DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Social RP)

Game Master imimrtl


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AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro watches the introductions and grins as Sandara and Adular seem to hit it off quite well with each other.

Good to see them getting along. They do share their faith after all, and what's not to like about either of them?


Male Elf Slayer 4

By the Sea Queen, I think I'm in love... or some even more pleasurable feeling "Tis the hat, a good hat can make any man shine in a lady's eyes," He winks, "Thank ye, tis nice to be here. Have ye any advice for one such as me self for winning the crew over as Bossun? Any trouble makers I should know about, and so on. I twas told ye knew this ship an crew better than most."


Island of Empty Eyes Map Current Map

Sandara smiles and says Yeah there's a way. Lots and lots of rum! She laughs and continues In all seriousness, just do your job and do it well and you will earn their respect. Curing the occasional clap or case of crabs won't hurt either. As far as troublemakers this is a pirate ship, we're all troublemakers of one sort or another. We have a few that make a few more waves than most but nothing to get worked up about.


Male Elf Slayer 4

He smirks at something she said, "Fair and fair again, Sandara. I think we'll get along, you and I if I may not be too bold in presumption. And worry not, I know sailing men, especially pirates, need their vices. hell, I have enough for three men meself, but I think I'd rather our crew cause strife for others than amongst each other... nothing sweeter than making a Chelish freighter think it's been attacked by Taldan privateers while taking the whole share for yourselves as true pirates, or so me da told it."


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

What would it take to research a Glamor to put over a ship temporarily making it look like another?

"That'd be a fun trick ta play, eh? We got some carpenters and such on the ship what can manage ta fake what we look like some." Dhaavan agrees, seems to be considering other options beyond making some extra paneling and such.

Regarding the troublemakers, Dhaavan says, "I try ta keep my eyes on em, movin around the boat while i'm up is one thing."

GM:
DHaavan has had Jack flying all around the boat, keeping stelathed most of the time, and reporting to Dhaavan, so I should be aware of the goings on, but you've mentioned that the crew's been working pretty well together, and moror squabbles wouldn't be an issue, more if there's any real problems. Those fights are the ones to which Dhaavan would pay attention, in addition to what goes on with the crew and flynn. Are there any things in particular that we'd have noticed with the crew?


Male Elf Slayer 4

"Sometimes a simple change of flag works wonders," The cleric says, "in the heat of an attack, false evidence can be planted as well, and lies told to survivors you later release."


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Hearing Adular's idea of an alternate flag to confuse other ships, Rain adds, "Flynn has an apprentice onboard. Piper has a fair hand at stitching and creating almost anything asked, or so I have been told. Perhaps Flynn can ask her to make an artifice flag for us to fly."


Island of Empty Eyes Map Current Map

You haven't noticed anything out of the norm for a ship crewed by pirates. There is the occasional scuffle and malcontented mutterings from those curmudgeonly people that are just never happy but nothing other than that.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)
DM Immortal wrote:
You haven't noticed anything out of the norm for a ship crewed by pirates. There is the occasional scuffle and malcontented mutterings from those curmudgeonly people that are just never happy but nothing other than that.

GM:
[ooc]Coolio. I will be paying close attention to the Aspes defectors for a little bit, as well as the new recruits from Bloodcove, jsut to get a feel for how they sail with the core and veterans.

"When we catch a ship, our crew's got a different approach than some. We take em, Drop the Cap'n, officers an' such unless they surrender. Lookin ta get a rep o' generosity eh? No unnecessary killin, poach crewmen, let them what surrender off and even leave em a li'l sommat to avoid unnecessary fight. Last ship we hit, we let the noble fellow walk an' keep his gun and personals. Less costly, but meant that we had no trouble at all gettin all their goods. THey even loaded it to the Lady for us and saved the trouble o' gettin' the Consortium on our asses." More information that may be important to our new officer should know about our opperations.

"It would be fun to play the Taldan or Andoran Privateer. Maybe we aught ta invest in uniforms for jobs what we wanna be subtle about?" and by invest Dhaavan means raid a ship and steal their uniforms =P


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro will stop Dhaavan before he leaves the cabin after the meeting with a slight bow and smile and a soft-spoken, "Dhaavan, may I have a word with you? I would like you to make me an item after our next stop in a port if you would oblige me. I will be happy of course to supply everything you might need for it's creation, and it shouldn't take much more than a day to make." He cocks his head to one side, questioningly, hoping for a positive response.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

"Ooh! An easy gig! You got it mate," Dhaavan claps him on the back. "Watcha need eh?" There is a slight twinge of annoyance in Dhaavan's voice that he lets out as he says, "Wish i'd thought ta get some surplus fixins tho. I'll be on me and the Cap'n' sstuff most of the weeks we'll be sailin, but maybe a merchant'll have some materials, should Besmara smile on us." with a laugh at the thought of such a boon from the Pirate Queen. He's content to simply not suffer at her hands at this point.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro quietly describes what he wants to Dhaavan "I'd like a pair of boots what will make it easier on me if I fall, and make me look taller too. I do some swinging around in the rigging from time to time, and I thought these might come in handy for me, and I can't afford much more right now.

Here's a link to the item.


Male Elf Slayer 4

Glad to see the idea of false flags and uniforms pleases others, Adular grins, "I'm happy to be promoting ideas on how to make pirating profitable. As for the softer touch, well, if you're short on crew, everyman's life is valuable so I can't say naught against it, but you've got to be careful. In the Shackles, if ye get a rep for softness, that can invite some nasty company thinking YOU'RE the easy meal. Fair warning an all."

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

If they think us soft, so be it. We will let them now otherwise when they come to take our ship. Let them see us floundering and unskilled. When they come to board us we will repel them and then proceed to take over their own ship. Easier for us and just as profitable.


Male Elf Slayer 4

"As you say, Cap'n," Adular says without sarcasm. The captain knows the risks, and indeed, is gutsy enough to turn a possible weakness into a possible strength. It's a gamble the cleric can admire.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Arodus 22nd
Time: Roughly 11:15 AM
Location: On the Main Deck

After the meeting is over Horatio will get out of the cabin, close his eyes and take a deep breath. Holding it a moment, he slowly exhales.

Noticing that Amen-set is watching him from her place on deck, his eyes mellow.

”Ah – doing well, lass?” he asks, his face brightening.

”That was a long bloody meeting, I’ll give you that – too much talking for my taste,” he adds.

”Anyhow, the lad Dhaavan is going about his business now, showing the Half-elf about – the Half-elf’s a priest, by the way,” he says, giving her a cocked smile, watching her look at the comment.

Laughing aloud, he continues – ”Anyhow, when Dhaavan’s done, go on and get to introducing yourself. He’s a good lad and trusty – and generally in charge when it comes to “new recruits”,” he adds.

”As for myself, I got my own business to take care of. When he’s done chatting it up with you, come find me and let me know how things turn out,” he says with a grin.

Horatio then begins to move down among the new recruits, watching them and chatting with them, and – in general, getting to know them better as a whole; finding out who is not only decent folk, but also who may be useful to handle artillery, and also try to find out who among them may be less then savory…

Diplomacy Check to “Gather Information” – takes 1d4 hours
Common Rumors DC 10 – who can handle themselves as a worker on a gun crew?
Rare or Secret Rumors DC 20 – who among them is dangerous or possibly untrustworthy.

1d20 + 7 ⇒ (16) + 7 = 23

Time Taken in hours
1d4 ⇒ 2


Male Elf Slayer 4

After his conversations with Sandara and the other officers, Adular sticks to his word to seek out the crew proper. Dressed in relative finery, he knows he'll stand out and they'll likely notice him first but he doesn't plan on ignoring them or acting like he's better. After all, everyone at sea is equally at Besmara's mercy...Tis the great equalizer. More than that though, he circles the deck getting a feel for the lady. A man has to know the ship he's on, or he's truly lost.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:

After his conversations with Sandara and the other officers, Adular sticks to his word to seek out the crew proper. Dressed in relative finery, he knows he'll stand out and they'll likely notice him first but he doesn't plan on ignoring them or acting like he's better. After all, everyone at sea is equally at Besmara's mercy...Tis the great equalizer. More than that though, he circles the deck getting a feel for the lady. A man has to know the ship he's on, or he's truly lost.

Arodus 22nd

Time: Roughly Noon
Location: Mingling with Crew

As Horatio continues to mingle with the crew, chatting with the current lads and getting a feel for the new recruits, he notices Adular moving down to meet people.

”Oye, lad – how fairs it?” he asks cheerfully, beckoning the Half-elf over.

At around this time a young human wearing desert garb is standing near Horatio, but he sends the lad aft to the officer’s quarters where Dhaavan is currently working on a project. A falcon swoops down and also heads in to the cabin, and the door shuts behind them.

Horatio is currently leaning against the gunwale and he turns for a moment to spit into the scuppers.

”So – how’d you like the meeting, eh?” he asks amicably.

”Well, anyhow – as you’re new here, what do you feel like doing? Want to mingle a little, or are you looking for some action?” he adds with a grin.

Horatio glances over Adular’s gear a moment, looking at him curiously, his eyes falling on the rapier on the Half-elf’s hip, and they gleam with interest.

”You fence?” he asks suddenly.

”When I was younger and they taught the blade they told me that a true artist uses only the tip; it’s more stylish. They say that only a lout uses the cutting edge, as all they do is hack and slash,” he says, turning to spit again.

”Eh – but either way works for me, I reckon, as at the end of the day, you’re just as dead with the tip or edge,” he says with a laugh.

”For myself, I’m talking up the lads and trying to get a sense of who’s who and what they know, as we got a pestle of new recruits and all – but after dinner maybe we can get some real fun started, if you’re willing?” he says with a wink, his arm suddenly sliding around the waist of a lean Varisian girl with long dark hair, who leans into him and continues simply watches Adular curiously.

"Or maybe you'd like me to show you around proper-like? It's not that big of a ship - but I don't mind helping you, if you want; providing you don't mind if I'm chatting with the lads as we go, that is. Though if you come with me, you can probably ask them what you want to know, too - and maybe learn about them as we move along, eh?"

Technically Horatio is still using Diplomacy to "Gather Information" about the crew at this time until about 1:30 or so. However, if you decide to roll a Diplomacy Check to "Aid" him - you can come along and get all the same information that Horatio is getting in game, and - with your help - we may both end up getting more news by working together. That's if you'd like to, that is :)

”Anyhow, listen to me ramble! Hell, let me give you a moment to get a word in edgewise,” he says with a laugh, curious to hear what you'll say next.


Male Elf Slayer 4

"Fairs well enough," He answers when Flynn is done speaking, answering his first question before moving onto the others, "Seems much the same on any ship, sometimes tempers flare oer misunderstandings, dreams of the next big haul start to resemble plans, work to be done, jests to be made to make the work light." The half elf looks over the ship, "As for me own plans, I was but getting to know the ship and seeking out some of the crew to get to know 'em so I'll be a better Bosn' to them. The rapier? Weapon in Besmara's favor, so it was taught to me by the clerics who took me in. I fight fine, but I dare say any professional fighter would have me for lunch unless I cheat. I do by the by. And..why not, I'll come with ye, seems like a tour of sorts." He doffs his hat at the Varisian lass as well, "And I must admit, many a lass on this ship is a veritable siren o beauty. I met Sandara, gods above if she don't stoke a man's bellyfire just to look at her."

Diplomacy to aid and maybe impress the crew members he meets as well: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:

"Fairs well enough," He answers when Flynn is done speaking, answering his first question before moving onto the others, "Seems much the same on any ship, sometimes tempers flare oer misunderstandings, dreams of the next big haul start to resemble plans, work to be done, jests to be made to make the work light." The half elf looks over the ship, "As for me own plans, I was but getting to know the ship and seeking out some of the crew to get to know 'em so I'll be a better Bosn' to them. The rapier? Weapon in Besmara's favor, so it was taught to me by the clerics who took me in. I fight fine, but I dare say any professional fighter would have me for lunch unless I cheat. I do by the by. And..why not, I'll come with ye, seems like a tour of sorts." He doffs his hat at the Varisian lass as well, "And I must admit, many a lass on this ship is a veritable siren o beauty. I met Sandara, gods above if she don't stoke a man's bellyfire just to look at her."

Diplomacy to aid and maybe impress the crew members he meets as well: 1d20+6

Arodus 22nd

Time: 12:05
Location: Mingling with Crew

Seeing your look, Horatio laughs.

”Aye – that’s Risa – we picked her a while back. Now she works for me as one the mates on my gun crew… among other things,” he adds with a somewhat lecherous wink.

Swatting Risa on the behind, he swings himself off the gunwale and begins to show you around the ship. During that time he's constantly helping the lads at their work and generally chatting with the crew in a very familiar way.

You get the impression from how he is interacting with the crew that this is not an uncommon occurrence with him; further – his comments, jokes and general demeanor with them suggests he is very familiar with them; he lives among them, sleeps near them, gambles with them, sings and dances with them – and as he talks his work with them is not the work an officer would do, but the work a regular sailor would do.

During his moving about, Horatio lets you know that’s he’s formally looking for extra lads to man the ship’s artillery, as the ship recently got some new artillery pieces. But the real line of questions is a bit more subtle…

He’s apparently suspicious of the new crew, and wants to get to know them as much as possible; specifically – how trustworthy they are.

Without ever saying anything overt, it’s likely that what encourages his suspicion is the fact that after the officers had been attacked by assassins at the last town, it’s very probable that Horatio is nervous that one of these lads may in fact be a secondary assassin waiting to make their move when the crew isn’t expecting things, though he never comes out and says that formally in front of the men.

Cool – so that’s a total of 25 for Diplomacy via “Gather Information”. That should at least net the DC check to find out who among them can handle themselves on “siege engines” and a 25 should be enough to get a sense of who among them are trustworthy.

But I guess we’ll just have to wait for the GM on those details.

Meanwhile, if you haven’t checked a copy of the Campaign Page – it is has a full map and details on a good portion of the NPC’s.


Island of Empty Eyes Map Current Map

None of them have any familiarity with siege weapons. They all seem trustworthy.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
None of them have any familiarity with siege weapons. They all seem trustworthy.

Hmm... well, specifically I was wondering who could handle themselves well with siege engines, as I was more curious as to has the highest Dexterity and also the better "team personality." I don't really know that, so right now I'm going to "ad-lib" things a bit, and assume at least 2 out of the 6 recruits have a dexterity higher than the others, even if it's not by much. If they all have the same stats and "Attitudes" (via the Diplomacy attitude level of Indifferent or Helpful, that sort of thing) - then I'll pick two at random.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

This conversation between Rain and Jiro occurs about two hours after the Officer's meeting. Date: Arodus 22.

After moving her possessions and such into Variel's cabin and then spending an hour at the helm of the Lady, Rain orders one of the riggers to go find Sandara and ask her to come to the wheel. Once she has handed over the helm to the Besmaran priestess, Rain will move to Jiro, have a quick word in his ear and if the Captain's cabin is unoccupied, she will move there with Jiro to conduct a private conversation.

Jiro:

"Jiro, thank you for meeting with me away from the others. This is of a private nature, as it pertains to Variel and I. In this morning's Officer's meeting, I noticed your quietness and I wanted to explain my feelings, if you are inclined to listen. Will you, Jiro?" Rain's voice is soft and considerate, not wanting to delve into a subject that would make the kitsune nervous or uncomfortable, yet feeling she needed to explain her feelings for Variel so Jiro would understand.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

On the day of the 24th you see every member of the "Gun Crew" wearing a sash to mark them as a member of the gun crew.

The particulars on where they got the sashes, and why, and how can be discovered with ret-con in a general way. That is - they will likely answer the questions honestly, but as for the specific details - unless anyone was watching the process, that's another story.

Horatio would not have been secretive about it, but he would not have been overt, either; assuming that the people above decks wouldn't really be interested in what's he's doing either way. But again, if anyone had been there, he would not have protested.

Dhaavan - any and all follow-up details on Amen-set that you wanted to know, let me know and we can ret-con those, too. To answer some of your questions, I will at least suggest she is a bit "Adept" at casting some spells ;)

Her skills and abilities (such as they are) - are not and won't be known, obviously, until or unless they are tested. That's pretty much up to you if you want to do that, but after saving her from the slave pens, she's kind of like another Piper on the ship - she has some useful skills and abilities, but it's up to you if you want learn them or RP them.

Given how you've been interacting with her so far - there's a good chance she'll be happy to share whatever information you want to know without any troubles.

She will not interfere with any of the officers. She has been on ships before and knows that a common sailor must first ask permission to even speak to an officer. She knows enough about sailing on a ship to know her place and won't trouble of the PC's unless they talk to her first.

Okay, like I said before - I'm happy to do any ret-con with anyone as we formally had three days.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Sorry Rain, I fell asleep early tonight in front of the tv, lol... So before I toddle off to bed...

Seijiro follows Rain to the captain's quarters.

Rain:

"Of course, Rain. You can always talk to me about anything. We are friends." He smiles at her, blushing a little, but returning her gaze, amber eyes meeting turquoise.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

No worries, Jiro. Good night to you. :)

Jiro:

Rain closes the door to the Captain's cabin and sits down, politely gesturing for Jiro to do the same. She could feel his amber gaze set on her and quietly began to explain.

"I am sorry that I did not tell you of my feelings for Variel. At first I was unaware of them but they grew quietly and steadily until it became very apparent we shared a mutual fondness and chemistry. There was no duplicity intended and the brief secrecy was born out of our need to explore what existed between us - the friendship and the intimacy." Rain's own cheeks were now lightly aflame from temporary shyness. She was a private person and this admission to her friend and brother-like comrade was not the easiest for Rain. "We wanted to tell you sooner, but the right opportunity never seemed to appear. I hope you can forgive me, us, for keeping it guarded from outside eyes. We thought it best to openly acknowledge the relationship now as there are no assurances when it comes to life and we did not want to be apart any longer on the ship. You all had a right to know the truth. And he and I have a right to be together." Rain glances up from her seat on the bed, looking about the space she would now share with Variel (and Dhaavan to a lesser degree during the day). Her things were scattered neatly here and there in the room. "I am no wanton, Jiro. My feelings are genuine and I have no desire to jump from Variel's bed to another's anytime soon."


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Rain:

Seijiro never loses his smile, though his eyes twinkle a bit as Rain speaks. When she's done he does blush slightly as he replies.

"I kinda thought you two were sweet on each other for a while now. Nothing concrete, just the way you look at each other from time to time. I wasn't entirely sure, but now I guess I am, and I'm glad for you both. You deserve whatever happiness you can find in life, both of you, and if it's together, well, that's even more special. No need to worry about keeping it a secret as you did. You had a right to your privacy, just as you have a right to your happiness." He pauses, and looks away a moment... then looks back at her. "Nothing here changes our friendship, right? It's really important to me. I feel almost like you are family to me, like a big sister. I'd hate to lose that."


Rain, Dhaavan will be in the Captain's quarters all day, crafting, as that is the best space till he gets his own workshop. Officer's Quarters should be open


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Dhaavan - since the female officer's quarters is now an empty room - you can probably turn that into a workshop.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

although there was mention of the priests having their quarters, as things stand the day of the meeting, the 22nd, Dhaavan's been in the Captain's cabin. Although Dhaavan having a workshop could be cool, and he'll get one later for sure. But the cap'n cabin is pretty much empty all day save for private meetings

[Edit]: Thinking about it, I feel like Dhaavan would rather prefer to use the Captain's quarters. He's a social creature, and would enjoy getting to see officers coming in and out as they check maps, deal with secure things, and not have to leave his work for meetings. His work is not yet so sensative that he needs a completely secure space. So he won't be asking for a workshop for a while.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Okay, the private meeting between Rain and Jiro is underway in the female Officer's quarters. I wasn't sure what you were up to Dhaavan since after the officer's meeting you were meeting with Sandara to introduce her to Adular etc. Plus you had your own tête with Flynn's cohort on the same day, according to Flynn's timeline on his entries on the main board.

Jiro:

"You have keen eyes, my friend. Nothing changes, Jiro. You are as a younger brother to me. Both Variel and I like and admire you and this relationship will not affect our friendship with you. I think I can speak for Variel too, for I have seen how well you two get along." Rain is happily relieved that her kitsune friend is accepting of her personal relationship with Variel. A small smile now plays at her lips. Rain did not think Variel would be upset with her for speaking openly about their relationship to Jiro. Later when they each had a moment spare, Rain would disclose to Variel the nature of her private talk.

"Have you had a chance to look over the charts and the course I have plotted with Dhaavan's approval?"


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Rain:

"Just a little... I think the course is a good one, taking us out to shipping lanes and on to a port where we can sell whatever we can acquire. Hopefully we will find one or two merchant vessels with too much in their hold. We will happily relieve them of their extra burden and sell it before we move on to the Rock. As expected, your course is a sound one and the plan good. I'm sure the rest of the crew is itching for a little action too, so we will be able to oblige them soon, I hope. Fishguts' cooking and our supply of rum isn't going to keep them content indefinitely." He flashes Rain a wicked little grin and a wink.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Jiro:

"Aye. With Flynn's present method of encouragement and bravado, the men are eager to flex their brawn and brag zealously afterward. I am a little concerned for we have such a new regiment of sailors and untried on the Lady. I pray they can work together so we may triumph across these waters." Rain gives a smile but there is a serious edge to it as well. "I hope I can steer this vessel with such confidence that victory is imminent and not imagined. With either of us at the helm, the Lady is in good sailing hands. And Variel and the others are ready. We will do this, Jiro." There is a certain confidence in her voice now and her turquoise eyes are bright and sparkling with determination.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Rain:

Seijiro scowls for a moment, his brow knitted in thought, then he brightens. "Aye, we have several aboard who are new and for all we know, some of them may never have been aboard a ship during a raid like we are planning. Maybe we should hold some boarding practice like we had under Harrigan? Though of course without the threat of punishment for failure. Just to give them all a taste of what they're to face. Or at least talk to them and find out who might need such practice?" He shrugs, unsure if it's a good idea or not, his memories of the boarding practice under Harrigan's Master of Arms being so unpleasant. He smiles at Rain and lofts a brow, questioningly.

"But you are right, I'm sure the officers are all ready for this - you, Dhaavan, me, Variel, even Flynn, and hopefully our new boatswain as well. The men seem eager enough for sure. And you're right, we WILL do this, and succeed, I'm sure, though it may not be as easy as our first foray. I think we were very lucky against that Aspis ship."


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

all of that was happening while working on the quarters and crafting.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
all of that was happening while working on the quarters and crafting.

Dhaavan – correct me if I’m wrong; but crafting is an 8 hour a day procedure and an arcance caster needs to sleep 8 hours to be rested. But as I understand it, the other 8 hours can be used however you want to – eating, chatting, or meetings, for example; so really you could have been in that space for several hours without it compromising your crafting time.

However, I know specifically that as of noon you were in the “Captain’s Quarters” working on crafting as that’s what you were doing when Amen-set came in to multi-task with you.

As for when you formally started and ended that day – that’s up to you, of course :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

None of you made that obvious. The conversation happening with the cohort was not as transparent as you seem to think. Rain had talked to Dhaavan in the morning and had sent Dhaavan to go discover Flynn's secret boarder. In the initial dialogue, it seemed Dhaavan found Amen-set before the meeting, but when Flynn posted his entries and played it out it happened after the meeting. So, in truth, it was another one of those scenes which started one way and ended in another. Shrugs.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
None of you made that obvious. The conversation happening with the cohort was not as transparent as you seem to think. Rain had talked to Dhaavan in the morning and had sent Dhaavan to go discover Flynn's secret boarder. In the initial dialogue, it seemed Dhaavan found Amen-set before the meeting, but when Flynn posted his entries and played it out it happened after the meeting. So, in truth, it was another one of those scenes which started one way and ended in another. Shrugs.

Timeline thing:

Well, I think this kind of confusion happens way too much on these boards. I have that problem a lot – which is why I started putting the time, date, and location on my posts, to help cut back on that issue.

Right now the GM gave us a date. I’ve been logging that and everything in my posts to help keep things on track and as clear as possible.

I think that if others started using that technique, I think things would be a lot easier regarding keeping track of people, and hopefully these complications don’t keep happening.

Anyway, that's my plan. If you notice any issue in the future with the time, location or date, please let me know right away, and I'll do what I can to fix it right away :)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

sorry about that. But there's no problem cause of it, this time so it's all good. I'll try to be more specific in the future


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Amen-set:

"Whaddaya mean that I worship those? I ain't one o' Gorzeh's flock, an' Besmara's given me her blessing an' who'm I ta turn down a lady."

more later, but i'm sleepy and gotta get ready ta crash


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Dhaavan wrote:
** spoiler omitted **

Response:

Amen-set sees your aghast look, but chuckles kindly.

”Oh no, pardon – I only meant that you give praise to these… how do you say – ah! You worship the new gods, yes?”

Her eyes crinkle prettily in front of you.

”All men choose what they find best in life – but that what I offer my allegiance to is, perhaps, far more more ancient,” she adds with a small smile and a shrug.


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15

The interview with the First Officer seems to be concluded and Amen-set was bored.

She bids the First Officer a good afternoon and exits the cabin and wanders over the ship casually. With no specific duties or tasks assigned, and with nothing much to do, she decides to head forward and simply watches the waves chop and split between the push of the prow.

Her eyes move to the sky above and she watches Horus fly free above, and she leans against the rigging, locking her fingers behind her brassy colored locks.

Her eyes stare at the sky for a while, and she looks aft to see her chief working with some of the lads scrubbing decks.

She can see him talking quietly to them, but doesn’t bother to try to listen. After all – whatever he wishes her to know – no doubt he’ll tell her when the time is ripe.

She wonders at the others on the ship and considers them from what she saw so far, and what she had been told, but she keeps her own council on such observations. For now, it was better to watch and listen. Even so, other than Dhaavan, they seemed fairly stand-offish.

She thinks about that for a while and turns her head to watch the sun in the sky and smiles at its presence.

This voyage seems much longer than it might; and the ship feels somehow empty...

I have never been a company of folk who say so little to each other. Yet who am I to approach them? But other than their Fist Officer, no one will speak to me. Oh well - that is the will of the gods, I suppose...

She puts her thoughts aside on that matter, she simply watches the sun.

Seeing its majesty, her mind ranges back to her youth and she sings softly to herself a lullaby that her former mentor would sing to her when she was troubled and sleep did not come.

She sings in the draconic tongue - for that is the language of the song -

Verto quod velieris
Verto quod velieris
Legio est sequax
Sectum vestri per

Vos mos exuro
Filiolus animadverto vos exuro
Vos vadum incohare ornus
Verto quod velieris…

Then she sighs in peace, and simply watches the skies.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Amen-set:
Ret con, been swamped and had no idea what do do about the whole Old/vsNew god cosmomogy...
"Huh, well gods are old enough, and got power enough..." Dhaavan says with a shrug. He's no theologan and couldn't really have an educated discussion regarding dieties and other such beings. The sorcerer attempts to dismiss the subject with grace, and noted "but to each their own. I sadly gotta get to work, Want to get the Cap'n's piece done afore we hit an anamy, an' with so many meetin's this mornin, I'm runnin behind." as Amen-set excuses herself, Dhaavan, "I would like ta continue later, when I got more time and such at my disposal." with his usual grin.

DC 17 sense motive:
1d20 + 8 ⇒ (9) + 8 = 17make it and you'll see. =P


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Dhaavan wrote:

** spoiler omitted **

** spoiler omitted **

Ret-con Response:

”In the lands to the east of my birth there was much talk of many gods; too much for my taste as well,” she says with an understanding tone.

’The common men made gods of so many things – great kings could become as gods – the “god kings” – or “pharaoh”, if you prefer – they were men who wished godhood. And indeed; this new pantheon worshipped by many folk today is filled with those who were once mortal yet achieved divinity through some bold act; as if their work alone could ascribe “god” to their existence,” she says with a bit of a smirk and a roll of her eyes at such a suggestion.

”But yes – I agree; the talk of gods is a tiresome thing, and you are indeed busy,” she adds with a nod.

She stands then, and prepares to leave you to your wok.

Pausing once at the door, she turns to you, a look of confusion on her face –

”My hatey-a' warned me that neither he nor his friends are well-liked on this ship and I should be very careful with my tongue and manners. Yet do not the scholars say – A thousand voices may offer wisdom; but a truly wise man makes no judgments until he sees the truth with his own eyes”? Indeed, it is so. So I have not made such opinions, but I have simply watched the others; saying nothing.”

She frowns a bit, unsure how to proceed.

”He told me also that on this ship there is great stock placed in order of command – that camaraderie, relaxed posture, friendly ways – these are not well tolerated between the regular sailors and those called officers.”

”He said I should not speak to officers, unless I am spoken to first. He said also I should I offer my opinion – unless I am asked directly. He said if I did these things I will likely offend those in command, and they would be displeased.”

Her fingers play absently with her hair a moment.

”With my own eyes I have seen that you among all the others have spoken to me at length – and kindly, besides. You also seem to be more comfortable with the common men who sail here; you jest with them – you tell stories – you… how you say? Ah! You are like a brother with them, not above them – though you command, yes?”

”I do not know why this is, but I do know that it makes me feel happy to be included and treated well by you. Thank you for your kindness,,” she adds with a somewhat shy smile, and tilts her head slightly, as if in a modest bow, then beckons Horus to her.

Amen-set brightens at your smile, and graciously accepts your dismissal.

Sense Motive
1d20 + 4 ⇒ (13) + 4 = 17

Edit: Well, well, well... I wonder what I "sense" ;)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Amen-set:
Dhaavan seems to have neglected to mention to Amen-set some aspects of his faith, nor has he discussed his true and complete thoughts on dieties or her ideas of Elder beings. He is aware of some such entities, or at least teaching of the creation of Golorion, and is thus unsure and skeptical about what amen is discussing. that said he is curious, and of course, has to get to work if he wants to get to his item after the Cap'n's


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Dhaavan wrote:
** spoiler omitted **

Response:

He is clearly hiding something about the gods he prays to. Perhaps my comments about the futility of worshipping these new deities was unsettling to him; after all – he may even be like the Osirion’s and align his soul to some god-king.

Ah – but think! He speaks the language of the sons of Dis, eh? Could it be that his “god” is actually a demon like the uncouth folk who give homage to djinn – or some such thing? It is said that some men worship demon-lords in dark cults; mayhap that is his god?

She purses her lips, her brow furrowing is some consternation.

No matter what the cause – be cautious. You are a guest, and he is the only one that speaks to you as a friend. Do not offend him, for in matters of faith men kill more quickly then even the gods.

Sensing that Dhaavan’s work will keep him occupied, and knowing that she does not wish to bother him further on the matter, she contents herself with the knowledge that as long as she is more sensitive to such conversation in the future, things will go well.

At this time, she moves up to the forward rigging and watches the heavens above.

So little to do on the ship; with no instruction or duties – I do not know what I can offer. That said, I shall simply content myself with the view and remember my orders…

Then she begins to sing.

We have several days via ret-con if you want to continue to RP before the fight starts. That said, I'm up for it if you're free :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
** spoiler omitted **

To Dhaavan:

The day has moved forward fairly uneventfully. As twilight falls, Horatio will come to find Dhaavan.

His face is grim and his eyes are dark. His feet are still bare, and he is still clad only in his trousers and his weapons.

Looking at Dhaavan for a moment, he beckons the man to follow him, and leads him from above to down below into the hull of the ship.

Beneath the decks under the officers quarters Horatio moves inside the small cramped space he made a room out of and wordlessly takes out two glasses from a chest and pours a drink for him and one for the young sorcerer. He watches Dhaavan as he offers the drink, and raises his glass silently, then drinks deeply and wipes his mouth with the back of his hand.

”The lass I saved from the slavers told me you’ve been treating her kindly,” he said somewhat shortly, his dark eyes watching him and gleaming in the light of a small lamp.

”My thanks for that,” he says after a moment.

Easing himself against the bunk, he regards Dhaavan.

”Tomorrow, or the next night, perhaps, I shall be formally inducting the new mates who will be manning the guns. I know most of them above don’t care for such things,” he says pointing a blunt thumb at the beams above ”but I wondered if you’d be interested in coming. It could be good for morale,” he adds absently, his eyes still on Dhaavan.

"You’ve done a lot to establish the name of our ship, and a good reputation for us. I envy that skill,” he says, taking a more modest sip.

”I, too, would one day see my own name have such merit attached to it. I would see the folk who hear the name of my house recognize it for something special,” he says softly, his eyes glittering.

”To have something noteworthy to mark me; heraldry, or perhaps a motto? If so, I would say that for myself I prefer to have a motto for my family, if ever I gain one,” he continues, putting the glass down.

”You’ve been a good friend to me and I thank you for it. I, for my part, shall do what I can to be a better friend for you, of that you can be confident. Such a debt of friendship must be repaid,” he says, watching Dhaavan.

”In the end, I think it is fair to say that remembering people, not just friends, but people in general, is a noteworthy thing; as well as repaying their actions properly.”

”Perhaps, if I am ever worthy of a great reputation, one day folk will say at least of those of my House – They always pay their debts… he adds with a polite smile, his teeth flashing white in the light.

He watches Dhaavan for a moment longer.

”Well; in any case – I simply wished to thank you for your friendship. It means a good deal to me. And especially with the young lass… you have been very gracious to her, it seems.”

”Tell me; what is your opinion of her?” he asks politely, curious to know what Dhaavan will say.

He crosses his arms over his chest, getting more comfortable, his eyes gleaming softly under the light of the lamp.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Flynn:
His day's work finally complete, the sorcerer simply nods and strolls along below decks with Flynn, curious, but not overly concerned. He savors each sip of the drink with a grin as Flynn speaks"Now I ain't know much on houses 'n family names, rather i don't much care 'bout it. werent' raised that way, but i do wish yea the best in yer ambitions. do what i can ta ease yer efforts, eh?"

Takign another sip as Flynn mentions the young woman, Dhaavan acknowledges, "An apatizing lass I'll give yea." he says licking his lip before continuing, "Some interestin' notions about gods and such. Ain't much o' a scholor on em, but them from other lands, specially the south, ain't necessarily raised with our ways. Don't really know bout that kind o' thing, familiar with our priests as direct conduits to the gods, and Liar-Priests, as m'folks called 'em, what played at divine powers using their Arcane Majiks. but she's sommat different. Not that I'm too concerned bout it, long as she's respectful o' other's practice and vereratin Besmara as is the norm o' the ship."

"On that note, yea seem ta be gettin on nicely wit' Riisa." Dhaavan adds, tipping his glass to Flynn. "Fun one she is. Teased and taunted me sommat fierce," Dhaavan chuckles, recalling banter of evenings and the nights in port before they went off to search for their own conquests.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
** spoiler omitted **

Response:

Horatio’s eyes relax somewhat, but he still observes Dhaavan after he mentioned Amen-set.

”I am relieved that she is getting along well with you; and you with her. I was afraid that – because I had brought her aboard – the others would dislike her.”

He looks like he might say something more on that, but instead – he cuts himself off.

His eye quirks a bit at Dhaavan’s comment about “appetizing”.

”When I found her, she was bound and gagged; but her hands were in irons, so she could not manipulate them. I have seen such “iron gloves” made before – for spellcasters and the like. I presumed she was a magic user of sorts, hence the bondage.”

His eyes narrow, as if thinking.

”Magic is power; but it is not like a sword, when you can generally gauge a man’s strength with steel by his size and bearing. An old and worn out man may look weak; and may yet be a deadly enemy with sorcery, as you well know.”

”That said – I do not know her full potential for magic or sorcery – nor do I know what god or goddess she venerates; though I care little for that. For myself? I have given my allegiance to only one goddess, but I am not so fond of the gods lately.”

Again, he looks as if he might say more – but says nothing.

”In any case; I warned her that on this ship talking about gods was not a good way to make allies. Further – she is a mere sailor; there is a formal “chain of command” – this cannot be broken or breached by the rank and file folk. I stressed this point clearly with her; and so I do not think she will say much of anything to anyone – unless they speak to her first.”

He glances at the beams above when he thinks of Dhaavan’s comments about a “house”.

”In truth, it was mere supposition on my part. My mother was a minor noble – and I am her only heir. My uncle has no money of note, and my mother is dead besides. I am the last of my line.”

”I have no illusions about becoming a nobleman or establishing a Great House – I was merely thinking that I have a duty and responsibility to perform when it comes to repaying debts.”

He looks at Dhaavan for a moment.

”We have been trying to build a reputation of being noteworthy pirates. In the beginning I pleaded for a cause more honorable – privateers in fact. This was rejected.”

”I begin to realize that everyone walks a path between light and darkness. It is difficult to walk that path – sooner or later one must choose a side, I think. Standing in the middle is not what man was meant for; but for action.”

”Very well – if I am not to be a honorable man of good character; I must reject that intention. I must, instead, accept what I really am,” he adds, his voice softening and becoming much more contrite and gentle.

”I am a killer; a thief; an arsonist. I have attacked ships and killed their folk – I have burned down buildings and I have slaughtered men I did not know, nor had cause to argue with.”

”I can try to excuse these actions; yet in the end – it is who I am. I should not fear it; but rather – the dark part of me that is riling to rear its head; I should embrace this aspect of myself.”

”I will not be a hypocrite, though. That much is clear. If I am to walk a dark path, I will not apologize for it. I will walk it, and embrace it and like all things, I shall do my best upon it. And, in the end, I too will have my own reputation.’

”I may do dark things; but I must be at least honest within my actions. I cannot pretend to be a good man, even as I rob people or kill them. So yes – people will know me, and they may hate me, but no man will say of me that for all my viciousness I am not true to the principles – few as they are – which I hold dear.”

”That seems quite reasonable, I think,” he says with a nod to himself.

His eyes glitter at the mention of Risa, but he smiles.

”Aye – she is one with fire and spirit, I’ll grant you that. She comes from Riddleport, I believe – her mother was one of the Sczarni folk and she learned something of their fortune telling; and other talents - through her.”

He watches Dhaavan, his eyes gleaming in rare pleasure.

”Aye! I too have seen her tease – thrashing and twisting about like a wild thing. Yet I have discovered with her that if you are firm with her it excites her; and when she is excited it simply makes more aggressive. She bites, she claws, she kicks and punches, yet it seems this is her way of rutting.”

He ponders that for a moment.

”Of course, if you are bested by her aggression; if she somehow manages to use some trick to injure you and throw you from her – she does not flee to escape you – oh no. Instead, she will simply advance harder and press you down under her body and all the while she keeps using her teeth and nails to claw or mark your flesh for her pleasure, even as she laughs or insults you for being bested by her.”

He smiles at this.

”For her, rutting is a bloody, wild and vicious game. I think that she likes the “sport” of seeing who will be on top at the conclusion – and who will be beneath. It seems this how she determines who has been victorious in her game.”

”Naturally, of course, I have discovered that being above or beneath her at the conclusion of the “game” has its merits,” he adds with a dry grin at Dhaavan.

Shaking his head a bit, he rouses himself from those pleasant memories.

”Yes – but all of that aside; what duties do you have for Amen-set? If you wish, I can keep her under my charge directly – but she is a decent sailor. Tell me what you would have her do and she shall do it,” he adds sincerely, then waits for Dhaavan’s answer.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Flynn:
There's like 3 lines of conversation goin on here, so lets go one thought at a time...
When Flynn discusses his hopes for his house, name, and discusses his feelings on privateering, and such, Dhaavan gives his 2cp, "Flynn, I think I gotta disafree with one of the basics of your premise. Ya seem ta think if yea can't be a rightious man, then yea gotta embrace some kind o' darkness in order ta be honest with yerself. So sure yer a pirate, and steal, kill, an' burn, but ya don't have ta be a murderer, arsonist. There can be more to ya than that."

"There's them what think I'm a despicable, utterly vile bastard, but am I really that bad? I'm yer friend, right? Someone yea can trust, even though I can kill without battin' an eye and get m'blood up in a fight sommat fierce? Yet I'll stroll into town with a smile make friends."

"Ya see a black and white world, mate, when it's really grey. Yea don't have ta be a sea-reaver if yea ain't a privateer. Ya say ya need ta accept what ya really are, if yea aren't an honorable man, but yer talkin aobut becomin' sommat different entirely." Dhaavan shrugs and and smiles, "Don't turn dark. Just do yer thing mate, eh?"

Taking another moment, Dhaavan adds "I dunno. I went down a dark road and it didn't work out real well for me, so instead i jest fit m'self in a li'l better. Keep out o trouble, although I don't got much choice in the matter there, heh."

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Island of Empty Eyes Map Current Map

This is the discussion thread for Blood Red Roses: A Skull & Shackles Campaign.


Island of Empty Eyes Map Current Map

Character Creation:
Character Level 1st
Race/Class: Core, APG, UC, UM, ARG (no custom races, and with approval only)
Abilities: 20-pt Buy
Alignment: Any non-evil, I will accept 1 Lawful Evil so long as they can play well with others; I suggest against LG as well, as pirates are not always villains, but they are rarely heroes
Wealth: Average by class
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)


Hmm... Interesting...

Well, I'll get to work on something soon.

Question: it says "no custom races/and with approval only" - does that mean you allow custom races with approval - or that custom races don't exist in your world - and that all other classes/races must meet your approval? Sorry - bit confused there is all regarding what must meet approval.

Meantime, I'll see what I can do.


Island of Empty Eyes Map Current Map

Hey hey hey, theres only room for ONE GM/DM in this place! lol

It means uncommon races from the ARG are approval only and no custom races.


Female Aasimar Druid 7 (Noble)

Dotting.


Island of Empty Eyes Map Current Map

Thanks for coming over. I think this will be a lot of fun. Let me know if you have any questions. My plan is to get characters worked out with you guys before I open up a recruitment for a couple more people as I am planning a group of between 5-6 so if Yillim and Waiph both agree we will still need 1-2 more people. My idea was to open up the recruitment thread and have people submit their characters in-character and start RPing among each other. If you guys want to join in the RP and see how the dynamics start that would be great.

So let me know about concept ideas on here and we can go from there.


I thought about playing a "Human: Gunslinger", if that's not too far out of the realm of possibilities.

Just let me know if that could work, and I'll have something up soon.


Island of Empty Eyes Map Current Map

Gunslinger is fine.


Female Aasimar Druid 7 (Noble)

I'm thinking of an Elven Freebooter. I'm working on it now and hopefully will get something together for you soon. I am taking the alternative racial trait Spirit of Waters which replaces Elven Magic and Weapon Familiarity. Thanks for giving me the green light on that. :)


Island of Empty Eyes Map Current Map

No problem! Looking forward to seeing what you both come up with.


Female Aasimar Druid 7 (Noble)

I need some clarification regarding aquatic elves, please. In some places, I have read that they get gills and can survive out of water for 1 hour per point of constitution. I have also read that they get the amphibious special quality, which means they can survive indefinitely on land. Are you okay with both for this game (gills means they can breathe underwater which is of course excellent lol) or are there restrictions I should be aware of before I continue? Thanks.


Island of Empty Eyes Map Current Map

can you send me the link for the ones you are looking at?


Female Aasimar Druid 7 (Noble)

I just pmed you the three links. I'm headed to bed, so I will talk to you tomorrow. Thanks. Night.


Island of Empty Eyes Map Current Map

Aquatic Elf is fine I think with the caveat that in order to retain play balance I am going to give them the restriction similar to the Gillman which is the Water Dependent trait which is "their body requires constant submersion in fresh or salt water. Those who spend more than 1 full day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours." The reason being is that Aquatic Elves are basically elves with an additional bonus on top without anything to balance it. It is the same restriction as the Gillman race which is basically an aquatic human type race.


Male commoner 1

sup!

gonna work out a character, but i got a busy couple days, so i dunno if something will come to me... also gotta gheck the S&S guid for ideas and such...

more to come soonish


male half living/half dead feline Quantum Sorcerer/12

sounds interesting, but i need to think on a fun/interesting character idea...hopefully i'll have a more definite response soon. brains been spinning lately. :)


Island of Empty Eyes Map Current Map

sounds good guys! Let me know if you have any questions. So far we have a Gunslinger (dain) and a freebooter Ranger (ariarh). I plan on having 5 or 6 people for the game (probably 6) so as soon as you guys get me concepts you are happy with (I don't need the whole sheet, just race/class/bit of background, etc.) I will open up the recruitment thread and you guys can start interacting with the submitters. I plan on having them submit in character so that I can get an idea on play and writing style, as well as group dynamic. I'd like to open up the recruitment thread tomorrow or wednesday so even if you don't have builds by then a concept would be great to go off of.

So excited for the game!

Also Waiph and Joe have gone evil I think so that is it as far as evil goes the rest must be neutral or good. (no lawful good though as it really wouldnt work as a pirate lol)


Female Aasimar Druid 7 (Noble)

I may stick with my original idea then and my elf had an ancestor who was an aquatic elf. Thanks for the information/clarification. My character is chaotic good.


Island of Empty Eyes Map Current Map
Ariarh Kane wrote:
I may stick with my original idea then and my elf had an ancestor who was an aquatic elf. Thanks for the information/clarification. My character is chaotic good.

Awesome! You still going with the Freebooter Ranger?


Female Aasimar Druid 7 (Noble)

Yes, still going with it. :)


During my research for this I discovered it is impossible to find an "unsexy" female pirate pic! Very interesting...

I'll have my full sheet for you up soon. As an aside - can I have an evil petting zoo?


Island of Empty Eyes Map Current Map

Only if you are a druid with the Pack Lord archetype lol.


Island of Empty Eyes Map Current Map

Ok so far we have:

An Elven Freebooter Ranger
A Human Buccaneer Gunslinger
An unknown race Tattoo Sorcerer with an Infernal Bloodline

I am just waiting to see if Yillim is going to submit something and then I will open up the recruitment. This party will be 6 people in total and so I will be looking for 2 or 3 (depending upon Yillim's response). I am extremely excited about the game and look forward to seeing what everyone comes up with.

As far as recruitment goes, you are all welcome to join in the RP that I will be requesting but please give it some time for the submitters to get the ball rolling. Post in character only and I will let everyone know that you are the preselected ones. Also please conform to the recruitment posting just like the others who are submitting. (i.e. concept, background, answering questions I may have, etc.)

I will be putting up the recruitment thread probably around 3pm Eastern. I will keep recruitment open until friday night when I will make my selections with your input. Please only give me input by PM and not on this discussion thread.


Island of Empty Eyes Map Current Map

Recruitment thread is up


Island of Empty Eyes Map Current Map

Good but put it in the recruitment thread and answer the questions I put there.


Island of Empty Eyes Map Current Map

To everyone that was selected...WELCOME TO HELL!!! ;-)

First, congratulations on being selected.

Second, before we start the actual campaign I need everyone to post their full characters on their profiles for ease of access for me. Also if you could post any backstory you may have their as well that would be awesome.

In addition in the "Race" section of your profiles if you could put some pertinent information for me so that I can see it on each post without having to go into your profiles that would be good too.

The format should go like this

Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

Here is an example from another character I have:

Grimspawn Tiefling Alchemist (Beastmorph) (AC 14 / HP 9 / F +2 R +4 W +0 / Init. +2 / Perc. +4)

Please let me know if you have any questions and I can't wait to get started. You have some time as I don't foresee starting until monday probably depending upon how fast everyone finishes their characters.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

All but my backstory is done. All other stats are posted on profile. I will get it done by tomorrow.

Welcome to the successful applicants!


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Thanks for having me in the game!

Everything should be in my profile, including backstory. If there's other info you need or want let me know.

When I get home from work I'll touch up my profile, when you export a HeroLab file it leaves out certain abilities or crops the description of what it does.

I'm posting from the Eastern time zone if that matters.


Island of Empty Eyes Map Current Map

Very happy to have you! It should be a lot of fun.

If you use herolab thats great. Can you send me the file so I can load it up in mine?

imimrtl at gmail dot com


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros checking in. Super excited for this game! Mechanics are pretty much finalized.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Gotta write up my backstory...
and by that i mean figure it out... weeee!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Will have everything formatted shortly. Thanks for the opportunity to play in the campaign. Sounds like it is going to be a blast.


Island of Empty Eyes Map Current Map

Rain:
Don't forget to add Freebooter's Bane to your special abilities.

Valeros::
Looks good but your build post has you listed as Human instead of Gillman. The mechanics look right for a Gillman I think it's just a labeling thing.

Dhaavan::
2 quick things. 1. Your ability mods look like you have 22 points right now.
-2 for Str 8
7 for Dex 15
2 for Con 12
5 for Int 14
0 for Wis 10
10 for Cha 16 + 2 Racial

2. Was it intentional to take augment summoning and then not take summon monster I?

Let me know but other than that you look really good.


Island of Empty Eyes Map Current Map

Variel I am really looking forward to it also and you are most welcome. Your RP was really great.

You are looking good for your sheet from what I can tell also.

Sko you are looking good on your sheet as well.


You should see an edited sheet. Let me know if I am missing things.

Thanks!


Island of Empty Eyes Map Current Map

Looks good thanks!


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

FIxed sheet, and removed the references about being a Pyro. He's instead all summons and charms. So please keep me safe?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Good enough.

So - when does this shindig get started officially?

Just let me know!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

DM, it was on my sheet but not on my profile page. Corrected now. Thanks.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Thanks for having me in the game! I will change the format of my profile so it reads the way you want as soon as I can... My full profile is on my profile already along with backstory too...


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
DM Immortal wrote:
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)

Um... does 'two traits PLUS one campaign trait mean we get 3 traits? If so I need to change my sheet and find another trait to take... Please confirm if I am reading this correctly. Thanks.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Seijiro wrote:
DM Immortal wrote:
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)
Um... does 'two traits PLUS one campaign trait mean we get 3 traits? If so I need to change my sheet and find another trait to take... Please confirm if I am reading this correctly. Thanks.

Yes, Jiro, three traits (one of which needs to be a campaign trait). *does her best to imitate DM Immortal's powerful voice. lol*:)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

cool - *runs off to research a 3rd trait to take*


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Backstory done and posted on my profile page.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Updated profile with info the HeroLab export left out. I'll get that file mailed out to you shortly.

One mechanics question: how are we going to handle initiative? In the Jade Regent game I'm in, there are 6 of us and we use regular initiative. The only problem with it is that larger combats can really drag on (and there are 7 of us). The combat in the goblin village was fun but I didn't like that it took almost two weeks to resolve. It also kind of stinks when you're dead last in initiative waiting on 5 other players to post and the DM to post 4-5 times; you have no idea when your turn to post is going to come up and even one person having a delay in posting can be frustrating.

Group initiative isn't perfect either (like when the enemy goes first and the entire party is flat-footed on the first round) but combat goes by in a fraction of the time and much smoother.

Either way is fine by me; I've played it both ways but since our group is a bit larger than normal I thought it merited mention.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

If we cluster the characters, and run init as everyone goes one at a time, that could work?

If there's a group of players first, then enemies then the rest of the players, we cluster it so after the last enemy has gone, all the players go, in whatever order. Then the enemies go.

There's the possibility of a player in the first group that moved in round 1 before the enemies to go again before one of the other players wrote out their move, but that shouldn't be a huge deal at the end of the day.

there is also having players make their moves for the round in clusters, but at the end fo the round, or before the enemy cluster's next turn, the GM describes what all happened over the round, so everything's summarized, and we get a cool cinematic description in a single post.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Immortal, I've updated the sheet. Yeah I copied and pasted from another profile for the formatting, missed that edit.

On the init topic, I've had good success on the boards with something similar to what Dhaavan has described. Once init is rolled, the various PC's go in clumps based on their init, on a first post-first acted basis. That way no one is waiting on anyone, if you're the first poster you go first in that init "group". Speeds things up fairly well.


Island of Empty Eyes Map Current Map

I am going to be using group initiative just because I feel like it works smoothest over PBP.

I will do it by average init for the group vs average init for the bad guys. I am flexible though so if we need to revisit we can.

If you are all ok with it I will roll init because it makes things MUCH faster.

I plan to put up the first post probably sunday night and I cannot wait to get started! I am so excited about this group and cannot believe how lucky I am to have you guys.

If anyone has any questions please let me know! :-)


Island of Empty Eyes Map Current Map

Rain:
One quick thing. You have Trident listed on your sheet with a crit range of 18-20 x2. I think it is supposed to be 20/x2. Also you may want to know that it has the brace feature which is nice.

Seijiro:
Pleasure to have you! There are a few things that need to be updated on your sheet. One please clear the info in the Information gleaned section. Two please clear the info on the NPC list as far as current status. Three I need your attack bonuses, damage, crit range etc for all your weapons to be posted on your sheet.

Basically the sheet just need to be updated a little bit. Super excited to get the game started and see what Seijiro gets up to! :-)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

changes made to profile - weapons updated, and lists cleared as requested.

Wheeee! Can hardly wait to get started!!!

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