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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels

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Female 5

Amen-set moves to speak to Rain.

"Begging your pardon, Nebet-i," she says in a loud and formal voice in front of the joint crews.

"If you will permit me, I shall do what I can to try to aid thee in thy plans," she says.

Profession: Sailor to navigate and pilot the ship after Rain -
1d20 + 14 ⇒ (10) + 14 = 24

She adds in a quieter voice.

"As per my hatey-a''s orders we have moved enough food and drink for a score of men aboard to last for two weeks, though we may not need it. This shall save time later, for finding a port to get a full and reasonable return for the sale of this ship - if sell her we choose - may not be so easy or convenient. Therefore he felt it best to be prepared for any eventuality," she adds.

So enough food/drink are now on board The Grave to feed twenty men for two weeks, as well as bedding and other misc. gear for the lads who are now aboard.

Then Amen-set waits to the course is given - once that is chosen, she shall return to The Grave and man the wheel as they set sail.

Sovereign Court

Male Elf Magus 7 Champion 1; HP 61/61, AC 22/15/20; saves 8/6/7; CMB: +8, CMD 23 loot list

Sorry Rain but Variel was wondering what it would take to reenchant the grapnels to make them animated again. Seems like a cool idea to me and would free you up once the ships are close together.

Witht eh talk of the box dying down Variel shrugs and waits to discover its secrets at a later time. As some are eager to head out Variel lets everyone do what they need to do to get the right personal and equipment moved over. Thanking Fitch for the bone he lets Rain plot the course while he holds the ship steady. When she returns to take the wheel he gladly steps aside and stretches relaxing in the sun and the thought of setting sail with 2 ships. It was a hard fight but well worth it.

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