DM Jesse's Temple of Elemental Evil PbP, Pathfinder style

Game Master Jesse Heinig

Current map: The Temple of Elemental Evil (dungeon level 1)

Campaign document

Swag bag

Current Party XP Total: 7,560


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

I'm going to assume that when Deko is directed to punch, it's kind of a reflex action. :D

Deko punches it and turns its face into jelly!

So... what next?


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1
DM Jesse Heinig wrote:


So... what next?

Did we ever ID just what these things were?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Knowledge (local) DC 11:
Gnolls.

Grand Lodge

Male Half-Orc Brawler (Tavern Brawler) 1, Barbarian (Brutal Pugilist) 1 | HP [24/25] | AC 15, Touch 11, Flat Footed 14 | Fortitude +6, Reflex +3, Will +1 | Darkvision 60', Perception +6 | Initiative +1 | Intimidate +10

As the creature's face made a satisfactory crunch as his fist impacted, Deko gave a grin. "Deko punch good," he said happily as he withdrew said appendage. Giving the gore-encrusted digits a sniff, he gave a tentative lick before hungrily cleaning it. "Make good food from thing."

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Know stuff!: 1d20 + 4 ⇒ (18) + 4 = 22

Kyrie looks disdainfully at the corpse then turns her gaze to Bats. "Gnolls. Little more than dog-faced goblins. Can be dangerous to the unprepared, but with a little preparation...and an ogre...we should be saved from so base a fate as what they would give us.

Go ahead and eat it. They would have done the same to us.

Still...they were mercenaries, so they might could have coin on their persons."

Kyrie punctuates this last by looting the room and bodies.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Kyrie's thorough search turns up...

Copper pieces: 27d6 ⇒ (5, 3, 2, 3, 4, 2, 6, 3, 5, 1, 2, 3, 2, 6, 5, 1, 5, 4, 1, 3, 4, 2, 4, 6, 2, 5, 2) = 91
Silver pieces: 27d6 ⇒ (1, 3, 2, 1, 5, 2, 4, 1, 1, 5, 5, 2, 1, 6, 6, 3, 2, 6, 4, 5, 1, 4, 1, 1, 4, 3, 4) = 83
11 gold pieces
Pretty lump of blue quartz

Appraise DC 11:
The quartz chunk is probably worth about 10 gp.

The gnolls have obviously been living here for a short time; the irregular room is filthy and has scattered chunks of bone and fur from their prior meals.

There are no signs of secret passages or other exits.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Appraise: 1d20 + 7 ⇒ (4) + 7 = 11

All: "Meh, I suspect that stone to be worth roughly the same as one of your platinum coins."

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Kyrie makes a mental note, shrugs, and scoops the loose coins and semi-precious stone into a bag with the other loose change. "Meh. We can divvy this up when you want, hopefully when we have something worth having."

What's the 3 doors to the bottom? And is that North?


Female Drow Bard (Arrowsong Minstrel) 2 | HP [15/15] | AC 15, Touch 13, Flat-Footed 12 | Fort +1, Ref +6, Will +3 (+5 vs. Enchant) | Darkvision 120', Light Blindness, Perception +7 | Initiative +4 | Bluff +9, Diplomacy +3 (untrained), Intimidate +3 (untrained)

Enoby grimaces a bit as Deko's fist liquefies their captive's face.

"While the gnoll did not deliberately provide us with any information, I think we can infer something about the bandits here. The gnoll seemed to think little of humans, and I'd imagine that if he and his comrades thought they could overpower the bandits here and simply take the gold, they would have. We should be prepared for the remaining bandits to be either very well armed or very great in number. Or both."


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha nods at Enoby's assessment before turning to Zinnath.

"Perhaps our sharp-eyed scout can help us decide which of the three doors we should open first."

Leaving that job to the mighty dragon, Bat moves to Deko and casts a healing spell on him.

Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10
Swapped out magic weapon.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Zinnath searches the doors as quested!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You may wish to reassemble your party into something resembling a formation.

Kyrie, the 3 doors on the bottom are in fact the northerly direction, due to the map weirdness of the module.

Zinnath takes several minutes to look over the doors in minute detail.

Taking 20.

The leftmost (eastern) door seems devoid of traps or contrivances.

The center door seems attached to some kind of mechanism.

The rightmost (western) door seems devoid of traps or contrivances.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Assuming that Zinnath conveys that info to the group....

"Hmm...a mechanism? Perhaps opening the side doors somehow opens the middle one? Maybe Deko and I can open a side door while Fezzik and perhaps Enoby hang back a bit and watch the center door," Bataleigha says softly. "Our scary dragon, of course, can choose where he'd prefer to be and what he'd like to do when we open the first door."

Bat's suggesting Fezzik stand 10 feet from the middle door to keep anything from emerging to surprise or ambush the party (if her guess about how the doors work is correct).


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

All: "That makes little sense to me. I would have told you the outside doors were also connected to something if they were a part of whatever the middle door has going on. I definitely agree with checking the outside doors first, but perhaps not both at once?"


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I moved myself.

"You open that door. If something comes through this one, I will surprise it with a spell."


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Once everyone's in position, Bataleigha tries to open the east door.

Str check if needed: 1d20 + 2 ⇒ (5) + 2 = 7


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The door seems a bit stuck; after much tugging, Bat is finally able to get it to open.

The space beyond is a small nook - it is empty. Because there are no furnishings, marks, or objects, it's impossible to tell what its purpose may have been.


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Fezzik stands between the center and east door watching to see if anything comes out. When Bat finds nothing but a small room, he moves over to between the other doors, waiving his hand at Zinnath to move him out of the way. "Can you go search little room for secret doors? I got these covered," he says to the dragon as he points towards Bat behind him.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

A thorough examination of the small space (about 10 minutes) turns up no evidence of secret passages, levers, triggers, doors, etc.

Grand Lodge

Male Half-Orc Brawler (Tavern Brawler) 1, Barbarian (Brutal Pugilist) 1 | HP [24/25] | AC 15, Touch 11, Flat Footed 14 | Fortitude +6, Reflex +3, Will +1 | Darkvision 60', Perception +6 | Initiative +1 | Intimidate +10

With one door safely open, Deko took up a protective stance by the next door.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I moved.

Stealth: 1d20 + 20 ⇒ (19) + 20 = 39 +4 in forests

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Kyrie is perfectly content to stand back, away from the fray.

"Great job, team! If anymore gnolls comes at us from the East, I too shall have at them!"


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha nods at her ready-for-action friends and attempts to open the western door.

Strength Check: 1d20 + 2 ⇒ (17) + 2 = 19


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Bat opens the westernmost door (on the right side). It is not stuck in the frame, unlike the other door.

Beyond is a hallway that stretches north as far as you can see (60'), with one spur heading diagonally northwest.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

All: "Do we move down this hall, or do I try and manage the mechanism on the middle door?"


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

[Mentally to Zinnath]: Why don't you scout ahead and see if there's anything lurking nearby?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

All: "I am going to scout ahead and see if there is anything lurking nearby."

Stealth: 1d20 + 20 ⇒ (1) + 20 = 21 +4 in forests

Sovereign Court

Zinnath the Scary wrote:

All: "I am going to scout ahead and see if there is anything lurking nearby."

[dice=Stealth]1d20+20 +4 in forests

Straight ahead (north) or down the fork (northwest)?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Ummmm, to the place Bat was pointing when she asked me to go.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

1 = North
2 = Northwest

Bat was pointing...: 1d2 ⇒ 2

Zinnath makes his way down the angled hall. It is 10' wide and ends in a west-facing door. There are no evident signs of traps or hazards, nor any sounds from beyond. The air seems slightly fresher here.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bataleigha follows Zinnath, waiting to make sure the others didn't wander down the north passage before trying to open the newest door.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Kyrie's eyes go wide with alarm as she sees that the path of the cleric and the dragon takes them far, far from friendly eyes and safe paths.

She pads silently forward, to the crux of the passage, keeping a sharp eye out.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Open the door, or go back and check the other passageway?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

I will certainly check the door.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat is going to open the door unless someone tells her not to.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

If I found something adverse, I would warn Bat not to touch the door.

Grand Lodge

Male Half-Orc Brawler (Tavern Brawler) 1, Barbarian (Brutal Pugilist) 1 | HP [24/25] | AC 15, Touch 11, Flat Footed 14 | Fortitude +6, Reflex +3, Will +1 | Darkvision 60', Perception +6 | Initiative +1 | Intimidate +10

Using his patented Deko Sneak(TM) technique, Deko crept up behind the others and asked, "Deko smash thing?"


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

"Maybe," the cleric answers Deko. Then she opens the door and waves the half-orc through.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The door opens easily.

On the other side is another door to the south, and a lengthy passage. The long passage, heading west, goes further than you can see with either darkvision or your light sources.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Bat:"What now Bat?"


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

[Mentally to Zinnath]: Check the new door for traps. I think Deko needs to punch something soon.

As per usual, Bat has a light spell cast on her shield.


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

Zinnath does as requested!


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Two minutes of searching, no signs of traps on the door... but you can hear rustling on the far side, perhaps metal armor?


Male Dragon - AC: 18 (16 TCH, 14 FF); SR: 13; Init: +5; CMB: +4 CMD: 14; F:+4 R:+6 W:+5; HP:22/22; Perception +8; (60’ Darkvision)

All: "I hear movement on the other side of this one. Metal against metal. Perhaps armored humans?"

Zinnath moves back from the door to let the warriors up front.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

Bat gives Zinnath an appreciative nod, gives Deko and Fezzik a bit of a crazy grin, and tries to open the door.

Str check if needed: 1d20 + 2 ⇒ (8) + 2 = 10

Deko's 10 hp better than his stat line indicates, as per this post.

Scarab Sages

Evoker 3| HP 23/23 | 1st: 4/4[(P:3/3)] 2nd: 2/3 Focus: 1/1 | FM: 7/10 | AC (MA:16)12/12/10 | F+4, R +5, W+6 | Perc:+4 | Initiative +9

Wasn't Zinnath just supposed to be scouting? If we want all of the party up...and by that I mean if we want Fezzik up, shouldn't we wait and go get him?

Kyrie realizes that this hallway is going farther than anyone could have guessed, and she goes and gets Fezzik and Enoby, motioning that they are needed.


Female Human Cleric 3 (Pelor) | hp 24/24 | AC 20, t 12, ff 18 | Fort +5, Ref +4, Will +6 | Init +2 | Perc +2 | Channel Pos. 5/7 | Touch of Glory 5/5 | PoP 1/1

I assumed everyone was following unless they said otherwise.

Grand Lodge

Male Half-Orc Brawler (Tavern Brawler) 1, Barbarian (Brutal Pugilist) 1 | HP [24/25] | AC 15, Touch 11, Flat Footed 14 | Fortitude +6, Reflex +3, Will +1 | Darkvision 60', Perception +6 | Initiative +1 | Intimidate +10

Sorry, thought I fixed that earlier.

With something to possibly hit on the other side, Deko gave a wide grin. When Bat got the door open, he couldn't help but immediately jump in, shouting, "It Deko!!"


Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'

Sorry, I had a nice post over the weekend about me starting to follow but apparently it was eaten.

Fezzik nods and steps up to follow Deko through the door.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Moved party members up to the door that you're opening.

You push open the door and just on the other side you see dim torchlight, and an armored man in scale leaning against the wall. He wears a black tunic and cloak, both emblazoned with flaming eye symbols, and has a shield strapped to his arm. As soon as you fling open the door, he makes an odd hooting sound and reaches for a longsword.

You can see, further down the hall, another guard similarly armed and garbed.

Initiative: Bataleigha: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative: Deko: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative: Emory: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative: Fezzik: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative: Kyrie: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative: Zinnath: 1d20 + 8 ⇒ (7) + 8 = 15

Initiative: Guards: 1d20 ⇒ 3

ROUND 1

Looks like the party is first!

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