DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Island of Empty Eyes Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


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Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio will cast Cat's Grace and move to X:26.

Can't move more than 5 Feet while swimming and using Standard Action in any case...


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Male Elf Slayer 4

Adular swims after his captain, letting the man take the forefront of battle, but casting Shield of Faith upon him.
+3 to AC for the Captain.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Spellcraft 1d20 + 12 ⇒ (16) + 12 = 28

As soon as Variel sees what Adular is casting he shakes his head no and points to the rest of the group. Hit one of them instead. It won't do me any good but thanks.

Variel has a ring of protection +3 that already gives him a deflection bonus.

Status:

AC: 26
Full hp
Shield and mirror image up with 4 images total
Cold iron dagger enhanced to +1 and keen

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Bot for Rain

Rain takes up a position next to Adularyet still slightly behind Variel. Hopefully the tow of them could protect Adular from any serious damage. Once there she makes sure her like is lengthened and she readies for on of the creatures to come close enough to strike.

Readied power attack 1d20 + 8 ⇒ (18) + 8 = 26 for 1d8 + 10 ⇒ (5) + 10 = 15
AOO power attack 1d20 + 8 ⇒ (9) + 8 = 17 for 1d8 + 10 ⇒ (3) + 10 = 13


Female Archon-blooded Aasimar
Crunchy Bits:
Saurian Shaman Druid 7/Hierophant 1 AC 18, touch 11, flat-footed 18 (+4 armor, +1 deflection, +3 shield) hp 5/68 (7d8+28) Fort +8, Ref +2, Will +9; +4 vs. fey and plant-targeted effects.

Ana transforms into a huge reptilian creature with a long neck and tail. At the end of her long neck is a triangular shaped head with a mouth full of razor sharp teeth.

The animal she turned into is an Elasmosaurus.


Island of Empty Eyes Map Current Map

The creatures continue their charge forward getting hit by Rain on her readied attack but she misses the AoO.

Monster status:
m1 hit by rain for 15 damage.

Both of them then let loose with clouds of freezing black bile from their mouths. It releases in a 30' cone of destruction.

Charda 1 DC 20 reflex save for half damage: 8d6 ⇒ (1, 4, 5, 2, 5, 6, 6, 3) = 32

Charda 2 DC 20 reflex save for half damage: 8d6 ⇒ (4, 3, 1, 1, 4, 6, 3, 4) = 26

Seijiro, Variel, Flynn, Adular, and Ana get hit by both blasts. Rain gets hit by Charda 1 but not two, Dhaavan gets hit by Charda 2 but not 1.

You guys are up, and remember if you do not have a swim speed or the aquatic subtype you need to make concentration checks to cast underwater.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Immortal:

Was looking up the rules for underwater combat and spellcasting. I did not find anything that states you need a swim speed to cast spells only be able to breathe underwater. Here is the reference for you according to the d20pfsrd.

Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.

reflex save 1d20 + 6 + 1d6 ⇒ (10) + 6 + (4) = 20 mythic point used
reflex save 1d20 + 6 ⇒ (8) + 6 = 14

Is this cold damage and we need to apply our resistance to cold granted earlier? Also is it round 2 then or we waiting for everyone else?

How far away are the Chardas and what size are they?


Island of Empty Eyes Map Current Map

Gotcha thought there was something about somatic being harder or something.

Also yeah it's cold damage but endure elements doesn't provide resistance. It stops environmental effects.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

reflex save dc 20: 1d20 + 15 ⇒ (15) + 15 = 30 (with evasion that should result in no damage)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel was able to avoid some of th cold but the second breath still numbed him to his core. These denizens of the deep hit hard and fast and although he wanted to protect Adular for the much needed healing he knew they needed to spread out to keep them all from getting hit again.

if they are more than 5ft away Variel will fleet charge to attack one of them using a mythic point.

Fleet charge power attack if needed 1d20 + 5 + 3 + 1 + 1 - 2 ⇒ (8) + 5 + 3 + 1 + 1 - 2 = 16 for 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11

Once in position to attack the sea creatures Variel lays into them with his accustomed gusto, this time though with dagger instead of cutlass.

Power attack piercing dagger 1d20 + 8 + 2 - 2 - 2 ⇒ (7) + 8 + 2 - 2 - 2 = 13 for 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
Concentration check vampiric touch 1d20 + 12 ⇒ (15) + 12 = 27
Spelled attack 1d20 + 8 + 2 - 2 - 2 ⇒ (19) + 8 + 2 - 2 - 2 = 25 for 1d4 + 3 + 6 + 1 + 3d6 ⇒ (2) + 3 + 6 + 1 + (4, 2, 2) = 20
Crit confirm 1d20 + 8 + 2 - 2 - 2 ⇒ (20) + 8 + 2 - 2 - 2 = 26 for 1d4 + 3 + 6 + 1 + 3 + 6 + 12 + 1 + 3d6 ⇒ (4) + 3 + 6 + 1 + 3 + 6 + 12 + 1 + (3, 4, 5) = 48
Shanxia statue extra crit damage!! 1d4 + 3 + 12 + 1 + 3d6 ⇒ (4) + 3 + 12 + 1 + (6, 5, 2) = 33 and Crit effect card

101 damage from the crit alone providing the vampiric touch takes effect! Thanks for the Shanxia statue immortal!! Anyone want Charda steaks for supper?

Variel had the dagger reqdy and as the Charda angled away from him Variel drove the dagger into one eye and then the next. Black magic issued from the blade as well sucking life from the creature and bolstering Variel's weakened condition.

status:

AC: 26
Hp: 19/61 with 33 temps from vampiric touch
Shield and mirror image and endure elements active
2/5 mythic points used
1/7 arcane pool used
Daylight on hands as no gloves are on.


Male Elf Slayer 4

Ok. Having trouble seeing the map. I keep getting the last battle? Anyway, if its okay, let's have Adular put the shield on Flynn or whichever ally is nearest and doesn't have magic that doesn't work with it..

Reflex Save 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Save 1d20 + 5 ⇒ (8) + 5 = 13

The cold damn near kills Adular on the spot. Had he not weaved slightly against one, it certainly would have.

He projects a surge of healing energy to restore, not just himself, but his allies.

Channel: 4d6 ⇒ (4, 3, 5, 5) = 17

Quote:
Overflowing Grace (Su): When you heal a creature with positive energy (such as by channeling positive energy to heal the living, using cure spells, or using lay on hands), any affected creature at full hit points (whether already at full hit points or healed to full hit points by your channeled energy) gains a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 minute. If you channel negative energy to heal undead, this is a profane bonus rather than a sacred bonus.

So note that bonus if it applies to you guys.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

two saves? I missed that... here comes my second:

2nd reflex save dc 20: 1d20 + 15 ⇒ (10) + 15 = 25 no dmg - evasion


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Dhaavan begins casting a summon, as he lacks devils to use in the water


Island of Empty Eyes Map Current Map

Nice Shot Variel! The first two attacks miss but the vampiric touch one definitely hits. Your crit card is....Organ Scramble! Con damage: 1d6 ⇒ 2 Which kills this creature.

You all see when Variel killed his Charda, an illusion that had been cast upon it dissipates. It is not a huge sized monster but no bigger than a muscular human. You suspect the other one has the same thing going on.

DC 18 will save to disbelieve the illusion.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

will save dc 18: 1d20 + 6 ⇒ (2) + 6 = 8

Seijiro's eyes are locked on the second creature, which he continues to see as a huge problem...

He attacks the one closest to him.

to hit: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
dmg if hits: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

to confirm crit: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
extra dmg if crits: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

'brine's sting' extra dmg if it's an aquatic creature and thecrit confirms: 3d6 ⇒ (6, 2, 6) = 14

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Will save 1d20 + 7 ⇒ (4) + 7 = 11

Thanks again for the statue Immortal!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Reflex Save for half damage re Attack by Charda 1 (DC 20): 1d20 + 10 ⇒ (11) + 10 = 21

Only half damage: 16

Feeling the surge of healing energy from Adular assail her (17 hp), Rain is returned to full health.

Will Save (DC 18): 1d20 + 7 ⇒ (20) + 7 = 27

"It's an illusion! Not huge but size of well built human!", she called out re the Charda.

Rain swims 5 ft forward (beside Jiro, sorry it won't allow me to move my avatar). She swiftly activates her animal focus: BULL ( +2 enhancement bonus to Strength) and fiercely attacks the Charda with her extended magical pike.

Mythic Power Attack, two handed with pike on Charda: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, if hits: 1d8 + 14 ⇒ (4) + 14 = 18

Current Status:

Current Status: Full HP 63/63, Animal Focus, 2 min duration: BULL +2 STR.


Male Elf Slayer 4

Will Save: 1d20 + 9 ⇒ (10) + 9 = 19

Adular's eyes lock onto it, "I see it now, much gratitude for the warning."

With the cloak of the healing ray making him the fastest swimmer here, he has no trouble getting to Variel's backside for another heal to bring the captain closer up to snuff.

CMW: 2d8 + 7 ⇒ (8, 6) + 7 = 21


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio switches on Archeologist's Luck and makes his rolls -

Reflex Save 1
1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

Reflex Save 2
1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Willpower Save
1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

EDIT: Horatio has made all his saves; but did take some damage. However, that damage should be allayed somewhat by Adular when he Channeled.

He raises his pistol and attacks the creature remaining -

1d20 + 6 + 5 + 1 + 1 + 1 - 2 ⇒ (20) + 6 + 5 + 1 + 1 + 1 - 2 = 32

If it hits -
1d8 + 1 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 1 + 4 = 10

EDIT to Confirm vs. Touch

1d20 + 6 + 5 + 1 + 1 + 1 - 2 ⇒ (13) + 6 + 5 + 1 + 1 + 1 - 2 = 25

Plus 1d6 Fire 1d6 ⇒ 6

IF that Touch Attack Confirms then it does 40 plus 6 Fire Damage (not sure if the fire confirms, though)

EDIT: Horatio has taken a total of 29 Damage at this point; but after Adular's Magic Healing it should be at only 12 Damage.

EDIT: I also had Horatio move to X:26 last round - however, for some reason the map was never adjusted. But Horatio should have been at X:26 when he fired.


Island of Empty Eyes Map Current Map

Through the combined attacks of Seijiro, Rain, and Flynn, you kill the remaining Charda who begins to drift slowly downward in a cloud of blood.

Wow, well you guys made short work of them lol.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Wow, well you guys made short work of them lol.

Horatio watches them drift slowly downward and his eyes narrow at their death.

All too easy...

He considers the spell he has on, and the fact that it won't last forever, and then turns to move to the chasm and peer into it's depths below.

To be fair, I'd be ready to head straight down now before the spell wears off, but if others want to search this spot for a moment first, I'll be patient. Just let me know what's up :)


Male Elf Slayer 4

Adular's chuckle can be heard in the water. He moves to Dhavaan and heals him a bit more
CLW: 1d8 + 5 ⇒ (4) + 5 = 9


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Adular, I think with your previous 17 channel, Dhaavan should be back to full (I don't think his player has had a chance to update the HP since he last posted). Maybe save that CLW spell or toss it onto Flynn who's still down 12 HP.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

As the last Charda goes down Variel reqches out to grab Adular in order to benefit from his healing. Thanks for the healing. I appreciate it.

Lookig around as well and seeing most ready to descend Variel agrees. Lets make this quick. Down and up to conserve our health from the pressures down below.V ariel then swims along with Flynn leading th group since his shield and mirror images are still active not to mention the extra boost to his a health from the Charda.

57/61 hp with 33 temp hp. Shield, endure elements and mirror image (4) active


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Variel then swims along with Flynn leading th group since his shield and mirror images are still active not to mention the extra boost to his a health from the Charda.

Horatio nods at Variel and gives him the “thumbs up” as the two of them advance into chasm and considers what’s going to happen next; the terrors of what they have seen so far and weighs them against the trials that may lay ahead.

I guess it's the terror of knowing, what this world is about…

Watching some good friends, screaming, "Let me out!"

Then he prepares himself to be “Under pressure…”


Island of Empty Eyes Map Current Map

So you head down into the depths, the light from Flynn's spell painting an eerie glow upon the trench, throwing shadows across the walls and you see the occasional flash of fish darting to and fro.

You come down and head toward the highest point you see which is the poop deck. The ship’s helm still stands atop this deck, a moldering corpse lashed to the wheel. The corpse is in the attire of a pirate captain, bejeweled rapier at his side. His hands still grip the wheel and you can see an amber set ring adorning the left one. Around his neck you spy an compass showing very little corrosion. Should you detect magic, the ring and the ships wheel both radiate a magical glow.

BTW, the map link below above my avatar should be working now.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

As Horatio moves forward he glances to Variel and indicates that he's moving closer to study the corpse at the wheel.

However, a pirate captain poised precariously with gear and weapons upon him makes him hesitate, in case it's some type of undead monster ready to attack.

As he advances slowly to it he peers at the compass and his mind tacks to the only logical conclusion, given the circumstances....

We've found the key to One-Eyed Willie!

Horatio advances forward to C:5 to put him just forward of the mast. If an enemy appears to come over the front of the broken ship, he doesn't want the mast to get in the way if he needs to fire.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro will cast the detect magic and let the others know about the ring and the wheel... as well as pointing out the compass and the rapier...


Male Elf Slayer 4

In that case, he'd put it on someone else who needed healing. If they didn't, nix that CLW

Adular keeps within the center of the party as it moves forward collectively. He ndos with Seijiro gestures to the items.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:
In that case, he'd put it on someone else who needed healing. If they didn't, nix that CLW

Sounds good! In that case, if you don't mind, I'd like to use it. If so, it would mean I've only lost 3 HP and I'm currently at 58 HP. Thanks, Adular :)

Horatio turns a glance from the murky depths before him and glances back at the others.

He says nothing, but the expression in his eyes seems to say - "We came here to look for treasures; we have magic spells used on us to protect us from enemies and those spells won't last forever - if there's any way we can move forward in a standard sweep of the ship sooner rather than later, that would be fantastic because if there's another dangerous or deadly threat out there (like a Sahuagin boss since they're like sharks and we just did get blood in the water) then I think that moving forward while the spells last would be awesome - also - I signed on for action and adventure, so what are we waiting for? Let's do this :)

Luckily, Horatio has very expressive eyes...

Then he turns his gaze back the forward part of the hulk and studies the sea before them.


Island of Empty Eyes Map Current Map

I need to know where/what you all are doing. I've given you the information you are going to get for where you are. If you want more info, you need to explore more.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Immortal wrote:

The ship’s helm still stands atop this deck, a moldering corpse lashed to the wheel. The corpse is in the attire of a pirate captain, bejeweled rapier at his side. His hands still grip the wheel and you can see an amber set ring adorning the left one. Around his neck you spy an compass showing very little corrosion.

A concerned Rain switched her animal focus to FALCON (+4 to Perception) with which to better see here in the deeper, murkier water. She looked for any traps or threats as Flynn moved closer to the wheel.

Perception: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25 (Clarification, please: Is someone's magical light still on?)

"Ana, in your current form you'd be the best to explore these waters. Help us." (Free action)

Eager to better be prepared to swim in the water, Rain began to cast a spell on herself, Adular's waterbreathing spell an assistance in such an endeavour.

Concentration check re spell (DC 16): 1d20 + 10 ⇒ (17) + 10 = 27 (Not sure if this is necessary as there seems to be conflicting rules debate over it...but tossing it up just to be covered.)

She could feel the webbing grow between her fingers and toes. (Spell: Monkeyfish) Since Jiro was attempting to detect any magical auras, Rain did not attempt her own; confident in his ability.

Instead, extended magical pike in hand, Rain cautiously swam forward 10 feet (to B:7), ready to aid Flynn if any danger presented itself, and hoping Ana would assist in the exploration.

Swift action: Changed animal focus to Falcon
Standard action: Cast spell: Monkeyfish
Move action: Swam 10ft to B:7 (10ft swim speed from spell)

Current Status:

Current Status: Full HP 63/63, Animal Focus, 2 min duration: FALCON +4 Perception. Level 1 Hunter spell: Monkey Fish, duration 4 mins, 10ft swim & climb speed.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
I need to know where/what you all are doing. I've given you the information you are going to get for where you are. If you want more info, you need to explore more.

Okay.

Horatio glances thankfully as Rain and Ana seem to be advancing. His eyes flick forward, then to the company, then he shrugs and turns around and comes back.

Seeing what looks like a cabin behind him he raises his pistol and heads inside.

If there are no threats in the room B:3, his first action will be to use Detect Magic to make a quick sweep of the place. If that reveals any aura's he'll check them out first. If not, he'll make a full search of the place.

Perception Check to search the cabin
1d20 + 13 ⇒ (18) + 13 = 31


Female Archon-blooded Aasimar
Crunchy Bits:
Saurian Shaman Druid 7/Hierophant 1 AC 18, touch 11, flat-footed 18 (+4 armor, +1 deflection, +3 shield) hp 5/68 (7d8+28) Fort +8, Ref +2, Will +9; +4 vs. fey and plant-targeted effects.

Ana nods her huge head and swims around the ship once before changing form to a sea snake and disappearing below deck through the large hole in the middle where the ship split in half.

As far as spellcasting underwater, I was mistaken in that if you have water breathing or the like cast, you can cast spells normally with the exception of things like fire spells which have specific rules to them, so I shouldn't have made Flynn roll concentration earlier. Either way Rain you would have easily succeeded with that roll lol. You don't notice anything else out of the ordinary with your perception i.e. no discernable traps or anything.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Ana nods her huge head and swims around the ship once before changing form to a sea snake and disappearing below deck through the large hole in the middle where the ship split in half.

Seeing that Ana has advanced forward, Horatio will trust in the creature's excellent skills at searching underwater to far exceed whatever talents he may be able to augment them with.

Besides, in a pinch he can always count on the others to back Ana up.

For now he continues to search the room...


Island of Empty Eyes Map Current Map

DM EYE ONLY:
1d20 ⇒ 5

1d20 ⇒ 20

1d20 ⇒ 4

Horatio, double doors open into an opulently appointed master cabin. Three curtained windows at the stern hold shattered panes of glass. A large desk remains bolted to the floor; the other expensive fittings have been thrown about. The captain’s charts and papers are illegible, despite being inside waterproofed pouches. In a side cupboard, crystal glassware and fine porcelain plates are completely smashed, but underneath rests a tray of
Taldan silverware worth 450 gp as a set. Lying under the large bed is a teak wand of gust of wind with 6 charges left.

From now on for minor magic items and the like I will just tell you what they are with the assumption you will figure it out shortly. Major items will require a roll.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

Horatio, double doors open into an opulently appointed master cabin. Three curtained windows at the stern hold shattered panes of glass. A large desk remains bolted to the floor; the other expensive fittings have been thrown about. The captain’s charts and papers are illegible, despite being inside waterproofed pouches. In a side cupboard, crystal glassware and fine porcelain plates are completely smashed, but underneath rests a tray of

Taldan silverware worth 450 gp as a set. Lying under the large bed is a teak wand of gust of wind with 6 charges left.

Horatio will slip the wand and waterproof packets into his satchel at this time. He'll also note the Tea Set, but unless he is able to move with ease (as in; if it's small and light enough to put the silver into one of the sacks he's carrying) he will merely collect it in a loose bundle and move it back to deposit on the poop deck so that all loose treasure can be hauled up in a bundle later without having to back and forth later once the ship is "cleaned out".

Specifically; sending down someone who's immune to the pressure effects of the water to haul up all the treasure in a bundle laying in one particular place. I'll let the others deal with dead body and magic items there for now.

After that, he'll move back to go down "the stairs/hatch" to B:4 and take a cursory examination. If that room is nothing but a beat-up and ransacked cargo hold he'll explore it for any big, obvious objects like chests or kegs. However, if there is nothing there of note then he'll just move to explore B:5; checking to see if there is a door, and if so, if there is a lock...

If there is a lock he'll search it for traps; otherwise, he'll move to search what is inside it.

At this point I need a description for either B:4 or - depending on what's there, he'll move to B:5 to check that next.

DM Immortal wrote:
From now on for minor magic items and the like I will just tell you what they are with the assumption you will figure it out shortly. Major items will require a roll.

Cool! Thanks for that, GM :)

Also, if possible to know, how many rounds has it been since the last attack when we cast our buffs? Just curious, and thanks! :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain continued to swim after Flynn, leaving the major exploration in the greater depths to a serpentine Ana, unless the druid asked for her aid.

She moved into the quarterdeck section (M:6), casting light onto the metal tip of her pike to provide better sight for her and for Flynn in the murkier, darker depths.

She called out quietly to Flynn through the cabin door, "Need help?", not wanting to be loud or announce their exact position to anything which could be hiding down with them. (Yeah, I know the light may give away Rain, but hopefully not Flynn so much. Shrugs.)

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Perception, with animal focus bonus, to look out: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27

Move action: Swim to M:6
Standard action: Cast Light.

Current Status:

Current Status: Full HP 63/63, Animal Focus, 2 min duration: FALCON +4 Perception. Level 1 Hunter spell: Monkey Fish, duration 4 mins, 10ft swim & climb speed.

Paizo has been giving me trouble, today. Hopefully this post will finally go through.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Aarrghh, same problems Rain. 4 times I tried post this and none have worked.

Perception 1d20 + 2 ⇒ (9) + 2 = 11

Hearing of the magical wheel and ring Variel goes to inspect them a bit closer.

Spellcraft ring 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft wheel 1d20 + 12 ⇒ (16) + 12 = 28

Whilst there Variel will help to liberate the rapier and compass from the captain as well. The ring he takes but the wheel he leaves as he wants to know from the others the best way to remove it without damaging it. A spare wheel was great but a magical wheel as a replacement would be better.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I had dhaavan casting a summon, so i guess when the spell completes he pulls out a water elemental

Dhaavan orders in aquan, Swim to the bottom of the trench and report back what is down there Dhaavan orders with a shrug and moves to keep up with the group, floating to the quarter deck by Rain and Variel.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
"Need help?", not wanting to be loud or announce their exact position to anything which could be hiding down with them.

Horatio turns to look at Rain and gives her a friendly wink of agreement; unfortunately, his magic eye-patch covers the winking eye so it just look likes he's staring.

Realizing the error, he gives her the thumbs up and then proceeds with his search.

As soon as I get the results of the Search I'll have more to share. Thanks for the back-up, though :)


Island of Empty Eyes Map Current Map

B4 is the main deck has been swept clean and the railing is smashed in several places. Only broken stays and snapped ropes remain to indicate that two longboats were stored next to the steps to the quarterdeck.

B5 is the Workroom and Ship’s Stores: Tools, casks of pitch, workbenches, and spare ship’s supplies clutter this small and messy work area.

----------------------------------------------

Rain, with your light and Variel's hands, you can all see quite well right now, though other than a few schools of fish, see nothing out of the ordinary.

----------------------------------------------

Variel, you can't discern much about the ring but your eyes widen a the wheel. If you are correct, and you think you are, this is something special. Handles of polished bone and grim skulls decorate this ornately carved ship’s wheel. When grasped, the wheel’s handles feel comfortably smooth. When fitted to the helm of a ship, the wheel grants a +5 competence bonus on sailing checks to turn the ship with the hard to port or hard to starboard actions (Skull & Shackles Player’s Guide 13). The wheel also halves the penalty on sailing checks made when turning the ship while traveling at three or more times the ship’s acceleration. In addition, the ship’s pilot can combine a hard to port or hard to starboard action with a full ahead or heave to action as a full-round action up to three times
per day.

You suspect this might be the reason for the ship's famed agility and speed.

----------------------------------------------

The watery creature gives a wet salute and heads further into the trench at Dhaavan's orders.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Are we waiting on anyone or may we continue?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
Are we waiting on anyone or may we continue?

Well, I'm not sure but for what it's worth I really don't think we're waiting on anyone. After all, it's been more than 24 hours since the GM's last post (I don't mean the one right before yours but the one he made before that). Besides, it's not a weekend and no one said they'd be unable to post so it's likely everyone's read the boards. That said, I'm assuming if we don't see any posts it's probably because some players are simply "holding action" until things develop.

Horatio shrugs his shoulders at the filth found in B:5 and pushes on. However, it's clear he's relieved that Rain is moving to help him with the search.

Horatio will now be heading to B:6, followed by B:7 and then B:8. Basically he'll keep going until finding something; if he finds nothing of note, he continues to search.

As he searches, his mind tacks back to something that is starting to trouble him.

DM Immortal wrote:
Variel, you can't discern much about the ring but your eyes widen a the wheel.

If the corpse at the wheel was the captain then someone lashed him to it, otherwise he would had drifted away when the ship slid down this gorge; but who'd go through that trouble of tying him to it but then leave the loot behind?

If the captain went down with his ship, that'd make sense, but what kind of captain is in the middle of an epic combat that causes his ship to sink beneath the waves but takes the time to make sure he doesn't drift away?

Also, Sahuagin are smart enough to be casters and this isn't exactly hidden from those who are curious. Point is; this ship is right off their stomping grounds - or at least "Shark Island" - that said, why didn't want demi-human creature like a Sahuagin try to loot this ship long before now; or at least the corpse behind us?

He shakes his head in puzzlement, then continues to search the rooms.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Slight retcon

When she aided Flynn in bringing some of items to the poop deck, Rain stopped to see if she could discern anything more about the ring before continuing the exploration of the other parts of the Brine Banshee with Flynn.

Spellcraft on Ring: 1d20 + 6 ⇒ (13) + 6 = 19

--------------------------------------------------

Currently

Rain worried that Flynn was on a fool's errand searching the greater depths and broken sections of the Banshee, but she would not let him do it alone. Two sets of eyes were better than one - and wiser if something was to come out to attack.

She swum just behind him (X:3, in section B4, by the door of B6), pike on the ready, its magical lit metal tip illuminating the space around them.

Perception to search: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37

Current Status:

Current Status: Full HP 63/63, Animal Focus, 2 min duration: FALCON +4 Perception. Level 1 Hunter spell: Monkey Fish, duration 4 mins, 10ft swim & climb speed.


Male Elf Slayer 4

Spellcraft on Ring: 1d20 + 4 ⇒ (17) + 4 = 21 Would prefer to 'assist' someone else's roll if that's allowed while we can't talk.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:
Spellcraft on Ring: 1d20+4 Would prefer to 'assist' someone else's roll if that's allowed while we can't talk.

Not sure, but I think we can speak underwater, too, because the GM said that the Breathe Water spell let us Cast underwater, so hopefully - if we're close enough to each other - we should be able to communicate simple commands and sentences. At least, I hope :)


Island of Empty Eyes Map Current Map

The Ring is a Ring of Force Shield. You are able to discern that Rain with Adular aiding.

Flynn as you go through the rooms B6 is the larder and has been nearly completely scavenged and whatever wasn't scavenged has long since rotted away. The next room B7 The good wooden door to this compartment is wedged shut by cooking gear and garbage but you are able to break through. Inside is a galley with a stove and shelves of pots and pans. A thick layer of oil congeals near the ceiling. The putrid corpse of the cook lies facedown here, his legs trapped under a heavy bench. The next room is large and a crowd of suspended hammocks obscures vision in these quarters, along with overturned chairs and scattered clothing. A thorough search turns up 77 gp in assorted coins and other personal items, as well as a board game called Wyvern’s Race with pieces finely crafted from citrine and bloodstone (worth an appraised value of 175 gp for the set).

It is at this time you see a monstrous and huge sea snake come out from beneath the ship and move to attack anyone who is not inside one of the rooms. The snake goes for the closest person which looks to be Variel.

1d20 ⇒ 11

1d20 ⇒ 11

You guys win Initiative so you go first.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

hmmm... server ate my last post from yesterday... sigh... oh well

Seijiro draws his rapier and readies to attack the snake...When it is close enough he swims to it, hopefully with flank?, and attacks.

to hit: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 +2 if flanking
dmg if hits: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 plus extra dmg: 3d6 ⇒ (5, 3, 1) = 9 if flanking

If hits, dc 14 will save or -1 on to hit and dmg rolls for 1 round

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Glad to be the target instead some someone else in the party Variel takes full advantage of his extra speed to move in and attack the sea snake with the help of his magical shirt.

swift action to activate quickrunner's shirt
move action to get next to the sea snake.
concentration check 1d20 + 11 ⇒ (8) + 11 = 19
spell combat for power attacking shocking grasp 1d20 + 5 + 3 + 1 - 2 ⇒ (9) + 5 + 3 + 1 - 2 = 16 for 1d4 + 3 + 6 + 1 + 5d6 ⇒ (2) + 3 + 6 + 1 + (6, 2, 2, 1, 4) = 27

status:

shield, mirror image (4), endure elements, shocking grasp, water breathing active
MW cold iron dagger is +1 and keen
AC 26
HP: 44/61 and 33 temps
2/5 mythic used
1/7 arcane pool used

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