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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


12,651 to 12,668 of 12,668 << first < prev | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | 254 | next > last >>

Female 6 - HP: 52, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
DM Immortal wrote:
It's up to you as the Pilot to make the call as you won't have time to really confer with anyone before the decision needs to be made.

Amen-set says nothing as she continues to cast her spell, but her eyes flick to Rain as the ship cleaves the whitecaps and pushes forward.

She recalled clearly hearing that normally the Captain-General has command of the ship, but the Pilot-Major has the ultimate authority in matters of sailing while at the helm, especially if the ship might be in danger...

Still, despite the massive size of the creature and the dangers it presented, she felt nothing but a sense of calm, except for the growing exhilaration that came only from the sense of excitement from the race itself.

After all, her senet had the helm and Amen-set was completely confident in Rain's skill and talent!


Human Varisian Sorcerer 5 (HP: 49/49, AC:21(14/19[+2]) /F:7,R:7,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Once were within the 100 ft, or start turning away, Dhaavan looses his spell and summons 1d3 + 1 ⇒ (3) + 1 = 4 small water elemental via SM 3, and orders them to go and rescue the human survivors.

They appear 45 feet out, should get to a survivor in 1 round, and next round can pull them away, round 3 return and repeat.

hopefully they can save a few and get them far enough for the turtle to find a better target, like a ship...


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)

GM: After your last post about the steam and screams, do we know if there are still any survivors in the waters? Can we see any evidence that they're alive, or have they all been pretty much killed (at least, from what we can see)?

I ask because I'm eager to help the survivors, but I thought they were all dead; launching both of our boats to help the survivors means we'd be without boats for the rest of the race and it also means we could draw more unwanted attention from the turtle (assuming that Horatio's shot with the cannon didn't already kill it, because - here's hoping).

However, given what you said earlier about the crew of that ship (basically, they're "good people", not to mention they're sailors who need help) I'd do what I could to help them like Dhaavan is, but before we know for sure what's up, I'm kind of hoping to know their status, if possible.

If they're living Amen-set will Summon One type of thing - if they're dead, she'll Summon something else...

Do you need a Perception Check for that, or do we already know what's up?

Horatio watches the cannon ball smash into the shell of the giant creature and he grins viciously, then turns to Rajah.

"Oye, padre - you any good with guns?" he asks, even as his flick back to stare hard at the creature before them.

Rajah, if you shoot the Cannon you suffer a -4 for using Black Powder Weapons untrained, but they still resolve against a Touch Attack in the first Range Increment; so if we get to 100 feet of the Turtle, you'll be at a -4, but you'll only need to hit it's Touch Attack... And the Cannon currently has a Divine Enchantment on it, basically making it a Magical +1 Weapon for purposes of hitting/damaging and overcoming DR (if this thing has DR).

Then he waits to hear Rajah's response...


Current Map

There are still definitely survivors but probably no more than 10 or 12 after the release of steam.


F Elf Ranger (Freebooter) 4, Hunter 4 Guardian 1 /AC 23, T12, FF21/ HP 71/71, F+11 R+12/+13, W+6 (+2 vs Enchantments)/ CMB +9, CMD 21/Init +4(+6), Perc. +15/+17
DM Immortal wrote:

Rain, you have a decision to make, you can see an opening where you can slip past the dragon turtle without having to fight it and get through the pass to continue the race. This will allow you to leave the turtle to attack any other ships coming through, like the Wormwood, which would give you a definite advantage in the race but would also mean that if there are any survivors from the capsized ship they will definitely die. It's up to you as the Pilot to make the call as you won't have time to really confer with anyone before the decision needs to be made.

Risk your ship and crew for the capsized crew or take the opening and trust your piloting skills to bypass the danger?

She knew the consequence of either choice. The Captain of the Sullied Strumpet and her crew were good sailing folk and she could not in good conscience leave the remaining sailors in the water to die. She would trust in her sailing skill to make up speed if the Lady lost her lead.

She did not take the opening, instead keeping the ship steady and calling out, "Save as many as you can and fast! Keep your eye on the giant turtle and do what you can to stop or kill it. Amen call upon an air elemental if you can to lift any of the Sullied's crew from the water and the steam."

Prof Sailor to keep ship steady and ready to move fast out of way of turtle once the sailors are rescued: 1d20 + 23 ⇒ (16) + 23 = 39

If there are only 10 sailors still alive then one longboat should suffice, correct? I believe they fit 8-10 people? That way we have one remaining longboat and don't forget Rain's tricorne turns into a cutter/jig/jolly boat for 8 hours, once a day, for an additional boat, if we have need for one during this regatta.


Male Human Warpriest 4
Horatio Flynn wrote:

Horatio watches the cannon ball smash into the shell of the giant creature and he grins viciously, then turns to Rajah.

"Oye, padre - you any good with guns?" he asks, even as his flick back to stare hard at the creature before them.

Rajah, if you shoot the Cannon you suffer a -4 for using Black Powder Weapons untrained, but they still resolve against a Touch Attack in the first Range Increment; so if we get to 100 feet of the Turtle, you'll be at a -4, but you'll only need to hit it's Touch Attack... And the Cannon currently has a Divine Enchantment on it, basically making it a Magical +1 Weapon for purposes of hitting/damaging and overcoming DR (if this thing has DR).

Then he waits to hear Rajah's response...

Rajah smiles and shrugs, "I've never used one, my good man! But I'll surely give it a go!" he says excitedly. "Honestly, I can do no worse than my last shot, you know," he says as a matter of fact, giving a wink and a grin. He then quickly moves to aid in readying the cannon instead.

Ready to fire when able.


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)
Rain Taneththir wrote:
She did not take the opening, instead keeping the ship steady and calling out, "Save as many as you can and fast! Keep your eye on the giant turtle and do what you can to stop or kill it. Amen call upon an air elemental if you can to lift any of the Sullied's crew from the water and the steam."

While she agrees completely with Rain’s sentiment, she gives a glance at Horatio to confirm and he nods in a brisk assent.

She then summons an Air Elemental to aid in the rescue of the men…

As she begins to direct the location of Air Elemental, Horatio speaks to Rajah and then hears his response –

"The Blue Rajah" wrote:
Rajah smiles and shrugs, "I've never used one, my good man! But I'll surely give it a go!" he says excitedly. "Honestly, I can do no worse than my last shot, you know," he says as a matter of fact, giving a wink and a grin. He then quickly moves to aid in readying the cannon instead.

Horatio grins in response and then claps Rajah on his shoulder and he turns to the gun crew –

”Help him with it, if you can,” he says, then strides toward Amen-set and raises his arm and she slings the musket over her shoulder and tosses it into his open hand, even as the Air Elemental begins to materialize...

He catches it deftly and bounds up to the foredeck and readies the weapon to take aim on the Turtle…

As he steadies it he glances back over his shoulder for a moment.

”If anyone else is going to cast – now’s the time,” he says, then turns to study the threat before him.

Horatio will take a shot with the musket as soon as he’s in range to shoot; not sure of our current position in relation to the threat, though…


Current Map

Just as you pull to about 100 feet away the various elementals begin trying to get to the sailors. They are swimming in every direction in a panic, just trying to get away from the monstrous turtle creature.

The dragon turtle breaches the waves and snaps up a screaming sailor and you can see that this turtle is even larger and more vicious than the tales you have heard of about these awesome beasts. It is easily 40' across and about the same length. It's shell is a deep bluish black while it's scaly head, tail, and legs are a deep reddish green. You spot features that make you think that this creature might have some fiendish blood to it as well.

----------------

Round 1

Current Map

You guys are up, you are 100 feet away from the Dragon Turtle.


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)
DM Immortal wrote:
You guys are up, you are 100 feet away from the Dragon Turtle.

GM - looks like we're more than 100 feet away, but my count may be wrong. If you say we're 100 feet, Horatio will snap on his Rage and take a shot with the musket leaving Amen-set to direct her elementals, as well as Rajah to take his shot with the Enchanted Cannon -

Horatio's uses a Full Standard Action to Aim his Shot with the Musket (Including Bless and Archaeologist's Luck, Deadly Aim and Range Increment of 3 (as it's a 40 Foot Range Increment or -4 to hit) for the following -

Attack on Turtle -
1d20 + 6 + 5 + 2 + 1 + 1 - 2 - 4 ⇒ (17) + 6 + 5 + 2 + 1 + 1 - 2 - 4 = 26

If it hits -
1d12 + 6 + 2 ⇒ (7) + 6 + 2 = 15

EDIT: GM - if the Turtle has a Touch AC of 26 or less, then that hits and does 15 and with the cannon that's a total of 42 Damage...


Female 6 - HP: 52, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15

Amen-set calls to the Air Elelementals to aid the sailors, but then she begins to cast again.

Meanwhile, Adular's spell drops a bolt of lightning on the Turtle.

Also, luckily, there has been some rough winds that Rain's been sailing through - and that rough wind just means that the lightning bolts do more damage...

Adular Uses "Call Lightning" on Turtle for Round 1 (7 Rounds to go) -
3d10 ⇒ (9, 6, 4) = 19

EDIT: I believe that has now done a total of 61 Damage now, hopefully...

EDIT: Horatio - since you used all your Grit, then the only way you can hit the Turtle via a Touch Attack is if your Musket has a "Far Reaching Sight" which allows you to resolve a Two-Handed Firearm against Touch Attack so long as you use a Standard Action...

Oh but wait, you have a "Far Reaching Sight" on the musket, which is why you always lend it to me! In which case I'm sure you hit the Turtle's Touch AC... Well done :)

As the bolts begin to fall, Adular begins to cast a different spell to aid for next round.

Amen-set turns her wide eyes on the others and calls out to them with a fierce but proud voice -

"The beast is scorched, yet methinks it yet lives... Spare not thy talents and rather, sunder its life from it with all haste, else we all shall taste its wrath!"


Male Human Warpriest 4

Taking aim as they near the large beast, "Here goes nothing." Rajah fires the mighty gun, hoping to fare better than last time.

Cannon: 1d20 + 4 ⇒ (20) + 4 = 24 BOOM! That's awesome.
Damage: 6d6 ⇒ (3, 6, 2, 4, 3, 6) = 24

(Crit confirm)Cannon: 1d20 + 4 ⇒ (4) + 4 = 8 But THAT is not nearly as awesome. Ah well.
Damage(Just for grins): 18d6 ⇒ (3, 3, 6, 5, 6, 3, 3, 2, 3, 2, 5, 4, 5, 6, 2, 4, 5, 3) = 70

As the shot flies true, striking the dragon turtle quite solidly, "Fantastic!" he exclaims, raising a fist in the air. "Try chewing on THAT you bloody beast! Yes!"


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)
"The Blue Rajah" wrote:
As the shot flies true, striking the dragon turtle quite solidly, "Fantastic!" he exclaims, raising a fist in the air. "Try chewing on THAT you bloody beast! Yes!"

Horatio turns a shocked and surprised look at Rajah -

"That's a bloody amazing shot, lad," he calls out with real enthusiasm.

Rajah - from what I can tell, your BAB is 6 - you have a +2 from Dexterity for +8 at Ranged Weapons, with a -4 because you're non-proficient in cannon.

The enemy is 100 feet away, which means you suffer no penalty for range, and since it's in the first range increment it resolves against Touch Attack (all black powder weapons resolve against a Touch Attack in the First Range increment) which means you'll hit a Touch Attack of 8 to confirm.

But wait - that's not true!

See, Adular had cast Bless earlier on at the start of the Combat a few rounds back; that means you'd have a +1 to confirm your hit, so your confirmation roll would be a 9, not an 8.

But wait - Amen-set also cast the spell on the cannon "Magic Siege Engine" - which not only grants a +1 to Damage and Magical Damage, but it also grants a +1 to hit - meaning you'd confirm on a Touch Attack of 10, not 8.

Given that the weapon is considered magical, that should mean you'd do a total of 98 damage against a Touch Attack on a 10 vs. an AC of 10.

All things considered, Horatio is going to be buying you quite a few drinks after that shot, that's for sure :)


Current Map

NICE SHOT!!! Normally that would still miss due to the creature having cover from being submerged in water, however it's too good of an opportunity to let pass... Mythic Surge added to confirmation roll: 1d6 ⇒ 1

Rajah, you feel time slow a bit as you touch the flame to the powder, seeing the minute explosions, a sparking chain reaction that promises death at the other end. A surge of energy pours through you, almost as if you could feel fate itself twisting in your favor.

The powder ignites and the cannon spits forth its metal sending it straight towards the dragon turtle as it is about to snap down on another sailor. You can see the cannonball approach and then strike the monstrous turtle in the neck. A bloom of red liquid erupts forth from the wound and the fiendish creature screams in agony. It dives beneath the surface, the water turning pink with it's blood.

The elementals manage to get the remaining survivors back to the ship and Rain makes for the gap at top speed.

You pick up 9 sailors, the other three you don't see and suspect they were dragged down but the current when the turtle dove.


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)
Horatio Flynn wrote:

Horatio turns a shocked and surprised look at Rajah -

"That's a bloody amazing shot, lad," he calls out with real enthusiasm.

Amen-set's eyes widen in surprise, and her lips curl into a vicious smile.

DM Immortal wrote:
NICE SHOT!!!

Horatio keeps the musket trained on the waves as the Elementals help the sailors as best as they can. Then he slings the musket over his shoulder, tosses some ropes into the water and does what he can to help the lads onto the ship.

DM Immortal wrote:
You pick up 9 sailors, the other three you don't see and suspect they were dragged down but the current when the turtle dove.

GM - are any of them the captain of the ship?

He beckons Adular over and the priest moves to stand between them all, then - without even studying their condition - he instantly releases a wave of Channel Energy to heal the wounds of the sailors.

Channel Energy on the recently picked up sailors -
4d6 ⇒ (6, 3, 1, 4) = 14

Horatio summons Amen-set over to aid in helping the wounded sailors. He waves a salute at Rain and Variel and then turns to Rajah.

Pulling two cheroots from his pocket he nods at the gun crew who quickly begin to reload the cannon, just in case.

"Nice shooting, lad; care for a smoke?" he says as he offers the cheroot to Rajah.

As he waits for an answer he takes the other cheroot, bites off the end and spits it out and then puts it between his teeth and lights it with a wave of his hand.


Female 6 - HP: 52, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
DM Immortal wrote:
You pick up 9 sailors, the other three you don't see and suspect they were dragged down but the current when the turtle dove.

Amen-set watches Adular's energy rush through the wounded sailors and she notes that Rain is still steering the ship while Horatio is talking to their new recruit.

She turns the attention on the sailors that are on the main deck.

"Greetings and well met," she says with a loud and commanding voice.

"Thy Fate is in the hands of the... the Captain of this vessel; it is by his grace that thy are all yet spared. As for his designs for you, no doubt they shall be made clear in time," she adds, clearly having trouble recalling the word for "Captain" in the Common Tongue, being more used to speaking in her native tongue...

"For now, thou art as guests until thy destiny would manifest otherwise," she adds.

Turning to Piper as well as the other Halflings she speaks to them -

"If thy would prepare food and drink for these folk, as well as heated rum for our sailors, and hot tea for my senet, then it would be good, I deem," she adds with her usual imperious tone as Piper quirks an eye at Amen-set, then shrugs and heads below with the other Halflings to prepare food and drink for the recently rescued men as well as the sailors on their ship.

After they leave, Amen-set sees Horatio's look, and she squares her shoulders and stands at attention and remembers her manners.

"I am Amen-set Neitaker, Oathbound to my Hatey-a', Ser Horatio Flynn. What are thy names, so that we may know how to address thee better?" she asks them, hoping to learn who they are and more about them as Rain encourages their ship to full speed.


Human Varisian Sorcerer 5 (HP: 49/49, AC:21(14/19[+2]) /F:7,R:7,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan looks at Rajah... Um, well there's that I guess?
...
Alright ya seadogs, let's get this done and get back up to speed! Rain, you got this!


Male Human Warpriest 4
Horatio Flynn wrote:

Horatio turns a shocked and surprised look at Rajah -

"That's a bloody amazing shot, lad," he calls out with real enthusiasm.

As he notices the beast go motionless and vanish beneath the water, Rajah turns to Horatio and gives a wink and a nod before excitedly punching the air in front of him and giving once more an emphatic, "YES!" before quickly moving to the edge of the boat. "Now let's procure us some shipwrecked sailors, shall we?!" He aids in any way he can to help save as many as possible.

Horatio Flynn wrote:

Horatio summons Amen-set over to aid in helping the wounded sailors. He waves a salute at Rain and Variel and then turns to Rajah.

Pulling two cheroots from his pocket he nods at the gun crew who quickly begin to reload the cannon, just in case.

"Nice shooting, lad; care for a smoke?" he says as he offers the cheroot to Rajah.

As he waits for an answer he takes the other cheroot, bites off the end and spits it out and then puts it between his teeth and lights it with a wave of his hand.

"No thank you, my good man! But I do appreciate the offer," he says with a nod. He then turns his attention to Amen-Set and her conversation with the newcomers, curious himself as to who they are.


Male Human Guns. 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 5 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 19 / HP 75 / F +8, R + 9, W +6 / Ini + 3 / Perc. +14)
Dhaavan wrote:
Dhaavan looks at Rajah... Um, well there's that I guess?

Horatio turns a glance and Dhaavan and nods with a smile.

"The Blue Rajah" wrote:
As he notices the beast go motionless and vanish beneath the water, Rajah turns to Horatio and gives a wink and a nod before excitedly punching the air in front of him and giving once more an emphatic, "YES!"
Horatio Flynn wrote:
"Nice shooting, lad; care for a smoke?" he says as he offers the cheroot to Rajah.
"The Blue Rajah" wrote:
"No thank you, my good man! But I do appreciate the offer," he says with a nod. He then turns his attention to Amen-Set and her conversation with the newcomers, curious himself as to who they are.

Horatio nods and takes back the cheroot and puts it in his coat pocket.

Meantime, he also waits to hear more about the new sailors, including at the least their names and positions.

From what he recalled of their captain, they seemed like good folk.

Well, as good as pirates can be, I suppose...

A sardonic light gleams in his eye as he watches Amen-set talk to the men.

Then he notes that while they wait for answers, Dhaavan takes charge of the rest of the ship with his usual talents.

Dhaavan wrote:
Alright ya seadogs, let's get this done and get back up to speed! Rain, you got this!

At Dhaavan's words Horatio tosses a glance at Rain, curious to know how they were doing given the troubles in the waters.

He was also pleased that Amen-set had elected to get food and drinks for all of them, especially the newcomers; though he wondered how they'd take her tone and attitude.

They just lost their ship and more than likely most of their mates... I'd wager they're in shock now, but that won't last long, then we'll see...

As he too waits to hear the ship's status from Rain or the information from the new sailors, something occurs to him and he glances at Dhaavan.

"That turtle thing - I think it was Fiendish... you reckon that has any connection to those gods damned Chelaxian plans we heard of?" he asks, knowing that Dhaavan is more versed in certain lore than he.

Still, he does not share too much about that information in front of strangers, using only innuendo to communicate with Dhaavan, trusting that the First Officer would deduce his purpose without so many details.

Then he continued to wait for information with the rest of them...

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