James Keegan |
Good luck with the book expo James. I know you're going nuts this week.
Thanks! Everyone at the company says the booth looks the best it ever has, so that's something. I have been completely exhausted the last few days, though. Should be back to normal posting again soon.
James Keegan |
No problem, enjoy the rest of your trip!
Still kicking over trying again with a pbp. I'm thinking maybe Midgard in the Wasted West and Western Ocean, maybe when I get an idea of how my free time is looking this summer and after I can look through my copy of Ultimate Campaign for new ideas.
Jam412 |
No problem, enjoy the rest of your trip!
Still kicking over trying again with a pbp. I'm thinking maybe Midgard in the Wasted West and Western Ocean, maybe when I get an idea of how my free time is looking this summer and after I can look through my copy of Ultimate Campaign for new ideas.
Thanks, we had a blast! The Wasted West thing looks cool. I'll pick up the PDF when I've got a couple spare bucks. Would you recommend the Midgard Campaign setting PDF too?
James Keegan |
If you're looking for a new campaign setting, I think Midgard is pretty cool. I think drivethrurpg has a preview PDF you can pick up for free to get an idea of it. I think the Player's Guide regional PDFs are also pretty good and give you a nice sense of the world. It's more old world Europe influenced than many settings, though they do different things with different regions- the Wasted West for instance has a more high magic/post apocalyptic feeling than the Seven Cities, which are more like warring city-states and offer more potential for intrigue and military campaigns.
Jam412 |
Hey gang, before we move forward, I was wondering if everyone was okay with adapting James's house rules from our previous game:
Before we get started, I thought I would run a few ideas by you for house rules.
- First would be exploration related: one thing I thought was interesting in the much-maligned fourth edition was the idea of a Passive Perception check. Essentially, while you're in a dangerous place like a dungeon, dangerous wilderness area or a city location known for being dangerous, I would use your Perception score + 10 as your passive perception to see if there is anything out of the ordinary. Actively searching an area or peering into shadows for hidden foes will be under your control, making new rolls yourself but noticing secret doors you didn't think to check for or various other things may be automatic and wouldn't require me to constantly roll for you behind the scenes.
- Second would be gridless combat: I'll be honest, trying to keep up a grid with coordinates for each fight is the thing I like least about running a pbp. It feels like homework, be it for me or whomever is keeping up the map themselves. In a face to face game, it's fine because you just shuffle miniatures around and such, but if I can't be at my computer each round to update (and I often post from my phone) then it slows things down. I intend to use the rules as written for combat, but maybe we can be a little looser about it? If you say "I move forward to flank attacker A with Kua" or something like that, I'll make a ruling if it's a standard or move action and if you have enough room in the space to avoid an attack of opportunity. In this way, taking a double move to close for melee will almost always prevent any attacks of opportunity and we can move on to the next action and the next round.
- Area of effect spells will require a Spellcraft check to keep allies in melee out of the spell effect radius. For instance, if Auron is in melee with a troll and Yang wishes to use a burning hands spell, Yang will need to make a spellcraft check to line up the spell just right and avoid Auron. Combat can be messy, especially with spells flying...
Is everyone cool with that? I feel like that will let us move things along a little more quickly.
Gylwinth of the Crimson Moon |
I don't mind and like the first, but much prefer maps for combat. I usually do not apply for games that will run combat without maps.
Sorry to poop things so. I will be okay if you prefer not to use maps and will absolutely respect that (it's your time after all), but I can't guarantee I'll stick around.
Sister Mara |
I like House Rule No. 1 as well, but like Gylwinth I prefer a map for combat. I don't need anything fancy; I'm quite happy with a Google spreadsheet-grid map - just something to give us coordinates to work from. I'd be happy to put such maps together based on the DM's descriptions, and make them accessible to everyone to edit their own positions.
Jam412 |
In games I've run I always had the access restricted so that only the DM could shift people around for just that concern, but that's more work for the DM to keep up with. I wondered how it would work for the access to be open to everyone, but then anyone with access (including non-players) could shift things around. Maybe just limit access to the players (you'll need our e-mail addresses to grant access to the google docs) and give it a trial run?
Figured I would push this over to the discussion.
Good idea SM. If everyone wants to give me their Google names, I can add you in. If it gets to chaotic, I'll just restrict the access and move things around on my own.
Sister Mara |
Hey everyone! Sorry for the unexpected silence, but this is the first chance I've had to get on the 'net since Sunday. Monday we drove most of the day from our old town to our new town to close on our new house, Tuesday the movers arrived with all of our stuff, and today the phone company finally connected our Internet. So we're slowly getting settled in. Working to catch up now!
Here's a funny quote overheard by our movers as they were unloading yesterday: Two little old ladies walked by the house and saw the moving truck. "Oh look! Someone's finally moving into that house! We should bring them something to welcome them to the neighborhood. Where are they from? The moving truck says Virginia. What do you think people from Virginia eat?"
Jam412 |
Hey everyone! Sorry for the unexpected silence, but this is the first chance I've had to get on the 'net since Sunday. Monday we drove most of the day from our old town to our new town to close on our new house, Tuesday the movers arrived with all of our stuff, and today the phone company finally connected our Internet. So we're slowly getting settled in. Working to catch up now!
Here's a funny quote overheard by our movers as they were unloading yesterday: Two little old ladies walked by the house and saw the moving truck. "Oh look! Someone's finally moving into that house! We should bring them something to welcome them to the neighborhood. Where are they from? The moving truck says Virginia. What do you think people from Virginia eat?"
Oh the joys of moving. I'm happy I resigned my lease so that I can put that off for another year. Hope everything went smoothly!
Jam412 |
If you're looking for a new campaign setting, I think Midgard is pretty cool. I think drivethrurpg has a preview PDF you can pick up for free to get an idea of it. I think the Player's Guide regional PDFs are also pretty good and give you a nice sense of the world. It's more old world Europe influenced than many settings, though they do different things with different regions- the Wasted West for instance has a more high magic/post apocalyptic feeling than the Seven Cities, which are more like warring city-states and offer more potential for intrigue and military campaigns.
Picked the the Campaign Setting PDF today. Looks good so far!