[DMK] PbP Game Day 2: PFS #5-06: You have what you hold (3-7) by DM Kludde (Inactive)

Game Master Kludde

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The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov enjoyed his last day in Timon by eating a lot, drinking a lot and trying to know more about Helkit and her minion. Her fighting style, if she used bow or only melee weapon and if its gladiator was more like brute or more like rogue.

Diplomacy (GI): 1d20 + 10 ⇒ (9) + 10 = 19

==========================================

Before the first fight he casted from his wand, mage armor on him and see invisibility from his mind and activate his Sihedron Medaillon

False Life: 1d20 + 5 ⇒ (14) + 5 = 19 It's a d10 not a d20 so 14 => 7

==========================================

Confronted to the creature, Tolgarov tried to know more about it

By all the Troll in Kaer Maga, I would know it !

Knowledge ?: 1d20 ⇒ 9 +5 if Arcana or Religion, +7 if local


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Knowledge: 1d20 ⇒ 16 Knowledge (arcana) +15, Knowledge
(history) +15, Knowledge (nature) +15, Knowledge (planes) +15

Round 1

if it has no energy Fire resistance (if it does i will cast something else probably a Haste)

Scorching Ray: 1d20 + 6 ⇒ (7) + 6 = 134d6 ⇒ (6, 5, 6, 5) = 22 Vs Touch AC
Scorching Ray: 1d20 + 6 ⇒ (13) + 6 = 194d6 ⇒ (3, 4, 4, 3) = 14 Vs Touch AC

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Just to clarify earlier, Grim is a 'people person', just not really skilled at the intricacies of social sparring, instead playing it low key and ensuring all his gear is in working order for the battle


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Tolgarov spend his previous evening preparing, but learns little more than the stories told by the travelling bard. He hears stories of her piecemeal armour. From that, she definitely appears to be more the fighting type than the sneaking type. Stories are told of het mauling opponents with her great axe.

Upon seeing the creature, Cedric immediately realises the thing is not immune to fire, though using electricity against it would be a problem. He also remembers something about the creator actually being able to spew out electricity.

Shel moves forward as the crowd chants kill! kill!, using flaming hand gestures, which doesn't sit well with the crowd... boo!. It does not seem to have a lot of effect on the best, which is salivating at the tasty snack brought before it.

Rhydderich, meanwhile, stands ready.

Cedric, the range on those rays is 40 feet. You'll have to move into range first. Also, the shield only lasts 7 minutes - it will have worn off by the time the battle starts.

K(Arcana) is the skill to use

---
Shel
Grim
Cedric
Rhydderich
Tolgarov

---
Enemy
---
Kyra

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim will delay to allow the party to deliver their ranged bombardment.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I assume Shel's failed attempt at Handle Animal was her first round's action.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Kyra will spend the day before resting and meditating.

Silver Crusade

Rhydderch stands with Grim, ready to close in on the beast once the ranged volley/torrents of flame subside.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

I am fine with shield be gone

Careful i think this thing can create lightning to trow at us and it should be resistant to electricity

round 1

Cedric will cast a Fireball DC 20: 7d6 ⇒ (5, 1, 6, 1, 4, 6, 1) = 24 at it. and move toward a pillar up north

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov dazzle by the light of the arena, took his magical rod and decided to cast a fireball on the creature after Cedric told him it had no resistance against fire.

After a short incantation a greenish fireball came above the creature and exploded in a loud bang !

Fireball (Reflex DC20): 9d6 + 10 ⇒ (4, 3, 6, 6, 1, 3, 2, 2, 2) + 10 = 39

Then he took a step back.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

This is why Grim (sensibly) waited


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Cedric rattles the brain of the creature, and the second explosion certainly shakes its nerves. Two huge explosions fill the arena - fortunately without reaching the spectators. The spectators who, by the way, greet the display with applause.

The magical beast is less happy with the fire engulfing it

Reflex, Cedric's fireball: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex, Tolgarov's fireball: 1d20 + 8 ⇒ (18) + 8 = 26

but somehow manages to shake off the worst effect of it. Grim and Rhydderich stand ready to go...

---
Shel
Cedric
Tolgarov
Rhydderich
Grim
---
Enemy (31)
---
Kyra

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim and Misfortune both streak towards the creature, tearing across the Arena floor. Though they travel almost as one for the journey, towards the last they diverge and run the creature down.

Path is straight line with Grim ending his 80' of movement to the north and Misfortune to the South leaving space dead centre for other people to engage. Hopefully the thing was still flat footed and this was all enough! :p

Grim
Attack 1d20 + 11 + 2 - 2 ⇒ (18) + 11 + 2 - 2 = 29[CHG/PA]
Damage 2d4 + 13 ⇒ (4, 4) + 13 = 21
Convert 1d20 + 11 + 2 - 2 ⇒ (14) + 11 + 2 - 2 = 25[CHG/PA]
Damage 2d4 + 13 ⇒ (4, 1) + 13 = 18

Misfortune
Attack 1d20 + 8 + 2 - 2 ⇒ (16) + 8 + 2 - 2 = 24[CHG/PA]
Damage 1d6 + 4 ⇒ (6) + 4 = 10


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Grim charges up to the magical beast and in one fluid motion drives home his falchion down into the neck of the creature, bringing forth a jet of gore, just as Misfortune sinks his teeth into one of the legs of the beast.

The creature seems somewhat unsettled by the level of resistance the party put up.

---
Shel
Cedric
Tolgarov
Rhydderich
Grim
---
Enemy (80)
---
Kyra

Silver Crusade

Rhydderch charges into the fray as the smell of singed lizard flesh fills his nostrils.

Charge/Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24; Damage: 1d6 + 5 ⇒ (5) + 5 = 10


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Rhydderich adds to the fray, and rams his blade home, drawing another stream of blood.

Startled by so much resistance, the creature retreats, and under the eyes of the jeering crowd boo! boo! climbs into the side of the side wall of the arena - disqualifying it before if even has a chance to fight. The crowd cheers in favour of the party, but is clearly longing to see more blood.

The party is being called back by the arena attendant. You have a few minutes before the next event. You may cast healing spells, but nothing preparatory. We're keeping an eye on you! the attendant says.

“Now, Tymons, here’s the match you’ve waited for! It’s been years since she earned her status as one of our finest, but she’s lost none of her skill or style with an axe. Let her know how glad you are to see her fighting again—you certainly don’t want to be on her bad side! Helkit! Silverbane!”

The eastern gate opens, and Helkit leads a group onto the floor. She wears a patchwork assortment of armor, scuffed and showing signs of many battles. Nevertheless, it is clearly custom-fitted and in excellent repair. She holds a chain, attached to the collar of a pony-sized beast resembling a cross between a wolf and a tiger. Completing her team are a number of men and women clad in oiled armor and tabards of silver and crimson. They come to a halt. Helkit unchains her pet, then brandishes her greataxe aloft to the vocal pleasure of the crowd.

I don't think anyone was hurt in that fight, so we'll just continue straight on

GM rolls:

Init Cedric: 1d20 + 2 ⇒ (15) + 2 = 17
Init Kyra: 1d20 + 0 ⇒ (8) + 0 = 8
Init Shel: 1d20 + 4 ⇒ (12) + 4 = 16
Init Grim: 1d20 + 5 ⇒ (16) + 5 = 21
Init Rhyd: 1d20 + 1 ⇒ (11) + 1 = 12
Init Tolgarov: 1d20 + 2 ⇒ (16) + 2 = 18

Init, Helkit: 1d20 + 1 ⇒ (12) + 1 = 13
Init, Silver slayers: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Brimstone: 1d20 + 3 ⇒ (13) + 3 = 16

Sorry kyra....

---
Grim
---
Slayer
Slayer
---
Tolgarov
Cedric
Shel
---
Brimstone
Helkit
---
Rhydderich
Kyra
---

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Smug cow, probably has a ton of tricks or an ambush waiting, let the wench come to us"

Grim waits with sword in hand.

Delaying until after our artillery barrage goes off


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Man, that dice hates me.


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Grim waits as the Silver Slayers come rumbling towards him. The crowd lets out a ooooooooOOOO... as the Silver Slayers charge. Shifting tridents from left to right, turning them, they finally bring them down to stab Grim and Rhydderich alike, the crowd's crescendo goes ..OOOOOOH! as both tridents hit.

First blood is for the Silver Slayers, and the crowd cheers!

Attack, trident, Grim - Charge, Rage: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 241d8 + 5 ⇒ (3) + 5 = 8
Attack, trident, Rhydderich - Charge, Rage: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 271d8 + 5 ⇒ (2) + 5 = 7

GM:

Party: 2
Enemy: 0

---
Tolgarov
Cedric
Shel
Grim

---
Brimstone
Helkit
---
Rhydderich
Kyra
---
Slayer
Slayer
---

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov cast a spell and greenish flammes engulf the two Slayers

FireBall Reflex DC20: 9d6 + 10 ⇒ (6, 1, 5, 3, 2, 6, 3, 3, 3) + 10 = 42

I'm angry, don't angry a Sczarni ! said the fat sorcerer


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The lets out a oooh! aaah! as another fireball explodes in the arena. Grim feel stye fire burning in his nostrils, being just at the edge of the blast, and Rhydderich sees the two barbarians in vie wbeing engulfed by flame. In their rage, the barbarian never knew what hit them.

RFX: 1d20 + 5 ⇒ (2) + 5 = 7
RFX: 1d20 + 5 ⇒ (4) + 5 = 9

---
Tolgarov
Cedric
Shel
Grim

---
Brimstone
Helkit
---
Rhydderich
Kyra
---
Slayer (42)
Slayer (42)
---


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 1

Cedric cast Haste on everyone.

Go forth my minions its Sashimi time he says winking at the sorcerer.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel moves and creates a flanking opportunity with Grim, using her enhanced speed.

Attack 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22

Damage 1d3 + 1 ⇒ (1) + 1 = 2 plus
1d6 ⇒ 4 sneak attack


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As Shel - and everyone else - feel their movements speed up, she emerges from the fire to stab the silver slayer in front of Grim in the back. He lets out a Ugh as the crowd cheers for another hit.

-- -
Tolgarov
Cedric
Shel
Grim
---
Brimstone
Helkit
---
Rhydderich
Kyra
---
Slayer (42)
Slayer (48)
---

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Bugger, they are still standing and somewhat in the way. Grim will delay until Helkit and her Tassie Devil get here or finish acting, sorry - got half of what I hoped for :P

"Careful Tiny Dancer, the wench will flank you"


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Helkit stays in the back to drink a potion, while Brimstone charges forward, leaping at Shel.

Bite, Shel, w/Trip, Charge, Flanking: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 261d8 + 7 ⇒ (8) + 7 = 15
Trip Confirm: 1d20 + 12 + 2 + 2 ⇒ (15) + 12 + 2 + 2 = 31

The creature viciously bites at the halfling's leg, and drags her onto the ground in the process. More cheers erupt from the crowd.

Shel takes 15 damage and is knocked prone

---
Rhydderich
Kyra
Grim

---
Slayer (42)
Slayer (48)
---
Tolgarov
Cedric
Shel
---
Brimstone
Helkit
---

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim was hoping they'd both come, but the dog will do

Misfortune mauls at the man in front of him
[Power attack + haste vs charged opponent]
Bite 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage 1d6 + 4 ⇒ (6) + 4 = 10

Hasted Bite 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage 1d6 + 4 ⇒ (1) + 4 = 5

Claw1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage 1d6 + 4 ⇒ (5) + 4 = 9

Claw1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage 1d6 + 4 ⇒ (3) + 4 = 7

Stepping past what remains of the fellow (he did die right?) Grim moves in and swings his blade at the slavering beast, seeking to avenge the hit on Shel. "You'll pay for that"

[Power attack + haste vs charged opponent]
Attack 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage 2d4 + 13 ⇒ (3, 1) + 13 = 17
Grim will hook around to the North of Shel


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Misfortune simple rends the slayer in front of him apart, turning him into a bloody pulp. Grim then moves around and deals a brutal attack to the Thylacine.

---
Rhydderich
Kyra

Grim
---
Slayer (42)
Slayer (48)
---
Tolgarov
Cedric
Shel - Prone
---
Brimstone (17)
Helkit
---

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"YET YOU DO NOT CHEER FOR HIS MISFORTUNE?" Grim yells at the crowd as the man dies.


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The crowd cheers alright, though they do fall silent when they see the Silver Slayer being torn apart... all's fair, though: he didn't yield, so he got what was coming. The charges of the Silver Slayers, and the fact that they drew first blood still has the crowd cheering on their side, though.

Silver Crusade

Rhydderch retaliates against the slayer who poked him with the trident.

1d20 + 7 ⇒ (15) + 7 = 22, 1d6 + 5 ⇒ (1) + 5 = 6
1d20 + 7 ⇒ (14) + 7 = 21, 1d6 + 5 ⇒ (6) + 5 = 11

Power Attack, Haste


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Kyra casts Communal Protection from Evil at her companions and moves forward behind Shel.

AC 20


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Rhydderch makes short work of the second slayer by delivering two decisive blows, as Kyra casts a protective spell. The crowd cheers and is jubilant for such an excessive displays. The roar! The chanting!

---
Tolgarov
Cedric
Shel - Prone
---
Brimstone (17)
Helkit
---
Rhydderich
Kyra
Grim
---
Slayer -Bleeding
Slayer -Dead
---

The Exchange

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Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov turned to the crowd and with a strong voice asked the crowd

Do YOU want Fire ? Do YOU want a BIG FIRE ?

And wait for the crowd'a response


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The crowd rumbles Yeaaaaah!

Fire, fire!

BURN!!!

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

So be it

Said Tolgarov to the crowd, enjoying their cheers

He began to cast a spell with his dazing rod and a mighty greenish fireball exploded on Helkit

Taste the anger of the Sczarni Gladiator ! This time, it's free !

Dazing Fireball, Reflex DD20 or full damages and daze 3 rounds: 9d6 + 10 ⇒ (5, 3, 5, 1, 3, 4, 2, 2, 4) + 10 = 39


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A mighty big blast of fire engulfs Helkit, and for a moment the crowd goes silent, as a scream can be heard from the fire.

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

As the fire subsides, Helkit emerges from it, grown to almost double her size. Now is a good time for that enlarge person to kick in

---
Tolgarov
Cedric
Shel - Prone

---
Brimstone (17)
Helkit (39)
---
Rhydderich
Kyra
Grim
---
Slayer -Bleeding
Slayer -Dead
---

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Helkit is daze 3 rounds DM ;-)


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Ah well, you still have the cat to take care of... Not a bad shot at all


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 2

Cedric will cast a scorching Ray on the cat after having move to have a better line of sight

Ray: 1d20 + 5 ⇒ (9) + 5 = 144d6 ⇒ (5, 1, 3, 1) = 10
Ray: 1d20 + 5 ⇒ (20) + 5 = 254d6 ⇒ (3, 6, 6, 3) = 18

Crit Conf Ray: 1d20 + 5 ⇒ (3) + 5 = 84d6 ⇒ (3, 5, 4, 1) = 13

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Escape Artist to escape grapple 1d20 + 9 ⇒ (9) + 9 = 18


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Cedric launches two rays of fire at the Thylacine leering over Shel. The first one goes wide, as Cedric adjusts his aim for the creature, taking care to avoid the halfling. The second ray is spot on, and scorches the creature.

Shel, you're tripped, not grappled. Getting up would provoke an aoo

I'm going to go ahead and post the attack of Brim and Hel

The slender cat jumps at Grim, trying to perform a similar takedown, but only manages a vicious bite.

Bite, Grim: 1d20 + 12 ⇒ (17) + 12 = 291d8 + 7 ⇒ (4) + 7 = 11
Free Trip, Grim: 1d20 + 12 ⇒ (9) + 12 = 21 No trip

Bite, Grim: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 7 ⇒ (4) + 7 = 11

Helkit, finally, charges up at Misfortune and swings her axe, but misses the lean creature.

Attack, Misfortune: 1d20 + 15 ⇒ (2) + 15 = 171d12 + 7 ⇒ (1) + 7 = 8

Shel still has an action to post

---
Rhydderich
Kyra
Grim

---
(Slayer -Bleeding
Slayer -Dead )
---
Tolgarov
Cedric
Shel

---
Brimstone (35)
Helkit (39)
---


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Kyra casts bless.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim steps to flank the creature between him and Shel.

Attack 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
Damage 2d4 + 13 ⇒ (2, 3) + 13 = 18
Convert? 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Add Damage 2d4 + 13 ⇒ (1, 2) + 13 = 16

Haste Attack 1d20 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20
Damage 2d4 + 13 ⇒ (3, 1) + 13 = 17

Attack 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
Damage 2d4 + 13 ⇒ (1, 1) + 13 = 15

Misfortune equally moves in to close the gap (5' step) and unleashes.

Smite Evil if Evil, add +6 damage to any hits and cuts through DR.

Bite 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage 1d6 + 2 ⇒ (5) + 2 = 7

Haste Bite 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage 1d6 + 2 ⇒ (2) + 2 = 4

Claw 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage 1d6 + 2 ⇒ (3) + 2 = 5

Claw 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Helkit is still daze for 2 rounds GM ;-)

Tolgarov casted a spell and two ray of greensih fire spit from his greasy hand targeting the dog.

RTA (-4 cover, -1 bright light, +1 haste, +1 short distance): 1d20 + 1 ⇒ (2) + 1 = 34d6 + 6 ⇒ (4, 3, 5, 4) + 6 = 22
RTA (-4 cover, -1 bright light, +1 haste, +1 short distance): 1d20 + 1 ⇒ (11) + 1 = 124d6 + 5 ⇒ (2, 4, 1, 2) + 5 = 14

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

My bad on the earlier post, DM. Shel isn't going to provoke from the cat. It might kill her. She will stay on the ground until the situation changes.


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Kyra calls forth a blessing of her god, while Grim hacks away at Brimstone, with a hefty cleave nearly chopping the creature's neck off. Come misfortune and fire, the first biting Brimstone in the neck, the latter flying overhead under the sound of ooh and aah.

Once the growling of misfortune subsides, the companion lies dead on the floor. Helkit, meanwhile, looks shell-shocked.

You're right, helkit is still dazed. Grim: discount the damage yo received earlier, my mistake. She should still be on the far range, looking hazy.

---
Rhydderich
Kyra
Grim
---
(Slayer -Bleeding
Slayer -Dead )
---
Tolgarov
Cedric
Shel

---
Brimstone (35)
Helkit (39)
---

Silver Crusade

Stepping forward, Rhydderch attempts to finish off the beast so the group can focus its attention on Helkit.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20, Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Power Attack, Haste


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

Round 3

Cedric will Cast a Magic Missle: 4d4 + 4 ⇒ (1, 1, 2, 2) + 4 = 10 on Helkit

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Try to not kill her ! We need to know more about the threats against my cousin !

Said Tolgarov

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