DM Jesse's Jade Regent (Inactive)

Game Master Jesse Heinig

Current map: Snorri Stone-Eye's funeral ship

Our caravan

Our caravan travel log

Swag Bag

Current Party XP Total: 13,084


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Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

TrUe. As cool as it is, might not be worth the trouble. That is a pretty heavy investment.

Would you allow taking Monster feats like Improved Natural attack or Improved Natural armor that would only be effective in Wild shape or using my Wolf Shaman abilities?

Druids are always tricky to pick feats for, largely because of the variety of ways they can go.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Yes, you can pick feats that are usable only with wild shape forms.

Your Spell Focus (Conjuration) was probably a preamble to taking Augment Summoning with an eye to doing a lot of spontaneous summon nature's ally, but if you don't want to use summons then yeah, it's not that useful - the only other thing it would really be good for is taking Spell Specialization with some sort of conjuration, like a healing spell (I have one character with Spell Specialization in cure light wounds so that at level 3 she heals for 1d8+5 with it, which is nice for that level). Then as you gain levels you swap the specialization to successively higher level healing spells that have a better max bonus. But, druids don't get cure moderate/serious until a spell level later than clerics, so it's not as useful.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

I thinks that's initially what I was thinking. Which given that I'll be able to summon any canine as a standard action with more HP, tacking on a bonus to Str and Con on top of that isn't bad.

Especially once I can call direwolves. Augmented then Superior = jacked up wolf pack


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

HP: 1d8 ⇒ 7
+1BAB
+1Fort/Will
Resist nature’s lure, wild shape (1/day)
+1 1st level per day
+1 2nd level per day
1 ability point (Dex)
4 Skill points (Heal, Perception, Knowledge Nature, Survival)
2 Background (Handle Animal, Craft (Bowyer))


Male Human (varisian) Rogue - Acrobat 4
Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

I'm pretty sure the only gear I can actually use of all that are the boots. Level-wise im gonna wait until I'm off my phone but I'm currently torn between another Combat Trick to get ranged feint or Black Market Connections or Bomber.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Bomber's pretty badass, while Black Market Connections securely cements Bernard as one shifty bastard, heheh


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Stake your claim/ chime in with an opinion.

+1 returning starknife
a pearl of power (1st level), and (I thought this was already posted - in fact I am almost certain of it) +1 light fortification light steel shield
a ring of the ram (10 charges).
handy haversack
+2 wisdom headband
pair of boots of elvenkind that look like ninja gear

Potions:
2 potions of cure light wounds
5 endure elements
3 shield of faith


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Soo... any takers to join us? If not I can either ask a few people I know, or open a more conventional re-recruitment.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Items.

+1 returning Starknife, I would suggest selling. a +1 weapon with a +1 equivalent ability = 8000 gp not counting masterwork or weapon.
(Unless someone wants it.)

Pearl of Power 1st Level, (I would like to claim this)

+1 Fortification Light Steel Shield. Suggest Selling, +1 Shield, with a +1 ability = 4000 gp, not counting masterwork or shield cost.
(Unless someone wants it.)

Ring of the Ram (10 Charges)
I suggest that the party hang onto this.

Handy Haversack.
(Someone in the party can definitely use.)

+2 Wis Headband.
(I Suggest Lyresal for that one, as a Wis caster.)

Boots of Elvenkind
(Bernard looks like he claimed them.)

Potions, I don't need.

Additional Recruits, I don't have anyone off the top of my head.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Second Post, so that my ideas on the gear were not lost.

HP: 1d8 ⇒ 4

I will get the rest of the update done in a couple of days, when I am off my current block of night shifts.

Edit, DM, Will do, it makes my life easier :)


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Just use the average for your hit dice (5 for a d8).


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

The first couple people who came to mind are already in Jade regent games, though I'm sure one of them would be up for another. I trust your judgement if you have anyone in mind. If you want to open up recruitment that works too. And yeah a link to Ameiko would definitely be a good thing.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

@Bernard, got any candidates?


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Also yeah I'll be happy to take the headband, and agree with the assessment of the other items.

We can just keep potions in a group kit as needed.


1 person marked this as a favorite.
Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The potions were likely in the haversack because the previous owner found it a convenient way to carry and distribute them as needed! :D


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Haversack = Party stash for now. ANything no one claims on the spot'll go in there till we can sell it.


Male Human (varisian) Rogue - Acrobat 4
Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

I got nothing. Most of my games are kind of in a lurch right now.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ok. Lyraesel had a couple suggestions; I'll go through my file and see what we can come up with.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

I've invited Rysky to drop in on our Recruitment thread with a character pitch.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

So yeah, feat wise I'll probably go with Augmented Summoning, then take Superior Summoning (adds 1 every time I summon multiple creatures) to run around with a jacked up wolf pack.

And later on maybe even Versatile Summon nature's ally

Figure it's only fair to see what you think. While it definitely fits my theme, is means that it could theoretically unbalance things by me throwing numbers onto the battlefield.


1 person marked this as a favorite.
Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

You'll need it. One of the great things about fast summons of many critters is taking up battlefield positioning to make sure you can't be flanked. Keep that in mind. ;)


Male Human (varisian) Rogue - Acrobat 4
Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

LEVEL-UP ACTION!!
HP: 1d8 + 1 ⇒ (5) + 1 = 6
Rogue Talents: Combat Trick (Ranged Feint)
Skills: +1 Rank Acrobatics, Appraise, Bluff, Climb, Disable Device, Knowledge: Local, Linguistics, Perception, Sense Motive, Stealth
Background Skills: Perform (dance), Sleight of Hand
Languages Gained: Tien


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

And at higher levels, direwolves that can do energy damage would be a very good thing to have.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Oh I'll part with the magical Kusarigama and just at some point when we can buy things, pick up a sickle. It's cool but not worth the feat investment.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

OK, Level 4

Level up
HP 5+2=7
Stat increase STR
FCB Skill

Skill increase
Perception
UMD
Spellcraft
Know religion (Class, 1 Rank, Int) = +6
Heal

Blessings +1 use
Sacred Weapon now +1 equivilant bonus
Fevour +1 use
Channel energy now available d6 Will save dc 14
Fort +1
Will +1

And sundry other stuff. :)


Male Human (varisian) Rogue - Acrobat 4
Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

Oh. Stat increase. Gonna go with charisma.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

We have a second replacement coming in, which will bring us back up to 5. This player is currently thinking of making a face/buffer, probably a psychic caster.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Very cool, especially since we're currently not all that socially inclined.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Items (kept).

Pearl of Power 1st Level, (I would like to claim this)
Morgrym

+2 Wis Headband. Lyraesel

Boots of Elvenkind Bernard

Ring of the Ram (10 Charges)
I suggest that the party hang onto this.

Party storage/equipment:

Handy Haversack (contains)
Potions:
2 potions of cure light wounds
5 endure elements
3 shield of faith

Selling:
+1 returning Starknife, I would suggest selling. a +1 weapon with a +1 equivalent ability = 8000 gp not counting masterwork or weapon.
(Unless someone wants it.) Reasale value 4000gp

+1 Fortification Light Steel Shield. Suggest Selling, +1 Shield, with a +1 ability = 4000 gp, not counting masterwork or shield cost.
(Unless someone wants it.) Reasale value 2000gp

Kusarigama (Magical - Not sure what enhancements it has)


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

The kusarigama is named dancing wasp, and it's a +1 kusarigama that makes a shrill whistling sound when used in combat. Once per day as a full-round action you can whirl it over your head to summon a giant wasp. As long as you keep spinning it (a standard action), the wasp remains, up to 5 rounds. Value 12,392 gp, sale price 6,352 gp.


1 person marked this as a favorite.
Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Very cool but yeah we'll sell it. Unless one of the two new people are likely to have a proficience with it. I know one most likely doesn't.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Checking with the new players (via PM) to see if they're ready to join. Sorry for the delay!


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Cool, looking forward to it.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

BTW the logbook made me chuckle. And if no one else wants it I'll rear the ring of the ram, I can easily see it flavored as summoning a spirit animal like a ram or elk to batter down something.

Question, how much down/travel time will we have before we pick up again. Thinking of crafting Shalelu a new composite longbow.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

That's up to you. The trip to Kalsgard is pretty long, it may take a month or more on the road. You'll pass through a whole bunch of towns along the way, and you could stop at any one of them for a while.

If you want to do item creation or crafting, there's certainly some time now - but Ameiko doesn't want to delay too much, so you probably shouldn't take more than an extra month at most.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

I can craft a bit on the road, so long as we can say that I can pick up components along the way.

I won't be going fast, but I will be constructing. :)
Afterall, all the power to the maker. :)

Edit, as an aside, I cannot access the travel log.
if you need my email, or something like that, please PM me.


1 person marked this as a favorite.
Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Wow I just did the math. without using magic stuff takes a hell of a long time to make!


Male Human (varisian) Rogue - Acrobat 4
Vitals:
HP:17/27, Fort/Ref/Will: 2/7/1, Perc 7, AC:17, Init: 7

All I want are some new kicks. I'll carry the starknife until we can sell it in Kalsgard in case we get ambushed and I can't use my bow because of smoke or something.


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Ok, the new party members are ready! I'm going to do a little research to find out how long the trip to Kalsgard actually is and decide where you might stop along the way so that we can introduce them.


1 person marked this as a favorite.
Female Elf Psychic (Rebirth) 4|HP: 18/18|AC: 12/12/10|Saves: Fort +1, Ref +1, Will +3 (+5 vs. mind-affecting, +7 vs. enchantments)|Init: +2|Perc: +9

Checking in.

Happy to be a part of this campaign. :)


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Welcome Shinrin, glad that you could come aboard.

We have had horrible luck in retention, but we have kept it going, albet slowly.

Morgrym. (who if he hits or crits is a sign of the upcoming apocalypse)


Female Elf Psychic (Rebirth) 4|HP: 18/18|AC: 12/12/10|Saves: Fort +1, Ref +1, Will +3 (+5 vs. mind-affecting, +7 vs. enchantments)|Init: +2|Perc: +9

Ah. So my luck vampirism might go unnoticed here.

...

...oh. Oops.


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

hey, if you want to take the rng hate from me, i dont mind. :)

I've gotten used to to the thing trying to kill me with miserable rolls, even though it sucks.

although, i have hit occationally for good damage.


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Heh welcome Shinrin. Haven't witnessed a psychic in play before. Should be pretty cool.


HP 39/40 | AC/T/FF 20/11/19 | F +6 R +2 W +8 Smite 2/2 Solo Tactics 4/4 Aura of Courage 10ft Darkvision 60ft | CL Wand 34/50
skills:
Lore (Demons) +7 Perception +12(14) Perform +11 Sense Motive +9

*pokes head in*

Ello!


1 person marked this as a favorite.
Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Welcome Kersey


HP 39/40 | AC/T/FF 20/11/19 | F +6 R +2 W +8 Smite 2/2 Solo Tactics 4/4 Aura of Courage 10ft Darkvision 60ft | CL Wand 34/50
skills:
Lore (Demons) +7 Perception +12(14) Perform +11 Sense Motive +9

Thankies, pleased to be here ^w^


Campaign maps: Jade Regent | Kingmaker | The Temple of Elemental Evil

Aaand I am back from traveling! And I thought I posted on all my game threads that I was traveling over the weekend + a few days for my S.O.'s birthday weekend. Looks like it got stomped over here and in one other game of mine. Argh!

But I'm back!


Male
daily Use:
(Blessings (War Mind) 2/4), (Fervour 2/4 (heals d6)
Dwarf Warpriest 3 (Arsenault Chaplain)
Normal Stuff:
(HP27/27),(AC 18/17, T 10, FF 18/17(W/WO Shield) +4 vs Giant Subtype),(Saves F6,R0,W6 +4 vs Spell, SLA, +2 vs Poison),(CMB 4, CMD 14),Init 0, Perception 6 +2 vs Stonework

Good to hear, and not a bad reason to take a day or two off. :)


Active spells:
Barkskin (30 mins)
Female Half-Elf Druid 3 (Wolf shaman) HP 29/29 |Current: AC 17 AC/T/FF 15/12/13 | F +6 R +3 W +6 (+8) Totem Transformation 0/3 Low light vision 60ft, CMD 15: Perception +8, Init +2

Hope you had fun!

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