I favour it being a rarity. I say that after this fight, the ponies have a bit of a talk. Might make things easier to evaluate if done alongside roleplaying.
|Shepard Jeremiah Pie|
I knew there was something I forgot to mention,
Unless the GM houserules, when you gain bennies for a new session (or when advancing for the PbP) you actually reset your bennies, getting only three unless you have an edge or something that gives you extra.
Arg! I am having writer's block with this one. I cannot think on what to do. I just have no idea.
Sorry I haven't posted in a while. I have been at a loss as to what to put up. I'll sleep on in and try and put out something tomorrow.
Extras that suffer a daunt are removed from play; they have fled, given up, or otherwise out of the fight. Wild Cards can take any combination of three daunts and wounds and still function: suffering a fourth daunt or wound causes them to become incapacitated.
Daunts have their own penalties like wounds: each daunt a Wild Card suffers causes a -1 cumulative penalty to their Pace (minimum of 1) and to all further Trait tests. However, penalties from wounds and daunts are not added together, and Wild Cards instead suffer the highest penalty between them. For example, a character with one wound and two daunts (a -1 penalty and -2 penalty respectively) would suffer from a -2 penalty to their Pace and Trait rolls, as it is the greater of the two. If the character also had Edges that allowed them to ignore up to -2 in daunt penalties, they would still suffer a -1 penalty from their single wound.
You can use as many bennies as you want in a round, and you take the better result of the rolls. If you want to reroll a roll twice, you can, and choose the best of the three rolls.
You also have to spend a bennie if you make a soak roll.
Situational Combat Stuff
I Should Have posted this before. If you want to do one of these things let me know and I will go into more detail.
Casting Modifier: -1
Trappings: White glow suffusing the entire body
Restoration heals wounds and injuries, as long as it is used within an hour of them being sustained. On a success the target heals one wound, or two on a raise. Apply the target’s wound penalties to the Spellcraft roll (in addition to any you have sustained yourself). Restoration can also cure poison or disease if used within 10 minutes of the event.
Element, with the restoration spell you heal 1 wound with a DC4 or Two wounds with a DC8. You take a -1 casting modifier penalty plus a penalty equal to the wounds. So If you are healing Element, your looking at a -4 penalty. You can spend a round concentrating on the spell to negate 2 points of the penalty.
No Power Points
Instead of using Power Points, unicorns simply choose the spell they want to cast and make a Spellcraft roll. The penalty to the roll is specific to the spell itself.
Once cast, check the results below:
• Success: The spell activates as usual.
• Raise: A raise on the roll grants additional bonuses to the spell stated in its description.
• Failure: The spell does not activate.
Backlash- There is no backlash effect if a unicorn rolls a ‘1’ on their Spellcraft die.
Maintaining Powers- Unicorns can maintain spells as long as desired up to the limit of their duration, but each spell maintained inflicts a –1 penalty to cast any new spells. You may choose to cancel any number of maintained spells as a free action.
Interrupting Powers- If a unicorn with an activated spell is Shaken or suffers a wound, daunt, or fatigue level, they must make a Smarts roll to maintain all their spells. If the roll is failed, all spells are instantly dropped. Maintained spells shut down automatically if the caster sleeps or is rendered unconscious.
Spell Preparation- A unicorn may prepare a spell by concentrating for a round (no movement or other actions besides free actions and avoid interruption, as described above). If successful, they ignore 2 points of penalties on all spells cast with their next action. If they do not enact any spells on their next action, the preparation is lost.
Cantrips- Cantrips do not normally require a Spellcraft roll to cast successfully (some can have Cast Options if you choose to roll as part of using the cantrip). However, any cantrips that you maintain inflict penalties as if they were maintained spells.
Calling shot (to the head) is a -4 penalty that adds +4 damage to the roll. As an added bonus, norgrug doesn't wear a helm ,so you get to ignore his armor if you make a headshot. Norgrug's toughness is very high, and the extra damage and lowered toughness is probably worth it. Since Element rolls a D12 for spell craft, I figured that it was worth the penalty.
Norgrug's toughness is 11 with his armor, and it is 8 without it.
So Without called shots Element is rolling this:
Spellcraft: 1d12-1 & 1d6-1(DC4) Damage: 2d6 (DC11)
With called shot to the head.
Spellcraft: 1d12-5 & 1d6-5 (DC4) Damage: 2d6+4 (DC8)
Calling shot (to a limb) is a -2 penalty. This can effect the armor too (norgrug has chain for arms and legs, lowering his toughness to 10 if aiming there.) As an added bonus, if aiming at an arm, you can disarm them by doing this. The target has to make a strength check versus the damage.
If the target drops the weapon, he is considered an "unarmed defender" and everyone that attacks him gains a +2 Bonus. Nothing stops him from picking it up next round, but that does give him a -2 multi action penalty if he attacks that round. In addition, if one of you can disarm him and get the weapon away from him, that is a huge decrease to his potential damage.
I thought about directing my Taunt against Norgrug, but I wasn't sure I really had a shot at it. Besides which, I wanted the Taunt to be more than a bunch of unwritten threats and general ranting. Hence the kind of disturbing semi-cannibalism bluff. >_>
I'll consider going after Norgrug next turn, if I don't get taken down first. :P
So, I'm taking two actions at once in this round. I'm pretty sure I'm doing it correctly, but if I ain't, I'll make a quick modification.
I'm going to be out of town monday though sunday this week. I'm not going to have acess to my notes or the game book, and I don't know what internet access I will have. Feel free to continue with your characters next actions with the defeated Norgrug and I will pick it back up next week.
ALSO, everyone gain an advance! Your Bennies refresh and I'm granting you all an additional one on top of that, due to beating the boss Encounter. So everyone should have 4 bennies.
Is everyone enjoying the games tone, or is it to fighty?
Also, when the characters do return to Trottingham, do we want to recruit a new 6th member since Higgs left us? I might reopen recruitment when I get back.
Huzzah, another Advance!
Can't load the PDF right now (or the Quick Start thing, or any PDF, it's really annoying), but I'll go over it later.
I'm enjoying the tone, but I'd like a mix. Some roleplaying adventures, some more combat-ish ones. Maybe some adventures set around various characters--especially since Higgs just died. Maybe we could do something about that, if you don't already have a plan for how to proceed.
I'm pretty neutral about a sixth character. Could make things fun, could also slow things down. There's a lot to be said for a smallish group, after all.
Oh, by the way, guys, I managed to get a story featured on EQD a little while back. :D
@Kobald grats on the story!
I am also neutral on sixth character.
I also have no more computer and can't open PDFs on my phone.
I kind of like the feel so far, but yes, roleplaying encounters are definetly desired along with the combat ones.
Increased my Fighting to d6 on the level-up. Parry is now 5. :)
Hey guys. I'm stepping out. This campaign isn't exactly what I signed up for. I made Element to be a cartoony character in a light hearted story. This is darker than I had anticipated. Typically I don't have an issue with dark plots but this is suppose to be based off a kids cartoon and I kinda wanted to play that way. Cartoon violence at worst. Instead we have a character die in battle and a child who cruelly had an appendage torn from her head. I just don't know how to play my character anymore.
Element will return to his sheltered life under Clover and live out his remaining days studying the mysteries of the cosmos. Have fun all. Stay strong and Canter on.
Sorry to have you go Element.
I never intended to have Lark die, it was the player's wish and I allowed it. I regret that now.
With 2 players having left, and 1 player gone MIA, how do we want to proceed? Should we recruit some more players? Continue with a smaller group? Call it quits?
Let me know what you all think.
I can't continue. I'm apparently dead. ;D
I'm cool with continuing, and neutral on new players (though I tend to lean in favor).
Honestly, I'm not really feeling my character. She doesn't feel very original, and I don't think I enjoy chatterboxes.
I don't know if we should call it quits. I enjoy the adventure. But roleplaying Lark just isn't fun for me. And I do think the tone has suffered of late.
I dunno. :/
Cheers, Jlord. I had fun, so I'll totally be game if there's a second attempt. Something modern-day might actually be fun. Perhaps set nearby the Changeling lands (though I haven't seen the comic yet, so no spoilers! :P).
But yeah. Later! /)
Let me know too. I'd be willing to give it another try as well.
I hope you guys are ready for tomorrow's episode of Ponies! The Great and Powerful Trixie make her grad return to challenge Twilight to a duel! It is going to be so awesome!
Welp, That just became my new favorite episode!
If your interested in checking out some tumblr pony sites, here are a few of my favorites, and there are literally TONS of them.
Ask Jappleack Apple Jack from the famous 'Pony.Mov' series.
HotBlooded Pinkie Pinkie pie meets Dragonball Z and Giant Robo
Lovestruck Derpy Derpy is adorable.
Ax Brutaloo Scootaloo is Brutal.
Ask The Cutie Mark Crusaders CMC Hijinks
Just Ask Flutterguy Male Flutershy meets Berserk and naruto. Similar to Hot Blooded Pinkie.
Pirate Dash Pirate dash is always getting into trouble.
Tumbr posts with newest posts first, so you will have to go to the bottom and click to the previous links to get to the first posts.
Ask Bad Applebloom Here is where mine will be if I ever get around to posting... ;P
I have a lot of Tumblr ask blogs I'm following, too, and we don't share any. ;D
Well, I follow Pinkie Pie Solutions, and that's associated with Hot-Blooded Pinkie, sooo...close?
And I agree, the new episode is definitely a competitor in my mind.
If you guys are still seeing this thread, check this out. My Little Pony DOTA 2
That was so awesome. /)^3^(\
But... This one is better. ;P Probably because I'm a Final Fantasy nut!
Seriously though the animation in the DOTA 2 one was stellar.
I'll keep this open for Pony discussion stuff as long as you guys want me to.
You'll have to tell me about this Ponyfinder and of course if you are making it then you should know I am making a game, Roads and Ruins, that is a cross between savage worlds and d20. And I am including certain races very pony like and want to play it with ponies (can't do so officially though because I do plan on publishing at some point, but having the rules will be needed for Kindaur, like ponies except cats. Made them long before I ever heard of ponies though which is funny.)
I would be interested in seeing what you think of it.
Ponyfinder is still under construction, but it's basically what you'd assume it to be. Spells are based more on a feat system right now, but I plan on making them a bit harder to max out (there'll be a Magician class, and non-Magicians can only take cantrips or a select few 1st-level spells). A lot of the monsters are statted up, but I ain't worked on it in a good few months.