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DM Jelani's Carrion Crown

Game Master WesternWolf777


4,351 to 4,370 of 4,370 << first < prev | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | next > last >>

Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Well that's put paid to that. Drosil, can you get this open?


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

B'yelka thinks about the goblins and trolls, the holy symbol and why they were all here. Maybe the way needed Aaron for something more than... "I am worried about Aaron! Aaron was used by someone to steal that see-sage statue, and now the symbol of the very same organization that 'stole' the spirits from Harrowstone has shown up here, at Aaron's 'father's' Chateau. What if the Way followed Aaron here, or if they are still here. Were the trolls just moving into an abandoned gatehouse or... were they to keep something in?"


Drosil moves to the door and begins working at it with his lockpicks.

Taking 20 nets him a 37..which is more than enough...duh.

After a couple of minutes of fiddling with the tumblers and lock, Drosil manages to produce a satisfying click. The lock is open. Moving to the front of the group the boys prepare to open the door. Once they are in position, Janos pulls open the double doors. Unfortunately, Drosil missed a magical trap that was expertly hidden on them. A huge portal to another plane tears open in the air beside them on the bridge. A towering, cloud-like creature with dark hollows reminiscent of eyes and a mouth emerges from the portal, and a howling wind whips it into ominous shape.

Queue battle music

Initiative:

Anton:1d20 + 3 ⇒ (7) + 3 = 10
Drosil:1d20 + 4 ⇒ (12) + 4 = 16
B'Yelka:1d20 + 4 ⇒ (19) + 4 = 23
Dantrian:1d20 + 5 ⇒ (4) + 5 = 9
Tibideau:1d20 + 5 ⇒ (1) + 5 = 6
Janos:1d20 + 1 ⇒ (6) + 1 = 7
Elemental:1d20 + 13 ⇒ (8) + 13 = 21

Initiative
Elemental 21
Party 11.8

Begin Round 1

The elemental roars with the primal fury of a winter storm, and slams one huge fist of whirling wind and dust into Dantrian. The alchemist goes flying off the bridge like a rag doll thrown by an angry child. His body tumbles through the air, bouncing off the cliff repeatedly on its way down before slamming into the foaming water at the base of the falls.
_________________________________

Bull rush on Dantrian vs FF CMD: 1d20 + 18 ⇒ (5) + 18 = 23 Success+5'
Oh damn...this is just brutal. Sorry guys :(
Falling damage: 20d6 ⇒ (5, 2, 5, 1, 1, 2, 5, 3, 3, 4, 2, 5, 2, 1, 4, 3, 3, 4, 1, 2) = 58
So, Dantrian's at -6 unless he has some kind of DR I'm missing.
Dantrian's stabilize: 1d20 + 1 - 6 ⇒ (19) + 1 - 6 = 14 Success.
Dantrian, you are drowning, starting now.

You guys are up! It's AC is 22 and it has DR 5/-

Map


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

I have 8 temporary hp thanks to false life.
First 5 damage is converted to non-lethal due to ablative barrier.
As soon as I fall unconscious (which I don't in this case as my effective hp is equal to 60), my spontaneous healing auto-activates and heals me for 5 (which heals lethal and non-lethal at the same time).

Maintaining consciousness despite the tremendous plummet, Dantrian's wolfish face sputters to the surface as he fights to swim free from the pounding of the falls. Even from this far away, he casts a baleful glare back up toward the bridge as his wounds begin to knit themselves of their own accord.

Free action: activate spontaneous healing (heal 5 lethal and 5 non-lethal as fast healing 5)
Swim: 1d20 + 3 ⇒ (17) + 3 = 20
move up one square to land in, I think, AI36?

Status:

HP: 12/52
AC: 24 [9 T/ 24 FF] (+6 armor, +4 shield, +1 dex -1 dex, +5 natural)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 5/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [X]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ] [X], open [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], barkskin [X], false life [X], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
shield: 7 minute duration
mutagen: 70 minute duration
barkskin: 70 minute duration
ablative barrier: 5/35 damage converted, 7 hours


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Can I Feather Fall on Dantrian?


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

It is an immediate action, B'yelka, so you could!


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Tibideau's eyebrows raise so far up that they almost meet his dashing hairline. Watching Dantrian fall down into the rushing torrent below, and seeing the elemental in all its glory, only one word escapes the witch's mouth. "F**K." His heart breaks to see his friend fall helplessly off the cliff, but he quickly realizes they can't help him right now. He speeds back to the gatehouse and gets behind the door. "GET BACK INSIDE OR WE'LL ALL END UP IN THE DRINK!" he shouts, fighting back tears.

Activate Flight Hex and fly back into the gatehouse.

Jelani has informed me that it's been 2 minutes and one round since we fought the hound, for anyone with buffs or effects or whatever.

Stats:

HP 42/44
AC 18

Ongoing Effects:
Invisible, 4 minutes minus 1 round remaining
Flight Hex, 6 minutes minus 3 rounds remaining
Mage Armor, 7 hours remaining

Prepared Spells:

Level 0: Dancing Lights, Detect Magic, Guidance, Message
Level 1: Enlarge Person x2, Infernal Healing, Mage Armor,
Level 2: Cure Moderate Wounds x1, Glitterdust
Level 3: Dispel Magic, Summon Monster III x2


I forgot to mention, it has 15' reach. It also has 9 attacks of opportunity a round. If you provoke roll a +17 slam on yourself for 2d6+6 damage.


Also, Tibideau, updated map with you on it. Sorry!


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

TY, NP


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Immediate action: Attempting Featherfall, casting defensively! DC17 Concentration: 1d20 + 12 ⇒ (8) + 12 = 20

"No!" B'yelka's shout becomes a resonating note that wraps around her friends and herself, buoying them up against the fatal pull of the river below. The Diva is pleased with herself that Dantrian's fall is much slower than the Strong Breeze had hoped.

Featherfall on all of us; target is one creature/level, and we are all close by...Except Tibi :) He's nowhere to be seen!

Wanting nothing to do with the Breeze that threw Dan from the span, B'yelka steps back away from the elemental, and then moves towards the gatehouse. As she scurries back towards the gates behind her, she mutters, "This country! Even things that should be beautiful are haunted and lethal! Makes me wish for a happy devil-infested, honest place like home!" The irony is lost on her in the heat of the moment.

Full Round Action - Withdraw. Move to AM33 and then AS33. Should be safe to do so, with the withdraw action.

Resources Used:
4 rounds of Bardic Performance; 3x lvl 1; 3x lvl 2


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

What the hell is that thing? Dantrian....!

He looks back up at the cloud with grim malice but knows this is a fight they can't win from here.

Get inside! Get inside or we're dead!

Withdraw to within the manor house if possible


Withdraw wrote:

Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don't have a listed speed.

Note that despite the name of this action, you don't actually have to leave combat entirely.

So moving into the house would provoke at least 2 AOOs for you before you get out of its reach Anton. B'Yelka on the other hand, is fine.


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

In that case I'll take a five foot step closer to the door and fire once

Shot 1, da: 1d20 + 7 + 3 + 2 - 2 ⇒ (4) + 7 + 3 + 2 - 2 = 14
Damage: 1d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

lol, firing a ranged weapon in melee also provokes, Anton. You may want to leap off the bridge and join Dantrian in the water! =P =)

Dantrian, expecting the surface of the water to be rather unyielding as he tumbles end over end through the air, is mildly surprised to feel his fall slowly and gently arrested as he approaches the churning waters beneath him. He shakes the vision he had of him crashing into the tumbling falls from his mind and proceeds to swim for shore as he slips into the river.

Previous action of swimming still stands, but now Dantrian is uninjured. Yay for B'yelka! =D

Status:

HP: 52/52 + 8 temp
AC: 24 [9 T/ 24 FF] (+6 armor, +4 shield, +1 dex -1 dex, +5 natural)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 5/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [X]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ] [X], open [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], barkskin [X], false life [X], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
shield: 7 minute duration
mutagen: 70 minute duration
barkskin: 70 minute duration
ablative barrier: 0/35 damage converted, 7 hours


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

We should all jump, and come back later ;)

Anton should still be Blurred from the first appearance of the Trolls

Thank you, Dan :D


Yeah, I guess he would still be blurred for the next 2 minutes or so.


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Yeah I'm going to eat one either way now. At least there looks like there's a ledge or something below where Anton is standing


Male Fetchling (World Walker) Rogue (Burglar) 7 [ HP 32/52 | AC 18/15/13 | Fort +3, Ref +9, Will +2 | Init +5 | Perception +10 ]

It would only be a single AoO for each of us, fwiw...

prd wrote:
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

So, that said, are we going inside or jumping?


Half-Elf Spirit Ranger 7 (HP 60/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 18, Touch 12, FF 16; Perception +14, Sense Motive +2, Initiative +2)

Attack (PA, FF, 2handed): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (PA): 1d8 + 11 ⇒ (2) + 11 = 13

Attack (PA, FF, 2handed): 1d20 + 4 ⇒ (4) + 4 = 8
Damage (PA): 1d8 + 11 ⇒ (3) + 11 = 14

Janos yells for the others to get clear of the bridge. "Get away!" he draws his sword and overextends himself to reach the elemental, but getting a decent slash in on the whipping wind-creature.

Lunge. -2AC, making it 16 for the round.

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