scarnzi, then I will thank you personally." He taps back end of his quill against the oaken countertop. "I assume that you have some purpose for your visit today? Typically we don't have large groups of Pathfinders visiting the Arvensoar for relaxation purposes..."

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1


Grim looks around the room, taking note of the positions of the various guardsmen. He wonders how many he could take down before they overpower him.


Male Halfling Bard 1

"Hey, Fosco. Tell them about the girl and the old mage who wanted us to turn him in. "
Then Jazz turns to the guard and puts out a hand "Jazz Brambleshanks! Comedy and Song are my specialties. You guys know of a pub that needs an upgrade of merriment and laughter?"
diplomacy roll 15


Jazz Brambleshanks wrote:

"Hey, Fosco. Tell them about the girl and the old mage who wanted us to turn him in. "

Then Jazz turns to the guard and puts out a hand "Jazz Brambleshanks! Comedy and Song are my specialties. You guys know of a pub that needs an upgrade of merriment and laughter?"

The guard raises an eyebrow. "An old mage wanted to be turned in to the guard? Do you recall the fellows name?" The guard does not put out his hand to shake Jazz's hand. "You might search the street of taverns. The owner of the Mug and Owl was searching for a new performer last week. If he isn't anymore, well, it's not really my business. Do you recall my saying that I am busy?"

Grand Lodge

Male Halfling Oracle 1

Yeah. Some old guy named Plutivarch Dremis. Seemed awfully demented. Attacked us for no reason!


Fosco Knotwise wrote:
Yeah. Some old guy named Plutivarch Dremis. Seemed awfully demented. Attacked us for no reason!

The guard pauses. "Plutivarch Dremis? I believe there was a hundred gold bounty on his head. He attacked you then? I imagine he escaped, or else he'd be here with you fellows, bound and ready for justice?"

Everyone do a bluff check please.
His Sense motive check 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Male Halfling Oracle 1

1d20 + 4 ⇒ (17) + 4 = 21 for bluff check.

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

1d20 - 2 ⇒ (15) - 2 = 13 for bluff check.


Johnathan Grimtusk wrote:
1d20 - 2 for bluff check.

The guard looks to Grim, seeing as Fosco was able to maintain his poker face. "Tell me, orc, why a group of Pathfinders would have let a known criminal go free? I will need to report on what happened." He signals a footman. The guard quickly whispers something into his ear and the man departs. "My commanding officer will be here shortly. I'm sure she would wish to hear your full account, along with your other reasons for coming to the Arvensoar."

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim's face contorts in obvious agony as if what he is about to say causes him great internal anguish. A derisive snort precedes his response to the guard.

Grim have mercy on feeble old man. I keep balance with world, or something. He blubbery crying mess. Grim look away in disgust. Not know silly old man is criminal.

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim shoots a dirty look to Chi.


Johnathan Grimtusk wrote:

Grim's face contorts in obvious agony as if what he is about to say causes him great internal anguish. A derisive snort precedes his response to the guard.

Grim have mercy on feeble old man. I keep balance with world, or something. He blubbery crying mess. Grim look away in disgust. Not know silly old man is criminal.

He senses the party division on the topic. "Balance. Yes, I see. Well bring us any information on his whereabouts if you hear from him again. The guard will see fit to balance your coffers in your favour."

A woman, armed and armoured, comes down a nearby staircase. She has dark brown hair, bags under her eyes, and a serious demeanour. She looks like she could do some damage, if it came to combat. The guard quickly whispers to her, and departs.

"Greetings Pathfinders. My name is Kasadei. I am quite busy, as I'm sure you're well aware, but if you've need of any information I'd be glad to help, assuming of course that you'll return the favour in the future when you nearly capture wanted criminals..."


Male Halfling Bard 1

Jazz steps up, a bit irate but with a smile. "We're kinda new here. Maybe if we had a list of criminals to go by... unless all old bums on the beach are wanted men? But if that was the case we'd have to turn in Chi here, right?" and he laughs.


M Human Monk Level 1

Chi ignores Jazz's jibe stoically. "We would profit from foreknowledge and offer less potential offence to innocents. That much is accurate."


M Human Monk Level 1

Chi bows slightly to Grim with an appreciative and supportive expression.


Kasadei nods at the party. "I could give you a list of every wanted criminal, but it would be book-sized. You'd best look at the bounty listings on the far wall over there," she says, pointing at a wall with papers of every size and shape nailed to it. "However, if you're looking for knowledge of a specific person or group, name them, and I will check our records."

Kasadei does a sense motive check, seeing as Pathfinders are usually interested in acquiring items or exploring than finding specific people. 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Halfling Oracle 1

Actually, we are currently investigating a series of disappearances near the waters. In particular, a woman by the name of Natalya Vancaskerskin has been reported missing and we wish to learn her fate. Do you have any information for us?


Fosco Knotwise wrote:
Actually, we are currently investigating a series of disappearances near the waters. In particular, a woman by the name of Natalya Vancaskerskin has been reported missing and we wish to learn her fate. Do you have any information for us?

Kasadei pumps her fist in the air and smiles. Then she composes herself and grabs a large volume and pulls it close. "Natalya is known to the guard. At last check she was running with the Tower Girls, but I hadn't heard about her disappearance. Not much of a surprise though... The Scarnzi usually take care of their own business. If anyone knows anything about her whereabouts, it would be the Tower Girls themselves, not that I'm suggesting you try to track them down."


Male Halfling Bard 1

"The Tower Girls...hmmm... yeah...I can see it now...five nubile beauties as backup singers and dancers...Jazz and the Tower Girls...I'd pack 'em in!"
Bluff roll 1d20 + 3 = 17 (ooc=tried the brackets/code 1d20 + 3 ⇒ (5) + 3 = 8 and nothing happened)


oh hey..there it is...lol

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Where we find pretty Tower Girls? Hmmmmm?

Grand Lodge

Male Halfling Oracle 1

Yeah, we can handle ourselves. Just point us in the right direction!

Grand Lodge

Male Half Orc Fighter (Two-handed Fighter) 1

Grim raises an eyebrow, casting a quizzical look at Jazz.

What you pack girls in? Backpack?! They not teeny tiny halfling girls Grim hope! Grim like more meat on bones!


Male Halfling Bard 1

Jazz just laughs. "That's funny, Grim! See..I knew you'd be good for my act." Then he turns to Fosco. "So, where we off to buddy?"


Male Halfling Bard 1

Jazz takes a quick pondering glance back at Kasadei....woondering if she might be just a little "butch"?


Jazz Brambleshanks wrote:
Jazz takes a quick pondering glance back at Kasadei....woondering if she might be just a little "butch"?

Kasadei laughs at Jazz's earlier comment. "Jazz and the Tower Girls, eh? That might be more difficult to arrange than you think." She waits for the others to finish talking before she continues. "The Tower Girls have had a bit of an issue with the Wreckwash Blades, and so I doubt they're long for this world. We usually let The Scarnzi handle their own affairs, but if you do need to know rumour has it that the girls have been slumming it in a warehouse with another citizen of ill repute by the name of Fenster the Blight." She summons an attendant. "If you've need of a guide, we have one available. Darvayne Rian is just recently returned from another appointment. It wouldn't be my first suggestion for places to go, but I'm sure you have your reasons..."

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