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DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


7,001 to 7,024 of 7,024 << first < prev | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | next > last >>

Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0
Invisibility wrote:


Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature.

That's the only reference I can find in the spell to items coming into contact with invisibility so the way I read it is unless he takes care to actually conceal those 'foreign' objects they would be visible.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka continues to encourage Anton, but for her own part she ducks away from where the necromantic rays were coming from.


Round 10

Feral grunts softly as the black beam bites into his chest, breathing heavily before looking up in the direction it came from. "Mmmm. Yes.. yes! Give me another! Haa haa HAAAH!" While he taunts the caster, the towering wolf keeps casting fleeting glances back over his shoulder to Anton as he endeavors to keep himself positioned between the Desnan and the source of the draining magics.

Having taken a breather, Janos tries to draw the spellcaster's fire by running through the are where the enemy was. He dives to the other side, hoping to gain an advantage by blocking the man in.

Drosil, hoping that the spellcaster's arsenal is almost depleted, moves into the tower once more, wishing to be ready with an attack when a target appears.

"When this coward shows himself, unleash everything you have!" Anton shouts. "Show him the mercy he gave our friend and let Pharasma judge him." The paladin cannot tell where the caster is, so conserves precious ammunition by holding his bow ready to strike when the necromancer shows itself.

B'yelka continues to encourage Anton, but for her own part she ducks away from where the necromantic rays were coming from.

No more chanting comes from within the tower. In fact no sound is to be heard at all, other than the noises the Five are making themselves.

End of Round 10
=================================
Begin Round 11

Janos notices a trail of blood droplets suddenly become visible at his feet. They lead from the interior courtyard, over/past him and back through the hallway towards the front entrance of the tower.

You guys are up.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Anton rushes after the blood drops, determined that the enemy not escape


Moved you 30'.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Thanks, I can't access roll20 on my phone/work. I trust I didn't see anything moving that far?


You see a BBEG floating 50’ up. Image on roll20 when you have a chance.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Ok perfect. I'll take a shot at him when I get home


Base Str Mutagen:
Max HP: 67 | AC: 19 (11 T / 18 FF) | F/R/W +8/+7/+5 | CMD 22 | Ini +5 | Perception +13 | Darkvision 60ft, Scent
Base Dex Mutagen:
Max HP: 67 | AC: 21 (13 T / 18 FF) | F/R/W +8/+9/+4 | CMD 22 | Ini +7 | Perception +12 | Darkvision 60ft, Scent

Can I fastball special Drosil? I'll be Colossus and he can be Wolverine. Also, not even joking - curious if that's a roll I can even attempt or not.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Being around the corner from the action has its disadvantages. B'yelka feels safer, but can't see anything! In a stage whisper she asks Feral, "What's going on in there?"

I am assuming I can't see anything...delaying til I get some feedback ;)


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos spots the blood trail and yells for the others. "Here! He's gone this way! He's bleeding!" He rushes through the doorway back out towards the entrance. He spots a man? flying in the air. Janos raises his bow and fires. The arrow is caught by the wind and sails far clear of the target.

Attack (FE, GH, IC): 1d20 + 12 + 2 + 2 + 2 ⇒ (1) + 12 + 2 + 2 + 2 = 19
Damage (FE, IC): 1d8 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14

I'm assuming he's human, and therefore qualifies for Favored Enemy. If not, subtract 2 from both hit/damage.

Ugh, Nevermind


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

1d20 ⇒ 2

Miss!

Seeing the enemy floating above him, Anton screeches to a halt and snaps off a shot but he is terribly off balance and the arrow flies wide, clattering harmlessly against the stone wall.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Hearing Janos' cry, Drosil moves quickly through the ruined tower and out the door, only to find that the magician is out of reach.

Full-round action: Double move, as indicated on map

EDIT: oh, and kudos on the fastball special - one of my favorites. :-)


Feral' wrote:
Can I fastball special Drosil? I'll be Colossus and he can be Wolverine. Also, not even joking - curious if that's a roll I can even attempt or not.

Yes. He's an improvised thrown weapon that does 1d8 damage. Furthermore, he will take falling damage appropriate to however far he's thrown (where jumping might not, being flung hard into something would definitely cause blunt force trauma). Finally, if Drosil wants to stay in the air, he'd have to successfully grapple the necromancer, and stay that way.

Thrown Weapon wrote:
The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. (<--- Definitely that) Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet. A thrown weapon has a maximum range of five range increments.

If you miss, I'll roll like a splash weapon to see where he lands.


Just spent hours writing for homework, not feeling up to an update right now. I'll get to this soon though.


Base Str Mutagen:
Max HP: 67 | AC: 19 (11 T / 18 FF) | F/R/W +8/+7/+5 | CMD 22 | Ini +5 | Perception +13 | Darkvision 60ft, Scent
Base Dex Mutagen:
Max HP: 67 | AC: 21 (13 T / 18 FF) | F/R/W +8/+9/+4 | CMD 22 | Ini +7 | Perception +12 | Darkvision 60ft, Scent

Feral snarls at the soaring figure and slips a javelin free. Testing the enlarged weapon's heft with a chuckle, he watches their foe closely, waiting for his hooded prey to attempt casting a spell.

Readied Action for spell casting
Javelin: 1d20 + 7 ⇒ (11) + 7 = 18for: 1d8 + 10 ⇒ (8) + 10 = 18

Status:

HP: 54/57 // 9 nonlethal
AC: 26 (13 T / 22 FF) (17 vs incorporeal touch)
CMD: 23
F/R/W: +8/+6/+5
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 15/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X] [ ]

Ongoing Effects
ablative barrier (7 hours): 34/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
inspire courage: +2/+2
fatigued: -2 str, -2 Dex until 8 hrs rest
displacement (3/7 rounds): 50% miss chance
negative levels (2): –2 penalty on all ability checks, attack rolls, CMB checks, CMD, saving throws, & skill checks. -10 current and max hp

Ooof. Drosil man, your range increment stinks! 10 ft? Shoot man. So, with the penalties from fatigue, the negative levels, the 4 extra range increments, and penalty from not being proficient with Drosils, I can't imagine the fastball special would ever get Drosil even close. Alas. If only this floating jerk hadn't used up all my dang hero points!


Feral' wrote:

Feral snarls at the soaring figure and slips a javelin free. Testing the enlarged weapon's heft with a chuckle, he watches their foe closely, waiting for his hooded prey to attempt casting a spell.

Readied Action for spell casting
[dice=Javelin]1d20+7[dice=for]1d8+10

** spoiler omitted **

Ooof. Drosil man, your range increment stinks! 10 ft? Shoot man. So, with the penalties from fatigue, the negative levels, the 4 extra range increments, and penalty from not being proficient with Drosils, I can't imagine the fastball special would ever get Drosil even close. Alas. If only this floating jerk hadn't used up all my dang hero points!

Yeah, you guys are badass, but that's more of a superhero comic than a simulationist fantasy horror thing. Could pull it off closer to 20th level much more easily.


Round 11

Janos notices a trail of blood droplets suddenly become visible at his feet. They lead from the interior courtyard, over/past him and back through the hallway towards the front entrance of the tower. "Here! He's gone this way! He's bleeding!" He rushes through the doorway back out towards the entrance. He spots a man flying in the air. Janos raises his bow and fires. The arrow is caught by the wind and sails far clear of the target.

Anton rushes after the blood drops, determined that the enemy not escape. Seeing the enemy floating above him, Anton screeches to a halt and snaps off a shot but he is terribly off balance and the arrow flies wide, clattering harmlessly against the stone wall.

Being around the corner from the action has its disadvantages. B'yelka feels safer, but can't see anything! In a stage whisper she asks Feral, "What's going on in there?"

Hearing Janos' cry, Drosil moves quickly through the ruined tower and out the door, only to find that the magician is out of reach.

Feral rushes outside, pulling a javelin from his back.

Needed to double move you to get outside, Feral.

"You foolsss! I killed Petross! I took control of the Beast! It is I who build the Carrion Crown and return these lands and all others to the Whispering Tyrant's blessed embrace!" the flying necromancer hisses. Translucent spirits of the tormented dead flit around him as he gloats. He chants another arcane phrase gesturing at a pile of collapsed boulders laying next to the ruined tower. They rise up into the air as if they were children's toys held aloft by some invisible giant. With a gesture the leader of the Whispering Way flings the boulders at Anton with catapult-like force.

Attack on Anton: 1d20 + 9 ⇒ (19) + 9 = 28
Damage to Anton: 11d6 ⇒ (1, 1, 4, 2, 5, 5, 6, 6, 3, 1, 2) = 36

Anton tries to dive aside, but is partially caught in the rain of stone. He's flung momentarily against the wall as the heavy rocks pummel him with crushing force.

End of Round 11
=================================
Begin Round 12

You guys are up. For those who can't see the map, everyone has line of sight to him except B'yelka at this point. She could see him after moving 15'. His AC is 25 versus good creatures, and 23 versus everyone else.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Knowledge to see if I know this guy? Know?: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

B'yelka moves away from the crushing fusillade of stone and finally gets outside. Her first clear view of Petros' murderer is stunning, Oh, now that is dramatic! Time to make it more comedic!

Even though she couldn't pick this man out in a crowd she knows his flight is his last real advantage. With a clarion call she casts Dispel Magic against his Fly. "Come down to us and receive your justice!"

Dispel: 1d20 + 8 ⇒ (14) + 8 = 22

Move outside, Cast Dispel and continue Inspiring Courage!


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

As the rocks all around him rise up, as if the tower itself is now their enemy, Anton ducks instinctively, dodging several of the flying objects and raising his bow to finish the beast. As he is about to fire though the rocks come crashing down. He feels his collar bone break beneath his armor; hot, wet blood pouring down the nape of his neck and he can barely stand following the assault.

He grunts in pain as he hauls himself to his feet, his body breaking but his will as iron; strong and unbending, and begins to pray.

Starsong, The Great Dreamer - Desna - my strength, my faith, my guiding star. Be my protection against the wickedness of this evil. Be my shield, my path. Grant me your grace...

Anton calls on the last of the Divine Power afforded him and feels the familiar warmth flood his injured body.

Final Lay on Hands: 4d6 ⇒ (5, 4, 1, 5) = 15

My Mercy also removes Fatigue

With the last of his strength he then raises his bow and lines up this man, this foulest of enemies, slayer of their friend.

You're a fool! Not whilst there is breath in our bodies will you succeed, not while we stand against you will the Tyrant rise again.

Face your judgement monster, and when this servant of Desna puts you on the long cold road to the Boneyard; tell Pharasma what you've done. That you sought to usurp her power over death and that though you may be the creature that so singularly personified evil and bitterness it was us, friends true to eachother and to Petros that sent you there!

What he fires are not just arrows. They are love and hate and pain and mercy and in that moment he considers the cost they have borne to get to this point and face this creature. He pays it gladly.

Attack Routine:

Bab=8
Dex=4
Longbow=1
Weapon bond=2
Smite evil=5 (with Eagle's splendor)
Divine Favor=2
Inspire=2
Deadly aim=-3
Rapid shot= -2
Negative levels= -3
+16/+16/+11

Damage
Str=2
DA=6
Divine Favor=2
Smite=8
Bow=3
Total of 21

Attack 1, MS: 1d20 + 14 ⇒ (3) + 14 = 17

Using final Hero Point to reroll that if I may.

Attack 1,MS: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 21 ⇒ (8) + 21 = 29 and Damage: 1d8 + 21 ⇒ (5) + 21 = 26
Crit confirm: 1d20 + 16 ⇒ (10) + 16 = 26
Additional damage: 2d8 + 42 ⇒ (1, 5) + 42 = 48

Attack 2, RS: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 21 ⇒ (8) + 21 = 29

Attack 3, Iterative: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 21 ⇒ (2) + 21 = 23

132 damage

Status:

HP=32/53
Lay on Hands [x][x][x][x][x][x][x]
Level 1 Spells - Divine Favour [x] Protection From Evil []
Level 2 Spells - Eagle's Splendour [x] Litany of Righteousness []


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos steps outside and launches a volley of arrows at the man, just as Anton taught him though not as nearly as deadly as the Paladin. The magical fatigue also weighs on him.

Just realized the fatigue makes Janos' bow too strong for him to use effectively. -2 to hit in addition to not getting his full damage with it.
Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (11) + 10 + 2 + 2 + 2 - 1 - 2 = 24 Miss
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (3) + 3 + 2 + 2 - 1 = 9 and Damage (MS, FE, IC): 1d8 + 3 + 2 + 2 - 1 ⇒ (5) + 3 + 2 + 2 - 1 = 11

Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (19) + 10 + 2 + 2 + 2 - 1 - 2 = 32 Hit
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (7) + 3 + 2 + 2 - 1 = 13
Crit Confirm!: 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (18) + 10 + 2 + 2 + 2 - 1 - 2 = 31 Crit
Extra Damage: 2d8 + 13 ⇒ (7, 2) + 13 = 22

Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 5 + 2 + 2 + 2 - 1 - 2 ⇒ (18) + 5 + 2 + 2 + 2 - 1 - 2 = 26 Hit
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (5) + 3 + 2 + 2 - 1 = 11

46 damage


As the rocks all around him rise up, as if the tower itself is now their enemy, Anton ducks instinctively, dodging several of the flying objects and raising his bow to finish the beast. As he is about to fire though the rocks come crashing down. He feels his collar bone break beneath his armor; hot, wet blood pouring down the nape of his neck and he can barely stand following the assault.

B'yelka moves away from the crushing fusillade of stone and finally gets outside. Her first clear view of Petros' murderer is stunning, Oh, now that is dramatic! Time to make it more comedic! Even though she couldn't pick this man out in a crowd she knows his flight is his last real advantage. With a clarion call she casts Dispel Magic against his Fly. "Come down to us and receive your justice!"

"Uh oh.." Vrood says, as he plummets to the dirt with a crunch.

Falling damage: 5d6 ⇒ (4, 2, 4, 2, 1) = 13

Janos steps outside and launches a volley of arrows at the man, just as Anton had taught him. The magical fatigue weighs on him and his first shot flies wide. The second shaft buries itself in the prone necromancer's crotch, eliciting a high pitched shriek of pain from him. Janos's third shot buries itself in the dirt next to Vrood's head. -4 penalty from him being prone makes the last shot a miss.

Anton grunts in pain as he hauls himself to his feet, his body breaking but his will hard as iron; strong and unbending. He begins to pray.

"Starsong, The Great Dreamer - Desna - my strength, my faith, my guiding star. Be my protection against the wickedness of this evil. Be my shield, my path. Grant me your grace..."

Anton calls on the last of the divine power afforded him, and feels the familiar warmth flood his injured body healing him. With the last of his strength he then raises his bow and lines up this man, this foulest of enemies, slayer of their friend. "You're a fool! Not whilst there is breath in our bodies will you succeed, not while we stand against you will the Tyrant rise again."

"Face your judgement monster, and when this servant of Desna puts you on the long cold road to the Boneyard; tell Pharasma what you've done. That you sought to usurp her power over death and that though you may be the creature that so singularly personified evil and bitterness it was us, friends true to each other and to Petros that sent you there!" What he fires are not just arrows. They are love and hate and pain and mercy and in that moment he considers the cost they have borne to get to this point and face this creature. He pays it gladly.

Anton's first double-arrow trick shot is enough. The arrows enter below the prone man's chin, tearing behind his face to burst from the top of his skull with an audible crack and sizzle of divine energy. Determined that Auren Vrood never rise to trouble them again, the avenging paladin sends one more blazing missile streaming into the foul mastermind's black heart. With a twitch more appropriate to a beached fish than an evil overlord, it is finished. The tormented souls which had swirled around the undead lord sigh with relief and dissipate into the ether.

As the Five begin to process this, they hear a slow clap echoing across the ruined town square of Feldgrau. They turn to see who could only be Adimarus Ionacu striding towards them, six hybrid Demon Wolves at his back. He grins at them. "Well done no-furs! That little skull f%#&er was beginning to vex." He looks at Feral. "What are you doing with these weakling, Silver? Come on over here and join up with some real wolves!"

As this is happening, howls break out from another side of the square. All eyes turn to see six more werewolves entering the scene. They are slighter than the Demon Wolves and mainly have light brown fur. These must be the Prince's Wolves that the Five were told to make contact with. They growl menacingly, but say nothing, waiting to see what will happen.

Just as the tension grows thick enough to cut with a sword, another group enters the final side of the square. An undead female dressed in monk's robes leads half a dozen more fleshy undead, and five Menadoran festrogs. She sees the form of Auren Vrood dead on the ground and shrieks in fury. "You will pay for this! All of you will serve the Way, but first, you die!!!"

What do you do? I don't want to set up a combat map yet, but will if fighting breaks out. You can get the general idea on the town map on Roll20. I labeled where everyone is around F13.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

And so it is done... Anton mutters as the robed menace falls before them.

But before he can congratulate his friends the growling voice of Adimarus calls out.

Enough! Anton shouts. This is over! Your leader has fallen and your plans have come to nothing but ashes and blood.

He looks over the multitude of enemies and inches closer to B'yelka.

I fear this is a fight we cannot win, my lady. We are outmatched and outnumbered, injured and fatigued. If it comes to it, I want you to get out. he says earnestly.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos watches the necromancer fall. The Ranger slumps in relief. "It's over, Kendra. We did it."

He jerks back to attention and drops his bow as werewolves bound in. Janos draws his sword and moves close to the others should battle begin. He glances over to Feral. Now it's come to it. The Way's plans are destroyed. Now we'll see what Feral will force us to do. Oh, Dantrian, where are you?

"The Undead have no place here! The Necromancer is fallen and unless you want to follow him, leave this place to the wolves. We will withdraw as well..."

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