DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


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Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Trolls? I suppose it makes sense with trollhounds... B'yelka's musing is interrupted by Tibi's sudden introduction to the troll's crossbow bolt. "Tibi! Get out of there!"

The Diva reaches back to Anton and sings the buzzing tune granting the archer Blur. She then begins truly singing, encouraging her boys to finish the fight quickly.

Jelani, perfect, thank you :)

5' Step to BC38; Standard Action-Cast Blur on Anton and Movement Action-Begin Bardic Performance: Inspire Courage. +2 Competence Bonus to Hit and Damage, +2 Morale Bonus to saves against Fear. For Anton, a 20% Miss Chance. I picked you because I think you will be hitting the hardest, fastest.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Tibideau feels the crossbow bolt strike his shoulder before he even sees the trolls appear on the battlements. He barely has time to realize what has happened when the boulder connects with his leg. Lately, however, he feels a bit more used to getting hurt and shrugs off the excruciating pain as best he can. "Oh, SURE, pick on the flying fairy," he snarls.

The witch swoops down past the owner of the crossbow and, wincing, wishes him a very peaceful naptime.

Cast Slumber Hex on the crossbow-wielding troll, then move down next to Drosil and the door, attempting to stay out of sight of our new troll friends. DC 20 Will Save, please.


retired (arc completed)

With a disapproving frown, Dantrian tries to hurl the struggling hound over the side of the cliff before turning his gaze to the trolls in the sentry towers.

CMB: 1d20 + 8 + 5 + 2 ⇒ (7) + 8 + 5 + 2 = 22

Status:

HP: 52/52
AC: 15 (11 T / 14 FF)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [ ]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ], open [ ] [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [ ], barkskin [ ], false life [ ], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
inspire courage


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

I suppose I should give you an exact square for my movement. I believe Drosil is in AZ31, so I'd like to be in AZ32.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos leaps to his feet, freed of the trollhounds, and he rushes to the gate. "Come on! Take cover against the wall." He tries to open the door.


Two of the trolls will be able to lean out and hit anyone in front of the building without them getting cover. The troll in the NE tower won't be able to see people directly in front of the building though.

As for the front gate:The strong wooden gate is bound with iron and barred from within (hardness 5, hp 20, Break DC 30). Disable device won't help you here.


Update might have to wait for the weekend. Covering another teacher's classes+plus my own+homework = Very busy Jelani this/next week.


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

I don't know what our plan is, but one option is that B'yelka could make Tibideau invisible and he could start summoning more critters to fight the trolls. Assuming they don't decide to kill him next round :)


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Seeing the missiles rain down on Tibideau, Anton switches attention to the monster with the crossbow. Grork

I hate trolls! Begone with you, creature!

Swift action to Smite Evil

Rs, da, ic, smite: 1d20 + 7 + 3 + 1 + 3 + 2 - 2 - 1 ⇒ (6) + 7 + 3 + 1 + 3 + 2 - 2 - 1 = 19
Damage: 1d8 + 7 + 7 ⇒ (8) + 7 + 7 = 22
Attack 2: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 14 ⇒ (7) + 14 = 21
Attack 3: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 14 ⇒ (3) + 14 = 17


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Everyone needs to shift to the front of the guardhouse to remove the third shooter from LOS. Once there, B'yelka can cast Invisibility on Tibi, and then he can follow his plan of summoning monsters onto the trolls. A swarm of Striges can be dangerous, do you agree? At the very least distracting :). Pluss, being flyers, they can easily move to the next victim if we put the first one down. Hoping/assuming Drosil can get the door (if he can't we should invest in some Det Cord!) then we can get inside, and use hallways to control the fight. Unless they have murder holes... and then, Dros gets an Invis to find our path into the Schloss ;)


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Anton, at least you didn't step in troll dung before making that statement! :p


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Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Willow!


B'yelka, the gate has to be broken down. Drosil can't disable it.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

That's why Janos kept his axe ;-)


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil, frustrated, slams his hand against the door. "I can't open it - it's barred from the inside. We'll have to break it down, and my daggers aren't going to do it."


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Yeah, Janos can cut through that with a few chops. Enough to get someone through to open the gate probably.


Okay, Janos are you doing nothing, or pulling out the axe and hitting the door? If the latter, please roll me some damage.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Sorry, didn't think it was my turn.

Janos draws the Lopper's Axe and begins to hack through the door.

Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 8 ⇒ (5) + 8 = 13


Oh wait, missed your action of standing and running to the gate. My bad. Update tomorrow morning.


Round 3

The larger troll fits another bolt into his crossbow, and begins cranking the winch to pull back the string. In a few seconds it clicks into place, and the troll raises the weapon, taking aim again.

Drosil, seeing that Dantrian has things in hand (literally) with the remaining trollhound, moves to the doors and checks them.

Trolls? I suppose it makes sense with trollhounds... B'yelka's musing is interrupted by Tibi's sudden introduction to the troll's crossbow bolt. "Tibi! Get out of there!"

The Diva reaches back to Anton and sings the buzzing tune granting the archer Blur. She then begins truly singing, encouraging her boys to finish the fight quickly.

Tibideau feels the crossbow bolt strike his shoulder before he even sees the trolls appear on the battlements. He barely has time to realize what has happened when the boulder connects with his leg. Lately, however, he feels a bit more used to getting hurt and shrugs off the excruciating pain as best he can. "Oh, SURE, pick on the flying fairy," he snarls. The witch swoops down past the owner of the crossbow and, wincing, wishes him a very peaceful naptime. The trolls' leader resists the impulse to sleep, while laughing at the witch.

With a disapproving frown, Dantrian tries to hurl the struggling hound over the side of the cliff before turning his gaze to the trolls in the sentry towers. The trollhound bounces its way down the cliff face before splashing into the water and sinking out of sight.

Janos leaps to his feet, freed of the trollhounds, and he rushes to the gate. "Come on! Take cover against the wall." He tries to open the door.

Seeing the missiles rain down on Tibideau, Anton switches attention to the monster with the crossbow. "I hate trolls! Begone with you, creature!" Only one of Anton's shots hits the troll, but it burrows deeply into the creature's corpulent body.

Drosil, frustrated, slams his hand against the door. "I can't open it - it's barred from the inside. We'll have to break it down, and my daggers aren't going to do it."

One of the trolls leans over the battlements long enough to fling another boulder at Tibideau. The rock hits the witches' shoulder hard, breaking something. The troll laughs annoyingly when he sees Tibi wince in pain. The troll on the other tower squeezes itself back into the stairwell down, and out of sight.

The trollhound at Dantrian's feet shakes and growls as it snaps back awake. It lurches at the alchemist's heel from its prone position. Dantrian's reflexes are swift however, and he jerks his leg out of the way.

End of Round 3
================================
Begin Round 4

The largest troll leans out for another shot at Tibideau, but the angle is awkward and his missile flies past the witch to thud into the ground. It quivers there like a feathered sapling in the wind.

Dantrian whirls and slams his heavy mace down on the head of the trollhound. the blow crushes its skull. "We'll need to burn this thing, or melt it with acid to keep it down," Dantrian notes.
_________________________________

Grork will save: 1d20 + 5 ⇒ (18) + 5 = 23

Boulder on Tibideau: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Trollhound on Dan: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12

Grork on Tibideau: 1d20 + 7 ⇒ (7) + 7 = 14

Dantrian heavy mace on Trollhound: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

You guys are up.

Map


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

I'll take those previous rolls for damage on the gate, though i forgot B'yelka's +2 to damage for each roll. That should actually be the difference-maker and Janos chops through the door in the full round.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka keeps singing, changing the tune slightly as she casts Vanish on herself. Now invisible, she slips past both Dantrian and the Troll Hound to get closer to the gate.

Cast Vanish as a Standard Action, Move Action closer to the action. Free Action to maintain Inspire Courage (2 rounds used). Hugging the upside cliff, she skirts past the troll hound, BD35, and then closes on the gate ending up in space BB33.

Resources used:
Bardsong, 2 rounds used. Spells, 1xLvl 1, 1xlvl 2


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Cursing as the troll he was aiming at ducks out of sight, Anton switches sights to the one attacking Tibideau.

See how funny you find this...

RS, DA, IC: 1d20 + 13 - 3 ⇒ (18) + 13 - 3 = 28
1d8 + 7 ⇒ (6) + 7 = 13
RS, DA, IC: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23
1d8 + 7 ⇒ (2) + 7 = 9
RS, DA, IC: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 7 ⇒ (3) + 7 = 10


Anton, the one with the crossbow is still there. Just the one that can't see you guys now retreated. So you should add smite to your attacks.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Ah, I wasn't sure who retreated. In that case add plus 3 to hit on each of the above and plus seven damage to each


Need Dantrian, Drosil and Tibi


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Jelani, I don't have Mage Armor up because I forgot to mention casting it before we got to the waterfall because I'm stupid. The roll of 14 hits me. How much damage did I take from it? I'm at 17/44 right now after the boulder hit me in round 3. I'm just asking because this will potentially affect my action :)


3d8 ⇒ (7, 5, 1) = 13


retired (arc completed)

Dantrian steps away from the remaining trollhound and tosses an alchemist fire onto it before turning his attention to the gate and the trolls holding it.

Alchemist's Fire (rngd tch): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17for: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Free action: 5-ft step to BC33
Move action: draw alchemist fire
Standard action: immolate remaining trollhound

Status:

HP: 52/52
AC: 15 (11 T / 14 FF)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [ ]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ], open [ ] [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [ ], barkskin [ ], false life [ ], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
inspire courage


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Tibideau almost falls over as more bolts and boulders rain down on him. He starts to feel really funny and barely manages to land on the ground behind Janos. "You know, it hurts so much it doesn't hurt!" he mumbles, just before coughing up some blood. Some of it lands on Janos's cloak. "Sorry, man, I'll pay your bill at the cleaner's." The witch almost collapses, but manages to squeak out a spell.

Cure Moderate Wounds: 2d8 + 7 ⇒ (1, 1) + 7 = 9

REALLY???? Can I reroll that horses**t? Cast Cure Mod and land in square BA32.

Prepared Spells:

Level 0: Dancing Lights, Detect Magic, Guidance, Message
Level 1: Cure Light Wounds, Enlarge Person x2, Infernal Healing x2, Mage Armor,
Level 2: Cure Moderate Wounds x2, Glitterdust
Level 3: Dispel Magic, Summon Monster III x2
Level 4: Dimension Door, Summon Monster IV

Stats:

HP 13/44

AC 14

Ongoing Effects:
Flight Hex, 1 minute minus three rounds remaining


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

First off, sorry for the delay - I had an absolutely crazy weekend, between lack of internet, lack of sleep, and excess of work, and am only now getting back to this stuff...

Drosil steps back and lets Janos hack at the door for a bit, fully intending to move quickly through the door once it's open.

Ready action to move past the door once Janos is done


Round 4

The largest troll leans out for another shot at Tibideau. He hits the witch again, sending a short spear-sized bolt through the witch's torso.

Dantrian steps away from the remaining trollhound and tosses an alchemist fire onto it before turning his attention to the gate and the trolls holding it.

B'yelka keeps singing, changing the tune slightly as she casts Vanish on herself. Now invisible, she slips past both Dantrian and the Troll Hound to get closer to the gate.

Anton sends another three glowing arrows into the trolls' leader, nearly bringing him down. The giant curses in his native tongue, and turns to retreat into the gate keep.

Tibideau almost falls over as more bolts and boulders rain down on him. He starts to feel really funny and barely manages to land on the ground behind Janos. "You know, it hurts so much it doesn't hurt!" he mumbles, just before coughing up some blood. Some of it lands on Janos's cloak. "Sorry, man, I'll pay your bill at the cleaner's." The witch almost collapses, but manages to squeak out a spell, which heals him somewhat.

Drosil steps back and lets Janos hack at the door for a bit, fully intending to move quickly through the door once it's open.

Janos draws the Lopper's Axe and begins to hack through the door.

The last troll sees Janos hacking at the gate and retreats back down the steps to defend the courtyard.

End of Round 4
================================
Begin Round 5

The troll leader drops out of sight. As Janos' blows splinter the gate, the courtyard within becomes partly visible. The gates open on a broad chamber with a vaulted roof. Two large fires burn in the room, and spiral stairways climb up in each corner toward the ceiling. The gate on the far side of the room is barricaded with timber and furniture. Two of the lesser trolls stand there, vicious claws and tusks ready to rend flesh.
______________________________________________________

Janos, your damage with handaxe is only +6. You can't get a benefit from wielding a light weapon in two hands. +3 str, +1 magic, +2 power attack, +2 Inspire courage...nvm, +8. So the door has 3 HP left.

Okay, you guys are up.

Map


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka's song increases in tempo, and she reaches out to touch Tibideau. Casting Invisibility she quips, "There, now you can hardly see the blood!" Oh, my Beautiful Boy, don't get hurt again!

Standard Action to cast Invisibility on Tibi; free action to maintain Inspire Courage. Round two of Vanish

Resources:
3 rounds Bardic Performance used, cast lvl 1x1, lvl 2x2


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Their leader is badly injured, I feathered him at least four times. What the hell is happening here, these things have overrun the castle?

He moves up to the party (BC33)

Is everyone ok?


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Janos finishes hacking through the gate and pushes them open. "They're here! Watch out for their long arms!"

I think that's all I can do. Pushing the gate open should be a move action in addition to him chopping the last of the gate.


retired (arc completed)

Dantrian, waiting for Janos to finish defeating the door, slides up to just behind Drosil (BB32) and slips a rounded vial from his vest. His expression remains tight and stoic as he hurls the glass container toward the left troll.

Acid Flask (rngd tch, 2nd range increment): 1d20 + 7 + 2 - 2 ⇒ (8) + 7 + 2 - 2 = 15for: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
6 Splash damage
Should it miss... Direction: 1d8 ⇒ 1

Status:

HP: 52/52
AC: 15 (11 T / 14 FF)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [ ]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ], open [ ] [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [ ], barkskin [ ], false life [ ], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
inspire courage


Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Sorry for the delay.

Tibideau smiles invisibly at B'yelka. "Thanks, honey." he whispers gratefully. He gathers his wits and starts to concentrate on calling a special friend to aid them in the battle.

Start Summon Monster IV.

Stats:

HP 13/44

AC 14

Ongoing Effects:
Flight Hex, 1 minute minus four rounds remaining

Prepared Spells:

Level 0: Dancing Lights, Detect Magic, Guidance, Message
Level 1: Cure Light Wounds, Enlarge Person x2, Infernal Healing x2, Mage Armor,
Level 2: Cure Moderate Wounds x2, Glitterdust
Level 3: Dispel Magic, Summon Monster III x2
Level 4: Dimension Door


I need Drosil.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Huh - wow, they're right there, aren't they?

Drosil leaps through the open door and attempts to move past the trolls.

Acrobatics: 1d20 + 14 ⇒ (6) + 14 = 20


Round 5

The troll leader drops out of sight. As Janos' blows splinter the gate, the courtyard within becomes partly visible. The gates open on a broad chamber with a vaulted roof. Two large fires burn in the room, and spiral stairways climb up in each corner toward the ceiling. The gate on the far side of the room is barricaded with timber and furniture. Two of the lesser trolls stand there, vicious claws and tusks ready to rend flesh.

B'yelka's song increases in tempo, and she reaches out to touch Tibideau. Casting Invisibility she quips, "There, now you can hardly see the blood!" Oh, my Beautiful Boy, don't get hurt again!

"Their leader is badly injured, I feathered him at least four times. What the hell is happening here, these things have overrun the castle?" Anton asks, moving up to the party. "Is everyone ok?"

Janos finishes hacking through the gate and pushes them open. "They're here! Watch out for their long arms!"

Dantrian, waiting for Janos to finish defeating the door, slides up to just behind Drosil and slips a rounded vial from his vest. His expression remains tight and stoic as he hurls the glass container toward the left troll. The vial shatters on the giant's chest and showers him and his companion with burning liquid.

Drosil leaps through the open door and attempts to move past the trolls. He goes into a somersault and tries to dart through the left hand troll's legs, but the giant darts forward with blinding speed and gores the rogue with his tusks, stopping him in his tracks. The other troll also attempts to bite Drosil, but he misses.

They follow up these attacks of opportunity with a concentrated assault on the reeling fetchling. The troll that just bit him, bites down again, it's dagger like tusks rending flesh. Then it grabs Drosil in both hands and digs its four-inch claws into his torso, before ripping both hands outward full of bloody gobbets of grey flesh. Then the other troll rips one of Drosil's legs off with his teeth, and tears out what remains of his innards with a swipe of its claws. Drosil is dead...very dead.

End of Round 5
--------------------------------
Begin Round 6
__________________________________

Splash reflex save: 1d20 + 4 ⇒ (1) + 4 = 5 Fail

Red diamonds mean their regeneration is stopped for one round. Red dot means invisible.

Trolls' AOOs on Drosil: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (7) + 8 = 15 Hit/Miss
Damage to Drosil: 1d8 + 5 ⇒ (5) + 5 = 10

Attacks on Drosil:
Troll bite: 1d20 + 8 ⇒ (11) + 8 = 19 Hit
Troll claw 1: 1d20 + 8 ⇒ (16) + 8 = 24 Hit
Troll claw 2: 1d20 + 8 ⇒ (11) + 8 = 19 Hit

Troll bite: 1d20 + 8 ⇒ (13) + 8 = 21 Hit
Troll claw 1: 1d20 + 8 ⇒ (12) + 8 = 20 Hit
Troll claw 2: 1d20 + 8 ⇒ (1) + 8 = 9 Miss

Damage to Drosil: 2d8 + 4d6 + 32 ⇒ (8, 3) + (1, 2, 6, 4) + 32 = 56

So a total of 66 damage this round to Drosil. He's at -14 and dead. Sorry bub.

You guys are up. Careful! Trolls hit hard (~_____~)*

Map


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

At first fascinated by Drosil's grisly end, the fact that one of her friends was literally torn to pieces in front of her sinks in... NO!!! The scream ends her song, but not her voice. In Azlanti she gives her rage voice-the words a violent promise of the troll's end. The almost physical force of her temper flares outward and sparks fear into the trolls and flames on their flesh.

Blistering Invective on at least the two trolls that quartered Drosil. I am not sure if ypu will allow it to affect the boss... no line of effect, but he can hear it. Intimidate (-4 due to size difference): 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26 assuming the Intim works, Fire Damage: 1d10 ⇒ 2. DC 17 Ref save or catch on fire. Next round Dazzling Display to get them Frightened!

Also, this is first of two rounds of Lingering Performance


Demoralize wrote:
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

However, that is high enough to demoralize them.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"DROSIL!" Janos drops his axe and takes a step forward before his battle senses regain controls. He glances back at Anton and Dantrian. "Kill them!" He waits for the inevitable volley of arrows or flasks before stepping forward to deliver a wide cutting strike at both trolls.

Delay until after Dantrian and Anton. Draw sword, 5 foot step up, and Cleave (Blue then yellow).
Attack (Cleave, PA, FF, Bard): 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage (PA): 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Attack (Cleave, PA, FF, Bard): 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage (PA): 1d8 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Crit Confirm 1: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Extra Damage: 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Crit Confirm 2: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Extra Damage: 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20

So that's a possible 38 damage to Blue (if an 18 confirms), and a probbaly 38 damage to yellow.


retired (arc completed)

Not sure what time of day it is when we arrived at Caromac, but if it's dim light Drosil would have 50% miss chances on all those attacks. Barring that, there are hero points - could Drosil or one of us spend some to spare his life, Jelani?

Dantrian mutters darkly, "Fool of a Fetchling," before sending another vial of acid at the left troll.

Acid Flask (rngd tch): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17for: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
6 Splash damage

Status:

HP: 52/52
AC: 15 (11 T / 14 FF)
CMD: 19
F/R/W: +6/+6/+4
Spontaneous Healing used: 0/35hp
Hero Points used: 3/7
Prepared Mutagen: Strength (darkvision, scent) [ ]
Prepared 1st Level Extracts (3+1): cure light wounds [ ], shield [ ], open [ ] [ ] [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [ ], barkskin [ ], false life [ ], open [ ]
Prepared 3rd Level Extracts (1+1): thorn body [ ] [ ]

-Ongoing Effects-
inspire courage


If he personally has two left, he can spend them to use the cheat death option and stabilize at -12 (or whatever his con is).


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Male Human Witch 7 | HP 44 | AC 14 (18 w/ Mage Armor) FF 12 T 14 | Saves F+3/R+5/W+4 | Init + 5 | Percep +7

Tibideau's invisible jaw drops in utter astonishment at the carnage before him. Seems like that... was a bad idea. That Drosil was the victim takes a moment to register. "I REALLY hope we can fix that!" he whispers in fury.

As Drosil falls, a monstrous three-headed dog pops into existence directly behind his killers. The evil slavering beast immediately tears into the trolls with her three deadly jaws.

"Паладин не собирается быть очень счастливы о вас, но за работу!" the witch says to his new pet.

Bite 1: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24

damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Bite 2: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23

damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Bite 3: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18

damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Additional rend damage: 1d6 + 8 ⇒ (5) + 8 = 13

total damage: 45

Cure Moderate Wounds: 2d8 + 7 ⇒ (2, 2) + 7 = 11

Cerberai appears in AV32 and DOES SOME SERIOUS BUSINESS attacking Yellow. Then Tibideau heals himself more, with more lame dice rolls.

Tibideau's Stats:

HP 24/44

AC 14

Ongoing effects:
Flight Hex, 1 minute minus 5 rounds remaining
Invisibility, 7 minutes minus two rounds remaining

Doggie Stats:

HP 76/76

AC 18

Prepared Spells:

Level 0: Dancing Lights, Detect Magic, Guidance, Message
Level 1: Cure Light Wounds, Enlarge Person x2, Infernal Healing x2, Mage Armor,
Level 2: Cure Moderate Wounds x1, Glitterdust
Level 3: Dispel Magic, Summon Monster III x2
Level 4: Dimension Door


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

I should - it looks like I spent 2 fighting the Splatterman, and one for each day of the trial, so 5 spent total. Thus, 2 left. :-)


Except your max is 3. One every time you level. So you have none left. :(

Is your gear worth enough for a raise dead?


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Not true, I don't think. We beat the Splatterman when we were level 3. In that battle, I used two hero points, which got me down to 1. I used one at levels 4, 5, and 6, for the trial, which still left me with 1. Then, we got to level 7, I'm now at 2.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

The world suddenly drops into slow motion. Anton watches the scene unfold before him in perfect clarity.

He sees the trolls tear into his childhood friend, claws sickeningly rending and tearing his flesh, sending sprays of blood shooting into the air - all in perfect. Terrible. Clarity.

Drosil!! he roars as he steps forward (to BB30) firing arrow after arrow into the troll on the right.

RS, PBS, IC, DA: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Damage: 1d8 + 2 + 1 + 2 + 4 ⇒ (5) + 2 + 1 + 2 + 4 = 14
RS, PBS, IC, DA: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Damage: 1d8 + 2 + 1 + 2 + 4 ⇒ (4) + 2 + 1 + 2 + 4 = 13
RS, PBS, IC, DA, crit confirm: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
Crit Damage: 2d8 + 4 + 2 + 4 + 8 ⇒ (8, 7) + 4 + 2 + 4 + 8 = 33
RS, PBS, IC, DA: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Damage: 1d8 + 2 + 1 + 2 + 4 ⇒ (6) + 2 + 1 + 2 + 4 = 15

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