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DM Jelani's Carrion Crown

Game Master Brian Minhinnick

Roll20


1,601 to 1,638 of 1,638 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

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Was finally able to catch up with your stuff...^^


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Apologies I haven't taken part in the discussion this weekend guys, busy time in the run up to Christmas.

I think others have covered the salient points of our werewolf problem. I am hoping we can use Wolfsbane to remove the affliction from Janos and Drosil and as for Dantrian perhaps it is too late to remove entirely in which case the medicine he and Petros worked on keeps it at bay.


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

Glad you're still enjoying it enough to keep following along, Eschie! =)

Also, regarding the acquisition of wolfsbane, I recalled reading something about a lab with beakers or somesuch but didn't remember the details so I read back through the last 10 pages or so.

I was thinking of the room we found Estovion hiding in, with the bars and the pit, here. Maybe there might be some wolfsbane there? <shrug>


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Heading out for Christmas. Sporadic posting for the rest of the week. Happy Holidays everyone!


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Are the Retrainig rules still on the table? I would like to swap out Weapon Focus for Steadfast Personality.

What mitigation do we get to account for the travel/pace of the adventure? For example, for the retrain I want it would normally cost 400 gold and take 5 uninterrupted days with a trainer. Without a trainer, it would be 10 uninterrupted days and cost the same.

Needless to say, a +6 to Will Saves is much more useful than a +1 to hit with a weapon that I never use ;)

TL;DR:
Can B'yelka feat swap Weapon Focus Whip for Steadfast Personality? What are your guidelines for doing so?


You can retrain, but not as the special one time freebie I offered before. If you want to do it now, you need to follow rules as written.

So exactly like you said, you need either 5 days with a trainer (we'll say you can find someone in any city). Or 10 days on your own. Not sure how much downtime you're going to have going forward, so it might have to wait a while. If you guys hit level 9 before you get downtime I'll be nice and let you swap it out then.


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Still debating whether I want to Janos to become a werewolf. Might be fun. Thoughts?


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Oh and Happy New Year, everyone!


1 person marked this as a favorite.
human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

I say don't do it, Janos!


Base Str Mutagen:
Max HP: 67 | AC: 19 (11 T / 18 FF) | F/R/W +8/+7/+5 | CMD 22 | Ini +5 | Perception +13 | Darkvision 60ft, Scent
Base Dex Mutagen:
Max HP: 67 | AC: 21 (13 T / 18 FF) | F/R/W +8/+9/+4 | CMD 22 | Ini +7 | Perception +12 | Darkvision 60ft, Scent

And I say do do it! I want a brother!


Janos Ardeal wrote:
Still debating whether I want to Janos to become a werewolf. Might be fun. Thoughts?

Fun for me.... -wicked grin-

I don't think it would significantly affect things because of the lack of me tracking time. However, it would be fun to occasionally declare it's the full moon and have you wake up naked and covered in blood.

But once everyone's aware of it, they'd presumably tie you up or something.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Well, the chase is on for sure now - we know the Way is only *this far* in front of us, and I have a feeling that we will be 'overcome by events' as the saying goes :) There may not be a whole lot of time for it to matter...

B'yelka would surely counsel against letting it happen: take the damned wolf's bane, you fool!


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 11/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

I would only add "...and try not to come as close to dying as Drosil did!" Yikes.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Anton, unsurprisingly, would be dead against it.


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

SO I let the dice decide and with Janos' good fort save, no werewolf for me! That's not to say I might not take the next level in Feral Hunter. Maybe it's some side effect with the spirits and the curse mingling. Or maybe it's just a progression of how the spirits manifest.

That is, if Jelani will let me ignore the alignment requirement (Any Neutral) or shift Janos to NG.


That's fine. Janos strikes me as NG anyway.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Guys just as a heads up, I'll be going skiing for five days from Thursday of next week and I expect my posting to be extremely limited.


Fear the trees...


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

I love OoTS! =D

And, oh powerful and gracious DM, if you might find a point at which to bestow items of power upon us, it would be much appreciated.

Dantrian's most expensive item that he owns remains the stone of alarm we acquired back in Harrowstone and, while an enjoyable novelty that afforded a rather dramatic scene at the town statue, the thing is otherwise utterly useless. He's at less than 1/3 the typical wealth for an 8th level character (10k vs 33k), and Anton and B'yelka are even lower (each just north of 8k).


Perhaps. I kind of like how low loot this AP is, but I can boost you guys up a little. I am just very wary of mid to high level characters getting too powerful. I've had that ruin a lot of campaigns and I don't want it to happen here.


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

I completely understand. And I think we've done so well this far thanks to a lot of smart buffs and such, but, I mean, I'm level stinking 8 and I'm still wearing the same janky, old non-masterwork armor I had at level 2. =P


In the spirit of Chinese New Year if you survive this combat, I will reward all of you greatly to bring in luck for the year of the monkey, and to drive away evil.


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Happy New Year, Jelani! Hope you and the family enjoy the festivities.


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

So....

Who wants what?!

Cloak of Resistance +2
Ring of Protection +1
Belt of Dex +2
Custom Goggles (Eyes of the Eagle or Goggles of Minute Seeing, move action to switch between them)
+1 chain shirt
Amulet of Natural Armor +3
Iron Fangs (Unique item. Must be placed over canine teeth, once put in place can only be removed with a Remove Curse. Count as face slot item. The fangs cause a creature's bite attack to count as cold iron, silver and for overcoming DR. They also enchant the bite to +1 keen. At level 10 it becomes +2 keen. At level 12 +3 keen and overcome all kinds of material DR.) -- Dantrian, obviously
Belt of Physical Might (Str/Dex +2)
Celestial Armor
Greater Mask of Disguise (I presume this is a variant hat of disguise?)
Wand of Cure Moderate Wounds 50/50
Wand of Cure Light Wounds 50/50
Hairpin of Charisma +2 -- B'yelka, obviously
Boots of Striding and Springing
Ring of Protection +2
+1 Animated Large Wooden Shield
Bracers of Falcon's Aim -- Anton, obviously

---
The amulet of natural armor won't stack with Dantrian's own elixir of barkskin, so that would do him little good. The chain shirt, belt of physical might, or boots of striding and springing would suit him well, though.

And dang, that celestial armor is nuts! That armor is sweet!


The mask is a variant of a hat, yes. It could be worn with say...a hairpin.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Just on the bus to work so posting quickly from my phone.

Anton already has a pair of Bracers of Falcon's Aim so the new pair should go to Janos if he wants them.

The Celestial Armor is probably most useful for Drosil given his reliance on Dex.

The frontliners should take all of the AC and save boosters and Drosil benefits from the Belt of Dex most since he gets attack, damage, AC and skills from it.

---------

Cloak of Resistance +2 - Drosil
Ring of Protection +1 - Drosil, Dantrian, Janos
Belt of Dex +2 - Drosil
Custom Goggles (Eyes of the Eagle or Goggles of Minute Seeing, move action to switch between them) - Janos
+1 chain shirt - Dantrian
Amulet of Natural Armor +3 - Janos, Drosil
Iron Fangs - Dantrian
Belt of Physical Might (Str/Dex +2) - Dantrian
Celestial Armor - Drosil
Greater Mask of Disguise - B'yelka
Wand of Cure Moderate Wounds 50/50 - party
Wand of Cure Light Wounds 50/50 - party
Hairpin of Charisma +2 - B'yelka
Boots of Striding and Springing - Janos, Dantrian
Ring of Protection +2 Drosil, Janos, Dantrian
+1 Animated Large Wooden Shield - Janos
Bracers of Falcon's Aim - Janos

Very nice loot drop all told!


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Ok, here are my thoughts after some time to think it over.

Drosil

Belt of Dex +2

Ring of Protection +1

Celestial Armor

Cloak of resistance +2

Drosil’s saves increase by 2 and his AC improves by 6 (AC=28)

Janos

Bracers of Falcon’s Aim

Goggles

Amulet of Natural Armor +3

Animated Large Wooden Shield +1

Janos gets a great boost to perception which will help his tracking and being our general ‘eyes and ears.’ The Bracers give him a boost in switch-hitting and his AC increases by 6 as well (AC=25)

Dantrian

Ring of protection +2

+1 Chain shirt

Belt of Physical Might

Boots of Striding and Springing

Iron Fangs

The fangs are obviously right up Feral’s street! The belt helps his attack and defense and the ring and chain shirt just add to that. I think I’m right in saying that Feral will eventually get a pounce attack so that extra ten feet of movement is going to be amazing for him. AC increase of 4 (AC=19 before buffs)

I think that makes our front line quite a daunting proposition!

B’yelka

Hairpin of Charisma +2

Mask of disguise

The increase in Charisma improves B’yelka’s DCs for offensive spells, skills in diplomacy, intimidate, UMD and perform as well as the number of rounds for Bardic Performance and the Mask gives her great utility and also a potential defensive/offensive buff with alter self

Anton

Anton is reasonably self-sufficient and although a number of the items would be useful for him, others can make far better use of them. He will just take Drosil’s old Chain Shirt +1 if we go with this proposed loot allocation.


Male Fetchling (World Walker) Swashbuckler (Inspired Blade) 8 [ HP 11/76 | AC 29/18T/22FF | Fort +6, Ref +13, Will +3 | Init +7 (+2 with panache) | Perception +10 | Panache: 4/4 ]

Aside from Anton depriving himself of items, I'm fine with this distribution. That said, if there is a chance for him to buy things that will actually prove useful, then I say he can have whatever resources we have available to him.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

Not really depriving myself. If that Hangman Tree is anything to go by I think things are going to get tough. And having two frontliners with 28 and 25 AC is just the smart thing to do for the good of the party.


It was actually supposed to just be a random encounter with zero loot. But after Dantrian's request I felt bad for you guys. Hope it helps you guys feel a little more powerful.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Also, so long as attackers don't catch Drosil flatfooted, his Parry/Riposte will mitigate a crap load of damage! :)

I have updated B'yelka with her items, but HeroLab did not have the grater mask (from a Module, so I don't even know what their policy is on publishing from minor sources...)


You could just type it in manually (either in HL or on your alias). That's what I do when Hero Lab doesn't have what I want.


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

If anyone can make better use of that ring of protection +2 they are welcome to it. Anton could have it or B'yelka could use it and pass her hand-me-down +1 ring to either Anton or Dantrian perhaps?

Janos? Your thoughts on the spoils, sir?


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Sorry, crazy at work today. My first thought on the spoils was, "holy s#+*!" I'll try to get a game post in tomorrow, though I'm equally interested to see what happens to Dantrian with those teeth.

As for the allocation, I'm also concerned about Anton not getting much. He could benefit from the Belt of Physical Might (Str/Dex). I could also see Drosil getting the Amulet of Natural Armor +3. Both Janos and Dantrian can cast Barkskin, and it with won't stack with the amulet. Janos can take the Ring of Protection +1 instead.


Male Human Paladin 8 | HP 68| AC 18 FF 15 T13 | Saves +11/+10/+10 | Init + 4 | Percep + 2 | Dip +14 | SM +10 | KR +6 | Heal +3 | HA +7 | HePo =2

If Drosil takes the amulet it pushes his AC to 30 which is awesome so if Janos has the time to get off Barkskin it seems a good way to go.

Antons bow has a fixed draw strength so the Belt doesn't benefit me as much as Dantrian. Also he and B'yelka are at the back most of the time and are not drawing the aggro so either of us having the +2 ring seems a waste

I'm happy for you guys to take the loot. Like I said the allocation is the most optimal and therefore best for the party as a whole


Half-Elf Spirit Ranger 8 (HP 10/68; F+8, R+8, W+4 (+1 vs. Arcane); AC 25/12/23; Perception +18, Sense Motive +2, Initiative +2)

Fair enough. We need to get you an Adaptive Bow.

I'm good with the distribution as detailed. Janos can always cast Barkskin on Drosil instead.

Edit: I just realized that Bracer's of Falcon's Aim provide a +3 competence bonus to Perception, and the Goggles give a +5 competence bonus to Perception. It's not worth it for Janos to wear the goggles, when he also benefits from the bracers in other ways too. So the goggles should go to Dantrian who also has our Disable Device skill. I envision it as a pair of spectacles with flip lenses.


Female Human (Chelaxian) Bard (Diva) 8 | HP 51 | AC 19 FF 17 T13 | Saves +3/+8/+6 | Init + 8 | Percep +11

Agree. Perception and Disable go together like Forrest and Jenny.


human cursed archaeologist 8
Baseline Stats:
Max HP: 67 | AC: 19 (12 T / 17 FF) [varies w/mutagen] | F/R/W +8/+7/+5 | CMD 20 | Ini +5 | Perception +13

Oh man. I've got some goggles now too? I feel greedy!

I'll try and bring our inventory log up to date this evening.

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