Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
DM Immortal wrote:
Round 2!
The Reefclaws continue their frenzied attacks. Reefclaw 1 moved away from Valeros (should have happened on it's turn now but I moved it on Valeros's turn, didn't have an effect on anything right now though.)
Reefclaw Round 1 actions!
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The reefclaw on Horatio releases the grapple on Horatio as a free action in order to try and finish him off and help his broodmates.
Reefclaw 2 Attack 1 on Horatio
1d20+2 vs CMD
If hit, Damage
1d4 + need to make Fort save or lose 1d2 Strength.
Reefclaw 2 Attack 2 on Horatio
1d20+2 vs AC
If hit, Damage
1d4 + need to make Fort save or lose 1d2 Strength.
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Reefclaw 3 Attack 1 on Rain
1d20+2 vs AC
If hit, Damage
1d4 + need to make Fort save or lose 1d2 Strength.
Reefclaw 3 Attack 2 on Variel
1d20+2 vs AC
If hit, Damage
1d4 + need to make Fort save or lose 1d2 Strength.
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Horatio: I need you to make two more Fort saves. One for the continued effects of the poison from last round and one for the new poison from this round. Also due to the fact that you have multiple doses in your system your DC is +2 so you need to make two DC 15 saves instead of the normal 13.
Good guys go! Dhaavan your [insert appropriate monster here] shows up. Also, please remember to provide description of your actions/spells/abilities with your crunchy bits.
The Reeflaw in front of Variel seems to be finished - unless it has more then 22 HP. If so, I will adjust this significantly...
Rain, seeing that Variel has killed the beast; elects to use her "Freebooters Challenge" against the remaining reeflaw.
This grants her allies +1 to attacks and damage against it. She then turns and moves toward the creature by five feet - or 1/4 of 30 feet.
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
Dhaavan's been treading water and gurgling strangely, not doing much of any significance, but suddenly a Dolphin of some sort appears with a whirl of displaced water, and a puff of stinking steam, hurtling at the Reefclaw, bashing into it with its snout.
Slam Attack:1d20 + 5 ⇒ (17) + 5 = 22 damage:1d4 + 3 ⇒ (3) + 3 = 6 It seems odd to me that an aquatic creature would attack at a -2 and deal half damage, but if that's the case then it's a 20 to hit, and deals 3 damage instead fo a 22 for 6.
DHaavan on the other hand continues to focus all his energies on gurgling, turning his focus once again inward to reach out in his mind for his summoned creature's pod-mates.
concentration:1d20 + 6 ⇒ (17) + 6 = 23
F Elf Ranger (Freebooter) 4, Inquisitor 1/AC 17/ HP 39/39 F+7 R+6 W+5 (+2 vs Enchantments)/ Init +2/+4, Perc. +10/+12
I think Flynn meant to say Rain elects to use Freebooter's Bane to rally her allies to target Reefclaw 2 (if Variel downs #3). This grants her and her allies within 30ft (who see or hear her) the +1 bonus on weapon attack and damage.
Reefclaw three goes down to Variels perfect dagger strike!
Horatio both saves are successful.
Also even though it doesn't explicitly say it, I am going to rule that natural attacks by aquatic creatures are not subject to the penalty for underwater combat because again...that's just dumb. The dolphins slam attack works normally.
Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7
I agree about the dolphin. I didn't keep all of my 3.x books but some I did keep include the ones that dealt with specific enviroments (Frostburn, Sandstorm and all the others). Arctic, Aquatic, Desert, etc. all have some very specific features to them that need to be addressed but such rules, otherwise, have almost no value if you aren't there most of the time. I always thought those were some of the best 3.5 books they released. Now, having said all that, I'm still not sure which thingie your dolphin attacked.
There's blood in the water. Blood. Blood. Blood, blood, bloodbloodbloodbloodbloodbloodblood...
Eagerly moving forward, the shark takes a bite at the wonderful smelling morsel in front of him (RC #2).
M kitsune rogue (pirate)/3; bard(sea singer)/2 AC17 (T 16, FF 11); HP30/43; saves F +2, R +11, W +4; bab: 3; melee 3(+8), ranged +8; CMB 3, CMD 19; speed 30; init +5; perc +8(10)
Seijiro, seeing that the last remaining critter is pretty well surrounded and he'll never get near it in time to help, grabs the one that Variel just hit before it sinks. It should make good eating.
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Rain is indeed correct - I meant "Freebooters Bane" - not challenge.
Meanwhile, I moved Rain on the map up to where I should have put her this morning, sorry I didn't, I was in a rush. I'm not sure how much damage this thing took - I believe that both attacks hit - so it should have lost a total of "11" points. Unless I am wrong, I am adjusting that on the map.
As a "Free Action" since my head and shoulders are out of the water in any case - I will yell out:
"Watch out for the other one!" as I see it swimming away - but it may be moving in a wide arc to flank - though I don't know...
Seeing the damage my allies have done; I shall attempt to stab it with my dagger.
1d20 + 4 ⇒ (19) + 4 = 23
IF it hits - (missing the strength damage)
1d4 ⇒ 3
Edit: I am not sure, but that would be a total of 14 HP all told; and it may be enough to kill it; though I don't know.
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Right, so I just realized this (sorry, not feeling my best and have been making some weird mistakes lately).
Threat range for daggers 19-20, not just natural 20 – so this means that I “threaten” with my dagger. That said – I guess I’ll use it. Also, I seem to have not only forgotten my “flanking bonus” – but I also forgot the bonus because of “Freebooters Bane”; which was foolish of me. At the least – the creature should have suffered an additional +1 to it’s damage; meaning it should have lost “15” instead of “14” – and that doesn’t include what this does, though; if it converts, that is.
Dagger to Convert – with Freebooters Bane and “Flanking”. 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16
IF I hit
1d4 + 1 ⇒ (2) + 1 = 3
Edit: okay - so now it should have taken a total of 18 points of damage; my dagger just doing 7. Yay Freebooters Bane - question is; is it still up and where is the other one?
M kitsune rogue (pirate)/3; bard(sea singer)/2 AC17 (T 16, FF 11); HP30/43; saves F +2, R +11, W +4; bab: 3; melee 3(+8), ranged +8; CMB 3, CMD 19; speed 30; init +5; perc +8(10)
Seijiro dogpaddles over to the others, one crab pot with 3 crabs in it dangling off of one elbow, the other hand firmly gripping the shell of one of the now-dead creatures. He is barely keeping his head above water, swimming laden with things as he is, and too short to stand even on the shallowest parts of the reef.
"Do we have enough now? or do we need more crabs?"
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
Sejiro: don't think the combat's actually over... after our round is over, Valeros goes, Then the Last Reef-crawler takes its turn. So besides grabbing the one Variel finished off, i don't think you'd have time to do much else, as the fight is technically still going on.
GM: since it is weekend, you gonna post for Valeros, or wait for him before tossing up the last Reef-crawler's action?
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Technically, the one in between me and Sko may also be dead; still waiting for clarification there - but 18 damage is a lot. Also, if you tap your dolphin to 4:J - he would flank with Variel, in a pinch; if he needed to; as the creature is surrounded by four of us. There is still - theoretically - a third one out there, though. This assumes that after the spell caused him to "flee" he did, looked back, saw he was overwhelmed, and decided he was out of there. But we shall see...
M kitsune rogue (pirate)/3; bard(sea singer)/2 AC17 (T 16, FF 11); HP30/43; saves F +2, R +11, W +4; bab: 3; melee 3(+8), ranged +8; CMB 3, CMD 19; speed 30; init +5; perc +8(10)
I thought FLynn said his should be dead, and since Seijiro didn't see any more alive, he would be operating under that assumption, that we were out of inits and all - if we are still in inits - consider the 'swim over' part to happen on his init is all.
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Well, I think he should be dead - our combined damage did 18 - if they had max HP - 2d8 (or 16) plus a Con Modifier of +1 - that would mean at Maximum - they had 18 - which was accomplished. Of course - they may be harder than that - but if we go by the book; yes it should be dead. But I shouldn't say so until I would hear from the GM formally.
Actually it is not dead yet though you suspect it should be. It is bleeding into the water profusely but it seems to only be extremely pissed off.
It is in negative hit points now and is staggered but is continuing to fight on though and is losing hit points due to blood loss. They have an ability called ferocity, similar to an orc that allows them to keep fighting in negative hp. Thankfully I rule only PC's get to go to negative constitution so it only has 5 hit points left before it really dies.
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
Well, Valeros can totally make it to J6 and hit it with something to try to kill it! yay for swim speed! It is his turn and he's the last one to go before the beasties get to make their move
M kitsune rogue (pirate)/3; bard(sea singer)/2 AC17 (T 16, FF 11); HP30/43; saves F +2, R +11, W +4; bab: 3; melee 3(+8), ranged +8; CMB 3, CMD 19; speed 30; init +5; perc +8(10)
Seijiro, who grabbed the dead reefclaw, now dogpaddles toward the last remaining fight - reefclaw barely held in one hand, crabpot dangling from the opposite elbow. He doesn't get close enough to be attacked though, only able to maneuver five feet forward...
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
DC13 to keep my spell
Concentration:1d20 + 6 ⇒ (12) + 6 = 18
The Reefclaw slaches at Dhaavan as he concentrates, and he manages t ignore the pain for a few moments, jsut long enough to pull another creature into the material plane.
DC13 vs poison
Fortitude:1d20 + 1 ⇒ (12) + 1 = 13
The poison fails to take hold in Dhaavan's already fouled blood.
Finished with his spell, Dhaavan reaches out at the creature, releasing from his hand an orb of acid which floats toward the aberration and burns into it's shell
1d20 + 3 ⇒ (11) + 3 = 14
for 1d3 ⇒ 2
draws an AoO
Distracted by the acid, the Reefclaw is unaware of the Fiendish Flipper quickly bearing down on it from the direction from which it came.
flanking and charging 1d20 + 5 + 2 + 2 + 1 ⇒ (9) + 5 + 2 + 2 + 1 = 19 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The other Dolphin turns as soon as RC1 is boiled in the burning steam, it moves in to attack the creature threatening it's summoner.
1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Should deal 12damage + 2 acid
Edit: Forgot Freebooter's Bane
Male Elf Magus 5 (AC: 17,14,13; HP: 36; Saves 5,4,4; Init +3, perc +2)
Figuring that the group could harness the meat off the slain creatures later, Variel decides lot hurry to the aid of Dhaavan. Perhaps Horatio or Rain would grab the beast to prevent it from floating away, but now is not the time for Variel to worry about.
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Seeing Jiro - I growl out to him as a free action as I swim forward -
"Leave it lad - the weight of the damn thing will just drag it to the bottom - you can take it later!
I assume this is correct, right? I don't know if there are any rules for "Drifting" - but as I haven't seen any; I'm not going to hope for some. But I hope that isn't a problem; something as heavy as large crabs don't float (normal crabs don't float), so they'd likely sink to the bottom of the calm sea (as I recall it was calm) then we can pick them up later. Also, I likely dropped the "crab pot" as soon as I was grappled and haven't picked it up; but that was when I was standing int he very shallow end. If there is a rule contrary to dropping stuff and "drifting" - well... I probably wouldn't pick it up the in character anyway as I was still fighting recently, and also, because I would now be going after Dhaavan - but it would be good to know about either way.
Also - I forgot my "swim check" to get over there... 1d20 + 7 ⇒ (19) + 7 = 26 = the minus 1 for Strength already factored in.
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
As a Swift action Dhaavan draws his dagger before his dolphin attacks to provide the flanking bonus i added.
After releasing his orb of acid at the creature, Dhaavan flicks his wrist and suddenly there is a dagger in his hand that he waves at the creature while his summoned creature races up behind his attacker.
Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
Immortal, thanks for covering for me. Adjusted my sheet with the spellcasting.
Seeing Dhaavan struggling with the last creature, Valeros swims over quickly. Situating himself on the other side of the summoned dolphin, he tries to use the distraction it provides to lay an icy hand on the monster's side. The water around him starts to crystalize at the sudden temperature drop.
Round 3 action:
Move action to get into flanking with one of the dolphins.
Standard action wintry touch on RC (flanking and Str dmg included): 1d20 + 3 - 1 + 2 ⇒ (11) + 3 - 1 + 2 = 15 vs Touch AC, Damage: 1d6 + 1 ⇒ (5) + 1 = 6 cold
Valeros your touch hits and ice begins to form over the creature but it has a hard time penetrating the carapace and doesn't seem to do as much damage as it should.
Reefclaw takes 1 cold damage.
Also no problem with covering. I hope I stayed true to what you would do. :-)
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
Well, I guess the Reefclaw gets another round to attack. But after that it's dead for sure! Hopefull it focuses on the Dolphins that did the most damage to it, maybe?
M kitsune rogue (pirate)/3; bard(sea singer)/2 AC17 (T 16, FF 11); HP30/43; saves F +2, R +11, W +4; bab: 3; melee 3(+8), ranged +8; CMB 3, CMD 19; speed 30; init +5; perc +8(10)
Seijiro swims 10' closer, having to try to maneuver around other characters and dolphins and sharks makes it near impossible for him to get close yet, but he tries. double move
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
Seijiro wrote:
Seijiro swims 10' closer, having to try to maneuver around other characters and dolphins and sharks makes it near impossible for him to get close yet, but he tries. double move
Where did you end up on the map? You should be able to 9:I with a double move - I think - otherwise you end up on 9:J - which is not bad, either. But I'm just curious where you end up, depending on what happens next.
Male Human Gunslinger (Buccaneer), Bard 3 (Archaeologist) - (AC 18 / HP 42 / F +6, R + 8, W +5 / Ini + 3 / Perc. +10)
I'm having trouble reconnecting the link to the page to re-post it - but if you look on the "page" right before this - halfway down I had the link posted up.
Meanwhile, as for this crab - so far:
Dhaavan did 2 Acid Damage
Fiendish Dolphin 1 did 7 points
Fiendish Dolphin 2 did 5 points
Valeros did 1 point of Cold Damage
So the Crab has lost a total of 15 HP.
How fares it, mister GM?
Jiro - I tried to do several things - including copying the link twice and it isn't working - I keep getting an error message. I don't know why. Even when I copy the link directly into a new window - it won't let me open it for some reason. I don't know why - also - it seems that now I can't even refresh it. So I don't know what to do on that.
Meanwhile - if I had to guess - I'm wondering if the GM's server/connection is down. If so, that may be why we can't link up.
Human Infernal Tattooed Sorcerer 5 (AC: 14 / HP: 27 / F +2 R +3 W +4 / Init. +2 / Perc. +6/+8)(Jack's Perc: +13/+15)
Dhaavan grins there underwater, holding action as his summoned minions attack.
Dolphin 1
slam:1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24
for 1d4 + 3 ⇒ (1) + 3 = 4
whips its tail and propels his snout into the reefclaw's shell .
Dolphin 2
slam:1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
for 1d4 + 3 ⇒ (3) + 3 = 6
attempts to do the same and fils miserably...
it flounders about for a bit, not really taking a discernible action but providing flanking at least...
Male Elf Magus 5 (AC: 17,14,13; HP: 36; Saves 5,4,4; Init +3, perc +2)
Seeing an opportunity to provide a flank for the shark, Variel gamely swims up with his dagger. Having finished off one crab thing Variel attempts to continue the kill count and thrusts with his dagger again. Connecting once again the dagger drives deeper due to Rain's assistance in calling out where to strike.
Male Elf Magus 5 (AC: 17,14,13; HP: 36; Saves 5,4,4; Init +3, perc +2)
Checking to make sure that everyone is ok, Variel will sheath the dagger. Seeing that everyone is still swimming and that no one has gone under Variel will float for a bit to recoup from the quick but brutal fight. Everyone going to make it? It seemed that those things hit hard and held on for a bit. Dhaavan you and Jiro going to be able to make it back to the ship? Flynn it held you longer any lasting effects?
Assuming that everyone is at least functional...
After he has caught his breath, Variel will start to gather the crab pots and continue to fill them up. Seeing that Jiro has a large crab in one arm, Variel will do likewise and attempt to retrieve one of the large beasts. Apparently they must be good to eat and there should be plenty of meat that is for sure.