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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


12,101 to 12,132 of 12,132 << first < prev | 233 | 234 | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | next > last >>

Current Map

Nice shots Dhaavan! Both hit but the second does not confirm.

The manticore lets loose with another breath, directly at Variel and Rain and Neko, before 5' stepping closer and engulfing Rain and Variel in the invisible cloud of additional poison surrounding it.

Rain and Variel I need two fort saves. Failure on the first and you take 1d6 ⇒ 6 Intelligence damage and 1d6 ⇒ 2 Wisdom damage and Confusion as the spell for 6 rounds, half on a successful save and no confusion. For the second save failure and you take 1d3 ⇒ 1 strength damage and be sickened for 1 hour, nothing on a successful save.

------------------------------------------------

Meanwhile in the other room, angered at the scorching ray attack, Zarskia hurls two bombs, one at Dhaavan and the other at Adistan. These bombs explode with concussive force, potentially knocking you off your feet.

Fast Bombs attack with Force Bombs, if hit DC 18 reflex save or be knocked prone: 1d20 + 14 ⇒ (17) + 14 = 316d4 + 3 ⇒ (4, 3, 4, 4, 2, 3) + 3 = 231d20 + 14 ⇒ (9) + 14 = 236d4 + 3 ⇒ (2, 1, 4, 4, 1, 2) + 3 = 17

you guys are up


AC20 (T 16, FF 14); HP 32/65; saves F +5, R +15, W +6; bab: 4; melee 5(+10), ranged +10; CMB 5, CMD 21; speed 30; init +6(+8); perc +10(12)(+14) mp 1/5 kitsune rogue (pirate)/5; bard(sea singer)/2
skills:
acro 20(22,25), appr 11, bluff 7, climb 9, dd 16, disg 6, esc art 10, intim 8, kn local 5, kn geog 6(8), ling 8, perc 10(12,14), prf: harm 8, prf: act 7; pr: sail 10, sm 2, soh 13, spcrft 6, stlth 18(20)(22), sw 9

Seijiro slips over to the fellow's side and strikes at him.

to hit: 1d20 + 11 ⇒ (20) + 11 = 31
dmg if hits: 1d6 + 6 ⇒ (2) + 6 = 8

to confirm crit: 1d20 + 11 ⇒ (19) + 11 = 30
extra dmg if crits: 1d6 + 6 ⇒ (5) + 6 = 11


F Elf Ranger (Freebooter) 4, Hunter 3, Guardian 1 /AC 23, T12, FF21/ HP 63/63, F+9 R+10/+11 W+5 (+2 vs Enchantments)/ CMB +8, CMD 20/Init +4(+6), Perc. +14/+16

Fort save (DC 19): 1d20 + 9 ⇒ (19) + 9 = 28
Fort save (DC 19): 1d20 + 9 ⇒ (11) + 9 = 20

Rain takes 1/2 damage on first: 3 INT damage & 1 WIS damage. Not confused and not sickened.

Rain, having had enough of the manticore's poisonous treatment of her and Variel, thrust the magical pike ferociously forward, hoping to put an end to the creature. With Variel's spell, she is able to get in a second attack. (Due to Haste: Full round action: 2 attacks.)

2 handed Power Attack 1 with 20ft pike, lead blades plus Haste on Manticore plus Pack Flanking: 1d20 + 7 + 1 + 2 + 1 ⇒ (14) + 7 + 1 + 2 + 1 = 25 (added the +1 to hit & damage from Amen's summoned Lantern Archon, if allowable since Rain went first - shrugs.)
Damage, if hits: 2d6 + 11 + 1 ⇒ (3, 4) + 11 + 1 = 19

2 handed Power Attack 2 with 20ft pike, lead blades plus Haste on Manticore plus Pack Flanking: 1d20 + 7 + 1 + 2 + 1 ⇒ (2) + 7 + 1 + 2 + 1 = 13 (added the +1 to hit & damage from Amen's summoned Lantern Archon, if allowable since Rain went first - shrugs.)
Damage, if hits: 2d6 + 11 + 1 ⇒ (2, 2) + 11 + 1 = 16

Current Status:

HP 61/63 (+9 temporary HP from Amen's Lantern Archon - notn included in the 61), AC 23+1 from Haste=24, Lead Blades on Pike, Bless from Adular. Magical Pike has a 20ft reach. 3 uses out of 5 of Mythic Surge this day. Haste cast on her by Variel. INT damage 1+3=4 (INT is now 10), WIS damage 2+1=3 (WIS is now 11). Rain immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Will defintely need some divine healing of her ability stats soon enough as Rain is down 4 on INT and 3 on WIS currently and she needs her wisdom to pilot the ship and for her spells. :p


Female 5

Amen-set will move forward via her Move Action and will now let her spell go off.

She used Summon Monster 3 last round and now a Lantern Archon which has appeared on the map this round.

Meanwhile, she uses for her Standard Action to cast Produce Flame and then a Five Foot Step to get out of the way for Horatio to act.

The Lantern Archon quickly moves to The space between Variel, Rain and Neko and uses At Will the spell-like ability Aid on Variel, Rain and Neko.

This grants them all 1d8 + 5 ⇒ (4) + 5 = 9 Temporary Hit Points as well as +1 to Hit and Damage.

The Lantern Archon finally lets off two beams of light energy to strike the Manticore –

Each Ray is a Touch Attack.

Ray 1
1d20 + 3 ⇒ (14) + 3 = 17

IF it hits –
1d6 ⇒ 4

Ray 2
1d20 + 3 ⇒ (8) + 3 = 11

If it hits
1d6 ⇒ 6

The Rays overcome all DR and hit a Touch Attack of 11.

And, finally, both the Manticore and Cat Monster are in the range effect of the Lantern Archon’s Aura of Menace and both need to make a Will Save or be effected by it.

GM - the Archon should still be at the spot located between Neko, Rain and Variel - I don't have a Coordinate to put it on the map, unfortunately...

Rain - quick question, but would Group Flanking be able to boost the Archon's Attack Bonus as well, or does that take time to go into effect?


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - Barbarian 1 (Urban) (AC 19 / HP 61 / F +8, R + 9, W +6 / Ini + 3 / Perc. +13)

Horatio’s spell went off last round.

He had cast Cat’s Grace and this round he elects to use another Round of Archeologist’s Luck against these creatures.

Cat’s Grace nets him a total of +4 to his Dexterity; and a +2 to hit with all Finesse and Ranged Weapons – among AC and Reflex Saves

Moving forward he uses his pistol at the Cat Monster ahead of him –

Attack vs. Touch Attack with +1 Magic Pistol and Deadly Aim and Point Blank Shot –
1d20 + 6 + 1 + 1 + 5 + 1 - 2 ⇒ (16) + 6 + 1 + 1 + 5 + 1 - 2 = 28

IF it hits –
1d8 + 1 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 1 + 4 = 10

Plus 1d6 Fire Damage
1d6 ⇒ 4

He then takes a 5 Foot Step out of the way of Jamba…

EDIT: That should hit a Touch of 28 on Cat Monster and do a 10 Point of Damage and 4 Fire for a total of 14 Damage


F Golden Cat Animal Companion 4 [HP:28/28| AC: 22, T 15, FF 17| F: +6 R: +9 W: +2| CMB +6, CMD 21 | Init: +6/+8, Perc: +5/+7/+13/+15]

As soon as Rain attacks the creature twice, Neko moves 5 ft, out of the open doorway, and out of the reach of any noxious gases coming from the Manticore toward her.

She goes into Total Defense (standard action) this round.

Current Status:

HP 28/28, AC 22+1+4=27 until next turn, Mage Armour on herself (+4 to AC for 4 hours), Bless from Adular, SLA: 1 Dimension Door spell out of 3 this day, 1 first level spell/7: Magic Missile. Haste from Variel.


AC20 (T 16, FF 14); HP 32/65; saves F +5, R +15, W +6; bab: 4; melee 5(+10), ranged +10; CMB 5, CMD 21; speed 30; init +6(+8); perc +10(12)(+14) mp 1/5 kitsune rogue (pirate)/5; bard(sea singer)/2
skills:
acro 20(22,25), appr 11, bluff 7, climb 9, dd 16, disg 6, esc art 10, intim 8, kn local 5, kn geog 6(8), ling 8, perc 10(12,14), prf: harm 8, prf: act 7; pr: sail 10, sm 2, soh 13, spcrft 6, stlth 18(20)(22), sw 9
Amen-set Neitaker wrote:


The Lantern Archon quickly moves to The space between Variel, Rain and Neko and uses At Will the spell-like ability Aid on Variel, Rain and Neko.

isn't aid a touch spell, even usable 'at will' usually should be applicable on one person per round... unless it's some kind of 'mass aid' ability


M hp 55; AC 21/touch 12/flat-footed 18; +8 Fort, +6 Ref, +4 Will (+1 vs. fear, +4 vs. mind-affecting effcts*) Human slayer (vanguard) 2, spiritualist (fractured mind) 5

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Quick stats:

HP 38/55 (7 HD; 2d10+5d8+14)
AC 16, touch 12, flat-footed 14
Fort +8, Ref +6, Will +4 (+1 vs. fear, +4 vs. mind-affecting effects*); CMD 20
Spells Used: 1st [], 2nd []
Bonded Manifestation: 2/8
Mythic power: 0/5 (1d6+1 surge)
Consumables: 0/20 arrows,
Effects: Studied foe (Zarska)

Temmer grunts as the blast throws him to the floor, scrambling quickly to his feet he closes on his former captor, blade held low.

"I would know why you were holding me, villain!" he growls.

Move action to stand, standard action to close. I think I moved my icon to the correct spot.


Female 5
Seijiro wrote:
isn't aid a touch spell, even usable 'at will' usually should be applicable on one person per round... unless it's some kind of 'mass aid' ability

Hmm... You could be right.

If I can only pick one target, I suppose I'd pick Variel as he's on point and will likely need the extra HP.

However, when it comes to using the Aid Spell AND the Ray Attack I guess if I can only use the ray attacks or the aid bonus, I guess I'd pick the ray attacks - the sooner we drop this mutha the better.

In either case both enemies will still need to make their Willpower saves; so hopefully there's that.

FYI: You do realize that if this was an Oprah Lantern Archon there'd be no problem - Because YOU have an Aid Spell and YOU have an Aid Spell and YOU have an Aid Spell - EVERYONE has an Aid Spell!

:)

Sovereign Court

Male Elf Magus 7 Champion 1; HP 61/61+ 0 temps, AC 22/15/20; saves 8/6/7; CMB: +8, CMD 23 loot list

Fort save 1 1d20 + 8 ⇒ (6) + 8 = 14 fail
Fort save 2 1d20 + 8 ⇒ (2) + 8 = 10 fail

-7 int, -4 wis, -3 str, and sickened and confused.

Confused roll 1d100 ⇒ 32

Variel stands there suffering from the effects of the poison but not caring in the slightest. Indeed he seems enraptured by his cutlass and is beginning to talk to it in a strange language that none of you have ever heard before.


F Golden Cat Animal Companion 4 [HP:28/28| AC: 22, T 15, FF 17| F: +6 R: +9 W: +2| CMB +6, CMD 21 | Init: +6/+8, Perc: +5/+7/+13/+15]

Immortal said I could retcon Neko's recent action as I was unaware and unsure of some things. So, here goes.

Staring at the manticore, the magical golden cat began casting again and a missle of magical energy darts from her paw toward the manticore. As soon as the first has left her paw, a second appears and is directed at the same foe.

Force Damage of MM 1 on manticore: 1d6 + 1 ⇒ (3) + 1 = 4
Force Damage of MM 2 on manticore: 1d6 + 1 ⇒ (4) + 1 = 5

and then takes a 5ft step away from the open doorway lest more noxious gases are released and move toward her.

Current Status:

HP 28/28, AC 22+1=23, Mage Armour on herself (+4 to AC for 4 hours), Bless from Adular, SLA: 1 Dimension Door spell out of 3 this day, 2 first level spells/7: Magic Missilex2. Haste from Variel.


Male Human Witch 7/Arch Mage 1 [HP: 45/53 | AC: 19 (19 w/ ma) T: 13 FF: 17 | F: +7 R: +6 W: +8 Init: +2, Perc: +13]

Jamba looks in the room and watches as the gunslinger shoots the sleeping cat and wakes him before one of their companions can move over and perform a coupe de grace. "Noooooo. Ya be doin' da bad, bad wakin' da cat, Flynn. Ya tryin' ta kill ya friens?!" Knowing the cat's ability to charge and pounce, Jamba attempts to slow the cat from mauling the Captain and his love. He pulls some spider legs from a pouch and tosses them in the air. "Durimbus!" Webs shoot from his hands and engulf the cat.

Web Spell, fixed so the radius is one square off Variel. Cat should be prone. It is a DC18 Reflex or grappled. If it succeeds, it is difficult terrain (no charge/pounce/full round action for 2 rounds, hopefully).

"Someone be gettin' da Cappy, Cappy out now!"


Male Half Elf (AC: 22,t12,ff20;HP 26/44; Fort+6,Ref+5, Will+9*; Perc +6; Init +2) Cleric 7

As soon as he could, Adular uttered his spell "Besmara curse thee" and touched the foe he had closed on

Bestow Curse, DC 17 Will Negates, If failed, then Zarskia (?)has a -4 on attack rolls, saves, ability and skill checks...
To hit Touch 1d20 + 7 ⇒ (3) + 7 = 10
Perhaps a bonus for flanking and invisibility. Invisibility ends

Ugh. That roll to hit


2 people marked this as a favorite.
Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - Barbarian 1 (Urban) (AC 19 / HP 61 / F +8, R + 9, W +6 / Ini + 3 / Perc. +13)
Jamba Mumbata wrote:
"Noooooo. Ya be doin' da bad, bad wakin' da cat, Flynn. Ya tryin' ta kill ya friens?!"

Horatio turns a startled glance at the newcomer, clearly baffled.

It seemed clear that Horatio did not realize when he stepped out to fire that the cat was asleep, unfortunately.

In this case the new caster seemed right in his assessment, though; Horatio shouldn't have simply attacked the enemy without using some strategy.

His eyes narrow darkly at his mistake, but then a sardonic smile creeps over his face.

After all, what sort of gunfighter-smuggler type would he be if he didn't shoot first?


Female 5
Jamba Mumbata wrote:
"Durimbus!" Webs shoot from his hands and engulf the cat.

As Amen-set's eyes watch the thick strands of webbing cover the entire cat her full lips curve into a wicked smile; the burning fire that she is holding in the palm of her hand is ready to be thrown at the cat - and the webbing - as soon as she was able.

Meanwhile, she turns a glance to Horatio and watches him, trying to gauge what her hatey-a' may be thinking.

Horatio Flynn wrote:
After all, what sort of gunfighter-smuggler type would he be if he didn't shoot first?

Uses a Free Action to grind her teeth in frustration at Horatio's inner monologue...


Human Varisian Sorcerer 6 (HP: 30/43, AC:21(14/19[+2]) /F:6,R:6,W:8 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

reflex: 1d20 + 6 ⇒ (8) + 6 = 14 Dhaavan crashes to the ground snarling.
Yet he then rises with preternatural grace and speed, rage fading from his face, giving way to an expression of profound hurt, Why would you do this to me? stunning beauty DC 22 or stunned for 1d4 rounds I named the power Imm noted. It's at will right?


Current Map

Due to the combined attacks, the manticore falls dead. The cat wakes up when shot, snarling before groups of webbing falls upon it. Reflex Save: 1d20 + 8 ⇒ (13) + 8 = 21

The cat manages to keep from getting stuck in the webbing.

Seijiro manages to critically hit Zarskia, causing her to shriek in pain. Crit card is...Bicep Wound...1d4 ⇒ 1 strength damage as Seijiro's blade pierces her bicep.

Adular places his hand on Zarskia and attempts to curse her, 1d20 + 6 ⇒ (19) + 6 = 25 feeling the fell energy attempt to engulf her she forces it back out.

Just as she is about to reply, she looks over and is captivated by Dhaavan's beauty, she attempts to wrench her gaze from his perfect face...1d20 + 6 ⇒ (2) + 6 = 8...failing to do so as she is stunned by his radiance for 1d4 ⇒ 2 round.

---------------------------------------------

The cat creature moves out of the webbing and lashes out at Jamba with a vicious bite.

snake attack: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 5 ⇒ (1) + 5 = 6

---------------------------------------------

You guys are up again as Zarskia is stunned this round.


AC20 (T 16, FF 14); HP 32/65; saves F +5, R +15, W +6; bab: 4; melee 5(+10), ranged +10; CMB 5, CMD 21; speed 30; init +6(+8); perc +10(12)(+14) mp 1/5 kitsune rogue (pirate)/5; bard(sea singer)/2
skills:
acro 20(22,25), appr 11, bluff 7, climb 9, dd 16, disg 6, esc art 10, intim 8, kn local 5, kn geog 6(8), ling 8, perc 10(12,14), prf: harm 8, prf: act 7; pr: sail 10, sm 2, soh 13, spcrft 6, stlth 18(20)(22), sw 9

Seijiro takes a step to the side, and hopes Adistan does the same, putting her into flank, but he doesn't wait for the flank to attack, since she's stunned and denied dex anyway.

to hit: 1d20 + 11 ⇒ (12) + 11 = 23
dmg if hits: 1d6 + 6 + 3d6 ⇒ (2) + 6 + (1, 3, 6) = 18


F Elf Ranger (Freebooter) 4, Hunter 3, Guardian 1 /AC 23, T12, FF21/ HP 63/63, F+9 R+10/+11 W+5 (+2 vs Enchantments)/ CMB +8, CMD 20/Init +4(+6), Perc. +14/+16

Neko rushes into the room and then begins casting. A missile of magical energy darts from her paw toward the Panther/Snake creature. As soon as the first has left her paw, a second appears and is directed at the same foe.

Force Damage of MM 1: 1d6 + 1 ⇒ (3) + 1 = 4
Force Damage of MM 2: 1d6 + 1 ⇒ (3) + 1 = 4

Neko's Current Status:

HP 28/28, AC 22+1=23, Mage Armour on herself (+4 to AC for 4 hours), Bless from Adular, SLA: 1 Dimension Door spell out of 3 this day, 4 first level spells/7: Mage Armorx1, Magic Missilex3. Haste from Variel.

Rain rushes around and places herself in front of Neko to provide the golden cat with cover from the creature (Neko and Rain are adjacent to one another).

With both hands around the magical pike, she ferociously thrusts it forward toward the Panther/Snake creature,

2 handed Power Attack with 20ft pike, lead blades plus Haste on Panther/Snake plus Pack Flanking: 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 25
Damage, if hits: 2d6 + 11 ⇒ (6, 2) + 11 = 19

Rain's Current Status:

HP 61/63, AC 23+1 from Haste=24, Lead Blades on Pike, Bless from Adular. Magical Pike has a 20ft reach. 3 uses out of 5 of Mythic Surge this day. Haste cast on her by Variel. INT damage 1+3=4 (INT is now 10), WIS damage 2+1=3 (WIS is now 11). Rain immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Sovereign Court

Male Elf Magus 7 Champion 1; HP 61/61+ 0 temps, AC 22/15/20; saves 8/6/7; CMB: +8, CMD 23 loot list

Confusion roll 1d100 ⇒ 32

Variel continues to stand there babbling to his blade as carnage is dealt around him.


Male Half Elf (AC: 22,t12,ff20;HP 26/44; Fort+6,Ref+5, Will+9*; Perc +6; Init +2) Cleric 7

His curse having failed, Adular instead tries a plain old rapier and hopes it works, even as he moves if he must to stay out of the way of more skilled melee types.

To hit Rapier: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Oh that's just sad


Current Map

So since I was unclear on the location of the web, slight retcon, and the first person who makes a comment other than total support of my decision loses a level *GM stares at Flynn and Amen-set* ;-P

Will save vs lantern archon aura: 1d20 + 4 ⇒ (6) + 4 = 10 FAIL

The cat, seeing that the web has actually helped to conceal it from it's enemies moves towards the south and disappears in the webs.

CMB vs Web dc 18: 1d20 + 11 ⇒ (18) + 11 = 29 Success

Rain, since the webs go up before you attacked and beyond 10' into the web provides total cover do you want to change your action?


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - Barbarian 1 (Urban) (AC 19 / HP 61 / F +8, R + 9, W +6 / Ini + 3 / Perc. +13)
DM Immortal wrote:

So since I was unclear on the location of the web, slight retcon, and the first person who makes a comment other than total support of my decision loses a level *GM stares at Flynn and Amen-set* ;-P

[dice=Will save vs lantern archon aura]1d20+4 FAIL

The cat, seeing that the web has actually helped to conceal it from it's enemies moves towards the south and disappears in the webs.

[dice=CMB vs Web dc 18]1d20+11 Success

Rain, since the webs go up before you attacked and beyond 10' into the web provides total cover do you want to change your action?

GM - I'm going to send you an IM on this.


M hp 55; AC 21/touch 12/flat-footed 18; +8 Fort, +6 Ref, +4 Will (+1 vs. fear, +4 vs. mind-affecting effcts*) Human slayer (vanguard) 2, spiritualist (fractured mind) 5

Temmer stops as his quarry is suddenly entranced.

"How long will she stay like this?" he asks, not willing to try to strike down a woman who's not baring arms against him.

Technically, delay action, I guess. He believes combat's over.


Human Varisian Sorcerer 6 (HP: 30/43, AC:21(14/19[+2]) /F:6,R:6,W:8 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan walks up, not breaking the entrancement, It won't last long. End her now, or pin her, bind her, and gag her. Dhaavan says, calm and cold, sidling up to . He tenderly caresses her cheek, and wracks her body with arcing electricity.

Mythic point for Wild Arcana to use SHocking Graps

Touch attack from flank: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
for 5d6 ⇒ (1, 6, 4, 4, 6) = 21

There's more enemies here, you can hear the fighting, don't let your guard down, master Temmer


Female 5

Hearing Dhaavan's voice, Amen-set's eyes widen and then narrow.

She throws a ball of fire from her hand into the mass of webbing -

Not entirely sure how this works, as the book suggests flaming weapons burn through the web as "a hand brushes through cobwebs". But it also says it only burns through one 5x5 square per round... So if I had a flaming spear could I burn through 10 feet in one round, and would that be the same with a spell?

That said, she'll aim in a direct, diagonal line at a 45 degree angle. This starts at Amen-set's position at the doorway and should end up two squares below the text that says C:13, assuming it can move through the web without being hindered?

Not sure how much of the web is actually burned away formally, or how long it takes to burn - but here's her attack roll for a range attack on the square that should be two squares below the C:13 coordinate, and one square to the right of the whitish box on the map.

Amen-set might make a Move Action, depending on how much the webbing is cleared, but for now I need to wait to see what happens next.

After I know more about the web, Horatio will take his Action and Amen-set will take her Move Action -

Amen-set's attack action;
1d20 + 5 ⇒ (14) + 5 = 19

Damage
1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Male Human Witch 7/Arch Mage 1 [HP: 45/53 | AC: 19 (19 w/ ma) T: 13 FF: 17 | F: +7 R: +6 W: +8 Init: +2, Perc: +13]

Jamba watches as the lady burns away the webbing that is keeping the creature from charging and pouncing on the severely disabled Captain. Looking at the woman, "Y yuh so bomboclaat daak?!"


Female 5
Jamba Mumbata wrote:
Jamba watches as the lady burns away the webbing that is keeping the creature from charging and pouncing on the severely disabled Captain. Looking at the woman, "Y yuh so bomboclaat daak?!"

Amen-set turns a glance at the newcomer, her eyes flat.

Em hotep, my friend,” she says with a calm but serious voice.

”Know that it is written; a seqdew fights for their sekhrey... but for myself, now I fight for my Imi-ib,” she adds, her accent laced with the Osirioni dialect.

If it helps, I think Variel should be fine, actually.

The Web won’t burn up completely in a single round, and very likely only a few squares will burn, if at all.

However, even if somehow the entire web is burned, the creature is not able to Charge Variel; there are several walls blocking a straight line for its charge, not to mention the actions of the rest of our company.

For now we need to see how much of the web is destroyed, if at all.


Male Human Witch 7/Arch Mage 1 [HP: 45/53 | AC: 19 (19 w/ ma) T: 13 FF: 17 | F: +7 R: +6 W: +8 Init: +2, Perc: +13]

Jamba has no idea where the cat is. If it is on the wall where the spell was cast, he definitely has a charge on the Captain. Her spell would burn every square it entered.

"Huh? Yuh must be smokin' da goody, goody ganja wit all dat crazy talk, sistren."


Female 5
Jamba Mumbata wrote:
Jamba has no idea where the cat is. If it is on the wall where the spell was casted, he definitely has a charge on the Captain. Her spell would burn every square it entered.

Again, that remains to be seen via the Charge. Amen-set has yet to take her Move Action, which she could use to protect her senet (the Pilot-Major), who stands next to Variel, which she would happily do, if need be.

Meantime, this assumes Variel remains in his current location and that Rain doesn't ret-con her action; not to mention Adistan, Jiro-san, the padre, not to mention Horatio himself.

As for the web's destruction? Well, you're probably right, but for now I guess we wait for the GM to hear about how badly off the web is or isn't.

But all that's "out-of-game" stuff; "in-game" Amen-set cares for Dhaavan and is prepared to go to great (possibly foolish) lengths to protect him from danger - hence her action :)

But don't worry; both she and Horatio have a few tricks up their sleeves before this round is over ;)

Jamba Mumbata wrote:
"Huh? Yuh must be smokin' da ganja wit all dat crazy talk, sista."

She glances at him, her eyes ranging over him for a moment, then her lip curls sardonically.

"Some say it is so..." she says with dry voice.

"Yet hearken Hem; soon I shall speak a language that reckons only with the victorious... and the dead," she adds as her hand hefts the fire which crackles eagerly in her naked palm.

FYI - loving the Social RP :)


F Elf Ranger (Freebooter) 4, Hunter 3, Guardian 1 /AC 23, T12, FF21/ HP 63/63, F+9 R+10/+11 W+5 (+2 vs Enchantments)/ CMB +8, CMD 20/Init +4(+6), Perc. +14/+16

Immortal has asked for Rain and Neko to retcon their recent actions. He is permitting me to keep/use my last roll (15).

Seeing the creature disappear among the magical webbing and watching as Variel is still lost in confusion, again babbling to his blade, Rain sends a mental communique to her golden cat companion, //Get back from the door. Variel is confused and dangerous.//

Neko moves away from the door and down to the end of the north corridor and waits there in total defense.

Neko's Current Status:

HP 28/28, AC 22+1+4=27, Mage Armour on herself (+4 to AC for 4 hours), Bless from Adular, SLA: 1 Dimension Door spell out of 3 this day, 3 first level spells/7: Mage Armorx1, Magic Missilex2. Haste from Variel.

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Rain grabs Variel's free hand to pull him out of immediate danger and if he does not come willingly she will attempt to drag him behind her. She hopes her betrothed can overcome his confusion sooner than later. (Yes, I know the confusion lasts 6 rounds unless Variel can make a Fort Save (DC 19)... but Rain doesn't know the duration. ;))

If he won't come willingly due to confusion
Combat manoeuvre to drag Variel away from danger/toward the door: 15+8=23 vs Variel's current CMD 22 (have included the +4 for Bull's Strength and the -3 for STR damage).

If successful, Rain will be out in the corridor and Variel in the corner of the room as she can only drag him 5 ft... I have moved both avatars for now (until Immortal tells me otherwise). I had to move us that way as Amen's Lantern Archon is in the way of a making straight path to the door. But if Rain can move Variel without too much fuss and not dragging him all the better and they'll both end up in the corridor. Immortal, please let me know how it goes.

Rain's Current Status:

HP 61/63, AC 23+1 from Haste=24, Lead Blades on Pike, Bless from Adular. Magical Pike has a 20ft reach. 3 uses out of 5 of Mythic Surge this day. Haste cast on her by Variel. INT damage 1+3=4 (INT is now 10), WIS damage 2+1=3 (WIS is now 11). Rain immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

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