DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


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Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0
Invisibility wrote:


Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature.

That's the only reference I can find in the spell to items coming into contact with invisibility so the way I read it is unless he takes care to actually conceal those 'foreign' objects they would be visible.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka continues to encourage Anton, but for her own part she ducks away from where the necromantic rays were coming from.


Round 10

Feral grunts softly as the black beam bites into his chest, breathing heavily before looking up in the direction it came from. "Mmmm. Yes.. yes! Give me another! Haa haa HAAAH!" While he taunts the caster, the towering wolf keeps casting fleeting glances back over his shoulder to Anton as he endeavors to keep himself positioned between the Desnan and the source of the draining magics.

Having taken a breather, Janos tries to draw the spellcaster's fire by running through the are where the enemy was. He dives to the other side, hoping to gain an advantage by blocking the man in.

Drosil, hoping that the spellcaster's arsenal is almost depleted, moves into the tower once more, wishing to be ready with an attack when a target appears.

"When this coward shows himself, unleash everything you have!" Anton shouts. "Show him the mercy he gave our friend and let Pharasma judge him." The paladin cannot tell where the caster is, so conserves precious ammunition by holding his bow ready to strike when the necromancer shows itself.

B'yelka continues to encourage Anton, but for her own part she ducks away from where the necromantic rays were coming from.

No more chanting comes from within the tower. In fact no sound is to be heard at all, other than the noises the Five are making themselves.

End of Round 10
=================================
Begin Round 11

Janos notices a trail of blood droplets suddenly become visible at his feet. They lead from the interior courtyard, over/past him and back through the hallway towards the front entrance of the tower.

You guys are up.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Anton rushes after the blood drops, determined that the enemy not escape


Moved you 30'.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Thanks, I can't access roll20 on my phone/work. I trust I didn't see anything moving that far?


You see a BBEG floating 50’ up. Image on roll20 when you have a chance.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Ok perfect. I'll take a shot at him when I get home


retired (arc completed)

Can I fastball special Drosil? I'll be Colossus and he can be Wolverine. Also, not even joking - curious if that's a roll I can even attempt or not.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Being around the corner from the action has its disadvantages. B'yelka feels safer, but can't see anything! In a stage whisper she asks Feral, "What's going on in there?"

I am assuming I can't see anything...delaying til I get some feedback ;)


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos spots the blood trail and yells for the others. "Here! He's gone this way! He's bleeding!" He rushes through the doorway back out towards the entrance. He spots a man? flying in the air. Janos raises his bow and fires. The arrow is caught by the wind and sails far clear of the target.

Attack (FE, GH, IC): 1d20 + 12 + 2 + 2 + 2 ⇒ (1) + 12 + 2 + 2 + 2 = 19
Damage (FE, IC): 1d8 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14

I'm assuming he's human, and therefore qualifies for Favored Enemy. If not, subtract 2 from both hit/damage.

Ugh, Nevermind


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

1d20 ⇒ 2

Miss!

Seeing the enemy floating above him, Anton screeches to a halt and snaps off a shot but he is terribly off balance and the arrow flies wide, clattering harmlessly against the stone wall.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Hearing Janos' cry, Drosil moves quickly through the ruined tower and out the door, only to find that the magician is out of reach.

Full-round action: Double move, as indicated on map

EDIT: oh, and kudos on the fastball special - one of my favorites. :-)


Feral' wrote:
Can I fastball special Drosil? I'll be Colossus and he can be Wolverine. Also, not even joking - curious if that's a roll I can even attempt or not.

Yes. He's an improvised thrown weapon that does 1d8 damage. Furthermore, he will take falling damage appropriate to however far he's thrown (where jumping might not, being flung hard into something would definitely cause blunt force trauma). Finally, if Drosil wants to stay in the air, he'd have to successfully grapple the necromancer, and stay that way.

Thrown Weapon wrote:
The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. (<--- Definitely that) Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet. A thrown weapon has a maximum range of five range increments.

If you miss, I'll roll like a splash weapon to see where he lands.


Just spent hours writing for homework, not feeling up to an update right now. I'll get to this soon though.


retired (arc completed)

Feral snarls at the soaring figure and slips a javelin free. Testing the enlarged weapon's heft with a chuckle, he watches their foe closely, waiting for his hooded prey to attempt casting a spell.

Readied Action for spell casting
Javelin: 1d20 + 7 ⇒ (11) + 7 = 18for: 1d8 + 10 ⇒ (8) + 10 = 18

Status:

HP: 54/57 // 9 nonlethal
AC: 26 (13 T / 22 FF) (17 vs incorporeal touch)
CMD: 23
F/R/W: +8/+6/+5
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 15/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X] [ ]

Ongoing Effects
ablative barrier (7 hours): 34/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
inspire courage: +2/+2
fatigued: -2 str, -2 Dex until 8 hrs rest
displacement (3/7 rounds): 50% miss chance
negative levels (2): –2 penalty on all ability checks, attack rolls, CMB checks, CMD, saving throws, & skill checks. -10 current and max hp

Ooof. Drosil man, your range increment stinks! 10 ft? Shoot man. So, with the penalties from fatigue, the negative levels, the 4 extra range increments, and penalty from not being proficient with Drosils, I can't imagine the fastball special would ever get Drosil even close. Alas. If only this floating jerk hadn't used up all my dang hero points!


Feral' wrote:

Feral snarls at the soaring figure and slips a javelin free. Testing the enlarged weapon's heft with a chuckle, he watches their foe closely, waiting for his hooded prey to attempt casting a spell.

Readied Action for spell casting
[dice=Javelin]1d20+7[dice=for]1d8+10

** spoiler omitted **

Ooof. Drosil man, your range increment stinks! 10 ft? Shoot man. So, with the penalties from fatigue, the negative levels, the 4 extra range increments, and penalty from not being proficient with Drosils, I can't imagine the fastball special would ever get Drosil even close. Alas. If only this floating jerk hadn't used up all my dang hero points!

Yeah, you guys are badass, but that's more of a superhero comic than a simulationist fantasy horror thing. Could pull it off closer to 20th level much more easily.


Round 11

Janos notices a trail of blood droplets suddenly become visible at his feet. They lead from the interior courtyard, over/past him and back through the hallway towards the front entrance of the tower. "Here! He's gone this way! He's bleeding!" He rushes through the doorway back out towards the entrance. He spots a man flying in the air. Janos raises his bow and fires. The arrow is caught by the wind and sails far clear of the target.

Anton rushes after the blood drops, determined that the enemy not escape. Seeing the enemy floating above him, Anton screeches to a halt and snaps off a shot but he is terribly off balance and the arrow flies wide, clattering harmlessly against the stone wall.

Being around the corner from the action has its disadvantages. B'yelka feels safer, but can't see anything! In a stage whisper she asks Feral, "What's going on in there?"

Hearing Janos' cry, Drosil moves quickly through the ruined tower and out the door, only to find that the magician is out of reach.

Feral rushes outside, pulling a javelin from his back.

Needed to double move you to get outside, Feral.

"You foolsss! I killed Petross! I took control of the Beast! It is I who build the Carrion Crown and return these lands and all others to the Whispering Tyrant's blessed embrace!" the flying necromancer hisses. Translucent spirits of the tormented dead flit around him as he gloats. He chants another arcane phrase gesturing at a pile of collapsed boulders laying next to the ruined tower. They rise up into the air as if they were children's toys held aloft by some invisible giant. With a gesture the leader of the Whispering Way flings the boulders at Anton with catapult-like force.

Attack on Anton: 1d20 + 9 ⇒ (19) + 9 = 28
Damage to Anton: 11d6 ⇒ (1, 1, 4, 2, 5, 5, 6, 6, 3, 1, 2) = 36

Anton tries to dive aside, but is partially caught in the rain of stone. He's flung momentarily against the wall as the heavy rocks pummel him with crushing force.

End of Round 11
=================================
Begin Round 12

You guys are up. For those who can't see the map, everyone has line of sight to him except B'yelka at this point. She could see him after moving 15'. His AC is 25 versus good creatures, and 23 versus everyone else.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Knowledge to see if I know this guy? Know?: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

B'yelka moves away from the crushing fusillade of stone and finally gets outside. Her first clear view of Petros' murderer is stunning, Oh, now that is dramatic! Time to make it more comedic!

Even though she couldn't pick this man out in a crowd she knows his flight is his last real advantage. With a clarion call she casts Dispel Magic against his Fly. "Come down to us and receive your justice!"

Dispel: 1d20 + 8 ⇒ (14) + 8 = 22

Move outside, Cast Dispel and continue Inspiring Courage!


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

As the rocks all around him rise up, as if the tower itself is now their enemy, Anton ducks instinctively, dodging several of the flying objects and raising his bow to finish the beast. As he is about to fire though the rocks come crashing down. He feels his collar bone break beneath his armor; hot, wet blood pouring down the nape of his neck and he can barely stand following the assault.

He grunts in pain as he hauls himself to his feet, his body breaking but his will as iron; strong and unbending, and begins to pray.

Starsong, The Great Dreamer - Desna - my strength, my faith, my guiding star. Be my protection against the wickedness of this evil. Be my shield, my path. Grant me your grace...

Anton calls on the last of the Divine Power afforded him and feels the familiar warmth flood his injured body.

Final Lay on Hands: 4d6 ⇒ (5, 4, 1, 5) = 15

My Mercy also removes Fatigue

With the last of his strength he then raises his bow and lines up this man, this foulest of enemies, slayer of their friend.

You're a fool! Not whilst there is breath in our bodies will you succeed, not while we stand against you will the Tyrant rise again.

Face your judgement monster, and when this servant of Desna puts you on the long cold road to the Boneyard; tell Pharasma what you've done. That you sought to usurp her power over death and that though you may be the creature that so singularly personified evil and bitterness it was us, friends true to eachother and to Petros that sent you there!

What he fires are not just arrows. They are love and hate and pain and mercy and in that moment he considers the cost they have borne to get to this point and face this creature. He pays it gladly.

Attack Routine:

Bab=8
Dex=4
Longbow=1
Weapon bond=2
Smite evil=5 (with Eagle's splendor)
Divine Favor=2
Inspire=2
Deadly aim=-3
Rapid shot= -2
Negative levels= -3
+16/+16/+11

Damage
Str=2
DA=6
Divine Favor=2
Smite=8
Bow=3
Total of 21

Attack 1, MS: 1d20 + 14 ⇒ (3) + 14 = 17

Using final Hero Point to reroll that if I may.

Attack 1,MS: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d8 + 21 ⇒ (8) + 21 = 29 and Damage: 1d8 + 21 ⇒ (5) + 21 = 26
Crit confirm: 1d20 + 16 ⇒ (10) + 16 = 26
Additional damage: 2d8 + 42 ⇒ (1, 5) + 42 = 48

Attack 2, RS: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 21 ⇒ (8) + 21 = 29

Attack 3, Iterative: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 21 ⇒ (2) + 21 = 23

132 damage

Status:

HP=32/53
Lay on Hands [x][x][x][x][x][x][x]
Level 1 Spells - Divine Favour [x] Protection From Evil []
Level 2 Spells - Eagle's Splendour [x] Litany of Righteousness []


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos steps outside and launches a volley of arrows at the man, just as Anton taught him though not as nearly as deadly as the Paladin. The magical fatigue also weighs on him.

Just realized the fatigue makes Janos' bow too strong for him to use effectively. -2 to hit in addition to not getting his full damage with it.
Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (11) + 10 + 2 + 2 + 2 - 1 - 2 = 24 Miss
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (3) + 3 + 2 + 2 - 1 = 9 and Damage (MS, FE, IC): 1d8 + 3 + 2 + 2 - 1 ⇒ (5) + 3 + 2 + 2 - 1 = 11

Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (19) + 10 + 2 + 2 + 2 - 1 - 2 = 32 Hit
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (7) + 3 + 2 + 2 - 1 = 13
Crit Confirm!: 1d20 + 10 + 2 + 2 + 2 - 1 - 2 ⇒ (18) + 10 + 2 + 2 + 2 - 1 - 2 = 31 Crit
Extra Damage: 2d8 + 13 ⇒ (7, 2) + 13 = 22

Attack (MS, RS, FE, IC, GH, fatigued): 1d20 + 5 + 2 + 2 + 2 - 1 - 2 ⇒ (18) + 5 + 2 + 2 + 2 - 1 - 2 = 26 Hit
Damage (MS, FE, IC, fatigued): 1d8 + 3 + 2 + 2 - 1 ⇒ (5) + 3 + 2 + 2 - 1 = 11

46 damage


As the rocks all around him rise up, as if the tower itself is now their enemy, Anton ducks instinctively, dodging several of the flying objects and raising his bow to finish the beast. As he is about to fire though the rocks come crashing down. He feels his collar bone break beneath his armor; hot, wet blood pouring down the nape of his neck and he can barely stand following the assault.

B'yelka moves away from the crushing fusillade of stone and finally gets outside. Her first clear view of Petros' murderer is stunning, Oh, now that is dramatic! Time to make it more comedic! Even though she couldn't pick this man out in a crowd she knows his flight is his last real advantage. With a clarion call she casts Dispel Magic against his Fly. "Come down to us and receive your justice!"

"Uh oh.." Vrood says, as he plummets to the dirt with a crunch.

Falling damage: 5d6 ⇒ (4, 2, 4, 2, 1) = 13

Janos steps outside and launches a volley of arrows at the man, just as Anton had taught him. The magical fatigue weighs on him and his first shot flies wide. The second shaft buries itself in the prone necromancer's crotch, eliciting a high pitched shriek of pain from him. Janos's third shot buries itself in the dirt next to Vrood's head. -4 penalty from him being prone makes the last shot a miss.

Anton grunts in pain as he hauls himself to his feet, his body breaking but his will hard as iron; strong and unbending. He begins to pray.

"Starsong, The Great Dreamer - Desna - my strength, my faith, my guiding star. Be my protection against the wickedness of this evil. Be my shield, my path. Grant me your grace..."

Anton calls on the last of the divine power afforded him, and feels the familiar warmth flood his injured body healing him. With the last of his strength he then raises his bow and lines up this man, this foulest of enemies, slayer of their friend. "You're a fool! Not whilst there is breath in our bodies will you succeed, not while we stand against you will the Tyrant rise again."

"Face your judgement monster, and when this servant of Desna puts you on the long cold road to the Boneyard; tell Pharasma what you've done. That you sought to usurp her power over death and that though you may be the creature that so singularly personified evil and bitterness it was us, friends true to each other and to Petros that sent you there!" What he fires are not just arrows. They are love and hate and pain and mercy and in that moment he considers the cost they have borne to get to this point and face this creature. He pays it gladly.

Anton's first double-arrow trick shot is enough. The arrows enter below the prone man's chin, tearing behind his face to burst from the top of his skull with an audible crack and sizzle of divine energy. Determined that Auren Vrood never rise to trouble them again, the avenging paladin sends one more blazing missile streaming into the foul mastermind's black heart. With a twitch more appropriate to a beached fish than an evil overlord, it is finished. The tormented souls which had swirled around the undead lord sigh with relief and dissipate into the ether.

As the Five begin to process this, they hear a slow clap echoing across the ruined town square of Feldgrau. They turn to see who could only be Adimarus Ionacu striding towards them, six hybrid Demon Wolves at his back. He grins at them. "Well done no-furs! That little skull f@*$er was beginning to vex." He looks at Feral. "What are you doing with these weakling, Silver? Come on over here and join up with some real wolves!"

As this is happening, howls break out from another side of the square. All eyes turn to see six more werewolves entering the scene. They are slighter than the Demon Wolves and mainly have light brown fur. These must be the Prince's Wolves that the Five were told to make contact with. They growl menacingly, but say nothing, waiting to see what will happen.

Just as the tension grows thick enough to cut with a sword, another group enters the final side of the square. An undead female dressed in monk's robes leads half a dozen more fleshy undead, and five Menadoran festrogs. She sees the form of Auren Vrood dead on the ground and shrieks in fury. "You will pay for this! All of you will serve the Way, but first, you die!!!"

What do you do? I don't want to set up a combat map yet, but will if fighting breaks out. You can get the general idea on the town map on Roll20. I labeled where everyone is around F13.


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

And so it is done... Anton mutters as the robed menace falls before them.

But before he can congratulate his friends the growling voice of Adimarus calls out.

Enough! Anton shouts. This is over! Your leader has fallen and your plans have come to nothing but ashes and blood.

He looks over the multitude of enemies and inches closer to B'yelka.

I fear this is a fight we cannot win, my lady. We are outmatched and outnumbered, injured and fatigued. If it comes to it, I want you to get out. he says earnestly.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos watches the necromancer fall. The Ranger slumps in relief. "It's over, Kendra. We did it."

He jerks back to attention and drops his bow as werewolves bound in. Janos draws his sword and moves close to the others should battle begin. He glances over to Feral. Now it's come to it. The Way's plans are destroyed. Now we'll see what Feral will force us to do. Oh, Dantrian, where are you?

"The Undead have no place here! The Necromancer is fallen and unless you want to follow him, leave this place to the wolves. We will withdraw as well..."


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka keeps her composure in the face of these massive new threats. She nods, a bare thing, almost imperceptibly, to Anton. But she keeps her eyes on the Demon wolves, Those are the ones to mistrust! I now what the necromancers will do... Taking a few steps she moves close to Feral.

With a gentle touch she takes his clawed hand in hers and says, "You said you would protect Dantrian," she pauses for an instant, "and us." When Feral looks down at her, she is looking up, "This is the moment to decide if you live in honor, with Dantrian, or if you are nothing more than these demonwolves. We may be able to back out without a fight, but we need you with us when we do."


retired (arc completed)

Feral watches Vrood fall with undisguised delight in his eyes. As the necromancer's bones crunch to the ground, he chuckles softly. "Heh heh haah. An ignominious end for a craven wretch. How worthy! Heh haah haah!"

The towering form of Feral turns to his allies as other parties begin to arrive. He glances back to Adimarus when the demonwolf alpha addresses him and snarls, "Weaklings? Hah! You think these four to be weak? You're as foolish as you are ugly, cur. If I walk over to you, it'll be to rip the tiny heart from your puny chest!"

As B'yelka tugs on his overly large hands and urges him to depart, his expression softens as he looks from her to the others. "You all wish to flee? Now?" Feral's face hardens for a long moment, his lips drawing closed into a tight line before he nods, "Very well. If that's what you all want, I won't argue." As he speaks, the scant few scratches and bruises on his chest knit together and vanish almost entirely and he shifts forward slightly, positioning himself between his four friends and their seemingly many foes.

Status:

HP: 57/57 // 4 nonlethal
AC: 26 (13 T / 22 FF) (17 vs incorporeal touch)
CMD: 23
F/R/W: +8/+6/+5
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 20/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X] [ ]
Ongoing Effects
ablative barrier (7 hours): 34/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
inspire courage: +2/+2
fatigued: -2 str, -2 Dex until 8 hrs rest
displacement (3/7 rounds): 50% miss chance
negative levels (2): –2 penalty on all ability checks, attack rolls, CMB checks, CMD, saving throws, & skill checks. -10 current and max hp


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Anton looks hard at the werewolf that is also his friend somewhere.

Then takes a step forward to stand beside him.

If we stand. We stand together, friend. he says, taking an arrow and nocking it in his bow.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

A wide grin splits Drosil's face. "Flee? Whatever would have given you that idea?" He steps forward, hand on his rapier. With his other hand, he reaches into his belt pouch and pulls out a small token. He calls out to the light-brown-furred lycanthropes, "Prince's Wolves! We have these tokens given us by Rhakis Szadro, your alpha. Stand with us against these threats to your home and ours!"


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos glances at Feral. "I wasn't thinking of fleeing so much as...We got what we came for. And as much as I would love to kill more undead, we can leave that to the wolves. This is their domain. Unless you mean to join them?"

The Ranger looks up at the Prince's Wolves when Drosil shows the token. "Yes, we made an agreement with your Alpha. We can be allies."


retired (arc completed)

"Leaving trouble to the wolves is leaving it to me, Janos. I lead the Silverhides now, and to leave Adimarus breathing is to condemn the Shudderwood and Ascanor to his twisted, devilish reign." Feral glances to the ranger, and the others in turn. "Is that something you would so easily allow?"


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos sighs and rolls his eyes at the werewolf. "Fine, then. If you're the Alpha, then get your damned whelps in line. I'll stand with you, but I prefer to destroy the undead." He points to the undead female with his sword and smirks.


Sorry been slacking guys. I'll get an update up either today or tomorrow.


And so the end begins....

Initiative
Anton:1d20 + 3 ⇒ (5) + 3 = 8
Drosil:1d20 + 4 ⇒ (5) + 4 = 9
B'Yelka:1d20 + 4 ⇒ (10) + 4 = 14
Dantrian:1d20 + 5 ⇒ (8) + 5 = 13
Janos:1d20 + 2 ⇒ (12) + 2 = 14
Adimarus:1d20 + 1 ⇒ (15) + 1 = 16
Demon Wolves:6d20 + 36 ⇒ (10, 8, 13, 15, 3, 19) + 36 = 104
Prince's Wolves:6d20 + 30 ⇒ (15, 7, 11, 20, 16, 16) + 30 = 115
Acrietia:1d20 + 9 ⇒ (1) + 9 = 10
Wights:6d20 + 12 ⇒ (3, 18, 16, 4, 19, 13) + 12 = 85
Festrogs:5d20 + 20 ⇒ (3, 13, 14, 10, 12) + 20 = 72

Prince's Wolves 19.6
Demon Wolves 17.3
Adimarus 16
Festrogs 14.4
Wights 14.2
Party 11.6
Acrietia 10

Begin Round 1

The Prince's wolves are the first to spring into action, loping towards the Demon Wolves over the furrowed, blasted earth.

The Demon Wolves howl and run straight at them, eager to shed blood. Adimarus strides boldly forward behind them, laughing as he flourishes his massive bastard sword.

The festrogs drop to all fours and begin tearing across the field, leaping over ditches and boulders.

The fleshy undead form around their mistress and slowly advance, crawling ape-like over the ruined town square.

You guys are up. Any square on the map which has black stuff or grey stuff drawn in it is difficult terrain. This ground is all torn up blast craters, trenches, boulders, etc.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

"Now we've done it. This will be a bloody melee." He looks to Feral. "If you mean to control the werewolves, Adimarus has to die. And I'm not leaving that necromancer to reform the Way."

The Ranger speaks in odd whispers and the spirits answer. His sword glints like silvery metal. "Anton, how about you put some of them down."

Cast Versatile Weapon. Bypass DR/Silver
Are any of them running towards us?


Kinda? They are all sort of running towards the middle for now, unclear where their final destinations are.


The map is up, if I didn't make that clear. It's to scale...should be able to see everyone's positions on there. You can use the ruler tool to easily measure distance, or hit space bar after you start dragging your token, and then space again to add waypoints/turns. Please draw a line showing your movement, it will help me keep track.


retired (arc completed)

Feral bites the cork stoppering a flask, tearing it free, and downs the liquid with a gulp. Casting the empty vessel aside, he strides forward slowly for Adimarus, stepping over the shattered body of Vrood, as a hungry, wicked grin spreads across his face. "I'm going to enjoy ripping you to shreds, pup!"

drink a lesser restoration (removes my fatigue), move 30 feet toward Adimarus!

Status:

HP: 57/57 // 4 nonlethal
AC: 27 (14 T / 22 FF) (18 vs incorporeal touch)
CMD: 25
F/R/W: +8/+7/+5
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 20/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X] [ ]

Ongoing Effects
ablative barrier (7 hours): 4/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
inspire courage: +2/+2
displacement (7/7 rounds): 50% miss chance
negative levels (2): –2 penalty on all ability checks, attack rolls, CMB checks, CMD, saving throws, & skill checks. -10 current and max hp

And so long as we're linking songs: Here's what's playing in Feral's mind as he stalks toward Adimarus! Atonement


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil rushes toward the undead threat, hoping that the Prince's Wolves will be able to protect the party's right flank from the Demon Wolves.

Full-round action: Double-move, as indicated on map


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Attack Routine:

Bab=8
Dex=4
Longbow=1
Weapon bond=2
Smite evil=5 (with Eagle's splendor)
Divine Favor=2
Inspire=2
Deadly aim=-3
Rapid shot= -2
Negative levels= -3
+16/+16/+11

Damage
Str=2
DA=6
Divine Favor=2
Smite=8
Bow=3
Total of 21

Attack 1, MS: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 21 ⇒ (6) + 21 = 27 and Damage: 1d20 + 21 ⇒ (10) + 21 = 31

Attack 2, RS: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 21 ⇒ (2) + 21 = 23

Attack 3,iterative: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 21 ⇒ (5) + 21 = 26

Anton takes a step in front of B'yelka, both to get a clear line of fire on Adimarus and also more subconsciously.

He says nothing more as the battle is joined except a silent prayer to Desna that somehow, should she see fit, she shows them the road out of this.

Smite Evil on Adimarus

Status:

HP=32/53
Lay on Hands [x][x][x][x][x][x][x]
Level 1 Spells - Divine Favour [x] Protection From Evil []
Level 2 Spells - Eagle's Splendour [x] Litany of Righteousness []


Still with us B'yelka? C'mon, don't disappear right before we finish the campaign!


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Sorry, been overwhelmed with life crap :/ My posting all over has become shaky at best :(

The scene before her is breathtaking. Corpses barreling towards them from one side, the Prince's Wolves moving who knows where! And of course the Demon Wolves ready for a showdown with Dantrian. No, Feral she thinks with disgust. If it weren't for Mr Almaeus trapped in that rotten minded body I could only hope for his death...

She shouts after her friends, "Keep Dantrian safe you savage beast!" Otherwise, she stays near Anton and begins her own battle-side routine. She grips his elbow and whispers to Desna, Protect us, Dreamer." As if in response to her prayer, and from such an odd woman to be Her champion, B'yelka's eyes flash for a moment with a brilliant light. The light leaves her and settle on Anton, obscuring his form.

Inspire Courage, +2 to Hit, Damage, and Saves v Fear. Blur on Anton


Round 1

The Prince's wolves are the first to spring into action, loping towards the Demon Wolves over the furrowed, blasted earth.

The Demon Wolves howl and run straight at them, eager to shed blood. Adimarus strides boldly forward behind them, laughing as he flourishes his massive bastard sword.

The festrogs drop to all fours and begin tearing across the field, leaping over ditches and boulders.

The fleshy undead form around their mistress and slowly advance, crawling ape-like over the ruined town square.

"Now we've done it. This will be a bloody melee." He looks to Feral. "If you mean to control the werewolves, Adimarus has to die. And I'm not leaving that necromancer to reform the Way."

The Ranger speaks in odd whispers and the spirits answer. His sword glints like silvery metal. "Anton, how about you put some of them down."

Feral bites the cork stoppering a flask, tearing it free, and downs the liquid with a gulp. Casting the empty vessel aside, he strides forward slowly for Adimarus, stepping over the shattered body of Vrood, as a hungry, wicked grin spreads across his face. "I'm going to enjoy ripping you to shreds, pup!"

Drosil rushes toward the undead threat, hoping that the Prince's Wolves will be able to protect the party's right flank from the Demon Wolves.

Anton takes a step in front of B'yelka, both to get a clear line of fire on Adimarus and also more subconsciously.

He says nothing more as the battle is joined except a silent prayer to Desna that somehow, should she see fit, she shows them the road out of this. His three long distance shots lack the paladin's normal accuracy, and only one of them buries itself in the giant demon wolf's flesh.

The scene before her is breathtaking. Corpses barreling towards them from one side, the Prince's Wolves moving who knows where! And of course the Demon Wolves ready for a showdown with Dantrian. No, Feral she thinks with disgust. If it weren't for Mr Almaeus trapped in that rotten minded body I could only hope for his death...

She shouts after her friends, "Keep Dantrian safe you savage beast!" Otherwise, she stays near Anton and begins her own battle-side routine. She grips his elbow and whispers to Desna, Protect us, Dreamer." As if in response to her prayer, and from such an odd woman to be Her champion, B'yelka's eyes flash for a moment with a brilliant light. The light leaves her and settle on Anton, obscuring his form.

End of Round 1
================================
Begin Round 2

The princes wolves continue to rush forward.

The demon wolves likewise continue running towards them. Three of the demon wolves meet the lead prince's, attack him with their wicked falchions.

3d20 ⇒ (9, 17, 18) = 446d4 ⇒ (3, 2, 2, 4, 2, 4) = 17

Two of the demons slice into the brown furred werewolf leaving bloody wounds.

The undead continue advancing towards Adimarus and the developing melee.

You guys are up!


retired (arc completed)

"Come then, Adimarus! Why don't you show me what you think you can do with that little twig of yours! HAHAAHAAH!" Feral rips another cork free and downs the contents of a second vial as he continues his slow stride toward Adimarus.

popping displacement: 50% miss chance
and move 30ft further in a straight line for Adimarus

Status:

HP: 57/57 // 4 nonlethal
AC: 27 (14 T / 22 FF) (18 vs incorporeal touch)
CMD: 25
F/R/W: +8/+7/+5
Mutate used (0/2):
Prepared Mutagen: Strength (darkvision, scent) [X]
Spontaneous Healing used: 20/35hp
Enhanced Potions used: 1/3
Hero Points used: 3/3
Prepared 1st Level Extracts (3+1): cure light wounds [ ], enlarge person [X], shield [X] [ ], open [ ]
Prepared 2nd Level Extracts (3+1): ablative barrier [X], alchemical allocation [X], barkskin [X], false life [X]
Prepared 3rd Level Extracts (1+1): displacement [X] [X]

Ongoing Effects
ablative barrier (7 hours): 4/35 hp converted, +2 armor (force)
barkskin (70 minutes): +4 natural armor
heroism (70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
enlarge person (6/7 minutes):+2 Str, -2 Dex, -1 AC (size), -1 to hit, 10ft reach
good hope (7/8 minutes): +2 morale bonus on damage rolls, attack rolls, saves, and skill checks
inspire courage: +2/+2
displacement (1/7 rounds): 50% miss chance
negative levels (2): –2 penalty on all ability checks, attack rolls, CMB checks, CMD, saving throws, & skill checks. -10 current and max hp


Male Human Paladin 8 | HP 36/53 (68)| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =0

Attack Routine:

Bab=8
Dex=4
Longbow=1
Weapon bond=2
Smite evil=5 (with Eagle's splendor)
Inspire=2
Deadly aim=-3
Rapid shot= -2
Negative levels= -3
+14/+14/+9

Shot 1, MS: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 19 ⇒ (7) + 19 = 26 and 1d8 + 19 ⇒ (7) + 19 = 26

Shot 2, RS: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 19 ⇒ (6) + 19 = 25

Shot 3, Iterative: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 19 ⇒ (7) + 19 = 26

Anton sends another volley of arrows sailing toward Adimarus even as the battle is joined in earnest.

Still smiting Adimarus so punching through his DR


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil continues his advance.

Sorry, forgot to use the ruler, and his move wouldn't undo...I think I moved him 60' west and 5' south.

Full-round action: Double move, as indicated


Need Janos and B'yelka still.


Half-Elf Spirit Ranger 8 (HP 33/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Janos continues to move with the group, keeping pace with Feral. He watches the group of undead as theyclose with the werewolves.

Double move (60 feet), keeping pace with Feral. Dont move farther than him. I cant access the Roll20 site on my phone. Can someone update me?


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

B'yelka continues with her song knowing the strength it lends is her best contribution to the finale.


Round 2

Prince's Wolves 19.6
Demon Wolves 17.3
Adimarus 16
Festrogs 14.4
Wights 14.2
Party 11.6
Acrietia 10

The princes wolves continue to rush forward.

The demon wolves likewise continue running towards them. Three of the demon wolves meet the lead prince's, attack him with their wicked falchions. Two of the demons slice into the brown furred werewolf leaving bloody wounds.

Adimarus follows his demons into battle.

The undead continue advancing towards Adimarus and the developing melee.

"Come then, Adimarus! Why don't you show me what you think you can do with that little twig of yours! HAHAAHAAH!" Feral rips another cork free and downs the contents of a second vial as he continues his slow stride toward Adimarus.

Anton sends another volley of arrows sailing toward Adimarus even as the battle is joined in earnest. The four blazing shafts arc through the sky, and fall on the Demon Wolve's giant leader like lightning bolts from the hand of an angry god. Desna's power is more than enough to topple the arrogant lycanthrope. Anton's arrows tear through the werewolf like he is made of paper. Adimarus' black blood smokes from the gaping holes in his body as he looks down with surprise on his face. He topples forward into the dirt without another word, dead.

Drosil continues his advance.

B'yelka continues with her song knowing the strength it lends is her best contribution to the finale.

The twisted undead hill giants continue to barrel forward on all fours. The first two of them leap onto the backs of the closest demon wolves, jaws slavering.

2d20 ⇒ (4, 7) = 11

Luckily for the wolf, the undeads' rotting flesh is clumsy in its strength. The festrogs slip in the bloody mire of the furrowed ground around Adimarus' corpse and their teeth fail to find flesh.

The human sized undead shamble forward towards Drosil, their red eyes glowing hungrily.

Their robed leader takes off at a dead sprint, flying over the ground with the speed of a bolt. She flies towards the group, hissing, her feet barely seeming to touch the ground as she runs.

End of Round 2
================================
Begin Round 3

Prince's Wolves 19.6
Demon Wolves 17.3
Adimarus 16
Festrogs 14.4
Wights 14.2
Party 11.6
Acrietia 10

6d20 ⇒ (16, 2, 7, 10, 7, 6) = 48

The Prince's Wolves rush forward with their longswords and engage the Demon Wolves. Unfortunately, it appears the are well overmatched and not a single one of them manages to wound one of the evil lycanthropes.

The demon wolves on the other hand are full of the fury of the Abyss.

6d20 ⇒ (2, 6, 18, 6, 5, 17) = 54
2d4 + 10 ⇒ (1, 2) + 10 = 13

They cut down the wounded prince's wolf, and one of them cleaves into a festrog, spraying himself with puss.

1d20 ⇒ 8

The necrotic excretions seem to have no ill effect on the demon wolf.

The festrogs swarm the nearest demon wolf, biting and clawing at it.

12d20 ⇒ (16, 4, 11, 1, 12, 19, 13, 13, 10, 8, 8, 3) = 118

One of them tears into the wolf with its teeth, while another claws it open.

2d6 ⇒ (3, 1) = 4

The wolf laughs as his curse mostly protects him from the undead. "Need silver, you maggot filled turds!"

The smaller undead warily surround Drosil.

You guys are up!


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 65/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Drosil charges toward one of the nearest festrogs, thrusting with his rapier, then prepares to meet the remainder of the undead creatures as they advance.

Full-round action: Charge red festrog
Attack (+1 Mithral Rapier, Power Attack, Inspire Courage, Charge): 1d20 + 16 - 3 + 2 + 2 ⇒ (16) + 16 - 3 + 2 + 2 = 33
Damage (+1 Mithral Rapier, Power Attack, Precise Strike, Inspire Courage): 1d6 + 8 + 6 + 8 + 2 ⇒ (2) + 8 + 6 + 8 + 2 = 26

Critical Confirm (+1 Mithral Rapier, Power Attack, Inspire Courage, Charge): 1d20 + 16 - 3 + 2 + 2 ⇒ (8) + 16 - 3 + 2 + 2 = 25
Critical Damage (+1 Mithral Rapier, Power Attack, Precise Strike, Inspire Courage): 1d6 + 8 + 6 + 8 + 2 ⇒ (1) + 8 + 6 + 8 + 2 = 25

Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21

Opportune Parry and Riposte:

Parry (+1 Mithral Rapier, Power Attack, Inspire Courage): 1d20 + 16 - 3 + 2 ⇒ (8) + 16 - 3 + 2 = 23

Riposte (+1 Mithral Rapier, Power Attack, Inspire Courage): 1d20 + 16 - 3 + 2 ⇒ (20) + 16 - 3 + 2 = 35
Damage (+1 Mithral Rapier, Power Attack, Precise Strike, Inspire Courage): 1d6 + 8 + 6 + 8 + 2 ⇒ (2) + 8 + 6 + 8 + 2 = 26

Critical Confirm (+1 Mithral Rapier, Power Attack, Inspire Courage): 1d20 + 16 - 3 + 2 ⇒ (11) + 16 - 3 + 2 = 26
Critical Damage (+1 Mithral Rapier, Power Attack, Precise Strike, Inspire Courage): 1d6 + 8 + 6 + 8 + 2 ⇒ (4) + 8 + 6 + 8 + 2 = 28

Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15

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