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PaizoCon 2016

DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


6,951 to 6,960 of 6,960 << first < prev | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | next > last >>

Well...if you only have one left you're using it. Otherwise you die.

Feral almost falls. The spell rips his soul to tatters, and he feels himself separating from his body. He has the strange sensation of floating out of his own back and looking down on his body as it begins to slump to the floor. A volcanic primal rage and self-preservation instinct fight against being separated from his body, and his ghost manages to claw its way back into his corpse just as the bloodflow is slowing in its veins. All three of the men stagger, but Janos and Anton weather the dread spell better than Feral. After a moment they find themselves still alive...somehow, certain in the knowledge that they have never been closer to Pharasma's breast.

End of Round 6
================================
Begin Round 7

The skeletons step back and shoot at Drosil.

Attacks on Dros: 1d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (5) + 3 = 8

You guys are up!


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Can I get a distance and direction on the caster's voice?

Spellcraft - WTF was that last spell!?: 1d20 + 6 ⇒ (9) + 6 = 15


Not high enough on the check. The voice is coming from somewhere in the hallway where Feral and Janos are.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil thrusts his rapier at the skeletons, stepping forward when the nearest falls.

Full-round action: Attack skeletons (attack first, 5' step when/if it falls, attack second)
Attack (+1 Mithral Rapier, Power Attack, Inspire Courage, Haste): 1d20 + 16 - 3 + 2 + 1 ⇒ (4) + 16 - 3 + 2 + 1 = 20
Damage (+1 Mithral Rapier, Power Attack, Inspire Courage, Precise Strike): 1d6 + 8 + 6 + 2 + 8 ⇒ (2) + 8 + 6 + 2 + 8 = 26

Attack (+1 Mithral Rapier (Haste), Power Attack, Inspire Courage, Haste): 1d20 + 16 - 3 + 2 + 1 ⇒ (2) + 16 - 3 + 2 + 1 = 18
Damage (+1 Mithral Rapier, Power Attack, Inspire Courage, Precise Strike): 1d6 + 8 + 6 + 2 + 8 ⇒ (4) + 8 + 6 + 2 + 8 = 28

Attack (+1 Mithral Rapier (Iterative), Power Attack, Inspire Courage, Haste): 1d20 + 11 - 3 + 2 + 1 ⇒ (7) + 11 - 3 + 2 + 1 = 18
Damage (+1 Mithral Rapier, Power Attack, Inspire Courage, Precise Strike): 1d6 + 8 + 6 + 2 + 8 ⇒ (5) + 8 + 6 + 2 + 8 = 29


Half-Elf Spirit Ranger 8 (HP 27/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Fort save (GH): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 +1 vs. arcane spells

Janos suddenly feels air rushing into his lungs, and he takes a deep breath only to find the room filled with poisonous gas. He tries to hold his breath, and sees Feral's hulking silhouette nearby, struggling with the giant hand that was choking him a moment ago. The Ranger steps towards the werewolf and lashes out at the hand, trying to kill it.

Attack (PA, FE, Bard, GH): 1d20 + 13 + 2 + 2 ⇒ (16) + 13 + 2 + 2 = 33
Damage (PA, FE, Bard): 1d8 + 15 + 2 + 2 ⇒ (6) + 15 + 2 + 2 = 25
Miss Chance (<20 is miss): 1d100 ⇒ 68

Attack (PA, FE, Bard, GH): 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22
Damage (PA, FE, Bard): 1d8 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24
Miss Chance (<20 is miss): 1d100 ⇒ 55

Janos' mind suddenly reels with a burst of whispers from the nature spirits. It seems the nearby trees, grasses, and moss sensed the critical need the group was in. Nearly taking control of the Ranger, the spirits impart a secret of theirs and in an instant Janos finds himself casting their spell. Wind suddenly buffets around him and Feral, pushing the gas up and away.

Cast Wind Wall using a Hero Point for an extra action, combined with Spirit Bond to cast any Ranger spell. Ideally, it would not only encircle Feral and Janos, protecting them from the Cloudkill, but also push the gas up and over the wall.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Attack routine:

Bab=8
Dex=4
PBS=1
Longbow=1
Weapon bond=2
Divine Favor=2
Inspire=2
Rapid shot=-2
Deadly aim=-3
+16/+16/+11

Damage
Str=2
DA=6
PBS=1
Divine Favor=2
Inspire=2
Bow=3
Total of 16

Attack 1: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 1d8 + 16 ⇒ (6) + 16 = 22 and Damage: 1d8 + 16 ⇒ (5) + 16 = 21
Attack 2: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Attack 3: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d8 + 16 ⇒ (6) + 16 = 22

Anton spins and fires on the skeletons on the stairwell, reaching into his quiver and bringing out blunt arrows to clobber the troublesome undead.

Feral, Janos what's happening back there, I can't see anything past this mist! Can you see who's casting these spells?


Drosil took care of the skellies if you want to switch up your action, Anton.


Base Str Mutagen:
Max HP: 67 | AC: 19 (11 T / 18 FF) | F/R/W +8/+7/+5 | CMD 22 | Ini +5 | Perception +13 | Darkvision 60ft, Scent
Base Dex Mutagen:
Max HP: 67 | AC: 21 (13 T / 18 FF) | F/R/W +8/+9/+4 | CMD 22 | Ini +7 | Perception +12 | Darkvision 60ft, Scent

Feral roars a throaty laugh as the spell washes over him. "Haa haaa haaaah! What a clever trick that was. Such a shame IT DIDN'T WORK!" As his laughter shifts into a roar, he savages the remaining hand. His wounds also knit slightly as he tears into the putrid appendage.

Claw 1: 1d20 + 14 ⇒ (13) + 14 = 27for: 1d8 + 15 ⇒ (4) + 15 = 19
Claw 2: 1d20 + 14 ⇒ (18) + 14 = 32for: 1d8 + 15 ⇒ (2) + 15 = 17
Bite (keen): 1d20 + 15 ⇒ (19) + 15 = 34for: 1d8 + 16 ⇒ (2) + 16 = 18
crit?: 1d20 + 15 ⇒ (3) + 15 = 18for an additional: 1d8 + 16 ⇒ (2) + 16 = 18

Status:

HP: 64/67 // 9 nonlethal
AC: 23 (10 T / 22 FF) (14 vs incorporeal touch)
CMD: 24
F/R/W: +10/+9/+7
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 15/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [ ] [ ]

Ongoing Effects
ablative barrier (7 hours): 34/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
power attack: -2/+4
inspire courage: +2/+2


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Ok thanks Jelani. I want to rejoin Feral and Janos in the corridor ideally. Is the cloud gone after Janos' Wind Wall? If so I will rejoin them


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka knows the darkness is hampering her friends so she decides to take care of that for them. She snatches up a stone from the rubble covered floor and whistles a tune over it. The stone glows with her light spell and she tosses it back into the too dark corridor.

The Yellow box is where I would like the stone to land :) Throw, Noodle Arms! (range): 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24

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