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RPG Superstar 2015

DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Current Map.


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Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

As I see it - the best person for barehanded combat is Sko - maybe that can be NPC'd out???

Yes - I think that would be a very good plan!


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Sorry for the slow responses. The virtual impossibility of posting from GenCon (which I didn't anticipate) and frantically trying to catch up on everything afterwards has proven difficult. I apologize for that.


No problem it happens Sko. Just wanted to try and give a little kick in the pants if it was a motivation thing lol. Glad you are back! :-)

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

You probably have the best chance Sko so the fight is yours if you want it. Good luck. Swing hard and hope he misses.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Rain has an 11 for her Con -- I don't think she would stand much of a chance if she kept being pummeled by Owlbear's mighty fists of fury and taking it until the fight is over. ;)

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Looks like Sko is it then, good luck Sko knock him down and show Plugg who is boss. by the way nice time to come back to us.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

in the immortal words of Super Kami Guru (i couldn't find the episode this line is in, but...)

Super Kami Guru wrote:
"Naaaail, I saw a bird. It was pretty. Kick its ass."

Let those words inspire you Sko.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Let the games begin, then.

GM - can we now see an Ini roll for the two opponents and a battle map?

I'm curious to know where everyone stands...

Sko - good hunting.


After this fight is completed...CONGRATULATIONS YOU HAVE GAINED A LEVEL! *cue leveling theme song or 80's music montage of your choice*

Please post on here the class you have taken and any changes or abilities that you now have including skill increases, spells, feats, etc. Here is an example of what I want

Dhaavan:

Going to Sorcerer Level 2:
HP roll: 1d6 + 2 ⇒ (1) + 2 = 3
Spells learned: Color Spray
Skills: +1 rank to Knowledge: Nature and Arcana, Linguistics, Spellcraft, and Use Magic Device

Again this is just an example but gives you an idea of what I am looking for. Also remember to update your profiles with the new info.

If anyone has any questions or would like build help I am more than happy to assist as I'm a fairly good optimizer but it is not necessary to do so if you do not wish to for the purposes of this AP but I try not to hold people back from what they want to do.

Congrats!

Also to that end, I know the beginning of this AP is VERY railroady but it does open up significantly towards the end of the first book which won't really take us that long to get to the end of due to the fact that it is a bit railroady. I have been very pleased with what I have seen so far from you all and can't wait to see what happens next.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Going to 2nd lvl rogue

hp: 1d6 + 1 ⇒ (4) + 1 = 5

Gain Evasion and "Swinging Reposition" (At 2nd level, a pirate incorporates a ship’s masts, rigging, ropes, sails, and other such structures into her combat style. Provided she is wearing light armor, when fighting in an environment where such structures exist, the rogue incorporates them into her Acrobatics checks by grabbing hold of the structure and swinging toward her opponent, making either a charge or a bull rush maneuver. Once she completes her attack or maneuver, she can reposition herself. Immediately after making the charge or bull rush, she can move 5 feet as a free action, even if the charge ends her turn. This movement does not provoke attacks of opportunity. This ability replaces the 2nd-level rogue talent.)

Skills: +1 rank each to Acrobatics, climb, disable device, linguistics (elven), perception, prof: sailor, prof: seige engineer, stealth


Perfect! Thanks Seijiro! :-)


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
DM Immortal wrote:

After this fight is completed...CONGRATULATIONS YOU HAVE GAINED A LEVEL! *cue leveling theme song or 80's music montage of your choice*

Please post on here the class you have taken and any changes or abilities that you now have including skill increases, spells, feats, etc. Here is an example of what I want

Dhaavan:

Going to Sorcerer Level 2:
HP roll: 1d6+2
Spells learned: Color Spray
Skills: +1 rank to Knowledge: Nature and Arcana, Linguistics, Spellcraft, and Use Magic Device

Again this is just an example but gives you an idea of what I am looking for. Also remember to update your profiles with the new info.

If anyone has any questions or would like build help I am more than happy to assist as I'm a fairly good optimizer but it is not necessary to do so if you do not wish to for the purposes of this AP but I try not to hold people back from what they want to do.

Congrats!

Also to that end, I know the beginning of this AP is VERY railroady but it does open up significantly towards the end of the first book which won't really take us that long to get to the end of due to the fact that it is a bit railroady. I have been very pleased with what I have seen so far from you all and can't wait to see what happens next.

Excellent.

Or - to put it another way - Cued Heroic Music

Question About HP: Do you have to roll or can you take average? And if you do take average, do you round up for half an HP?

Also: We have just leveled in the middle combat - when does our new level (including HP, combat modifiers, skills and such) take effect? Does that happen in the middle of this combat - or not until we sleep and wake up in the morning?

Thank you!


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Taking second level of Oracle.

HP: 1d8 + 2 ⇒ (7) + 2 = 9

Gain new 0 level spell: Guidance and Mystery Spell: Touch of the sea.

Skills: +1 rank to acrobatics, diplomacy, heal, know-religion, prof-sailor, sense motive

Fav class bump: Skill point


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

ooh, nice hp roll, valeros! congrats!


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Oops, just realized I rolled a d6 instead of a d8 for my hp... here is my actual hp roll (darn all those years playing 3.5, I just rolled a d6 for rogue from habit)

1d8 + 1 ⇒ (5) + 1 = 6


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Yeah I can't complain about that roll. :-) Nice too cause I can use the favored class bonus on a skill point which is helpful.


Good job guys. and Horatio it will go into effect after you sleep tonight.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Crrk They say that every time a bell rings and angel gets it's wings. Well i'm guessing that by that sound crystal breaking means that a devil is getting stronger.
Dhaavan's Level
HP
1d6 ⇒ 4
Skill ranks: 2(sorc)+2(int)+1(human)
+1 to, Diplomacy, Profession, Linguistics, Spellcraft, Stealth
Favored Class:
Extra Spell known (1 less than highest level)
Spells learned:
Touch of Fatigue, Detect Magic
Language:
Aquan (teaches Jak common)
Added a little story just for kicks too. ;]


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Hmm… Okay.

Going Into: Bard – Archeologist
HP: 1d8 ⇒ 5

Spells Known:

Cantrips
Detect Magic
Light
Mage Hand
Mending

Level 1 Spells
Abundant Ammunition
Cure Light Wounds

Skill Bonuses
1 rank entered into –
Acrobatics
Climb
Diplomacy
Linguistics
Perception
Sleight of Hand
Stealth
Swim

Adjustment to “Sheet” coming soon…

Quick Question: For now I rolled my HP - not entirely certain on the deal for "Average HP" is. If we elect to roll now, do we always have to keep rolling, or is it only rolling - or only averages? I would prefer to take averages, typically - as it makes things go more smoothly for HP - but I'm still a little hazy on that issue. For now - I hope this is okay.

Also - there are some adjustments to his special abilities. Where should I put those - or do you want an email of the updated sheet directly?


You either roll or take average. I would prefer you decide now and keep one way or the other.

Also those who made big changes in classes, like attaining spellcasting where you did not have it before and such. Please give me a bit of rp with the process to getting said powers. There is no problem with you getting them, I would just like some in game reasons as to why.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Okay – I suppose I will “Take Average”. And to clarify:

Every even level you “round down” for average – every odd level you “round up” for average? In which case I would have only “4” HP – and next level round up the odd HP. I shall adjust my sheet accordingly.

Where would you like me to post the social RP to access the magical abilities I now have? To simplify things for you – I have sent you a link via personal message on that very subject.

As for any "special abilities - I presume they shall continue to remain safely anonymous, or unless asked for? Or do you need those posted as well?


They at least need to be known to me and need to be posted on your profile for my reference. Just like with a character sheet, if it isn't on your profile you don't have it.


Also for those interested I am opening up the Paths of Prestige book that was recently published as a potential resource for options for those that are planning builds and such.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

is it on d20pfsrd, and are there any classes that will synergize well with a summon-focused infernal binder type? I was thinking about maybe taking a dip into diabolist, but PoP may have something cool?


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I saw that book at GenCon but was a little disappointed with how small it seemed so I didn't buy it. Is it good?


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

One other thing - I had already tapped Owlbear down to "Friendly" earlier, but it says his attitude on the board is currently "Indifferent". Is that correct, or is there some mistake?


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

It looks like he may not update the statuses for today yet. I got Cog to indifferent, and Badger's disposition is not yet posted at all, but we haven't had the chance to take night time actions yet, so it's not up there.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Ah - I thought this was nighttime actions... Meanwhile - I would have at least mentioned to you that Valeros had our gear - if you want your stuff back, that is.


Yeah sorry I haven't updated with the latest stuff.


Good job SKO! Btw due to a quirk with the way it worked out with the hit points you actually jumped over the section where Plugg throws a club to Owlbear to use on you lol.


Sko wrote:
I saw that book at GenCon but was a little disappointed with how small it seemed so I didn't buy it. Is it good?

It's got some good prestige classes in there and is good for a pdf. I don't think I'd by the hardcover.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Level: 2, staying as Druid
HP roll: 1d8 + 2 ⇒ (5) + 2 = 7
New skills: 1 rank in Climb, Knowledge (Geography), Linguistics (Aquan), Perception
Added skills: another rank in Survival and Swim
Added Spells: no new, can cast an extra 0 and 1st level spell per day.
New Abilities:
-Totemic Transformation (su) 1/day; lasts 2 minutes (need not be consecutive). Gain Natural Attack: Bite 1d6 damage. May speak normally and can cast Speak with Animals (fish only) at will while Totemic Transformation is activated.
-Shark Wildshape (su) 1/day; lasts 1 hour/level or until canceled. Standard action, does not provoke AoO. Small or Medium Size only.
-Woodland Stride (ex)


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Level 2 Ranger (Freebooter)

HP roll: 1d10 ⇒ 6
New Skills: 1 rank in Craft (Sails), 1 rank in Heal, 2 ranks in Stealth
Added Skills: 1 rank in Climb, 1 rank in Diplomacy, 1 rank in Knowledge: Geography, 1 rank in Profession: Sailor, 1 rank in Survival.

Fav class bump: Skill point

Chosen Combat Style: Two-Handed Weapon
Gains Combat Style Feat: Power Attack.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Sorry was traveling and the jotel said it gad wifi. Got there and their system was down. Quick post but should be back to normal tomoor late.

Second level...will continue as Magus and go with the average hp per level. A 1 for hp hurts more than an 8 helps. Therefore...

Magus level 2:
HP: 5 HD+1 con+1 favored class = +7; total hp 17
Skills: +1 to know (arcane, dungeon, planes), spellcraft, swim
Total skill modifiers for new skills: know +7, spell +7, swim +10 and can take 10
Feats: none
Spells in Spellbook: chill touch, frostbite
Spell prepared normally: frostbite
Abilities: spell strike


Variel remember that average for 8 is 4.5 at second level so you get 4 at 2nd and 5 at 3rd when taking average for a d8. Other than that you look good to go.

It looks like 2nd level was a pretty good power boost for you all! :-)

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Np thought every other was, second will adjust. Thanks.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

EEEEEEEP THE MWANGI WOMAN WANTS TO EAT ME!!!!!! WHAT DO I DOOOOOOO!!!!!!
I was trying to not play Dhaavan as too much of a skank, but i don't seem to be doing such a good jjob of it... curse my fantastic diplomacy rolls!


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Oh you've been smoking too much Pesh! We all know it's really Jack's Diplomacy rolls - all you manage to do is "Aid" him :)

Also - for some reason this chick reminds me of the girl from Conan the Destroyer - the one who carried the staff. Is that a coincidence, or am I just imagining things?


Dooo ettt! be a man! The worse that can happen is something that can be easily cured by Quinn.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Damnit! I'm in Lord Azzy's camp, and I got Bess messin with me, and now Calistria??? Really, who else has so many gods gettin all up in their grill? =P

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Tried to look it up, but are any if the crew wearing armor of any sorts during a normal day? Just trying to incorporate my gear into normal activity. Tomorrow gear to be added will be second dagger, both belt pouches, and weapon cord. Will indicate on character sheet.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

By the way Dhaavan, go for it, you might get lucky and get her to helpful all in one night. Or maybe a couple of nights if you need that long.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

I believe that some of the crew had armor on so far - but; having asked the question the GM:

You can use "Disguise" to "hide" the fact that you're wearing armor. Disguise is a skill anyone can used untrained - so if worst comes to worst we can always be wearing our armor on under our clothes, and "hiding it".

This assumes we have our gear back.

During my free time - I.E. - daily or nightly action - I may be crafting something; though I am not certain if I will.

However - I only have "Craft: Carpentry" - so; question:

When you use a Craft Check to make something - you can use it untrained.

Is that represent just your Intelligence Modifier - or; does it equal your crafting ability in anything? In other words - I only have a bonus to crafting carpentry - but when it comes to crafting unusual stuff - only my Intelligence modifier? Or is there some in-between variable?

Essentially - let us assume I would like to "Craft" a healer's kit.

This is not a "carpentry roll".

I assume this is a "Quality Item" - which equals a DC of 15.

The rules are a bit complex - but it looks like as a "Healers Kit" costs 50 GP.

If I got a 20 on my roll - I would multiply 20 x 15 to discover I had created 300 SP of the product - or, in other words - about half of it.

How long in game terms would that take to complete?

Can I create "doses" for healing kits - at 5 GP a dose?

If so - and I scored a did 300 SP in a week (as above) then I would have theoretically finished in one sixth of the time.

Of course - I am pretty hazy on how this works; as I have never tried to craft something before.

How long in the day does it take for me to "Craft Something" via daily action.

This is a rather complex question, I know - and long: but I put it on the Discussion thread hoping that anyone with information on the topic an add their two cents in to what I need to do and how to do it.

Thank you all for your support on the matter.


Most of the crew do not wear armor during the day, the only exceptions are some of the officers like Plugg, Scourge, and Captain Harrigan. The crew do carry small weapons with them like daggers and such that they use mostly as tools. A few carry more substantial ones like Rosie with her handaxe or Grok, who for some reason carries around a greataxe but I think that is more to keep people in line as he position as Quartermaster than anything else. Again the big exception are the officers who seem to go fully equipped.


Horatio: Craft checks are usually done per week but there is a provision for per day crafting as well. You need to pay out 1/3 of the cost in raw materials, you can get these from Grok without issue. I will allow you to make the uses individually if you would like instead of making the whole thing, essentially replenishing your supplies by dividing the cost of a healer's kit by 10 and using that as your target for each use.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Sounds good - how long would that take to do? One of my two daily actions? Both daily actions?

I know that the roll will effect the success on this - but I'm trying to get a feel for it.

When I know more on that, you'll know more on what I do in the coming days :)


Full night action or you can do it and a night action but you take -6 penalty on any night action rolls.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

I've already done my night action - I will have to do it tomorrow.

I don't have the appropriate "Subtype" for this type of craft - but I do have ranks in crafting. Does this matter - or do I just use a standard "Int" check as the only subtype of crafting I have is "Carpentry"? Or does that count as partial bonus - or what?

Okay - since I already posted nightly actions for this night last week, there is nothing else I can do until tomorrow. And I assume this is not something I can do during "day actions"?

If I am wrong; please let me know.

Thank you.


Duddeeeee! You have become a man! Just don't get her pregnant.


Correct this cannot be done during day actions. If you do not have ranks in the specific skill, you use straight Int.

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