[DMK] PbP Game Day 2: PFS The Snows of Summer (1-2) (Inactive)

Game Master Kludde

Map and character portraits
Town of Heldren
Area
Encounter Map


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Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill is always in for an enlarge person

Ketill swings once at the doll with his flail and then moves out of the way "Draebe!"

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Snebold leaps in for an attack.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Both miss the doll.

Ketill 5ft steps to the right and Snebold takes the open spot that was left by Ketill


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Just to be clear, the doll is floating out of reach of (non-reach) weapons

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Oh crap, then Ketill has taken a step back, thrown a javelin and gloriously missed (because of the rolled 2). Forget the "Draebe"


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Ketill's javelin flies wide and hits a beam in the back of the hut, while Variel starts casting an enlargement on Ketill.

Can somebody post an action for Kezia?

---
Ketill
Joesef
Kezia
Variel
---
Doll (12), -2 AC
---

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Kezia draws her crossbow and fires it at the lying doll.
Crossbow: 1d20 + 2 ⇒ (7) + 2 = 9
Dmg: 1d8 ⇒ 6

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]
DM Kludde wrote:
The bird got hit by the haunt in the ice-block maze - and returned filed with fear.

I did not understand what you said there DM, which haunt? Have we meet said haunt before? Can you describe it please?

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I'm thinking its the doll.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

My money is on the fleeing girl...


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Yes, the fleeing girl led to a haunt, within the ice block maze. Ketill noticed it before he triggered it, but the bird had no way to avoid it, and ran into haunted images or fear and despair.

I'll assume Kezia will also take a step back out of the frosted area

Kezia's bolt joins Ketill's javelin in slamming into the cabin roof. The doll conjures a ray of frost, and aims it at Joesef, but misses sorely, as she does not manage to get the required stability in her current levitated status.

RTA: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Joesef will take [dice=damage]1d6 damage from the frosted area on the start of his turn[/ooc]

---
Ketill
Joesef
Kezia
Variel

---
Doll (12), -2 AC
---

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Damage: 1d6 ⇒ 4

Joesef fires again! Bow: 1d20 + 3 ⇒ (1) + 3 = 4 for Arrow: 1d6 ⇒ 6

He then retreats out of the frosted area, severely affected by all the cold.

Grand Lodge

Hexcrafter
Stats:
HP 2/10, AC 15/12/13, Fort +3, Ref +2, Will +1, Init +2, Per +1
Skills:
Climb +7,. Craft (Alchemy) +8, Intimidate +_3, Knowledge(Planes/Arcana) +8, Spellcraft +8

Fort save: 1d20 + 3 ⇒ (3) + 3 = 6 Sorry for the inaction! This is to see if she can even take those actions from before ^^

Edit: She's disabled (0 hit points) and staggered..so unlucky!

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel finishes his incantation and Ketill grows to the size of a giant! The elf then draws his wand and cast it at the elven maiden. This is turning into a bad habit missy!
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Now this feels more like it!"

Ketill swings his flail at the hovering doll

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Crit Confirmation: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14
Extra Crit Damage: 2d8 + 6 ⇒ (6, 3) + 6 = 15


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Enlarged Ketill swing his flail at the doll, and sends it crashing down into a shower of shards. The large gem embedded in the doll's eye is dislodged and rolls forward, out of the cabin.

Variel's bird seems to calm down significantly.

Combat over!

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Casting detect magic Variel checks the gem, the doll and the surroundings.
There, there. Its over. He says gently caressing the bird's head.

Grand Lodge

Hexcrafter
Stats:
HP 2/10, AC 15/12/13, Fort +3, Ref +2, Will +1, Init +2, Per +1
Skills:
Climb +7,. Craft (Alchemy) +8, Intimidate +_3, Knowledge(Planes/Arcana) +8, Spellcraft +8

"...I should retire from this business before it even gets started."

Kezia eyes where the doll rolled out, but doesn't proceed to follow it.


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The gem is definitely magical, carrying a necromantic aura. The gem has been identified before as the likely receptacle for the doll's soul.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

So what do we do with the gem? Destroy it? Take it to a church or temple? Joesef then asks for healing.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"I leave that stuff to the mages" Ketill says to Joesef.

"Let's see if we can find any more tracks leading from this place."

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

If there is a soul trapped inside the gem that is just... uncivilized. My educated guess would be destroy it, but its a guess. I am not sure. What do you think Kezia?

Grand Lodge

Hexcrafter
Stats:
HP 2/10, AC 15/12/13, Fort +3, Ref +2, Will +1, Init +2, Per +1
Skills:
Climb +7,. Craft (Alchemy) +8, Intimidate +_3, Knowledge(Planes/Arcana) +8, Spellcraft +8

Knowledge(Arcane): 1d20 + 8 ⇒ (18) + 8 = 26 Likely effect if we break the gem? "Hmn...that may have consequences, though."


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The tracks lead ever further into the snowy forest, curving around into a valley.

Kezia:

Breaking the soul gem would release the soul trapped inside.

Grand Lodge

Hexcrafter
Stats:
HP 2/10, AC 15/12/13, Fort +3, Ref +2, Will +1, Init +2, Per +1
Skills:
Climb +7,. Craft (Alchemy) +8, Intimidate +_3, Knowledge(Planes/Arcana) +8, Spellcraft +8

Kezia shrugs. "...like releasing the soul trapped within. Shall we release it then?"

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Yea. Ketill could you smash it? Variel says stepping back.

I think 2d8+6 blund dmg a couple of times will do the trick.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Sure"

Ketill places the gem on the ground and tries to smash it. If the gem does not shatter after the first hit he will try several more times.


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The gem cracks, and a white mist trickles out, spreading over the floor. In the distance, within the ice block maze, a thin mist is swirling up towards the sky.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

OK, now what do we do? If the hut hasn't been searched Joesef will do that.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel searches the hut and the doll remains. Take 20 for 25
Do you guys see anymore tracks? We still have not found the source of this unatural cold


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Apart from the cracked sapphire that was the doll's eye, the hut contains no valuables. The trail leads ever further into the forest, A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist.

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Onwards... I guess. Variel says with hesitation in his voice.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Indeed let's see where this ends"


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As the adventurers walk through the icy valley, Ketill notices a white shape rumbling toward the adventurers. He immediately recognises the creature as the giant weasel form the hunter's logbook!

GM rolls:

Perception, Variel: 1d20 + 4 ⇒ (6) + 4 = 10
Perception, Joesef: 1d20 + 1 ⇒ (16) + 1 = 17
Perception, Kezia: 1d20 - 1 ⇒ (13) - 1 = 12
Perception, Ketill: 1d20 + 5 ⇒ (19) + 5 = 24
Perception, Snebold: 1d20 + 6 ⇒ (8) + 6 = 14

Init, Joesef: 1d20 + 4 ⇒ (17) + 4 = 21
Init, Kezia: 1d20 + 2 ⇒ (18) + 2 = 20
Init, Ketill: 1d20 + 3 ⇒ (8) + 3 = 11
Init, Variel: 1d20 + 5 ⇒ (16) + 5 = 21

Init, GW: 1d20 + 3 ⇒ (1) + 3 = 4
Sth: 1d20 + 5 ⇒ (15) + 5 = 20

Surprise round, Ketill can act

---
Joesef - Surprised
Variel - Surprised
Kezia - Surprised
Ketill Can act
Snebold - Surprised
---
Weasel
---

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"DRAEBE!" Ketill shouts as he charges the giant weasel, while charging he draws his flail and whirls the ball at the end of the chain into a great arc aimed at the animal's head.

Attack, Freedom Fighter, Charge: 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
Damage: 1d10 + 4 ⇒ (5) + 4 = 9


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Ketill commands the surprised Siberian Tiger to attack, himself setting the example. Hit charge draws blood - though the creature seems to have been hurt before.

It's giant beady eyes focussing upon the ranger, the creature lashes out with a sharp claw.

Attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (4) + 4 = 8

---
Joesef
Variel
Kezia
Ketill
Snebold

---
Weasel (15)
---

Note that we're past July 5th now, and the game has been reported.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill strikes again!

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 4 ⇒ (10) + 4 = 14 Nice, now hoping that 14 hit!

Snebold also runs in and tries to bite the weasel Probably triggering an AoO if the weasel has reach

Bite: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Hooray :D

Variel focus his hex on the injured creature.
Evil Eye -2 to AC, Will DC 15.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Crud, I forgot to ask for healing over the weekend. I'm at 3/12 HP.

Joesef will close on the weasel and attack!

Cold Iron Scimitar: 1d20 + 3 ⇒ (15) + 3 = 18 for Damage: 1d6 + 2 ⇒ (3) + 2 = 5


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Joesef rams at the weasel, opening a gash in the white creature's side. As curse by Variel, and a strong swing by Ketill, and the furry creature topples over, creating an ever larger red stain in the snow.

Combat over...

The large weasel match stye description of the hunter exactly. The snowy trail leads further down into the valley.

I think Joesef needs healing :)

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Ketill could also use some healing.... Really sorry for exhausting your wand Variel, if I had the two PP i would have gotten my own.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Me too, if I wasn't a brand new adventurer. Assuming we can use her wand I'll roll for mine to save time.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Yea, I am kind of missing that annoying gnome right now lol.
Wand CLW Ketill: 1d8 + 1 ⇒ (8) + 1 = 9

Good to go?

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

"Sure, let's follow this trail down into the valley, but keep your eyes open. So far we haven't walked a mile without being confronted by someone or something that was out to get us."


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Do you guys have all the healing you need? You're almost in the final area...

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

I think we are all at full HP. Let's do this!

Grand Lodge

Hexcrafter
Stats:
HP 2/10, AC 15/12/13, Fort +3, Ref +2, Will +1, Init +2, Per +1
Skills:
Climb +7,. Craft (Alchemy) +8, Intimidate +_3, Knowledge(Planes/Arcana) +8, Spellcraft +8

Kez is still at 3 HP, but she goes down in one hit anyway so not sure how useful it is to bother healing her.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

I say we heal her. 10 hp is a lot better than 3 at lvl1


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I'll give you until the end of the first round to decide whether you want to retro-actively heal or not. Maguses tend to be somewhat weak early on - they get pretty kick-ass later.

The adventurers finally reach the heart of the forest, a valley that is called 'Somir valley', normally one of the hottest place in the forest due to its location just below a cliff. The valley is now a trench filled with snow, and the wind is icy cold.

As the adventurers walk down the valley, the wind picks up, until it reaches a storm speed. Bone-freezing cold rolls in, and the hurricane-like howling is spiked with the sound of a faint, whisper-like there they are! Those are the adventurers that attacked the lodge. Kill them, kill them like Knobben commanded!

A being - similar to, but much larger than the atomies and sprites the adventurers encountered before, But still of 'small' size is carried by the wind. The wind itself seems to have a life of it's own, a swirling vortex, picking up snow and ice all around it.

Izoze will get you now! the ice creature says, as it jumps off the vortex in front of the adventurers and exhales an icy cone of sharp frozen crystals.

Damage: 1d4 ⇒ 3

Everyone roll a DC 13 reflex save for half damage. Those who fails are sickened for three rounds

Gm rolls - Here we go again...:

Init, Joesef: 1d20 + 4 ⇒ (13) + 4 = 17
Init, Kezia: 1d20 + 2 ⇒ (8) + 2 = 10
Init, Ketill: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Variel: 1d20 + 5 ⇒ (15) + 5 = 20

Init, wind: 1d20 + 7 ⇒ (2) + 7 = 9
Init, ice: 1d20 + 6 ⇒ (16) + 6 = 22

---
Ketill
Variel
Joesef
Kezia

---
Wind creature
Izoze
---

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Whoops, thought we were all full hp. Will you people stop get hurt please!!! :P
Wand of CLW Kezia: 1d8 + 1 ⇒ (5) + 1 = 6

Reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Ducking the cold blast Variel repays the favor with one of his gaze attacks.
Evil Eye -2AC to Izoze. Will DC 15.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Reflex Ketill: 1d20 + 4 ⇒ (15) + 4 = 19
Reflex Snebold: 1d20 + 6 ⇒ (18) + 6 = 24

No map?
Variel, it's just that you healing us feels so good...

"Draebe!" Ketill shouts for the nth time this day as he moves up to Izoze. While he moves forward he draws the cold iron greatsword and takes on a more bull like aspect.

Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 2d6 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11

Snebold also moves forward and attacks

Bite: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Swift action for Animal Focus, claw attacks for Snebold included because it could be just a 5ft step for him


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Will: 1d20 + 3 ⇒ (9) + 3 = 12

Variel's hex holds full sway on the ice mephit, and it fails to evade the burly swing Ketill brings down, as well as the series of attacks from the pouncing tiger. The creature whinces from the strong attack by the ranger, though it doesn't to do much more than smirk at the tiger's efforts

---
Ketill
Variel
Joesef
Kezia

---
Wind creature
Izoze (6)
---

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