DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Island of Empty Eyes Map

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Island of Empty Eyes Map Current Map

Seijiro rams his dagger between the shoulder blades of the rat flanking Variel. Seeing this Variel turns and attacks the rat in front of him. Horatio with a cunning thrust skewers his rat upon his rapier.

Variel I took care of the saves. For things like diseases and such I roll that privately because you wont know if you are diseased until you start getting symptoms. :-) Also I changed your attack to Rat 2 because Seijiro killed 6


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Angered by the rat's (DR 1) attempt to bite her and hearing Variel's words, Rain growls and strikes out with her cutlass, hoping to slash its body before it can attempt to bite her again. Filthy vermin!

Attack (with cutlass) on DR 1: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, if hit: 1d6 + 2 ⇒ (2) + 2 = 4

(Ah, the continual joy of my poor rolls. The die gods hate me.)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
DM Immortal wrote:


Variel I took care of the saves. For things like diseases and such I roll that privately because you wont know if you are diseased until you start getting symptoms. :-) Also I changed your attack to Rat 2 because Seijiro killed 6

no problem just trying to help. Good to know for future reference though. That actually makes its nicer that way not knowing.


Island of Empty Eyes Map Current Map
Variel Nightstorm wrote:
no problem just trying to help. Good to know for future reference though. That actually makes its nicer that way not knowing.

It's all good. I appreciate the effort. :-)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan simply stands there above the hole looking down on the proceedings. His hands rise, tracing arcane symbols in the air, as he begins to speak an inscrutable language.
summon monster 1


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros moves down to the rat at Horatio's back, his hand outstretched. Icy frost coated his hand and whisps of fog floated off it as he reached out to try to brush it against the rat's body.

Move action to D4.
Standard action Wintry Touch attack on DR5: 1d20 + 2 ⇒ (4) + 2 = 6 vs Touch AC, Damage: 1d6 ⇒ 4 cold
Possible miss chance(20%): 1d100 ⇒ 10


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Fort Save vs. Heat 1d20 + 4 ⇒ (12) + 4 = 16

Climb down the ladder and take a 5' step to C4. Using club as a weapon and AC is currently 10.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

oops, we forgot about the miss chance 1d100 ⇒ 73

well that should hit whether high or low misses, so my attack should still stand


Island of Empty Eyes Map Current Map

It looks like everyone went so I will proceed. Don't worry about miss chance for last round, just remember going forward. Going Clockwise from DR 1 again.

The rats continue their frenzied attack, driven wild by the smell of blood. As you are facing them, three more burst from the water and attack as well.

------------------------------------------------
Dire Rat 1 attack on Rain (Flanking with Dire Rat 9)

1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16

Damage

1d4 ⇒ 2

------------------------------------------------
Dire Rat 2 attack on Variel

1d20 + 1 ⇒ (18) + 1 = 19

Damage

1d4 ⇒ 1

------------------------------------------------
Dire Rat 4 attack on Horatio

1d20 + 1 ⇒ (9) + 1 = 10

Damage

1d4 ⇒ 1

------------------------------------------------
Dire Rat 10 attack on Horatio

1d20 + 1 ⇒ (16) + 1 = 17

Damage

1d4 ⇒ 2

------------------------------------------------
Dire Rat 5 attack on Valeros

1d20 + 1 ⇒ (1) + 1 = 2

Damage

1d4 ⇒ 1

------------------------------------------------
Dire Rat 7 attack on Sko (Flanking with Dire Rat 5)

1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18

Damage

1d4 ⇒ 3

------------------------------------------------
Dire Rat 8 attack on Seijiro

1d20 + 1 ⇒ (11) + 1 = 12

Damage

1d4 ⇒ 3

------------------------------------------------
Dire Rat 9 attack on Rain (Flanking with Dire Rat 1)

1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Damage

1d4 ⇒ 4

------------------------------------------------

Rain, Variel, Horatio, and Sko are each hit once for the damage listed.

Dire Rat 5 due to its natural 1 provokes an AoO from Horatio, Valeros and Sko.

DM EYES ONLY:

1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 4 ⇒ (20) + 4 = 24


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

So is there reason people are rolling a miss chance at all? The rules stipulate that anyone within 20 foot radius of a "Light" spell are considered in "normal vision". Valeros cast a "Light" spell on a rope - handed me the rope, and I took the rope and slung it over my torso like a bandoleer. I am currently at E:4 - which means that if each square is standard 5x5 that the entire room is considered "lit" or under the effects of normal lighting. If there is another specific reason you are rolling a miss chance, however - please disregard this post.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I think it had something to do with the water

Seijiro moves so he can't be flanked and attacks a rat (dr7) with his dagger. 1d20 + 4 ⇒ (11) + 4 = 15

miss chance 1d100 ⇒ 57

assuming a 15 hits, damage 1d4 + 1 ⇒ (2) + 1 = 3

"By Hei Feng's beard! I wish I had my rapier back! He curses softly in Minkaian after the brief outburst in Common, then continues to fight in silence. Continually looking for an opening where he can get flank on a rat, and not finding any, he fights desperately, just hoping not to GET flanked.


Island of Empty Eyes Map Current Map

Yes they are getting concealment from the bilge water that they are attacking from.They are very similarly colored and small enough to be hard to spot and tell exactly where they are.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

”You whoreson!” I roar out in rage at the rat that bit me –
1d20 + 4 ⇒ (19) + 4 = 23

1d6 + 1 ⇒ (5) + 1 = 6

Turning quickly – I take my AoO with my rapier at the filthy creature that leapt up at us.
1d20 + 4 ⇒ (8) + 4 = 12

1d6 + 1 ⇒ (2) + 1 = 3


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Roll to Confirm Critical -
1d20 + 4 ⇒ (5) + 4 = 9

IF it hits -
1d6 + 1 ⇒ (5) + 1 = 6


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

He did say right at the beginning in the same post as the link to the map:

DM Immortal wrote:
The opaque water gives the rats partial concealment (20% miss chance) so make sure to factor that in to your attacks.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:

He did say right at the beginning in the same post as the link to the map:

DM Immortal wrote:
The opaque water gives the rats partial concealment (20% miss chance) so make sure to factor that in to your attacks.

You're exactly correct - that was completely my error - apologies. I will roll now to correct that.

1d100 ⇒ 15

And in an amazing display - the weapon missed and did no damage at all.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Was posting from my phone, hence the lack of flavor.

The fire burns hot in Dhaavan's eyes and he utters the last foul syllable of his spell DC16 to identify and grins as a familiar face appears suddenly within the Bilges.

Infernal:
Slay the rats! tear them to pieces!
Dhaavan then recommences his casting reaching his mind into the nine to call upon another of this bird's flock of Hell's birds of prey.

Upon appearing, feeling the resonance with it's master's will and hearing his words, the Fiendish Eagle does it's best to utterly eviscerate the creature before it. DR 8

Bite
1d20 + 3 ⇒ (16) + 3 = 19
for 1d4 + 2 ⇒ (1) + 2 = 3
1d100 ⇒ 82

Talon
1d20 + 3 ⇒ (17) + 3 = 20
for 1d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 45

Talon
1d20 + 3 ⇒ (8) + 3 = 11
for 1d4 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 16

If the rat drops after taking 8 damage the bird moves behind the next one, slipping to C:2 to flank with Rain


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain cries out in rage as the rat in front of her strikes true with its sharp bite. The rat behind her had attempted to bite her as well but missed her leg fortunately. I bet your Plugg's filthy pets. The strikes against you keep building Plugg, she muses in silent frustration.

She once again swings her cutlass at the rat before her (DR 1) and attempts to slash through the disgusting rodent. This brackish water isn't helping! If only we could drain it away.

Attack on DR 1 with cutlass: 1d20 + 3 ⇒ (3) + 3 = 6
If hit, damage: 1d6 + 2 ⇒ (6) + 2 = 8

Miss chance: 1d100 ⇒ 89


Island of Empty Eyes Map Current Map

Seijiro's blade strikes home as Dhaavan's devil bird eviscerates one of the rats. Horatio sends what looks to be a perfect thrust through a rat but the water throws off his aim slightly sending the blade wide of its mark. Rain, distracted from being attacked by both sides, spins with her cutlass trying to keep them at bay but does not manage to hit.

Valeros, Variel, and Sko are up.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Trying to finish the rat in front of him, Variel strikes out with the cutlass. However the water and speed of the giant rats foil his attempt.

Attack1d20 + 3 ⇒ (5) + 3 = 8

Damage1d6 + 3 ⇒ (3) + 3 = 6

miss percent1d100 ⇒ 7

Wow that was entirely fruitless. Get it out of the way now I guess.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros keeps his eyes on the rats around him, trying to compensate for the water's reflection as he swipes his hand out again, trying to catch one of the rats in his icy grip.

Not sure of exactly which rats are still up so move action to get to wherever I might need to make an attack.
Standard action Wintry Touch attack on whatever rat is in melee: 1d20 + 2 ⇒ (6) + 2 = 8 vs Touch AC, Damage: 1d6 ⇒ 4cold
Possible miss chance(20%): 1d100 ⇒ 26


Island of Empty Eyes Map Current Map

Wow...the rolls for you guys have been sucking lol.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I'm at work right now and something's blocking the link to the map. If I recall correctly there are two rats next to Sko. He'll attack one of them.

Attack 1d20 + 3 ⇒ (14) + 3 = 17
Miss chance 1d100 ⇒ 80

I can't remember if a club is d4 or d6 damage; here's both.

Damage 1d4 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (6) + 3 = 9


Island of Empty Eyes Map Current Map

With a mighty strike Sko smashes one of the Dire Rats next to him, splattering furry gore and stinking water over Seijiro.

Sko kills the rat in DR 7.


Island of Empty Eyes Map Current Map

Round 3

The water froths with the savagery of the rats attacks.

Rat Attacks:
------------------------------------------------

Dire Rat 1 attack on Rain (Flanking with DR 9)

1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Damage

1d4 ⇒ 1

------------------------------------------------

Dire Rat 2 attack on Variel

1d20 + 1 ⇒ (20) + 1 = 21

Damage

1d4 ⇒ 2

Critical Confirmation

1d20 + 1 ⇒ (17) + 1 = 18

Damage

1d4 ⇒ 4
------------------------------------------------

Dire Rat 4 attack on Horatio

1d20 + 1 ⇒ (8) + 1 = 9

Damage

1d4 ⇒ 2

------------------------------------------------

Dire Rat 10 attack on Valeros

1d20 + 1 ⇒ (8) + 1 = 9

Damage

1d4 ⇒ 3

------------------------------------------------

Dire Rat 5 attack on Sko

1d20 + 1 ⇒ (11) + 1 = 12

Damage

1d4 ⇒ 2

------------------------------------------------

Dire Rat 9 attack on Rain (Flanking with DR 2)

1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Damage

1d4 ⇒ 2

Sko sustains a minor bite from the rats as they nip at him. Enraged, one of the rats leaps and bites viciously at Variel, seizing him in the thigh and ripping a chunk of flesh away.

Sko took 2 damage. Variel took 6 leaving him at 0 with the Staggered condition (single move or standard action per round).

------------------------------------------------

DM EYES ONLY:
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 3 ⇒ (6) + 3 = 9


Island of Empty Eyes Map Current Map

You guys are up! Happy hunting!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Could use a bit of help here this rats hit me a couple and I am feeling it.
delay till healing.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Almost in response to Variel's request there is a screech and as a hint of brimstone is added to the pungent aroma of the bilges. (F:4)
Dhaaven ducks down looking into the Melee, uttering harsh foul words and grinning maliciously and his pets continue to move about the small space, screaching and ripping.

Infernal:
"Aid the elves, get behind the vermin and rip out their spines!"

Acid appears in his palm and he whips the conjured orb
1d20 + 2 - 2 - 4 ⇒ (19) + 2 - 2 - 4 = 15
for 1d3 ⇒ 1
1d100 ⇒ 100

This bird swoops around to flank with Variel 5' step and attacks DR 2

Bite: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
for 1d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 29

Talon: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
for 1d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 28

Talon: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
for 1d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 12

His other bird remains Flanking with Rain, and tears into the next rat that it sees, DR 9

Bite: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
for 1d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 58

Talon: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
for 1d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 28

Talon: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
for 1d4 + 2 ⇒ (3) + 2 = 5
1d100 ⇒ 84

It maintains the flank until after the rats have finished their turn.


Island of Empty Eyes Map Current Map

Dhaavan, remember you only have line of sight/effect to the square under the trapdoor and the adjacent spaces so you wouldn't have been able to place the eagle in F4. You could place it in D3 and have it move to G3 and get one attack. It won't matter for now as that attack would kill the rat anyway. Also which rat did you shoot the orb at? Your first eagle vanishes at the end of this turn correct?

Dhaavan's birds shriek and destroy one of their favored prey. Two more of the rats falling to their beaks and talons.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I'm going to be on the road for a bit. If the fights still going when my turn comes up here's his attack (he'll 5' step or single movce as necessary.

Attack 1d20 + 3 ⇒ (4) + 3 = 7
Miss chance 1d100 ⇒ 90
Damage 1d6 + 3 ⇒ (1) + 3 = 4


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I gotta check the map when I get home, but the eagle is there until the begining of my next turn. So they are there through the whole rat's turn


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

unless you are a summoner, I believe your duration on a summon monster cast at 1st level is 1 round (dur=1 rd/lvl) - it attacks that round, and disappears at the beginning of your NEXT init - so it only gets one round of attacks.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro moves up on rat 5 and slashes at it with his dagger, missing badly. He curses in Minkaian and looks over at Variel to see if there's anything he can do to help over there. Seeing no opening, he turns his attention back to the rat at hand.

to hit 1d20 + 4 ⇒ (2) + 4 = 6


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan's Varisian Tattoo increases his caster level of conjuration spells by +1 so he gets 2 rounds at level 1.
The acid orb will target DR 10 to try to thin out the pack there and open up space for some of us to go for a flank, or make it possible to do ever so slightly sooner with the one point of damage...


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

ah well, that's awesome - you do get 2 rounds then.. cool


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Die then – and be damned!

I shall attack the Rat at 5:F – or DR 4.

Stabbing my blade down into a tight thrust, I skewer the beast beneath me!

1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 1 ⇒ (6) + 1 = 7
1d100 ⇒ 45

Roll to confirm -
1d20 + 4 ⇒ (8) + 4 = 12
1d6 + 1 ⇒ (3) + 1 = 4


Island of Empty Eyes Map Current Map

Horatio, learning from his previous miss, stabs the rat through the eye killing it.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Bazinga!


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

"Oye - Valeros lad - look to the elf! He needs magical healing quick smart!" I call out as a free action - hoping to get Valeros's attention before he attacks one of the Dire Rats that are by me.

If he does that, the elf may collapse into the water, and possibly drown!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain's inability to hit one of the large rats and Flynn's voice stating that Variel was almost down and in need of healing, quickens her rage and determination and with a low growl she slashes at the rat (DR 1) and hopes to sunder its head from its body. Why won't you just die?!

Attack with cutlass on DR 1: 1d20 + 3 ⇒ (15) + 3 = 18
Damage, if hit: 1d6 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 79


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:

Rain's inability to hit one of the large rats and Flynn's voice stating that Variel was almost down and in need of healing, quickens her rage and determination and with a low growl she slashes at the rat (DR 1) and hopes to sunder its head from its body. Why won't you just die?!

Attack with cutlass on DR 1: 1d20+3
Damage, if hit: 1d6+2
Miss chance: 1d100

Yay Rain! If you drop the rat, then Variel should be okay for a while, until we get him some healing!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Heading to bed. Good luck all

Immortal One:

Don't know if this is acceptable but don't want to hold people up if I a heading to bed. Here are the two actions that Variel will take depending on healing from Valeros.

If not healed, withdraw to the ladder and start climbing up. The damage from the rat was starting to show. Variel did not have the strength to continue the fight. As reluctant as he was, he knew that stepping back now while he was still able would be better than having his companions worry about a fallen ally.
Climb check 1d20 + 7 ⇒ (7) + 7 = 14

If healed then attack the rat DR1. The healing powers of Valeros surged through him. The renewed vigor showed as Variel attack the rat with gusto. The tide finally turning in the favor of the press ganged pirates.
attack 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Miss 1d100 ⇒ 96


Island of Empty Eyes Map Current Map

Gonna give Valeros another hour and then I'll move on to next round.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

DM:
Posting this early because you said 1 hour and I will be gone in an hour and no idea what time I will be home, don't want to hold the game up. Here is Seijiro's next action:

Seijiro if necessary moves to and attacks the nearest rat to him, striking out a backhanded slash with his dagger.

to hit 1d20 + 4 ⇒ (20) + 4 = 24
to confirm 1d20 + 4 ⇒ (18) + 4 = 22

1d100 ⇒ 87

damage 2d4 + 2 ⇒ (1, 1) + 2 = 4 well that damage roll sucked lol

His attack strikes a vital spot but he accidentally turns his wrist on impact, doing little damage as a result.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros shoots a look at Horatio that clearly says "We'll address this later." Moving to Variel, he puts a hand on the man's shoulder and mutters some words, a cooling light sinking into the elf's body.

CLW on Variel: 1d8 + 1 ⇒ (1) + 1 = 2


Island of Empty Eyes Map Current Map

Valeros do you want to 5 foot step before healing so that you don't suffer an AoO from casting? For now I will assume yes.


Island of Empty Eyes Map Current Map

Also, posting options if you are going to be away for a while is a great idea.


Island of Empty Eyes Map Current Map

The group manages to take out a majority of the rats in this round and thanks to a timely healing by Valeros, Variel dispatches the last of the rats near him and Rain. The two left at the bottom fight like cornered...well...rats.

DM EYES ONLY:
1d20 ⇒ 3
1d20 ⇒ 17
1d20 ⇒ 6

Dire Rat 10 on Horatio

Attack

1d20 + 1 ⇒ (15) + 1 = 16

Damage

1d4 ⇒ 2

-------------------------------------------

Dire Rat 5 on Sko

Attack

1d20 + 1 ⇒ (11) + 1 = 12

Damage

1d4 ⇒ 3

DM EYES ONLY:
1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 3 ⇒ (6) + 3 = 9


Island of Empty Eyes Map Current Map

Horatio is hit for 2 damage and Sko is hit for 3 damage. You guys are up! Kill them all!

Seijiro turns and slams his dagger into the rat next to him but does not fully kill the thing as it twists, snapping and hissing at him.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

The first eagle winks out of existence suddenly, as it's flock-mate gives a little flap and viciously strikes the nearest rat! when Dhaavan cries out:

Infernal:
"Rip, tear, kill, Eviscerate! Finish it!"

bite: 1d20 + 3 ⇒ (8) + 3 = 11
for 1d4 + 2 ⇒ (1) + 2 = 3
1d100 ⇒ 9

Talon: 1d20 + 3 ⇒ (11) + 3 = 14
for 1d4 + 2 ⇒ (1) + 2 = 3
1d100 ⇒ 86

Talon: 1d20 + 3 ⇒ (10) + 3 = 13
for 1d4 + 2 ⇒ (2) + 2 = 4
1d100 ⇒ 21

Dhaavan waits with a gleeful smile, observing the fight, so see what happens next, if he heeds to draw upon more of his highly limited power, as the extermination does look fairly well in hand, with only two rats left.

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