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DM Jelani's Carrion Crown

Game Master WesternWolf777

Roll20


5,251 to 5,294 of 5,294 << first < prev | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | next > last >>

Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

What about the coins themselves? Any writing or image on them?


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Anton stops for a moment when Janos and Drosil spot the coins. He dismounts and as he slowly walks the perimeter of the group, strings his bow and checks his arrows are in place and easily accessible in the quiver.

Just call me paranoid. he says with a grin to Janos as he passes by him.

He scans the treeline, checking both with his eyes and that part of him that can see the darkness in men's hearts, wondeirng if there is anything out there, just beyond his vision waiting in ambush.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Also, Detect Evil??


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Dantrian takes the note from Mosswick, written in Petros' own hand, and takes out his booklet of formulae. He folds a pair of sharp creases into the note, so that it fits within the confines of the stiff cover of the booklet, then tucks it in at the back with a few other similarly folded items.

As the group travels from the schloss to the wood, Dantrian is more quiet than usual. Occassionally though, he answers an unvoiced question of Mosswick's aloud, which perhaps suggests the two are conversing throughout the ride.

His own alarm rising with that of the others', Dantrian slips from his horse as well and begins leading it by the reins. Mosswick retreats up into the canopy overhead, following the group from above.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Perception (Mosswick): 1d20 + 5 ⇒ (17) + 5 = 22


The coins are normal gold Ustalavic marks, neither particularly new or old. Anton can sense no evil within the range of his spell. Mosswick telepathically reports lots of webbing in the canopies of the trees over that way (the same way the trail leads). As all of this is happening, the Five begin to hear noise coming from that same direction. It sounds like a woman shouting, and then they clearly hear "HELP! HELP ME!" screamed in a feminine voice.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Unphased by this expected turn of events B'yelka says, "This is familiar. I wonder if we will find more Twisted Kin lost out here." I suppose a country has to earn a reputation just like any artist.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

"Indeed, an obvious trap. Mosswick has found the canopy to be choked with webbing, unsurprisingly, from the very direction those shouts are coming from."


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

"I thought you fine gentlemen killed that woman-faced spider thing? Well, even if it is a trap, we could do something about it to protect anyone else that may use this trail."


You are very strong master. Don't you want all that gold? Mosswick thinks at Dantrian. Surely a few spidery thingies aren't too much for you!


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

"And this is why it's deadly to follow strange voices in the swamp. The same seems to be true of the forests as well." Janos pockets the coin he is holding. "Well, let's follow and spring the trap on the trappers."

He draws his sword and moves to follow the line of coins.

Perception, take 10: 10 + 16 = 26


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

I didn't think anyone else did use this trail. Anton says suspiciously. Is this meant just for us? That voice, is it real?


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

The gold matters little, Mosswick. And the last two spidery things we faced each nearly killed one or all of us. Pursuing the voice crying out is a risk and risks should not be taken heedlessly.

Dantrian prepares himself for expected trouble by quaffing a number of extracts. He then glances at Anton, "Perhaps the trail goes unused due to the inherent dangers of walking it. Dangers not unlike the phase spider we faced in the swamp." He glances around for a moment before adding, "Still, I suppose the merest chance someone might legitimately be in need of our aid warrants investigation." He then follows in pursuit of Janos, one hand holding the rein of his horse and the other now wielding his heavy mace.

Whatever we find ahead, your chiefest concern should be your own safety, Mosswick. Keep your distance should this result in violence.

False Life: 1d10 + 7 ⇒ (8) + 7 = 15

drink ablative barrier, barkskin, false life, & shield

Status:

HP: 52/52 // 15 temp
AC: 23 (11 T / 22 FF)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Enhanced Potions used: 0/3
Hero Points used: 2/3
Prepared Mutagen: Strength (darkvision, scent) [ ]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [X] [ ], open [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [ ], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [ ], thorn body [ ]

-Ongoing Effects-
false life: 7 hours
barkskin: 7 hours
ablative barrier: 0/35 damage absorbed
shield: 1/7 minutes


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

You're right Dantrian. If someone is lost out there, no one but us is going to find them.

Cast Eagle's Splendor and Divine Favor and activate Weapon Bond to give my bow an additional +1 enhancement bonus.


The trail leads the Five a few hundred yards off the hunting trail. After a few moments the crying of the woman's voice stops. The soft haunting melody of a harp drifts through the air to replace it. It emanates from a ruined stone watchtower in a small clearing at the edge of sight. The tower stands about three stories tall; blood ivy and grayish green lichen blanket the stonework of the tower’s crumbling exterior, while passing winds whistle softy through its darkened, gaping windows.

Everyone give me will saves. This is a sonic mind-affecting charm effect.

If you fail to beat DC 18:
You are fascinated by the music. Completely in its thrall, you are overcome with the desire to go to the source of the noise in the tower.

You must move at normal speed into the tower.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Will Save (DC 18): 1d20 + 4 ⇒ (13) + 4 = 17

Eep. Here's hoping B'yelka can save the day with a countersong!


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Will save: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

That music... It's wonderful..! Anton says distantly and starts wondering into the undergrowth toward it's source.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Seeing the boys steel themselves, B'yelka follows suit. She chants and sings weaving the songs into spells.

Good Hope for all, Blur for Janos if that's OK ☺

Will Save: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

As the Six move toward the ruins she catches the seductive rolling of harp chords. Sounding like water running over rocks, B'yelka murmurs agreement to Anton's appraisal of the music. She steps drops the reins to her horse and moves towards the tower.

Can I have Well Versed back, just for a minute? lol


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Good hope turns mine into a success?


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Lol we suck


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 7 [ HP 60/60 | AC 22/16T/14FF | Fort +3, Ref +9, Will +1 | Init +6 (+2 with panache) | Perception +9 | Panache: 4/4 ]

Will Save (Charmed Life 1/3, Good Hope): 1d20 + 1 + 2 + 2 ⇒ (16) + 1 + 2 + 2 = 21

Drosil reins in and, seeing the others transfixed by the harp, dismounts and attempts to break Anton free of the enchantment. "Anton! Wake up, man - pull yourself together!"

Shake Anton out of it as a standard action.


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

Will Save (GH): 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 +1 vs. Arcane spells

Janos' elven ears pick up on the music and he smiles. "Well, that's beautiful." He begins walking towards the tower.


Eh....good hope after you know you’re making a save is a little cheese I think. There was time for minutes long buffs before I posted about the save. Also the radius is three hundred feet from the tower so you’d technically be saving before you even saw the tower.

So in this case, no good hope/blur first.


I assume you're leaving your non-combat trained horses on the path.

Drosil shakes Anton free, then they shake the rest of you free, and you are immune for the next 24 hours. What now?


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

No worries :)

"Huh? Oh! Drosil!" B'yelka comes around and gives Drosil a hug, thanks for saving her from whatever this thing is. And a plan seeds in her mind.

"Play along. Whatever it is may not be aware that we aren't in it's thrall. Shall we walk in like complacent zombies?" She shuffles along towards the ruins, casting a spell as she walks.

Good Hope


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Not all of us are used to the stage, B. Anton whispers with a smile. I fear my zombie impersonation will be somewhat lacking. I will cover you from afar. Anton says, moving toward the noise but skirting to one side.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

"Am I to go alone into the teeth of danger? Then I think the show will flop."


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

I think it's a good plan B'yelka, just that Anton would blow it and I think he is best placed at a distance providing covering fire rather than stuck in the thick of it.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 7 [ HP 60/60 | AC 22/16T/14FF | Fort +3, Ref +9, Will +1 | Init +6 (+2 with panache) | Perception +9 | Panache: 4/4 ]

Drosil smiles at B'yelka's suggestion and begins moving forward with her, seemingly entranced.

Bluff (Good Hope): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30


Long, taut strands of shimmering silk fill the ruined tower’s interior, forming an intricate pattern running from floor to ceiling. Half a dozen large cocoonlike shapes hang from the ceiling, suspended above the tower’s hard-packed dirt floor. In the far corner, between two larger chunks of rubble, a wide burrow opens into the ground. As soon as anyone enters the tower, the music goes silent.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Standing somewhat behind Drosil the Diva pretends to 'come to' as the music stops. "What? Where am I?" She scans the room looking for the source of the music. She does this while fervently hoping whatever was making the music doesn't hate real competition. Or even worse, it wants accompaniment

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

Janos looks around at the tower. "Well, it appears it might be another spider-like creature. Perhaps we should try to draw it in here? Tear down some of these cocoons and I bet it will come to us." Janos casts a spell, making his skin craggy and bark-like.

Cast Barkskin. +2AC


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Seeing that the source of the noise emanates from a tower in the middle of the trees, Anton stalks back over to his friends.

Something's down there and it wants us to follow. Does anyone know what create such a siren song?


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

B'yelka feigns indignation, "Why Dear Anton I thought you knew what I create such a Siren's Song!" She looks at Janos, "And it seems you don't want to play along with any ruse." With an overwrought sigh, she adds, "Then you may as well cut down some of these.. . eggs? food? Whatever they are."


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Hah, whatever this is could employ any magic known and not sing a song so sweet. Anton jokes, though he keeps his bow trained on the hole.


Knowledge (Dungeoneering)


How close are you guys to the tower when you are having this convo?


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

I guess close enough to see the cocoons and the tunnel. Maybe even in the tower depending on how the lines of sight work.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Dantrian frowns at the interior of the tower. "Lingering here aids us little. Now that we are sure this was a poorly executed trap, we should be on our way." He turns, obviously ready to return to the horses.


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Poorly executed for us, but what about the next poor fools who happen on this way? Anton says.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

"We are in the Shudderwood, Anton. The roads here, even the well known and frequently used ones, are far from safe. While your sentiment is noble, it is not our chosen duty to make every trail we set foot upon safe for those who might follow."


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

But those who can shouldn't walk idly by. I for one am for heading down that hole and making this part of the Shudderwood that much safer.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

"Maybe whatever it is caught some of the Way-followers and we can get a better idea of what we are up against."


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 19/12/17; Perception +14, Sense Motive +2, Initiative +2)

Knowledge, Dungeoneering (GH): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Janos studies the cocoon shapes and then the tunnel, seemingly dug by whatever resides here. "It's possible, B'yelka. This thing could have ambushed the Way as they were traveling through." He shrugs. "But whatever it is, it isn't natural. Let's see what happens."

Without further warning, Janos draws a throwing axe and flings it at the nearest cocoon, looking to cut the strands of webbing.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Something is going to happen as soon as I have time to post.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 7 [ HP 60/60 | AC 22/16T/14FF | Fort +3, Ref +9, Will +1 | Init +6 (+2 with panache) | Perception +9 | Panache: 4/4 ]

Drosil waits to see what happens...

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