DM Jesse's Kingmaker PbP (Inactive)

Game Master Jesse Heinig

Current map: The Stolen Lands

Swag Bag

Realm management

Provisions: 11 person-days

Current Party XP Total: 15,117


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Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ok! First things first.

You guys need to nail down your kingdom's alignment. I figured there are so many chaotic characters that LN seemed unlikely, but it's your call - I guess you can make a kingdom that your characters are unhappy with.

Then, we need to make a Stability check to establish the first settlement. Typically that's done by the Warden, who is currently an NPC, so I'd make that roll.

You need to nail down your Holiday and Taxation edicts, because these will impact initial Stability and income. (Note that if you change your Holiday and Taxation edicts too frequently, people will lose confidence in them and they may stop providing bonuses. It is OK to start with nothing and then make an announcement later if you want to start having taxes and holidays, though.)

Once you guys have finalized those decisions I will make the Stability roll for Kesten and we will proceed with the settlement!


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

I think we're pretty well settled on NG right?

Is this the reference we should be looking at for up to date rules?

d20 kingdom building link


Inactive

Among the PCs we have the following alignments: LG (Vallen), LN (Jenya), NG (Cass, Alexei*), and CG (Korinne). If you want to count some of the NPCs that will be helping us it probably skews even more strongly towards LG/NG. So I'd say that either of those options would probably be the best choice; my own preference would be NG but I'm happy to go either way :)


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

G*% d%$n, has Jenya's sheet said LN this whole time? She's a Desna worshiper! She's NG! LOL.

A LN Jenya would be pretty interesting but, no!


Inactive

Hehe whoops! But all the more reason for NG then; Vallen and myself are the only outliers - and least we're both in agreement on the whole 'good' thing :)


That's what I have been using.

And you're right. I originally planned for NG. Erastil is LG. I imagine the River Kingdoms in general are CG or CN so I took us a step closer to that. A little freedom but not too carried away.

I would put Holiday and Promotion to 1 and Token to avoid the negative. We can make up the Consumption later. Tax is zero. It's just not worth it. Plus it doesn't give us a negative at the lowest level so why bother.

Do we set those edicts before or after the first phase? It makes a difference. Both increase Consumption and we have no terrain improvements to lower that yet. That means paying out of pocket. I'd rather take the hit to Stability and Loyalty then pay the the extra BP.

Upkeep Phase:
Step 1-Kesten rolls Stability
Step 2-Pay BP for the 2 Consumption
Step 3-N/A
Step 4-Royal enforcer reduces Stability only if Kesten fails

Edict Phase:
Step 1-No changes
Step 2-No claiming
Step 3-Step 3 is missing from the d20 soooo...
Step 4-Build Farm and Fishery
Step 5-Build Smithy
Step 6-No army
Step 7-Set Promotion and Holiday to Token and 1

Income Phase:
Step 1-No withdrawal
Step 2-No deposits
Step 3-No selling
Step 4-Roll economy

Cool?


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Been too busy lately to really get as intimate with the kingdom building rules I'd as like, but your plan looks good Cass.

I like the NG alignment!


Inactive

Looks good to me!


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Fine by me!

Here's a thing I created because there was absolutely nothing going on at work and I was kinda losing my mind!

The first image is kinda useless but the second and third show upgrades and discounts on a kind of a tech tree for buildings.

Graphs for kingdom buildings


Is the third one a discount tree?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

The green arrows are discount, yes. The black ones are upgrades.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Also, may I just say, congratulations on making it to KM book 2. Most of the APs I've played on the boards have crumbled long before getting out of the first book. Now here we are setting up the actual kingdom!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Cool tree Jenya! Thanks for making it.

I think you should be the one to be congratulated, Jesse! Few can keep a game together past a few months!


Inactive

Huzzah! Thanks to DM Jesse and everyone else for sticking it out this far. Here's to many more adventures together with our new kingdom :D


Inactive

Hey folks, just a heads-up that I'll be heading out town Thursday morning to a convention and likely won't be back until either very late Sunday night or very early Monday morning. I'll have my Kindle and phone with me but I'll likely not be posting at all during that time. Please feel free to bot me as needed while I'm gone :)


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Because it seems appropriate:
Kingmaker is getting its own PC game.

It's going to be finished regardless of whether or not the Kickstarter is successful, they're just looking for money to add more stuff to the game.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Yup. I'm pretty excited! Funding going well too. Some nice stretch goals would open it up nicely.

No investigator yet for example! That might get me to up my pledge.


Inactive

Hey folks, I *am* back from my trip but between returning to work and the site being wonky it's been a challenge to get to the boards and catch up on my games. Things seem more stable now though so hopefully I'll be able to completely catch up on this game when I get home from work tomorrow evening :)


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Sites back to working order it seems. How were my survival roles?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Looks like the board is stable again... for now.

Your survival checks will have utility soon.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

At a wedding today, will probably post tomorrow.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Busy today. Post Wednesday.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

As you plan your next move, fun factoid: Mithral weapons penetrate DR/silver, without the damage penalty. But silver bullets are also something you can make...


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen carries some special ammo:

Alchemical Cartridge: Flare x2
Alchemical Cartridge: Paper (Bullet: Adamantine) x5
Alchemical Cartridge: Paper (Bullet: Silver) x5

So he's ready for were-creatures. I've never seen anything about cold-iron bullets, though? It would be very difficult to cold-forge iron into a sphere, but it should be possible.

In any case, silver bullets are especially effective against lycantropes (because we have to respect history, damn it), or at least according to the Ultimate Combat Rulebook


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Being resourceful and also the daughter of an alchemist Jenya has silver blanched bullets ready to go! (She also has cold iron blanched bullets if faeries and demons wander around!)


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Oohhh yeah blanched bullets- that's a good idea! In typical dwarf fashion Vallen has the solid, high-quality stuff. :p


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Really rough week. Sorry folks.


Inactive

No worries DM, just hang in there!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

No problem GM, take your time!


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Some thoughts on lycanthrope:

Always assumed it was a disease and a curse because it could be removed via Remove Disease or Curse. It just takes a level 12 cleric and has to be within three days of affliction or else it becomes impossible. Wolfsbane allows another fort roll against it.

Also I may not have actually read that natural lycanthropes are direct decedents of an afflicted. I think I made that up and ran with it. Couldn't imagine how a natural lycanthrope would spawn naturally.

I did read however that only a natural can pass it on. This goes against just about every fiction I have read. So I say afflicted and natural both can pass it on.

Skinwalkers are not Lycanthropes.

The afflicted curse can be mitigated on full moons with silver shackles, copious food laced with a mixture of wolfsbane and sleeping drought. Maybe even Handle Animal? At least this is how I imagined Cassandra's village handling it.

Lycanthrope is a curse and I see no way to detect that. Can we add the 3rd party Detect Curse spell? Maybe make it an obscure spell that requires a spell cleric or high knowledge religion roll. Or are we just going to have to be resourceful?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

How large is the 'town' right now? It seems pretty small, so as long as we know that there is going to be some sort of werebeast wandering around tonight then we should be able to cover the area with patrolling PC and NPCss and anyone who sees anything would be able to call the others in to help.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Lycanthropy in 3e/Pathfinder is weird. The relevant text that I noted over in the Gameplay thread is where it says that inflicting lycanthropy on someone is type Curse. That means it's a curse that is breakable with remove disease - a weird condition, but sometimes curses have really odd conditions (like "balance a hammer on your head while standing in freezing water for an hour" or whatever). See lycanthropes and werewolves. Note that while the text says that remove disease and heal will both remove the curse, in the section about lycanthropy overall it explicitly says that remove curse can also remove it (under "Other Remedies->Magic").

You do not currently have access to a spell that detects curses directly. You could try to invent one, but that is time-consuming. Detective work is your best option.

At the moment your "town" consists of perhaps 100 people - maybe a little less than that. Arranging night patrols may be useful, though of course people could get edgy.

Cass:
Lycanthropes have "lycanthropic empathy" with wolves and other lycanthropes. You might be able to "feel" him/her if you get close. (S)he would almost certainly "feel" you - being able to Sense Motive might notice the subtle cues of someone noticing you. Up to you to decide whether to tell the group.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Right, curses needing unique requirements is a thing.

DM:
Also, one of those links said the first few transformations for someone afflicted is animal form, not hybrid. I thought it was the reverse or at least both. The tracks suggested hybrid. This means we are dealing with a natural lycan and thus a murderer as naturals have almost full control.

If Cassandra has this knowledge, this changes things significantly, including her previous reactions to the scene. If we retcon the tracks as more wolf than hybrid, nothing really changes. If it can be both, nothing changes. But if she knows its a murderer, things change. She has no sympathy for the ones that give in to depravity and the insatiable hunger. They are no better than dangerous animals then. And dangerous animals in a city are removed. Only thing she might do is a one time offer to stand down accept help or leave forever.

I like the empathy referring to other lycans as well. I will use that. Thankfully I have some Sense Motive. Whether I say anything will depend on your comment on the above though.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Cass:
...or the individual is afflicted but has been afflicted for more than a few days. Still a bad sign. Note also that the curse could cause the subject to turn to a wolf, but then the subject might shift to hybrid form by taking a full-round action to do so - likely in the case of a stress situation. A recently-afflicted lycanthrope would still likely have no knowledge of what they were doing and no memory of it. So this might be a murderer, but it might be someone who was infected fairly recently and still doesn't know what's going on - and is not in control of him/herself while shifted, due to the curse.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Point. Got it. Also, would i be immune to the curse?


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

No. :)


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Got it, thanks for the clarification! We'll have to do this the old fashioned way...


Inactive

Happy 4th of July to my fellow Americans, happy Tuesday to the rest of the world! And remember kids, it's not a proper rendition of the 1812 Overture unless it has cannons!


Inactive

If we wanted to do both, maybe leave one or two people to watch the bait while the rest of us try to learn a little more about some of the people who came up in the rumors? I'm guessing the encampment/city/settlement is still small enough that either a messaging spell would work to keep everyone in touch with each other or I can have Babs on patrol to keep an eye on the bait-watchers.

As much as it seems kinda silly/rude to investigate people based on the nature of some of the rumors we heard, it might not hurt to try and cover both bases a little bit.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

We don't need to watch the bait until nightfall when the transformation is likely. We can investigate people before then. Of the rumor people, the Shoanti stands out.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Sure, let's say Jenya's baiting scene happens if the investigations don't pan out. We could ask the most obvious suspects to spend a night in some sort of a jury rigged cell and see how they react.

Do we have enough time for all of the party members to go talk to all of the suspects before moonrise or would we need to split up? It would be good for Cassandra to talk to the most likely suspects for sure.


Inactive

Checking in; are we waiting on the DM or is he waiting on us? :)


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

It me


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Idea formulating. Place the goat in a position that is hard to reach except through one route. Cave, shallow ravine, think brush. Place the rope trap along that route. Cassandra creates a hunting blind nearby and masks their scent with whatever she can find. Someplace downwind of the trap. Werewolf walks by and we haul them in the air. Korinne tries for color spray. We place a large wooden board nearby or underneath. Lower it onto the board and Vallen Shapes the wood into a cage. Some neat alchemical items could be useful. Beast Lure. Deodorizing Agent. Scent Cloak.

Could I use Craft Bower to make some non-lethal arrows? Make sure Akiros stays in town to enforce buddy system so town is more dangerous. Make this goat the most appealing thing around.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

What kind of roll do we need to predict which the wind will be blowing?


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Probably survival to predict weather.

Survival to predict weather DC 15: 1d20 + 11 ⇒ (5) + 11 = 16 With no difficulty modifiers that's a 24 hour prediction.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Correct, use Survival for weather hunches.


Ranger 4/Stalker 1 | HP 23/38 | AC 17, Touch 13, FF 14 | CMB +6 | CMD 19 | Fort +5, Ref +7, Will +5 | Init +3 | Senses: Low-Light Vision, Scent | Perception +12 (+13 at night) | Ki Pool 2/2
Beast Form:
HP 24/24 | AC 19, Touch 14, FF 15 | CMB +5 | CMD 18 | Fort +4, Ref +7, Will +2 | Init +4 | Senses: Low-Light Vision, darkvision, Scent | Perception +10 (+11 at night)

Guys?


Inactive

I'm here, just not sure what we're waiting on. DM, do you need anything more from us for this plan?


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Yeah I think Cassandra's plan sounds great. Just want to add the wrinkle that maybe Korinne's bat can scout other places while the rest of us stake out the trap?

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