B1. Tower Entrance: The door to the tower is kept locked and barred (hardness 5, hp 20, Break DC 30), and a guard in area B3 carries the key. The chamber beyond is floored
with the dirt filling the tower’s base and is used to store assorted supplies, spare timber, kegs of nails and tar, spare sailcloth, fishing lines and nets, lengths of heavy rope, and unused furniture. A rowboat hangs from the rafters. Alcoves in the walls and below the arrow slit hold more delicate items such as tinderboxes, tallow candles, and chipped crockery. A side alcove holds a staggered wooden ladder that accesses the second f loor (area B2). The ladder is unusual in that its rungs alternate from side to side so that someone not paying attention can easily lose his footing and fall (DC 12 Acrobatics check to climb if taking less than a full-round action).
B2. Defensive Corridor: This corridor runs along the south wall of the tower and provides access to three arrow slits overlooking the shingle. The guard from area B3 moves here whenever a ship is spotted approaching the island. A chest at one end holds 150 crossbow bolts, and a tarnished silver ewer (worth 35 gp) holding drinking water sits on a table at the other end.
B3. Guardroom: A few chairs and a table compose the furnishings in this room. A guard is always on duty here, and carries the key to the door at area B1.
B4. Bunkroom: Narrow plank bunks are crammed into the room along with a few stools and an old sea chest. Four of the guards are quartered here in rotating shifts, and Royster McCleagh bunks here when not sharing
Lady Smythee’s quarters. The sea chest holds the guards’ collected pay, a total of 85 gp.
B5 . Workshop: A small forge has been set up beneath the arrow slit, and worktables around the room are arrayed with tools for ironwork as well as carpentry and general repairs. A few wood planks are stacked against one wall, and a crate holds brass nails. Mardus the goatherd beds
down beneath one of the tables here at night.
B6. Defensive Stair: This cramped stair spirals steeply up to the third and fourth f loors (areas B7 and B11) and serves as a choke point for invaders. A large masonry jar in the corner contains alchemist’s f ire that can be thrown from the arrow slit and affects a 10-foot-radius area.
B7. Privy: A stone privy has been built into an alcove on the stair landing. A clay pitcher of water rests on the f loor beside it to wash any wastes down the pipe and out into the surf.
B8. Kitchen: A small f ire pit has been built into the alcove below the arrow slit. A stack of driftwood rests nearby, while a kettle dangles from an iron brace above it. A table, chopping block, barrels of pickled vegetables, and alcoves holding dry goods f ill out the rest of the room. Birney Siggs is usually cooking here during the day, and the scullion Clew beds down atop bags of grain in one of the alcoves.
B9. Water Stores: The door to this room is always locked, and Albers Siggs carries the key. Fresh water is one of the most precious commodities on the island, and a dozen large barrels are always kept f illed here in case of siege or f ire. Several hogsheads of ale and rum are likewise stored here.
B10. Retainers’ Quarters: At night, Albers and Birney Siggs retire to this chamber with its simple bed, chest, table, and chair. The couples’ combined saving of 310 gp, mostly in silver and copper coins, is hidden in the chest beneath a false bottom (DC 19 Perception check to discover).
B11. Feast Hall: A long oaken table that can seat up to 10 f ills this room, over which hangs a heavy iron chandelier. An arrow slit alcove serves as a sideboard and generally holds a tapped keg of ale for meal times and off-duty guards. A wide window—the only true window in the
castle—overlooks the picturesque harbor and admits a soft southerly breeze, but has sturdy oak shutters that can be barred from within. A door to the north opens on stairs leading up to the battlements (area B13). To the east, a locked door leads to area B12, its key held by Lady Smythee herself. Albers Siggs can usually be found here during the
day, serving as the lady’s chamberlain.
B12. Master Apartment: This is the most spacious room in the castle and holds the only true f ireplace, a peat-burning affair that is rarely lit in these tropical climes. A comfortable but sagging couch stands before the f ireplace, along with a small writing table and pair of chairs. An old sea chest stands before an elegant bed, next to an antique armor stand.
B13. Battlements: Two guards are always on duty upon
this parapet, day or night. The tower chimney rises 10 feet
above the walkway, and the peak of the lead-shingled roof
rises to a height of 7 feet. Two cannon, each with
a barrel of 15 balls nearby, have been set in turrets at the
southern corners, overlooking the lagoon. The drop from
the battlements to the ground below is 70 feet. On a clear
day, a lookout with a good spyglass can see for miles out to
sea from here.