Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

DM Jelani's Carrion Crown

Game Master WesternWolf777

Roll20


4,751 to 4,774 of 4,774 << first < prev | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | next > last >>

Dantrian Almaeus wrote:

[dice=Perception (w/ scent)]1d20+12

Dantrian slowly steps into the water, holding a hand up for the others to wait until he's ensured the waist-deep waters are safe. He moves to the left a few feet, testing the unseen floor while listening for trouble.

updated position on the map - amazingly, Roll20 works (albeit a bit clumsily) on my iphone!

** spoiler omitted **

The floor seems quite solid under the water, so far at least.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

"Several yards, I should think, Janos. Though if you wish the distance to be wider, that is fine as well, I suppose." Dantrian turns and sloshes through the water, intending to stride up to the doors he could previously just barely make out. As he moves, he tests the floor before him with several jabs from the butt of his longspear before advancing.

stopped at the corner in the dots for the inevitable trap/hazard/trouble =P


Male Fetchling (World Walker) Rogue (Burglar) 7 [ HP 52/52 | AC 18/15/13 | Fort +3, Ref +9, Will +2 | Init +5 | Perception +10 ]

Drosil, moving with Dantrian, nods at the alchemist's suggestion. Instead of sloshing about with abandon, however, he attempts to avoid notice altogether.

Stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Perception: 1d20 + 10 ⇒ (17) + 10 = 27


OMG, a trap!

Drosil spots an underwater pit trap just as the boys are reaching the corner.

Disable Device: 1d20 + 17 ⇒ (14) + 17 = 31

With a few seconds of work he manages to jam it shut and the pair advance on the double doors. The resident burglar examines them and finds them to be untrapped. A wave spreads back down the hallway to slosh around the others' ankles as Dantrian wrests the door open.

K4

A rotting stench comes from a trio of headless, apelike creatures inside heavy iron cages. The waters lap against these corpses, while the twisted remnants of an iron walkway lie half-submerged in the water. Two doors sit high in the north and east walls, thirty feet above the floor.

The stench of rotting flesh is so strong here that any creature entering the room must make a DC 14 Fortitude save or be sickened for as long as the creature remains in the room.


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Fort save: 1d20 + 6 ⇒ (1) + 6 = 7

Is the effect worse for those of us with scent? I hope not with that roll =\

Dantrian doubles over suddenly as the smell wafts over him. Shaking his head, he stumbles forward, trying to quickly escape the source of the overwhelming stench.

Room's still blacked out on the map, Jelani


Half-Elf Spirit Ranger 7 (HP 38/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 18, Touch 12, FF 16; Perception +14, Sense Motive +2, Initiative +2)

When he hears the creaking of the door, Janos closes the distance to the corner and then looks around to see what is inside the room.


Lol, I am so derpy with this group's Roll20 for some reason. I didn't open the door!

Fixed now.


Male Fetchling (World Walker) Rogue (Burglar) 7 [ HP 52/52 | AC 18/15/13 | Fort +3, Ref +9, Will +2 | Init +5 | Perception +10 ]

Fort: 1d20 + 3 ⇒ (3) + 3 = 6

Drosil begins to gag immediately upon entering the room, and just as immediately turns back to the others, retching. "Gods, the stench..."


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Anton wraps his scarf around his mouth and moves cautiously up behind Janos

Casting Eagle's Splendor to boost saves to 12/11/11. Lasts 7 minutes.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Staying a step behind Anton, B'yelka...
1d20 + 3 ⇒ (4) + 3 = 7
...and immediately retches. "Something worse than heights... let's get through here quickly."

I still only have -ish access. Can you move my token to be adjacent to Anton and not where someone has not cleared?


B'yelka Morfaine wrote:

Staying a step behind Anton, B'yelka...

d20+3
...and immediately retches. "Something worse than heights... let's get through here quickly."

I still only have -ish access. Can you move my token to be adjacent to Anton and not where someone has not cleared?

You were standing right inside the doorway (the first place cleared), but sure :P


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Dantrian moves into the chamber, still prodding the floor prior to stepping forward, and works his way around the left side. Though the stench is overpowering, he remains wary of the rotting corpses in the center of the room, having seen enough undead back in Ravengro to remain suspicious now.

Perception: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

From his place in the Doorway, Anton begins to Detect Evil, reaching our that part of him that sees the darkness in others.

Trying to determine if those corpses are undead


Half-Elf Spirit Ranger 7 (HP 38/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 18, Touch 12, FF 16; Perception +14, Sense Motive +2, Initiative +2)

Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15

Janos moves into the room with Dantrian. He snorts, trying to get the smell out of his nostrils, but the ranger has had more experience with smells like this than the others. The swamp could be filled with horrid stenches and bubbling gas.


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

Not sure how many saves we will need here

Fort: 1d20 + 12 ⇒ (2) + 12 = 14
Fort: 1d20 + 12 ⇒ (13) + 12 = 25
Fort: 1d20 + 12 ⇒ (11) + 12 = 23
Fort: 1d20 + 12 ⇒ (9) + 12 = 21
Fort: 1d20 + 12 ⇒ (10) + 12 = 22


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

B'yelka moves up against her better judgement. She is focusing on keeping her spare breakfast down. This is what the skinless golem should have smelled like!

"Better light?"

Using Chrome just fine on the tablet :)


It's a single save. If you pass you aren't sickened. If you fail you are sickened the entire time you're in the room.

It is not the center of the room from which the threat emerges. Horrible simian screeches and the flapping of wings accompany the appearance of three hideous creatures. Descending from the ceiling are the rotting heads of three white apes. They have bat-like wings where their ears should be, and manes of dirty, greasy tentacles at the back of their heads.

Initiative:

Anton:1d20 + 3 ⇒ (4) + 3 = 7
Drosil:1d20 + 4 ⇒ (19) + 4 = 23
B'Yelka:1d20 + 4 ⇒ (2) + 4 = 6
Dantrian:1d20 + 5 ⇒ (18) + 5 = 23
Tibideau:1d20 + 5 ⇒ (7) + 5 = 12
Janos:1d20 + 1 ⇒ (7) + 1 = 8
Vargouille:3d20 ⇒ (9, 2, 15) = 26

Party 13.16
Vargouille 8.6

Begin Round 1

You all are up. If you move, use the polygon/line tool on the left to draw a line from your original square to your new square. Left click starts a line, further left clicks add points, and a right click finishes the line. Every square is difficult terrain from the 3' water.


Right now, the Vargouilles are still 35' off the ground, near the ceiling of the room.


Anton Klasnic wrote:

From his place in the Doorway, Anton begins to Detect Evil, reaching our that part of him that sees the darkness in others.

Trying to determine if those corpses are undead

Not that you would have had a lot of time to do this before the attack, but the corpses did not radiate evil.


Female Human (Chelaxian) Bard (Diva) 7 | HP 45 | AC 14 FF 12 T13 | Saves +3/+7/+5 | Init + 4 | Percep +10

Shivering, but not from the cold B'yelka takes a step back. What manner of man would have these thing in his home? The same that would create life from parts of corpses... Mustering her courage she begins singing. It echoes strangely in this sodden sepulcher.

Inspire Courage. Step back into the hall...


Male Fetchling (World Walker) Rogue (Burglar) 7 [ HP 52/52 | AC 18/15/13 | Fort +3, Ref +9, Will +2 | Init +5 | Perception +10 ]

Drosil whips out his heavy crossbow and begins pulling back the heavy winch.

Move action: Draw crossbow
Standard action: Begin pulling back winch (full-round action)


Half-Elf Spirit Ranger 7 (HP 38/60; F+7, R+7, W+4 (+1 vs. Arcane); AC 18, Touch 12, FF 16; Perception +14, Sense Motive +2, Initiative +2)

Did Tibi cast healing Janos? I remember it mentioned, but not if it was done.

Seeing the flying heads, Janos draws his bow. "Of course. If not the corpses coming to life, the severed heads do." He fires an arrow at the closest head.

Move Action to draw bow.
Attack(Bard): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage(Bard): 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Paladin 7 | HP 60| AC 18 FF 15 T13 | Saves +9/+8/+8 | Init + 3 | Percep + 2 | Dip +13 | SM +9 | KR +6 | Heal +3 | Hero Points 1

DA, IC: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Damage: 1d8 + 2 + 1 + 4 + 2 ⇒ (2) + 2 + 1 + 4 + 2 = 11

Whatever they are, I don't want them coming anywhere near us! Anton shouts, moving forward and taking careful aim, sending a shaft through one of the leathery wings that supports the middle creature.

Aiming at the Vargouille with the red halo


human alchemist 7
Baseline Stats:
Max HP: 52 | AC: 15 (11 T / 14 FF) [varies w/mutagen] | F/R/W +6/+6/+4 | CMD 19 | Ini +5 | Perception +12

Knowledge (religion): 1d20 + 4 ⇒ (3) + 4 = 7

Dantrian snarls as the vargouilles descend from on high, keeping his spear at the ready.

Longspear (reach): 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12for: 1d8 + 15 ⇒ (5) + 15 = 20

Standard action: ready attack for first vargouille to come within reach
Free action: frown and curse at the dicebot

Status:

HP: 52/52 +6 temp // 5 non-lethal
AC: 22 [15 T/ 21 FF] (+6 armor, +1 dex, +5 natural)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [X]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [X] [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], barkskin [X], false life [X], levitate [X]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
mutagen: 55/70 minutes used
barkskin: 55/70 minutes used
ablative barrier: 5/35 damage converted, 7 hours
sickened: -2 to everything
inspire courage: +2/+2
power attack: -2/+6

4,751 to 4,774 of 4,774 << first < prev | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Jelani's Carrion Crown All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.