[DMK] PbP Game Day 2: PFS #5-06: You have what you hold (3-7) by DM Kludde (Inactive)

Game Master Kludde

Map and Portraits
Combat map
Handouts



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Here's the discussion thread for the PbP Game Day game.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Dot.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Dot


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Hmm. Vy ez it not vorkink?

I don't know what the problem is here - I've had people report this kind of behaviour on the boards to me before. For some reason, there were able to post later. My best suggestion would be to try and reproduce the behaviour, and report it to board support, as it seems to me that it is a bug...

Shadow Lodge

Mook lvl 12

Dooooooooooooooooooooooooooot
The desperate dot. YES! Finally! I think they fixed.

Sczarni

Hp 51/51 AC 10 (+6 Perc; +0 Init; Fort +6, Ref +4, Will +7)

Hello,

i still have to update to level 7 but will be done before tomorrow

Sczarni

Hp 51/51 AC 10 (+6 Perc; +0 Init; Fort +6, Ref +4, Will +7)

21 Xp makes me 7th level correct?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I think it makes you lvl 8:

0-2 XP -> lvl 1
3-5 XP -> lvl 2
..
18-20 -> lvl 7
21-23 -> lvl 8

You got any other characters in the right range?


Alyssa Morgana wrote:
21 Xp makes me 7th level correct?

Edit: Kludde is right.

Sczarni

Hp 51/51 AC 10 (+6 Perc; +0 Init; Fort +6, Ref +4, Will +7)

Yup i did just level with that last AR.

and i don't have any other character in that level range...

i am very sorry.

Just put me in the inactive pc and good luck to all

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

That's too bad ...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It was suggested I briefly recap the following:

The pacing/tempo of the PbP game the GM wishes to set.
I’m accustomed to driving at a good pace, and I think lingering too long on a minor choice (i.e. spending two days to open a door) is a waste, so I’ll try and move forward whenever possible. Let me know when I’m going too fast. I typically run a single scenario in 3-6 weeks (typically 4).

How frequently you will post as the GM.
At minimum once per day, but my target rate is higher. I’m on GMT+2 at the moment, and I tend to post mornings and evenings. Especially in my evenings, I will post as much as I can.

How frequently the players are expected to post. (Including how long they will be given before being put in “Delay”.)
During combat, the target rate is resolves at least one round per day. Out of combat, I don’t have hard expectations, just keep the game moving. I’m using a delay system of 36 hours during combat: if you haven’t posted within 36 hrs of your turn coming up, I’ll ask any other player to come up with a move for you (within reason), and keep doing so until you check back.

What the player inactivity level (in days) will be before the player is dropped/replaced. (As well as what level of credit a player will get should they quit/get dropped.)
I usually send a gentle PM whenever I suspect inactivity. I’ll use the guiding principle of ‘three encounters’ as per the rules, but I generally treat every case by itself.

What process combat will follow. Including how initiative will work, posting expectation, how the GM prefers die rolls to work in combat, et cetera.
I use block initiative, but I keep track of original initiative order. During combat, I’ll put up a block of bolded names to indicate whose turns are up.

Where maps are hosted, and the expectations the GM has for their use.
I’ve put links up top. Let me know if you can’t see the map, or if you think I didn’t update it right. I’ll move all token, so please be clear where you want your token to go - the more precision, the better. At the start of combat, there’s usually a point where I just have to put everyone in some kind of position, so it helps to get some guidance on who is in front, who is in the back.

Any other expectations and processes the GM wishes the players to follow.
I shed tears of joy when people put up good roleplaying posts, that is really the best that can happen here. Other than that, I cannot possibly know all the rules. Feel free to correct me if I get something wrong, or if you suspect I did something wrong. If it gets lengthy, please discuss in the discussion thread.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

@Alyssa: You can always play a pregen if you still want to join in, you're more than welcome to do so.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Funky things to note:

Grim's companion is a white lion named Misfortune, sort of like a really angry Kimba. Yes its normally a black cat that is unlucky, so how unlucky would you be to be eaten by a white one? See? Misfortune it is.

pertinent to GM details:

Misfortune is a 'Magical Creature' by way of the Celestial Servant Feat.

It has 3 Int, and a rank in linguistics to understand common so it has a clue what people are saying around it and can be given clearer instructions for use in its tricks.

Through the Bodyguard AC archetype, it can always act in a surprise round (if any), via the Tenacious Guardian ability.

Sczarni

Hp 51/51 AC 10 (+6 Perc; +0 Init; Fort +6, Ref +4, Will +7)

Sure my pleasure.

What pregen does the group want me to use? :)

Shadow Lodge

Mook lvl 12

I am playing with Kyra (cleric). We also have a barbarian, a sorcerer, a ranger/rogue and a paladin.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

I'll go with Ezren then.

Up and ready will post a bit later


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Grim wrote:


fireballing others without so much as a hello

Did anyone else get a vision of a bloated sorcerer kitty with a cute pink ribbon in its hair?

"Hello fireball"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Niiiice.

Bloated sorcerer Grumpy Cat kitty with a cute pink ribbon in its hair.

"Oh you burnt to death in a fireball? GOOD!"

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Who is going to the challenge, and who is doing the talking?

Just getting our story straight...


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I thoght we were all doing both things, one after the other.


VC - Sydney, Australia

That's ok, I just wanted to make sure.

With that being said, once I saw our tiny dancer had gone there was no way Grim wouldnt have - and being the canny type he is, provoking the woman is his idea of both entertainment and strategic thinking.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I got that, its a good idea. If we can get her to fight us out of her familar grounds we may have less of a disavantage.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Sorry for my silence, an unexpected trip in Normandy cut me from my access to internet...even from my phone

I will try to catch up !


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Pas de soucis, things have been quieter over the easter weekend.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim is doing his Maximus hoping it draws off the attention from Shel!

It's all just showbiz.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Well, well. Nice flawless victory there, you guys hardly broke a sweat. We're very near the end of this scenario, so in order to move reporting along (always a bit more time to do that on the weekends), I'm asking you to roll day jobs and either write down your pfs# here, or pm it to me.

Also, since this is an event, there's going to be a roll for boons. To keep this fair, I'm asking each of you to roll a single d20 in this thread. I get to roll as well, so here it is:

1d20 ⇒ 8

Oh boy, an eight. What would an eight mean?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

PFS # 12445-3
Random roll 1d20 ⇒ 17

DM, thanks for running the scenario for us!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Also, who of you will continue at the Traitor's Lodge?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I'm not sure if I am currently playing that one or not. Could you spoiler the basic plot, so I can figure out if Shel can play or not?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

PFS# 22523-9
Day job Caravan (Intimidate): 1d20 + 23 ⇒ (11) + 23 = 34
Boon ?: 1d20 ⇒ 15

I've already played this one from season 5

Thanks DM, it was very cool and thanks to all the other players. I hope you enjoyed playing with Tolgarov

Silver Crusade

Wow…that was fast! Thanks for running this one!

Rhydderch Dawnbringer
Silver Crusade
6919-4


VC - Sydney, Australia

Boon 1d20 ⇒ 11

Grim Dougal
Sczarni
41662-2

Day Job 1d20 + 1 ⇒ (18) + 1 = 19

Will happily continue on to Traitors Lodge!

Does this mean that Grims 'family connection' Tolgarov is 'moving on to other business interests'?


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

i'll be moving to the Traitor's lodge also

77735-5
Osirion Nuada Desotis
No day Job

Boon: 1d20 ⇒ 14


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Character Played: Kyra Pregen
No day job.
Boom: 1d20 ⇒ 10

Credit goes to:
Nicolae Tiberius
PFS# 35561-3
Faction: Sczarni

Not sure about the Traitor's Lodge. I can and would love to play it but I wanted to do so with one of my actual characters and they are still locked in games.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Hmm, spoilering the plot:

The blurb:
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.

The scenario is set in Mendev and gets very close to the world wound action.

Quotes from reviews, for what it's worth:

Netopalis:
This scenario is fantastic. I love a good investigative scenario, especially when combined with some interesting combat. The final scene is amazing and the whole scenario has a tremendously creepy vibe. I also like the moral choices that the party must make as they advance. Overall, it's very, very interesting and highly recommended.

Kestlergunner:
We have tense and intriguing roleplay, challenging combats, a highly cinematic and stressful second act, plenty of nods to previous scenarios and a build-up of frightening metaplot information about what’s coming up next. The central NPC is a wonderfully written character who should remain in player’s memories for a long time.

So we've got
1. Shifty
2. Cedric
3. Shel (perhaps)
4. Merck (perhaps)
5. (Rhydderch?)

Tolgarov, a pity you can't make it. I truly enjoyed 'Hello Fireball', I'd love to see him again someday.

Silver Crusade

ooops…forgot my boon roll.

1d20 ⇒ 3

If we do continue on to the Traitor's Lodge and play at the higher tier I'd like to bring my 6th level Rogue along; he's Grand Lodge so it makes more sense to play him anyway. Hopefully he'll fit with whatever we wind up having for a party.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

It's a very good scenario. My Asmodeus' cleric had a blast playing it. Having played Siege of the Diamond City is a bonus to enjoy it :)

@DM Kludde : hope to play with you again. With Tolgarov or one of my other character :)

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

...and with that, the budding 'bromance' of Grim and Tolgarov draws to a close.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

That doesn't sound familiar, DM. Count Shel in!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

1. Shifty (lvl 6)
2. Cedric (lvl 4 or 7)
3. Shel (lvl 4)
4. Merck (perhaps) (lvl 4 or 7 or the level of an available character?)
5. Rhydderch (lvl 3 or 6)

So the low-level side would be (6+4+4+4+3)/5 = 4.4, just enough to keep in lower tier. Every level anyone gains adds 0.2, so a single level would already push you into the 'middle' tier (which is high-level encounters adjusted to a party of four).

On the high end, we'd have (6+7+4+7+6)/5 = 6.0, which is full-force high tier.

So, it's whatever you prefer. I personally think it's most fun if the spread in levels is not too high, so everyone can contribute in a meaningful way.

Pity, nobody got a boon :( [but we get to roll again next time]

I'll report the scenario, and then open a thread for the next one!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I'm fine at either tier, DM. Whatever the rest prefers is fine for me.

Silver Crusade

Same here...I actually have a few options available at the lower tier that may help to maximize party make up.


Hp 14/22 AC 22 / T 14 / FF 18 (+5 Perc; +3 Init; Fort +4, Ref +6, Will +1)

i am fine too with what ever apl...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've put up a new campaign for the Traitor's Lodge: please find it here. I'll gracefully inactivate the current campaign once everyone has dotted in.

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