DMJ's Skull & Shackles

Game Master Jonasty1031

Adventure and danger on the high seas! Can you claim your own Pirate destiny in the Shackles?

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Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Oppps for some reason I thought Ko'Ulu poured it ON Mr. Plugg's head, and not just the deck. Still amusing, but ignore that error in my post please :)


Correct. I posted the other pirates actions, now it's first come first serve for the PC's before the dwarf. Then he goes, then you.

In a "normal" combat, I would say you could post your anticipated action and just keep it vague enough to allow for easy adjustment by me when your turn comes up. In this particular case though I'd suggest you wait since this is such an unusual combat and who knows where it will go.


Has anyone else noticed that all my pirates seem to turn into english/scottish soccer hooligans when they're drunk lol?


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

*sets fire to the bleachers*

No, why do you ask? ;)


Male Human Sea Singer 1

Yeah, I was hoping for a little hooliganism. Actually, what I was picturing was a "Roadhouse" style barroom brawl. You know, shove guy A into guy B, and then for no reason guy C turns and punches guy D, while guy B grabs guy A and drags him down the bar. Then the hot chick smashes a bottle over guy C's head, and so on, and so forth.

Didn't really come together as I'd hoped. :-p


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

I continue to rue the day that I gave Callum a "pirate" accent as I keep finding it slipping into a scottish accent and I keep having to rewrite, lol.


Male Human Sea Singer 1

Haha! I keep having to rewrite Tully's to keep it free of slang and all this flavorful nautical lingo. He's just a land-lubber, after all.


Male Human Sea Singer 1

Nice audible, DM. Well played. Divide and conquer, eh? Now, I'll just look up the counter-move... Tactical Withdrawal?!? Crap. I'll be in my hammock.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Question: Is it possible to chat with a crew member, in passing or whatever, to determine their attitude, without trying to influence them? (i.e. without risking making their attitude worse)


Male Human Sea Singer 1

Probably a sense motive check. My guess, though, is that all the regular crew are indifferent. There are probably a few of the officer's toadies that are hostile, like Narwhal. Sandara was probably the only one that's instantly friendly/helpful. With the intimidate/bluff = diplomacy thing, everyone can interact. And now that you've been called out in front of the crew, you don't have to feel bad about using intimidate to make them "friends"! =)


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Haha, you have a point there.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Tully, the screaming and bad acting was happening after a were locked in our room. Of course I am assuming the PCs are together in the same room with none else (the impression I got). GM correct me if I'm wrong.


Male Human Sea Singer 1

Ah. I assumed the entire crew (non-officers) were together. If I'm wrong, disregard that post.

Edited the post, until we get a clearer picture.

Typically, ship's crews all berthed on one deck, together. That may not be the case here. Even so, Xanxan rolled a 1 ;)


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

It's possible we're all together as you say. I may have made a bad assumption when it was mentioned we'd be able to chat amongst ourselves. Oh well, I guess we'll have to live with the consequences, lol.


Male Human Sea Singer 1

Actually, it's worth clearing up. If there's somewhere we can safely discuss the situation amongst ourselves, that would be good to know. There's a lot Tully doesn't know about (giant man in the hold, Rosie Cusswell) that I wish he did know. I'll never be super-effective at searching the ship with my big -1 to perception.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Xanxan's die rolls are mercurial at best it seems.


Posting from my phone so I haven't read the game thread yet. Tully is correct though. The entire crew is in one chamber, you guys don't have true privacy. You can huddle together and talk softly but that will draw attention of its own.

I'm working on the map situation and should have a ship map up soon, sorry for the confusion.


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

No worries at all. What tool are you going to use?


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Ah crap. Probably wouldn't have done all that yelling then. Or rather do the yelling but forget about listening at door and just hit the hammock.


Callum/All: I will read the game thread posts with the understanding of what you thought the situation was. I won't overly penalize you for a lack of description on my part.

Calvin: I've grabbed Maptool and have been experimenting with that. Actually the big hurdle for me isn't Maptool completely (although it has been a learning curve) but rather scanning the maps in the first place. My scanner at home isn't up and running at the moment. Actually found a pretty good program on my iPhone so I'm working with that. I'll have a ship map up soon is my hope.


Alright, the Campaign Info tab has been updated with the ship info, including a map. Sorry it took so long to get that up. Not as good as if I had bought the pdf of the book, but a readable scan overall. Using Googledocs for the storage, in case people have any issues.

Now to get to the game thread and see what happened. :-)


The Campaign Info tab has been updated based on Callum's request regarding crew info and you guys having plenty of time to suss things out in the crew quarters. Also, I put an asterix (*) next to the names of the officers who are "immune" to the Influence Ship action. Just to save time so you don't try to choose them as a target and then have me ask you to pick someone else. There are a couple that you can, Grok and Kroop being some of the exceptions, but for the most part the officers are too far above your station to give a crap about what you might have to say.


Male Human Sea Singer 1

Out of curiosity, would we recognize any of the pirates that attempted to waylay us on Day 2? Say, Tam, Fipps and Maheem? Or was that 4 NPC-Faceless Goon-type pirates?


Male Human Sea Singer 1

Tully was starting to feel a little "goody-goody". He needed a little darkness, I think. He doesn't seem to like getting dirty... =)


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

And when Jirobo mentions bigger folk he means height, not size category. He's technically medium size as most tengu are but cause of a stunted growth as a youth, he's just over the cusp of the minimal height for that category.


Male Human Sea Singer 1

Man, the heat is killer! /pun


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Xanxan is at 0 HP from the non lethal dmg from the heat. Is he able to get out of the bilges carefully and collapse out on the deck safely, or is he drowning in muck?


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

Are we level two yet? I need another hex and some more HP - I've been lucky to this point!


Male Human Sea Singer 1

Nah, you're good, Xanxan. First, you're just staggered. Second, Tully would never leave you floating in the ship's toilet.


Xanxan, you were carried out by Tully. The unconsciousness and fatigue were right at the end. No need to worry about drowning in the muck.

Not yet Calvin, eventually.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

My new title shall be... Mother Hen!


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

Loooooooong day at work...well not quite at work, I was in meetings on Pearl and Ft. Shafter all day.

Working dilligently is quite appropriate.


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

I'll hit up Tully and Ko'ulu with another CLW each in the morning once I get a chance to refresh my spells. Maybe this time my rolls will be better.


Sounds good. Still waiting on folks to finish the Night Time stuff but go ahead and post the dice rolls for that in the thread so I have the numbers and people know what they're at when we start.


Male Human Sea Singer 1

I think, with a minimum 5 hour recovery time to consciousness, I'll probably just sleep this off.

Ko'ulu wrote:
Working dilligently is quite appropriate.

Ha! With those rolls, you probably should've taken the opportunity to "Shirk"! Couldn't make things any worse, lol! =)


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

Whoa. If an 18 is enough to lower someone's opinion of us, Calvin better not talk to anyone! Unfortunately, Calvin doesn't have this knowledge. So it may only be a matter of time until the whole crew is hostile against us.


Male Human Sea Singer 1

18 is low enough if he's already unfriendly. If he'd been indifferent, it wouldn't have hurt.


Yep. Diplomacy (or Influence in general with the way the AP is setup) is easier the more the person already likes you. Once you've made an NPC Helpful (the highest), at that point mechanically you're pretty much all set. I will say this though, I will of course adjust NPC attitudes based on roleplaying as appropriate. This is why you may get a bonus to your check if your RP is suitably impressive.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Sorry 'bout the lateness. Couldn't get in my response before work this morning and then I accidentally hit the "back" key while typing my entry, so had to re-type it.

And yikes, I hope Rosie is a very uncharismatic bard. Hate to see the work done on her dashed with my rolls.

And it looks like I'll be taking the whip tomorrow too. Yay!


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

Gotcha.

For future reference, what's the ruling on taking 10/20 on heal checks?


Male Human Sea Singer 1

DM: Just out of curiosity (because I was confused why Callum was trying to influence Rosie, until I looked it up on the NPC tab), I went back to re-read Xanxan's influence action:

DM Jonasty wrote:
Your roll wasn't all that great BUT because you brought Rosie her fiddle back you have made Helpful, permanently. The gnome stuff was flavor, you don't learn any more about him from this action.

It does say "Friendly" on the Campaign Info NPC tab. Just wondering about that...?


Tully/Callum: The Campaign Tab was incorrect, I should have updated it but lost track. Rosie is Helpful currently. After Callum's post, maybe not so much. ;-)

But seriously, she's helpful so I won't penalize Callum for my slip. Callum, unless you have a problem with it, I will just randomize your Diplomacy attempt against one of the other crew. It's not a good check no matter what so it'll stink regardless but it does make more sense than harassing one of the only other helpful NPC's on the ship. You ok with that? If not, feel free to update your post as you see fit.


Male Human Sea Singer 1

*Crosses Fingers* Please let him threaten Narwhal again! I don't know why (since Plugg/DM turned that so expertly against us), but that just seems hilarious to me!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Ahh, good catch Tully. I was also playing off of the fact that she wasn't being particularly "friendly" (or "helpful" in this instance) at the time which kind of ticked Callum off. Both Sandara and Grok have done things that were quite helpful, Rosie, not so much, lol.

Of course even if Rosie were just friendly, she'd have been more of a low-hanging fruit that would be difficult to shift to indifferent without an extremely low roll and a high charisma.

Hmm, yeah, lol, I like Tully's idea. Let's move it to Narwhal. Start another brawl, since there seems to be no consequences for them.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)
Quote:


Xanxan: 1d6 ⇒ 1 (WOW!)

it's official, that electronic d6 hates my gnome.


Male Human Sea Singer 1
DM Jonasty wrote:
Tully: 1d100 ⇒ 9, high is good

Don't worry Xanxan. The d100 is my nemesis. :-p


Yeah Xanxan, you're really not making out too well with the job checks. On the flip side, I think it's really adding some excellent RP for you to play with.


A note on my last post. Friendly and Helpful NPC's will provide aid to the PC's during this adventure, one of which is help with daily jobs that the NPC is trained in. This benefit isn't relegated to specific PC's, any of you are eligible when I provide this, but I am trying to favor some of the RP elements that have developed based on your posts. I'm saying this to make sure you don't think that Xanxan and Callum are the only ones who will benefit and the rest of you need to make your own friends. It just happens to fit with what their jobs are for Day 5 and the RP that's already happened.

Of course as you make more friends, you all will have more opportunities to receive help.

(Also, this should have been happening earlier given when you converted some of the NPC's, a slip on my part that I apologize for. Better late than never eh.)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Ah, don't worry about the slip too much. That's a lot of NPCs to keep track of. I reserve my resentment for that little electronic D6 that's condemning Xanxan to the bilges ;)

Hopefully he'll actually get a chance to talk to other NPCs tonight and sway one. Rosie has been his biggest victory in that regard. Clearly, bilgerats are natural lady's mans ;)


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12
Xanxan Gimblewabe wrote:

Ah, don't worry about the slip too much. That's a lot of NPCs to keep track of. I reserve my resentment for that little electronic D6 that's condemning Xanxan to the bilges ;)

Hopefully he'll actually get a chance to talk to other NPCs tonight and sway one. Rosie has been his biggest victory in that regard. Clearly, bilgerats are natural lady's mans ;)

I expect you to ride forth from the bilges tonight upon a noble steed, aka a domesticated dire rat that survived the earlier battle. Rosie shall swoon and Plugg shall curse your name, knowing that he is only making you stronger from the work down below!

And curse those darn d8s while we're at it. I want something more than average at least once!

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