DM jlord's Savage World of My Little Pony (Inactive)

Game Master jlord


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Female Kobold

The Savage World Pony rules.


F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less

There is no arcane background in SWMLP. You get the cantrips free (p51. The rules book Kobald just linked to.) and you spend an edge on one of the spells.


GM Bennies ✰ ✰ ✰ ✰

Thanks a whole lot with everything guys.

Nightflight is right, Arcane background was removed because of the free cantrips. If something is in Savage worlds and not in MLP rule book check with me 1st.

Also, I recommend putting a few skill points in fighting. Even if you don't want to fight and go with clash of wills style fighting, the fighting skill raises your parry, which is kinda like your AC in this game.

Also Element's Hindrances are fine and him being clover the clever's assistant is fine.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

HOLY CRAP! I TOTALLY READ THE WRONG RULES! Awe man, now I gotta start over again.....well maybe not so much. Lot here to get used too. Sorry for being such a noob. I need some time to go over these MLP rules too. Are these official? They seem quite professional. Well done to our GM if he was the one responsible.

EDIT: AUGH! Three in the morning where I am. I will try and read up in the morning but I cannot retain knowledge when I am so tired. I am glad I stumbled on this recruitment. Give me some time. I will be in the swing of things soon. I got the theme down and what I want for my character, I know the show and how the world works. Once I get the mechanics down I will be rolling right along with you guys. Thanks again for having me apart of the team.


Female Pegasus Pony: Wounds 0 | Dts 0 | Ftg 0 | Cha +2 | Pce 6 (+d6) | Prry 5 | Tough 5 | Bs 4

I considered putting some points in Fighting, but things were stretched enough as-is. Lark will just have to do her best to stay out of melee. Good thing she invested in an ability designed to get enemies angry at her, right? ;D


GM Bennies ✰ ✰ ✰ ✰

No problem, I figured as much. I thought I posted the files in discussion, but they are in recruitment. I will try to post them in the campaign info tab later.

I did not make these rules for SavageMLP, but I agree, the PDF is awesome.

You will probably have to change less than you think. The system is mainly the same.

Feel free to join in the gameplay thread whenever you want. You won't be the 1st pony to post without a fully made character! :)


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

I will have my character mechanically assembled in due time but for now I have enough to role play. Time to introduce myself.


GM Bennies ✰ ✰ ✰ ✰

Yes, All trait rolls (attributte and skill rolls) roll the Action Die (d6) along with the roll. you then take the higher roll of the two.

If you have no ranks in a skill, you roll a d4 and the action die, and take a -2 to both rolls.

Acing:

If you roll a max number on a die, you get to roll it again and add the new roll to the old roll. Even if you only have a d4 in the skill, it is possible to get a really high number if you keep rolling fours. So if you post a roll, hit the preview to check and see if you ace before you submit your post!

Doc:
What ability so you have that allows you to create a porc compass?


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Can anyone tell me EXACTLY how many spells I should have? Way I see it I can have 6 Cantrips due to Spellcraft d12 and at least one Novice spell?


F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less

You should have cantrips equal to half your spellcraft die minus 1, if you increase the die you get the new cantrip.

For spells, you only get those by taking the "New Spell" edge, no edge no spell.

Edited for an error.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Really? How often can you get edges. Seems a lot of work to even get a decent spell.


F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less

You can spend exp as you gain it (normally at the end of each session) to buy skills, edges, or an attribute increase. There are certain limits to it (such as only one att. increase per rank) but I'll have to check the book later for specifics. Having played two Deadlands spellcasters, I can say that magic in savage worlds is a [insert desired expletive here]. At least compared to DnD. Now this setting has added cantrips, which helps, a lot.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Interesting. I am looking at taking the "Jack-of-all-Trades" edge as it's description applies nicely to Element and I have the smarts to take it. Does anyone have any input on the usefulness of that edge? How does it work with knowledge checks?

My second edge would be new spell restoration. Any thoughts as to weather or not that is a wise or useful choice?

Remember, this is the first time I've ever touched this system. Savage worlds that is. I am open to advice.


GM Bennies ✰ ✰ ✰ ✰

You automatically get magic trick, and you gain an extra cantirp automatically for each rank in spell craft that you have. so if you have a d12 that would be 5 more cantrips of your choice, one for each step. d4,d6,d8,d10,d12

For spells you have to spend edges, which in d&d terms are akin to feats. If get one edge at charcter creation. If you max out your hindrances you can get a total of three edges and thus up to 3 novice level spells.

Remember, most unicorns don't even have that much magic, which is what the cantrips and the free d4 in spellcraft are supposed to represent. Magic trick and a free spell that is usually specialized towards the unicorn's special talent.

every 5 xp you gain an advancement, which lets you up either skills, an attribute, or an edge. So every 5 xp you could get a new spell.

every 4 advancements increases your rank, which is how you get to the seasoned and veteran edges and spells.

Normally an average session grants 3 xp. In pbp, I will probably just hand out advancements as I see fit.

Hopefully that helps.


GM Bennies ✰ ✰ ✰ ✰

Healing is always good in any game.

Never used jack of all trades. I'm still on the new side of the game as well, and I have not run into many edges yet in play. I'll take a look at it and let you know what I think.

Remember, there are battles of wills which deal "daunts" in this game too, and in some cases might be a better suited way of battling opponents than just beating the crap out of them.


GM Bennies ✰ ✰ ✰ ✰

Jack of all trades is nice, expecially if you plan on putting all you skills in one basket. the -2 penalty for not having a skill makes it really hard to succeed, and the edge nullifies it. It's kinda like gaining a free rank in every skill you never are going to put ranks into.


Male Halfling Cloths Designer

DM jlord could I ask they you change your Icon for another (i know there are some nice GM pony ones, I now im asking a lot but my thinking is Element Al could then use it as there Icion, its just not so meany Unicons Icons on here.


Female Pegasus Pony: Wounds 0 | Dts 0 | Ftg 0 | Cha +2 | Pce 6 (+d6) | Prry 5 | Tough 5 | Bs 4

What's his Cutie Mark? Cutie Marks are a good alternative, avatar-wise.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

I had a thought
By pony terminology
Wouldn't it be Fowlnapping instead of kidnapping?
Just a though.


Female Kobold

Foalnapping sounds about right. I think I've seen that term in a few fanfics.


GM Bennies ✰ ✰ ✰ ✰

Avatar is freed up. There were a few other horses and horse like avatars as well.

Yeah, I threw that line about kidnapping in last minute, and forgot.

Awfully tired tonight, I'll continue the plot tomorrow.


Female Kobold

PONY TERMINOLOGY IS SERIOUS BUSINESS
;D


Female Pegasus Pony: Wounds 0 | Dts 0 | Ftg 0 | Cha +2 | Pce 6 (+d6) | Prry 5 | Tough 5 | Bs 4

Just gonna say, so far, I'm having a ton of fun. I also like the 'porc' pun, probably more than is strictly sensible. Maybe the 'chatterbox' archetype is overplayed, but there's a good reason for that--writing Lark's dialogue is a blast.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Is anyone else going to be attending Midwestria in St Charles Illinois? Amy Keating Rogers and M.A. Larson are going to be there. I'm going and am looking forward to it.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Anyone want to look at my profile character sheet and tell me if I messed up anything? Chance are I did. It's done for the most part.

Also, some advice would be nice too.


GM Bennies ✰ ✰ ✰ ✰

With a quick look, everything seems fine. Just a note, with low vigor and no fighting skill, your very easy to hit and very easy to hurt.

Your parry is your ac and your toughness is like damage reduction. Once something does more damage that your toughness you become shaken and every four points of damage over that deals a wound. if you are already shaken, then you start taking wounds immediately.

the fighting skill raises parry and the vigor attribute raises toughness. Armor and edges can also raise these stats.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

I figure that but the rules also speak of a Tenant against fighting. Element isn't a fighter. that's the stronger ponies job. I'll heal and provide spell support. I considered at least taking magic missile as support but if he can help it, element will not engage in physical combat if he can help it. Or is this game more combat oriented than the rules suggest? Also, the rules state we don't die. I am sure I will be fine, besides, I'm not the only one who didn't put ranks into fighting.

If there is going to be more physical combat than the rules suggest, would you permit me to make "Easily Distracted" a custom minor hindrance? If so I will lower one of my skills by one and take a new spell edge and take magic missile. I will then alter my skill set and back story a bit to incorporate more fighting. Alternatively, I could get an edge that boosts my persuade so I can "Clash of Wills" better.

Personally I didn't see building the character with any form of combat skills as necessary but you are the GM, I will abide by your design.


Female Pegasus Pony: Wounds 0 | Dts 0 | Ftg 0 | Cha +2 | Pce 6 (+d6) | Prry 5 | Tough 5 | Bs 4

Fighting also increases AC, is the thing. I only didn't put points into Fighting because every other skill was key to my plans for Lark. She's meant to be decent at dodging, so I'll be putting points in next level.

We won't die, but we can certainly be taken captive or the like. Lark will be counting on her sense for danger to stay out of trouble. ;D


GM Bennies ✰ ✰ ✰ ✰

Well, the Tenant against fighting was changed so that you gain a Bennie if the party succeeded without resorting to violence. I don't like the idea of penalizing xp, especially on pbp which is slow going. I'm not trying to promote fighting baddies, but baddies will be fighting you and there is nothing wrong with having some defensive capabilities.

If you guys want to clobber baddies, that's fine too.


F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less

I figured there would be some fighting, after all even in the show they have guards, even if they aren't needed very often, it must happen enough that ponies recognize the need for guards, I figured this was the early days with occasional monster fights and stuff that lead to that recognition. Particularly since GM said DnD mix.

That's my impression anyway.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

If thats how it has to be then I will make the necessary adjustments when I get home from work.


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Higgledy:

2 Things I notice that need to be adjusted. 1) From what I can tell, you have 1 too many feats. You get one feat, and you bought two feats with your hindrances. Your going to have to drop one for the time being. You can purchase it at your next level. 2) Some of your inventory is valued wrong or I can't find it in the book.

Quilted armor does not cost 10's' it costs 10'fl', which is way above starting wealth. 1fl is is equal to 100s. Sorry, but your gonna have to go with no armor at the beginning.

Wing Pinion knife is 15sp each. 10 of them would be 150s and that amount of them are unnecessary.

Tent is 15s

foul weather gear is 20s

I'm not sure where the map price is and where the catsuit is from.

Everything else looks good, good job, I'm really enjoying your character!


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Shepard Pie:

Soldier God what a ridiculous feat... Ok, I think Chain barding is appropriate and fair. If you can make a good cause for it I might allow scale. Plate is gonna be a NO.

Everything Else look good.


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Lark:

Lark Everything looks good excpet for one thing...

you can't afford a helmet. Helmets are 5'fl' not 5s. Also Helms only will protect from head shots.

Everything Else is great, really loving your character.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Hey DM. Just wanted to point out I am taking quite a bit of liberties in regards to knowledge and the story. I am more or less doing it for RP sake and am having fun with it. However, if I am crossing any lines let me know and I will stop. I am trying to keep the information vague or sourced from Clover to account for most of my knowledge on the story. Is this okay?


Male Halfling Cloths Designer

I will drop Quick
Until the next level as all the others have been used in play now.

Paying for stiff

Arr got you with the Fl and s I was getting confused on that.

Wing Pinion knifes
I was going to gave her throw the Wing Pinion knifes as there dos not seem to be any thing like that in the game, kind of spring loaded thing, but I ill drop it back down to 2 (now I know the full cost) one on each wing.

All fixed


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Gearbox:

I reread the Handy Pony and the Improvised Ingenuity Feat of strength and I don't think thing they do exactly what you think they do.

Handypony lets you do things without tools without taking penalties.

From what I can tell, Improvised Ingenuity is making a simple machine out of whatever is at hand. Like if you wanted to make stilts out of drift wood or a compass, or a bicycle out of pipes or bones, or maybe even a helicopter-like device, that would probably work, although it might be pushing it.

Creative Ingenuity is where I'd say that homing in on Porcs is going to be OK. Even though it still doesn't say supernatural effects, I love the Idea.

Now since you have both Handypony and Improvised Ingenuity, I don't have a problem with you making things without materials. You can pull them out of hammer space or you can conveniently walk off screen and you have your stilts made out of metal that should have never been made there.

Let me know what you think or if you have a problem with this.


GM Bennies ✰ ✰ ✰ ✰
Element Al wrote:
Hey DM. Just wanted to point out I am taking quite a bit of liberties in regards to knowledge and the story. I am more or less doing it for RP sake and am having fun with it. However, if I am crossing any lines let me know and I will stop. I am trying to keep the information vague or sourced from Clover to account for most of my knowledge on the story. Is this okay?

Np, If I have a need for you to adjust something you said I will let you know. I don't have a problem with players taking liberties with the world, but have a tough skin if at some point I do have to step in and say no. Usually it won't be a problem. A good deal of this is being made up as I go, so it shouldn't cause problems often. It's your guy's game as much as it is mine.


GM Bennies ✰ ✰ ✰ ✰
Higgledy Piggledy wrote:


Wing Pinion knifes
I was going to gave her throw the Wing Pinion knifes as there dos not seem to be any thing like that in the game, kind of spring loaded thing, but I ill drop it back down to 2 (now I know the full cost) one on each wing.

I think it is more like a hidden blade in with your feathers that you use to shank unexpected foes. But I understand and love the Idea of what you are talking about. Once you have some more spending money, it might be time to buy some more of them and go talk to Doctor Gearbox... that sounds right up his ally!


Male Halfling Cloths Designer

Ill go with that one, get doc to make em later.


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Element:

I looked into a possible "Easily Distracted" hindrance, and I don't feel very comfortable with the system to start making up hindrances yet. That being said, I think you could easily represent it with the Quirk Hindrance, being easily distracted being the annoying quirk itself.

You already have the Quirk Hindrance though, What was your quirk?

Everything else looks fine.


GM Bennies ✰ ✰ ✰ ✰

Taking another look over the characters...

Nightflight:

Everything looks good. Thanks for all the help.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)
DM jlord wrote:

Taking another look over the characters...

** spoiler omitted **

Actually, that's the reason I took quirk. It appeared to be the closest hindrance so that's kind of what I took it for. It is more to the point that I am a bit scatter brained.

Thanks for the approval. I am finally happy with my character build so all should be good.


Male Earth Pony Ws 0 | Ds 0 | Fa 0 | Cha +0 | Spd 6 (+d6) | Pry 7 | Tgh 8 | Bs 0
DM jlord wrote:

Taking another look over the characters...

** spoiler omitted **

Fair and good, i cant imagine why i would have any higher.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

So um, yeah.. seems like were in a bit of trouble. I still haven't got the hang of how combat works for this game yet. Especially since there are two different rullesets for combat. On my turn, if and when it comes, what are my options? Clash of wills? Straight out fight to kill? Not really sure what to do. Any advice would be nice.


Female Pegasus Pony: Wounds 0 | Dts 0 | Ftg 0 | Cha +2 | Pce 6 (+d6) | Prry 5 | Tough 5 | Bs 4
DM jlord wrote:

Taking another look over the characters...

** spoiler omitted **

Yeah, I only got the helmet for fluff. Guess we'll say it got dented the same way the arbalest (which I also couldn't afford) got smashed. ;)


GM Bennies ✰ ✰ ✰ ✰

If you want a broken Helm for cosmetic reasons, I have no problem with that, it doesn't protect anything then, nor does it have a value.

As for the Battle, It is probably going to be like a battle/tutorial to get us used to the game. We're still checking for surprise so roll the rolls I asked for and I will brake down the scene and what options there are in my next in game post.


F Unicorn ( Ws 3 | Ds 2 | Fa 0 | Cha +2(+2) | Spd 6 (+d6) | Pry 4(4) | Tgh 3(3) | Bs 3) redraw cards of 5 or less

What I find funny is the rules have us wielding rapiers with our head but the show clearly shows wielding one with a hoof. Weird.


Stallion Unicorn ( Ws 0 | Ds 0 | Fa 0 | Cha 0 | Spd 6 (+d6) | Pry 2 | Tgh 4 | Bs 3)

Okay I have a slight understanding of the combat rules but still can't figure out how to use spells

How many can you cast?
Once you make a spellcraft check does the spell does the spell hit my target or go off or is there more?
Are there any conditions that effect spellcasting?


GM Bennies ✰ ✰ ✰ ✰

Yeah, once I have time to think about it, I might look at some items/weapons and make them hoof-friendly!

Element, I will look at the spells again in a moment...

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