Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

DMJ's Skull & Shackles

Game Master Jonasty1031

Adventure and danger on the high seas! Can you claim your own Pirate destiny in the Shackles?

Current Map


551 to 600 of 1,008 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Man this site has been killing me the past couple of days. I can't count how many times I tried to post something and the site crashes or resets or the internet connection goes down. I lost the posts for this one a few times. Hopped up in the rageahol which I think Callum has been drinking too.

Very cathartic though. Quite helpful and not as POed anymore.


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

Ditto. I had a full 24 hours where I couldn't get the site to load at all. It kept timing out. The entire rest of the internets worked fine though!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

What I found really annoying was the rolls changing the next time it was up and I was ready to post. Had to change it again (makes it in 6), and again (falls twice or so, makes it in more than 10), until I finally just pre-typed up a whole bunch of [dice] rolls that I could quickly glance at the results and write from there. Still could have gone south if it had happened again.

Then again, as I look at some of my posts in my other games and the mistakes being made as I become discombobulated from the crashing, I may have written some of the earier posts in the wrong board and lucked out that the boards crashed, lol. I don't know. Maybe I need to take some deep breaths and relax.


Male Human Sea Singer 1

So... I guess that's three of us taking Athletic as our 3rd level feat...
=p


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Oh joy... the box... Is Callum stripped down or does he pretty much have everything (not that he has much that could help)? And, since it's night, he doesn't have to worry about the heat yet, right (although I expect tomorrow it will be on in full force)?


(Male Wizard(Spellbinder) 4, Hp: 20/20, AC 12(16w/MA), T:12, FF:10, F+1, R+3, W+4)

........OWWWWWWWW!......that is all lol


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

I forget, does magical healing get rid of all the non-lethal and wake Ko'ulu up?


Callum: You'd be stripped of the big things weapons, armor, etc. More to make it easier to fit you in the box less than you might try to use something in there. As far as the heat, you'll have to deal with it during the evening as well as the day. Reasoning - You're in the tropics so the nights don't get that cold to begin with, the chest has already been baking in the sun all day, and it's also the confines trapping your body heat. So yes, this will not be a pleasant 24 hours for you.

Ko'ulu: Magical healing like CLW heals an equal number of nonlethal as it does lethal. So in this case, Jirobo's healing will bring you from 7/17 up to 13/17 and will heal 6 points of nonlethal, leaving you with 11 left which would be less than your current 13, so you'd be awake after his healing but still banged up. So you would have your full Night Time action available.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Ahh, but there's such a nice breeze coming in off the ocean! lol. Ok, I'll post something soon.


Male Human Sea Singer 1

DMJ: Did we interact enough with Riaris to "know her" by Campaign Tab standards?

Also, don't forget, we moved Conchobar up to friendly.


Oh yeah, you guys will get Riaris added to the Campaign Tab. Callum's tossing the dwarf over the side kind of distracted me and I lost track of that. I'll update now as well as the Conchobhar shift, thanks for the reminder.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Haha, lol, sorry for the distraction then. You can give Tate an extra + while you're at it if you like.


Oh yeah and I should probably go ahead and add another + to Tate's attitude. What with being tossed into the ocean and all.

Edit* Ninja'ed!


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

I love having Ko'ulu awake at night! More whippings!

Nutz.


(Male Wizard(Spellbinder) 4, Hp: 20/20, AC 12(16w/MA), T:12, FF:10, F+1, R+3, W+4)

Hey DMJ, let me know when I'm vertical lol.


Male Human Sea Singer 1

I almost feel like we should stop reviving Ko'ulu (Sorry, Ko'ulu!). If we just let him sleep it off tonight, he won't have to be punished tomorrow. If we wake him up, he's automatically getting whipped tomorrow night. (Again, very sorry. I'm not trying to take away your night action. Just highlighting the situation. If you want us to keep reviving you, I have no problem with that.)

The only reason I bring it up is that if we're going to mutiny, it will probably be at night, late night. It would be best if we were at full strength, with full spellcasting ability. So, we need to have a day in which we take no punishments at all.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Um... wow. Thank goodness my search-fu was working. Without that +4, Callum would be dead. The sweatbox isn't so bad for an 8 hr stint, but it's practically a death sentence for 24 hrs.

Remind me to dial back on the flavour text. The rivalry / mini-nemesis in Tate is so much fun to write, but it's going to get me killed. I'll try to stick to "Callum works...", "Callum influences...", or "Callum sleeps..."

If you see me on the verge of doing something foolish like this again, tell me to stick to my knitting. Hopefully, I'll catch it in time and I'll be able to edit or delete the post before it gets placed into the annals of history and gets Callum keelhauled and sweatboxed in one go.


Lol, I am enjoying the flavor text immensely on that front. I wouldn't say you should get rid of it, but maybe dial it back at times. ;-) Throwing a punch is one thing, but sending a man overboard in the middle of the ocean calls for a slightly more severe punishment than a few lashes or a couple hours in the box.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Lol. I figured Tate would survive since the ship was more or less stopped for the boarding practice, and there was a boat in the water on the same side. And he was right there... Low hanging fruit and all. Callum's somewhat of an impulse-driven fella.

I think the sweatbox was good for him, though, and I'm really hoping he's learned his lesson. I'd kind of like him to survive at least long enough to see his Driver feats in action, so I'll do my best to keep the reins on him.


That actually reminds me! I forgot another little something.


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

Tully, honestly at this point, you would be doing Ko'ulu a favor! Its like a beating merry-go-round!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

A Will save? That a sanity check to see if Callum wakes up a gibbering loon?

----

Ko'ulu, maybe you can put in for a free natural armor bonus based on all the scars on your back, lol.

For some reason, whenever someone goes unconscious, it seems infinitely safer to let them wake up on their own rather than heal them. Saves them from future punishments or other potential pitfalls. Nothing bad happens in your sleep. At least so far.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

And OMG, Tully. 34??? I'm going to have to work extra hard to keep Tate alienated just in case some of your rolls accidentally splashes over onto him and we suddenly become bosom buddies!

I'm also starting to feel sorry for Plugg and his ilk. His circle of friends (or lackeys, I guess) is becoming smaller and smaller.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

Well, the officers are probably tougher than our allies are. Frankly I wonder if I'm not being a bit timid with Xanxan. Maybe I should have him explore the ship more, but it can be tricky to figure out how to get to this area here or there I haven't been to before. Add to that and its a solo mission, and I'm a bit skittish.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

I forgot about the sneak action. But I guess that's because my stealth is practically non-existant. Just be mindful of the traps you've seen and the shish-kebabing of Jirobo. Search for a trap before opening a door. If you don't find one, just assume that the trap is there and skip the room (better safe than sorry). Consider checking out known areas (kitchen, crew quarters, even the bilge) with more than a cursory glance. Hidey-holes for things might be handy to be aware of. Better if someone else was using them as a hidey hole with some interesting stuff in them.

We might be able to use the 'helpful' Grok to launder anything we find, if it's not very specific (like an amulet with the captain's name on it).

Not sure what the punishment for theft is. Might be fun to find out, lol. Then again, maybe not if it's a keelhaulin' or long-term sweatbox.


(Male Wizard(Spellbinder) 4, Hp: 20/20, AC 12(16w/MA), T:12, FF:10, F+1, R+3, W+4)

Summoned creatures are great for opening trapped objects! :-)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

I believe the punishment for Magpie when he got caught stealing was keelhaling. Mind you, he was an amateur, but there you go


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Wow. Then your timidity/skittishness is well placed. Stick with looking for places to hide junk or steal only junk that doesn't have a clear owner.

Oh and disguise yourself as Tate if you go a'thiefin'. Be seen but don't get caught. He could use a good ol' fashioned keelhaul.


Male Human Sea Singer 1
Callum Carnvegas wrote:
Nothing bad happens in your sleep. At least so far.

Well... Tully's been drawing on your faces with permanent marker. You know, just mustaches and cat whiskers, a monocle and some funny words written in reverse on your forehead. But, there don't seem to be any mirrors on the Wormwood, so it hasn't really played out...


Male Human Sea Singer 1

Another day or two, and we should have Fipps on our side.

Question for the group: Do you want me to try to win over Jape and/or Tate?

Considering what I've seen in other PF Adventure Paths, there is probably some substantial story-xp award if we win over everyone (meta-gaming very slightly here). Jaundiced Jape was just a couple of bad diplomacy rolls, but very little RP for his elevated hatred. But, story-wise, I'm not sure we could or should ever be friends with Narwhal Tate.


Jirobo had mentioned a little trouble with posting this week so just a heads up that I'm going to give him till the morning for a prep post and then we'll get things started. Obviously when we get on initiative it'll be different but until we're fully in combat we can assume he's in the background.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

Jape would be okay, but yeah, I think Tate is and perhaps should be a lost cause


Seems my prodding of Jirobo was for naught. In my rush to get to work this morning I left the AP book on my dining room table. So no updates from work and then you guys know how crap my weekend posting is. I hope to have something up beforehand but it's shaping up that the battle royale will start on Monday. Poop. :-P


Male Human Sea Singer 1
DM Jonasty wrote:
In my rush to get to work this morning I left the AP book on my dining room table.

Hmmm... failed job check.

Whip 1d20 + 1 ⇒ (8) + 1 = 9 Damage 1d3 + 1 ⇒ (3) + 1 = 4
Whip 1d20 + 1 ⇒ (3) + 1 = 4 Damage 1d3 + 1 ⇒ (1) + 1 = 2
Whip 1d20 + 1 ⇒ (18) + 1 = 19 Damage 1d3 + 1 ⇒ (2) + 1 = 3

Lol! No worries, just sleep it off tonight! =)


Male Fisherman 4, Hp: 31/31, AC 17, T:12, FF:15, F+3, R+0, W+1

He must have been in the rum!


Dusting off my mental cobwebs, update should be posted shortly.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

Hot dang! 27 on the acrobatics roll. I think the Gnome-lympic judges are impressed!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Edited my original post to include a standard action. A nice 10 on my stealth. Not that it matters I guess. Lots of noises going on now.


(Male Wizard(Spellbinder) 4, Hp: 20/20, AC 12(16w/MA), T:12, FF:10, F+1, R+3, W+4)

When's the halfling toss? :-)


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Finally some decent rolls for me...


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

I know Xanxan isn't the fastest person this battle, so I hope my taking liberties and having him shout out a warning isn't too out of turn.


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

No worries on my part. And init in this game is first come first serve. Xanxan had sound reasoning. If it wasn't for the fact I had to leave, and so not be able to write a proper post until maybe tomorrow (on my phone now and it's a PITA to use on this forum), I'd have already posted Callum warning/helping the captain, if for different reasons. I'll have to wait till tomorrow to decide his actions, I guess.


Male Human Sea Singer 1

Deleted my post in the gameplay thread to keep it from being intrusive.


I'm removing all of mine as well. Just leaves Jirobo and hopefully no one saw the little blurbs lol. ;-)


HP 27 || AC 15, T 13, FF 12 || F +4, R +4, W +8 || Init +7, Per +12

Speak and ye shall receive!


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

Tengu powah!


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]

Dang. Must have missed the blurbs over lunch. Knew I should have 'worked through' it.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 27/27)

Not to jinx myself, but the dice are really liking Xanxan right now.


Male Human Sea Singer 1

I can't be sure, of course, but seems like the action all moved downstairs. Who's up for a brawl in the hold?


Male Human Freebooter 3 / Pirate 1 [HP 37/37 || AC 17, T 12, FF 14 || F +4, R +7, W +2]
DM Jonasty wrote:
Random rolls to scare the PC's

Well at least there wasn't the infamous 1d666 ⇒ 553

I'm for more-or-less sticking to our posts. Especially with your fire. Going below decks could mean a death sentence.

551 to 600 of 1,008 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / DMJ's Skull & Shackles Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.