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DMJ's Carrion Crown

Game Master Jonasty1031

A game of horror and survival. Can you brave the hidden threats and evils of Ustalav?

Current Map


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Qadira

Yeah well done - twice.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

I have a hard time beliving that a disable device of 30 is not able to do the job. We will just have to see what DMJ say's


Sorry guys, work crap and a head cold kept me out of it last week. I'll have an update posted shortly.


Male Samsaran Foresight Diviner 2
Stats:
HP 16/16 | AC 13, T 13, FF 10 | CMD 12 | F +1, R +3, W +3 | Init +8 | Perception +7
Perrah wrote:
hectic week with a job interview which will impact the whole family on Thursday if successful

Good luck!

Qadira

Thanks


I hate being sick. That is all.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

That sucks DMJ, and Perra, I hope everything works out for you.


Hey guys, just hopping on to apologize for all the delays and to say that this game IS NOT DEAD. Work is keeping me crazy as hell but I will make sure to get things moving as I can. Thank you all for your patience.


Male Human Ranger 1 (Skirmisher, Infiltrator) AC 16 | HP 11/11 | F +2, R +5, W +2 (+4 vs fear) / Init +3 / Perc +6

Still here! :)


Grimspawn Tiefling Alchemist (Beastmorph) (AC 14 / HP 9 / F +2 R +4 W +0 / Init. +2 / Perc. +4)

ME TOO!


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Still here, and not going anywhere!


In case the indicator doesn't appear, I've updated the game thread and we're back in action!

Qadira

Good to have you back, hale and hearty DMJ. My wife didn't get the job so all bets are off for now.

Cheers


Sorry about the job miss. Hopefully things will work out ok for her.

Qadira

Ta, mate.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Sorry guys, thing have been busy. I'll post as soon as I can.


No worries, we're ramping back in and we're not in combat yet so it's no big deal. Glad you chimed in!

Qadira

I am facing a busy couple of weeks day and night so posting may be a little terse or spotty. Please NPC Sir G if my man flu gets worse too!


Male Human Ranger 1 (Skirmisher, Infiltrator) AC 16 | HP 11/11 | F +2, R +5, W +2 (+4 vs fear) / Init +3 / Perc +6

Anybody still with us?


Grimspawn Tiefling Alchemist (Beastmorph) (AC 14 / HP 9 / F +2 R +4 W +0 / Init. +2 / Perc. +4)

I'm still here...though getting a bit antsy.


Male Human Ranger-3[HP: 31/ 31|AC 18 T11 FF 17 | Saves F +4, R +4. W+4|Init+2|Perc +9|CMB +7; CMD 17]

Here. I know DMJ has been getting slammed ever since his promotion


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Vharg is here!

Qadira

Over the next two weeks I am preparing for a small bi-annual Con I am running. There is lots of admin to do so it has an impact on my free time.

But I will post as and when I can. Perrah is up for the prison and it in doubt she stays back and uses her crossbow. Saves her magic for when it counts.


Randu has it in the right, the promotion and transition at work have been killing me recently. Sorry for the delays, I know it feels like I'm constantly apologizing for this. But just to be clear the game is not over, far from it.

Qadira

On holiday for the next week or so. Should be back in action next Wednesday. Feel free to NPC my character until then.

Cheers


Male Samsaran Foresight Diviner 2
Stats:
HP 16/16 | AC 13, T 13, FF 10 | CMD 12 | F +1, R +3, W +3 | Init +8 | Perception +7

I'm still here. This weekend has been murder, and I've got another inspection hanging over my head. I'll get something posted after work, today. Just assume Ilya's around,, but currently rather subdued and maudlin... =)


Male Human Ranger 1 (Skirmisher, Infiltrator) AC 16 | HP 11/11 | F +2, R +5, W +2 (+4 vs fear) / Init +3 / Perc +6

Just looking for a knowledge result from the DM. :)


Note on Haunts:

Learning the nature and effects of a specific haunt is generally like any other knowledge check to learn about a "hazardous feature". In this case it will be Knowledge: Religion, DC 15 + CR of the haunt, and Mortimer your bonus vs undead would apply. Now obviously certain haunts might fall outside of this rule if they're story/encounter specific (especially when it comes to learning their destruction means) but "general" haunts will follow this rule. You also may not make this check until you have evidence of a haunt's existense, see next paragraph.

Another thing to note is that even though they're mechanically somewhat modeled after traps, haunts do not often have a way to perceive them until after they've activated. This is why, if you look at the Slamming Portal haunt link in the game thread, it lists a DC 10 Perception check to notice yet Randu didn't find it when searching for traps. It was only after it first activated that you could then attempt to perceive it and Mortimer could make his knowledge check. In this instance, given the DC 10, I just assumed you would all see it and described it as such. But there are examples of haunts that you might not have the chance to notice occuring.


Tiefling Transmuter 1, Hits 8, Init +4, Perception +1, AC 20, F +1, R +4, W +6

I am back from. Will post later if mmy broadband doesn't play up. It is very inconsistent at the moment. May need an engineer next week to fix things permanently.
Cheers


Given all the updates I was making to it, I realized there was a better way to display the map. I've posted the map link up in the header of the campaign so it'll always be easy to find. It'll always be updated as you find new rooms, stuff, etc.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Perrah raised a good point DMJ, can we bring the papers with us to do research at a different location that might be safer? (And still get the +2 bonus from what we found here?)


No, you'd need to use the papers here. There's too many to take with you without some kind of magical aid, like a portable hole, etc. Think filing cabinets full of documents for an amount, these rooms were the bearucratic hub of the prison.

Also just to be clear, did you mean the door in the western wall or are you going back into that first main room that was haunted? North is up on the map, sorry if I didn't make that clear. I'll include it on the next map update.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Door on the western wall is what I was thinking.

Qadira

Probably wouldn't have suggested it if I realised how much paperwork was involved. It sounds like my garage.


Male Samsaran Foresight Diviner 2
Stats:
HP 16/16 | AC 13, T 13, FF 10 | CMD 12 | F +1, R +3, W +3 | Init +8 | Perception +7

Just as a suggestion, looking at the map, and the shaper of the prison heading north is likely going deeper into the prison, while heading east is still the perimeter. Should we not clear the front before moving deeper?


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

I think thats wise. Lets clear out the edges before working deeper.


Male Human Ranger 1 (Skirmisher, Infiltrator) AC 16 | HP 11/11 | F +2, R +5, W +2 (+4 vs fear) / Init +3 / Perc +6

Aye, let's try the South-East door.


Male Human Ranger-3[HP: 31/ 31|AC 18 T11 FF 17 | Saves F +4, R +4. W+4|Init+2|Perc +9|CMB +7; CMD 17]

Sounds good to me


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Sounds good, as for the loot, I figure we can split the gold later.


Male Human Ranger 1 (Skirmisher, Infiltrator) AC 16 | HP 11/11 | F +2, R +5, W +2 (+4 vs fear) / Init +3 / Perc +6

Are we not staying South-East?


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Thats fine, guess I got turned around. Do you want to make that post?


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Sorry about the lack of posts, just got home from a trip and the wife wants attention. I'll post when I can.

Qadira

Perrah loves them books and scrolls. Sorry Mortimer et al.


2 quick things.

1) With the holidays upon us, obviously schedules will become a little weird for people and there might be instances of unexpected downtime for folks. Totally understanding and we'll accomodate as needed. Specifically for Turkey Day, I'm gonna be busy Thursday and a chunk of Friday but I'll still try to have an update posted hopefully once per day at least. So happy holidays and such.

2) Some of you may or may not have noticed but I've posted a new recruitment thread up for another game I'm gonna run. I'll be running the 3.5 module Expedition to Castle Ravenloft! If you're interested, take a look and post on the thread.

Alrighty, I'll have an update posted to the game shortly and thanks again for playing!


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

Hey DMJ! I played in a return to Castle Ravenloft years ago when it came out. We dident get very far as I remember. As it happens I had 2 campaigns fall through in the last few weeks and I have been looking for another game. I'll take a look. As I recall there was some sort of Raven Paladin prestige class that had a good flavor. I would love to apply.


Grimspawn Tiefling Alchemist (Beastmorph) (AC 14 / HP 9 / F +2 R +4 W +0 / Init. +2 / Perc. +4)

Umm hell yes I'm interested. I love ravenloft and have never gotten the chance to play Expedition.


The general haunt rules are on the pfsrd site so you can reference them there as well but here's the breakdown of how they work and my mistake.

So I thought haunts just happened and that was that but they can be persistent, turn by turn, which got me thinking to check the rules and found out I was wrong. A haunt functions on a flat Init count 10. The Perception check listed with a haunt's entry is the check to see if you notice the manifesting details which would allow you to act in the Surprise round.

So in the current example, Randu and Alexei noticed the furnace turning into the face and so get a surprise round action. But with the init rolls, only Randu will get the chance to act before the haunt in said surprise round.

Now this might seem like a somewhat useless roll to get as you don't necessarily know what is about to happen with the haunt but it could be helpful. For instance, in the previous haunt Mortimer and Vharg, had they made the Perception check and won init, could have potentially moved out of the area of effect and avoided the cold damage, or cast a cold protection type spell if they had one, etc.

Sorry for the confusion and the previous boning. Because of this, I am removing the 1 point of Str damage Mortimer took as it's an easy way to help not penalize you for a previous mistake.


Male Half-Orc Barbarian 1 (Invulnerable Rager) AC 17 / HP 14 / F +5 R +3 W +4 / Init. +4 / Perc. +6)

S@!~, that was 15 damage, I'm really lucky that it missed. I say we use the haunt siphons/channel/holy water. I don't want to risk someone taking another hit like that.


Once Round 1 starts, I'll post the Knowledge check to determine info about the haunt.


Male Human Ranger-3[HP: 31/ 31|AC 18 T11 FF 17 | Saves F +4, R +4. W+4|Init+2|Perc +9|CMB +7; CMD 17]
Vharg Half-Man wrote:
S**$, that was 15 damage, I'm really lucky that it missed. I say we use the haunt siphons/channel/holy water. I don't want to risk someone taking another hit like that.

Yeah. I went Yikes when I saw that.

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