DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Island of Empty Eyes Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


251 to 300 of 5,863 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

GM:
Question about the Helpful+ rating... Is that for all the PC's or just Dhaavan? not that he'd know, but out of curiosity.

I like keeping track of the total loot accumulated so players can keep track of how much their characters have and can allocate things fairly without player conflict becoming Character conflict, and character conflict becoming player conflict. As a PBP, it's important to keep things straight. Were we all sitting at a table, we could see that the players are totally chill when the characters are gettin offended, and if a player has an issue it doesn't get into the game and cause a fight between the characters.

Players keeping a cool head and all. I've made that mistake before, and it's really easy when we're reading everything. Internet and text communication and stuff.

And keeping track of Loot allocation OOC, and keeping that balanced lets the rogue, or evil characters be sneaky and stuff without upsetting players, and making for fun interactions.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

fyi, just an aside ooc... I'm not upset and really, neither is Seijiro - he's just disappointed in Flynn's attitude, but not angry or anything. Don't want anyone to think badly of me in this situation. Seijiro never tried to hide what he found or use stealth or sleight-of-hand to steal from people he thinks of as his comrades, nor would he.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

awesome!

So gear that we've got at the moment is
MWK axe,
3 maces
14gp
leather armor
a few people's personal effects.

I think it makes sense to trade what we need to to get the rest of people's personal gear, and beyond that figure out how much we each get as a share of the loot. I'd say either allocate 50% GP value or divvy cash up as we sell things.

am i missing anything?

That actually seems like an interesting solution, If we outfit the party with whatever they need and use Variel's suggestion of how we divide items (lowest value gets first dibs on found items) then when we sell stuff, we divide up the cash once we get it.

It's pretty meta, and solved OoC as opposed to in game, but we can keep the RP separate from the math?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

don't forget the buckler - it's party treasure too - currently in Seijiro's possession


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I think we should share the loot equally. Everyone gets a cut of the loot; that’s only fair. I also dislike any player-vs.-player stuff – and I’m not really interested in following that angle, and I will actually try to compromise good social RP if it means that my character would formally start doing that to other characters.

At this point my “Character” presumes that Jiro is probably a thief, and is likely going to rob him in the future and probably others, and will have his eye on him for a while. But meta-game that knowledge away – in time I’m sure we can resolve it with some good social RP and get back to normal – most likely over the next batch of rum.

As a whole, I agree with Dhaavan; text in general loses over 90% of the chance to communicate without the value of seeing each other’s body language or hearing tone. As such – I think I want to try to err on the side of caution; remember that even if we don’t all know each other, we can all presume we’re friends for the point of not trying to screw each other over, and just have a good time.

Okay, that’s pretty much it I guess. I’m enjoying the story and the game – and look forward to some good RP with you guys soon – though I know that Sko is going to be hard pressed as he is not able to get to the computer easily as he is out of town.

Regarding Loot

I think the main thing to remember in the future is an angle I've seen in a lot of "Star Wars" campaigns I used to play when I was younger. The concept wasn't "individual treasure" or even "Party Treasure" - but the idea of "Ship Treasure".

Basically - all treasure would be given over to the ship, and the total value of the loot would be portioned out in chunks to the crew, if they needed cash - in small amounts. The treasure was for the good of the "Ship" though.

I don't know much about how the pirate game will work, but in Star Wars if you wanted to buy "Shield Generators" - or improve your firepower - that cost was so high that the entire collection of loot would probably be needed to get it done; while maybe each player would need some basic weapons or gear.

I presume that in the future that may happen to us. For example - if we ever decide to get a ballista on this ship - or (here's hoping!) some Cannon - that will cost us a lot of money. More then one person has, or should have. Finding 50,000 GP - for example - well, in the Star Wars game we'd take 10% of the treasure found and split among the players - the other 90% would go to the ship. So with 45,000 GP we could use that coin to buy not only artillery, but we could also buy a "case" of masterwork rapiers for the crew we need; or a case of powder and shot for the whole ship to use - or maybe spend 10,000 GP to properly outfit a "Sick Bay" - with healing potions, resurrection scrolls - and so on - so if we ever got a priest with us, then they would have somewhere safe to refresh their spells and help people; a "lab" for wizards to study - and all of that would be for the good of the ship as a whole.

Anyone who needed healing would go to the Med Lab and be healed via Triage. Anyone who found some good armor - would they need to keep it? Well, maybe - but in general you could keep the basic, or even masterwork, weapons and gear in the weapons locker - and if we're attacked and someone calls out "Battle Stations" - you crack open the locker and hand out the weapons.

That way, no one argues over the loot - no one says "Hey - I want this weapon for me alone" - if you have some ready cash, you can buy it, sure. Otherwise, if you don't have the cash - the best thing for it (as I see it) is to just give the majority of the loot to the ship itself.

If ever we get something on our own (say - a hop from the Correllian Light Freighter to a Corvette - or heaven help us - our own Star Destroyer... er... Man-o-War) - we'll need our own crew - and we'll need to make sure they're outfitted and geared properly.

Forcing an NPC crew to gear themselves is cheap, but not always the best solution. If we used the ship's "Loot" to outfit the crew - then we'd be confident that they at least had decent gear.

If it was me - I would spend the entire week with "Craft: Carpentry" to install a fighting top - and then place our spell-casters and ranged fighters up there for an attack, covered with a small outcropping for 50% cover or better. As it is - only one person can really sit comfortably in a crow's nest.

How much would a fighting top cost to make? Who knows. And why should I invest all of my money to build it when the whole ship is benefiting from it - why not use the ship's money?

Well - the idea of "Ship's Loot" - with the Sailors and Officers taking a cut and dividing it equally seems the best one to me, but only because I've seen it work really well in Star Wars. I don't know how it works in a pirate game - but I guess we'll have to see.

What do you guys think of the idea of "Ship Loot"?


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Just to make sure people understand my postings cause I can sense the vibe coming. I fully intend for Valeros to be the party healer and he's designed that way mechanically, being an Oracle and all. That being said, my reaction to Horatio's post and lack of healing Variel is mainly part of the RP aspect of my character. He doesn't know any of you well other than Horatio and Dhavaan, (and even then only just) so trust issues abound. Horatio barking an order to heal someone he doesn't know isn't going to go over well with Valeros overall.

I'm not saying you each have to personally interact with me to qualify for healing, I'm just more playing into the isolationist nature of the character. Why should he waste his magics on someone he doesn't even know? As we're still seeing, we're not officially a "group" yet even in our own eyes.

All of the above being said, from a meta-perspective I won't allow anyone in the group to die outright. But Variel is on his feet and mobile which is good enough for Valeros right now, given their relationship.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I agree completely which is why I haven't said much about my own abilities either. No hard feelings at all from this end. Besides, Variel saw you heal him once and figures you are just fatigued and out of spells currently. If not, no one is the wiser. Keep playing your character how you want. I understand the motives.


Island of Empty Eyes Map Current Map

Hey all. Im really impressed with how well you all are working things out. Posting from phone as im out of town but just wanted to tell you guys that.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Hey all. Im really impressed with how well you all are working things out. Posting from phone as im out of town but just wanted to tell you guys that.

Hope everything is going okay with you - and that you arrive at your destination safely.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Not being antisocial, but Variel IC doesn't feel like talking much after he just got his butt whipped up on by some pathetic rats. Would normally be up for some RP, just not after the morning he had. Perhaps after rum rations and if he made his job check and avoids being whipped he will be more outgoing.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

No worries, Variel. Thanks for the heads-up.


Island of Empty Eyes Map Current Map

Hey guys. Got kind of sick yesterday while in the pool with Gavin and also got a pretty severe sunburn that is leeching the energy out of me. I will be back on tomorrow. I just wanted to give you all a heads up.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

fyi - I'm still here, just not involved in any of the rp going on, so nothing to contribute at the present... my absence in the ic room shouldn't be taken as me being absent from the game please.

Waiting on DM for adjudication of my ship action of course, but other than that, simply just waiting for general rp to open to others.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Seijiro, there's nothing stopping your character from approaching any of the one's conversing at present. If you want to join in IC, then simply jump in.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Or jumping in and conversing at another part of the day.

Jiro's up in the rigging and could theoretically talk to Rain, while working, or other party members, any time.

This convo was really more of passing the time while we wait for GM to get back


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

All the conversations so far have been pretty private and I haven't read the ones not written openly, so not privy to what's going on and Seijiro isn't one to butt into others conversations... just his personality. He might linger about nearby, but not listen in nor jump in unless he's spoken to. It's a matter of politeness, which is a major part of his cultural upbringing. Therefore I'll wait til there's a clear opening for him to rp.

Just wanted y'all and the GM to know I'm still here and haven't disappeared into D3 or Warcrack or anything like that.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Seijiro may not listen to any private conversation but why wouldn't he strike up one of his own with one of the others?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

I have no idea - I thought it was still daytime and we were working, so since Seijiro's up in the rigging, there's really no one he can talk to except npc's and the DM isn't feeling well, and Seijiro already used his daytime ship action. Night actions haven't started yet, so no one to talk to really I guess. It's fine, I'll wait til there's an opening for it.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

We've moved to night time conversations as the DM is away and he said to continue on with social rp. You could always take on some night time talk.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Well Jiro could always talk to Rain who's up in the lookout during the day.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

oh we have? I thought you guys were just talking during the day and I was trying to stay with the job so to speak, since I took my day ship action doing something else... didn't know we were on night activities.

Besides the only other people he could talk to are Variel - who said he doesn't want to talk, and Valeros who seems standoffish. There really isn't anyone who seems open to rp except maybe some npc's... so Seijiro would just go sit by himself and play his harmonica or something.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

You must have missed the OOC where we put it was night time chatter. So, if you'd like move time forward and have a nice chat. ;)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

yeah, i missed completely that it was night time chatter... but still it has all still been done in spoilers to individuals, which cuts down on joining in by anyone other than those people.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Flynn said it in IC as did Rain and Dhaavan in the opening conversations. Then Dhaavan and Flynn in their spoiler titles wrote the people they were speaking to and any others who were close by. So they did open it up to anyone.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

anyway, sleepy Dhaavan is sleepy and will return tomorrow with witty remarks and scathing sarcasm... maybe.

BUt daytime's free for Dhaav at the moment. he's running about like a goof hunting rats!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Night, Dhaav. Talk in the morning. ;)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Oops I missed that we were at night as well. Was waiting for the closing of the day before I knew my RP capabilities. With that low of a daytime duty roll wasn't sure if I would get whipped and be unconscious or not. Will strike up some RP later then perhaps with Seijiro or Valeros.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Daytime or night - it's all the same to me.

If you want to post - don't wait for an opportunity, I tried that before and it was a complete waste of time. Make the opportunity. If you're up in the rigging, say that you climb down to make conversation - and if people say "You can't do that; you're doing work" - well, just so everyone knows - yeah, that isn't going to fly for me.

I'm not going to forfeit social RP with people because I am waiting for things to advance so that I can formally social RP. If I am here, and you are here - never let mechanics prevent you from social RP with me, please. If it is in the middle of a combat, and we are waiting for one person to post - social RP with me anyway in "ret-con" form - I've asked players to do that who haven't been around, and even though it hasn't happened, I'll say it again.

I don't like to wait when it comes to social RP, and I actually hate to have the game stop altogether simply because we're waiting on a specific event or post to allow me to play with you guys.

If we're in the middle of a dramatic combat and you want to social RP with me in Ret-Con - for God's sake - please feel free - just tap in the spoiler "Social RP in Ret-Con" - and I will totally respond to you - in Ret-con.

I'm totally waiting to see what my actions with that crew-member - whoever it was - would have done. But that waiting won't stop me from posting.

Anyway - now I got to work - but I'll see you when I get back.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Cool thing about this game has to do with having the day actions totally open to run around and chat. Same thing about night actions. Time can get a little wonky running conversations in the morning, evening, followed by one in the afternoon.

So if ya got some freee time, you can post some time you approach another player and what's happening as OoC text then spoiler the conversation.

Now giving an epistle in the course of 2 minutes in game and writing about how long it's taking another player/GM to respond is a slightly different story. But we do have whole days to use and don't really need to use chrolological order and basically have from the time we get our duties till the Bloody Hour where we can interact with eachother as much as we want/can.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I know Immortal is fairly lenient when it comes to IC conversations/actions and timing. The only real issue anyone needs to concern themselves with is conversations or actions that over step the bounds of what can be accomplished reasonably. Seijiro, using you as an example, it's totally reasonable during the day time to say that you climb down from the rigging for 5 minutes to get some water or go to the bathroom, etc and during that time you have a brief conversation with Horatio or Rain. Things of that nature.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I agree about talking and the openness of the tasks. However I was trying to hold off since I didn't know if I would even be conscious at night. During the day I would be so preoccupied with working due to my weakened condition that I didn't think it would be appropriate to talk IC. In the future I will make mor of an effort to talk to people,during the day and will apologize now for any liberties I take for work excuses for those in the rigging or in other areas that Variel is not.

One I know my status I will definitely join in the discussion at night.mjust don't want o have 20 posts all wiped out from being flogged.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Variel – I know exactly how you feel. For example – what happens if in the next ten minutes we’re attacked by a sea serpent? Wouldn’t that pretty much wipe out our entire conversation that we had later tonight? Maybe – but I am not going to let that stop me from having a good time writing.

The first day on the ship I was given the task of “Scrubbing decks”. During that time I was told I didn’t have time to do anything, because I was scrubbing decks; so I couldn’t talk to other people, and I couldn’t do much of everything, because of the task I was given.

So I waited for everyone to post their action – and waited more to see the results of those actions once they were all up and responded to.

Anyway, I’ve given it some thought and I’ve decided that (at least for me) – if we have to wait for all the actions to be posted, and then all the re-actions to those actions be posted before we are allowed to social RP, I will have to bow out.

I’m not saying that is going to happen; I’m just saying I’m here to game and a lot of the fun for me is social RP – so I figure now that the way things are, if I am given a position on the ship which prevents me from posting – I will post something ret-con.

That’s why I have been using all the spoilers.

I’m not trying to exclude anyone from a conversation, but I’ve gamed enough to know that the frequency I post with is not the norm for a lot of people. That’s totally cool. So I used the spoilers so that if you want to read it, you can – and if you don’t want to read it – no worries, because it’s all social RP.

Variel – if I was in your shoes, I’d just write in a spoiler “As soon as Variel can talk to the others” – and go from there. Maybe it’s when you do go to the bathroom – or maybe it’s not until nighttime; just know that whenever you want to approach me, toss up a spoiler, and I will go from there; no matter what the situation.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Imm - take care of you and yours first... poor kid, hope that temp goes down soon!


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

My apologies, I thought my new phone with a stronger Intenet connection would make it easier and more convenient to post while at GenCon; it did neither.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

To GM

1. To sum up – I rolled a natural 20 on my Diplomacy Check with the first “Unnamed Female Officer” on the list. I do not know anything about her – including her disposition – my intention was to take my daytime duty and make an ally.

The more I know on this – the happier I will be; because this will likely effect whatever action I choose next. I do not know if my total is enough to make a difference to her attitude or whatever – but I hoped at least the total of 24 – augmented by a “natural 20” would be enough to complete the task of shifting her attitude in a positive direction – and at the least discovering details about her.

2. My daily work checks earned a 20, and an 18 respectively. In both cases I believe that passes.

3. This is an unusual situation I noticed resulting largely in a sudden determination to speak to a man named “Cog”. Under the “Campaign Information” you have him listed as “Unfriendly” – yet on the first day’s duty I was given the task of scrubbing decks with him and rolled a Diplomacy Check – the check was successful and moved him to “Indifferent” – or so I thought.

However – it still lists him as “Unfriendly”, which I believe is an oversight – though I could be wrong. If it is an oversight, it should be corrected soon – as both Valeros and now Dhaavan have approached him to try to move his attitude; and if they attempted when it is currently “Unfriendly” – then it is likely to fail. If they attempted when it is “Indifferent’ – then I think that Valeros would have succeeded – and then Dhaavan would have certainly succeeded after Valeros’s action.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Sko wrote:
My apologies, I thought my new phone with a stronger Intenet connection would make it easier and more convenient to post while at GenCon; it did neither.

No worries - you're back now :)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Sko Dhaavan posted for RP the previous night, if you want to ret-con that conversation.

Flynn There was a low dip check that bumped Cog's attitude back to unfriendly, so now he's unfriendly. His lable is correct.

GM Immrtl prayers for the munchkins


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

DM - my night action depends on the results of my day action, so I am not posting my night action just yet. When all is well with kidlet and you get around to reading up on and posting the results of day actions, I will do my night action then, depending on those results. Sorry for the delay.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:

Sko Dhaavan posted for RP the previous night, if you want to ret-con that conversation.

Flynn There was a low dip check that bumped Cog's attitude back to unfriendly, so now he's unfriendly. His lable is correct.

GM Immrtl prayers for the munchkins

What are you talking about? Who made a low diplomacy check to bump him to "unfriendly"? And when did this happen?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Here's the check

Valeros Jaloksin wrote:

Around mid-afternoon he paused briefly to gather some water at one of the barrels, cooling his parched throat and gaining some much needed breath. He saw one of the other swabs, he heard the man's name was Crimson of all things, and moved over to him with a slight nod. Noticed you keep to yourself often as not. With the way things seem to go on this ship, not a bad idea that. Still we're all crew now and that will mean something in the coming days. Name's Valeros. Folks that know me call me Gill.

Day Time Ship action, Influence attempt on Crimson Cog.
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Job checks.
Acrobatics: 1d20 + 1 ⇒ (5) + 1 = 6
Con: 1d20 + 2 ⇒ (16) + 2 = 18

The GM responded in a spoiler to Valeros.

DM Immortal wrote:

Cog looks over at you and says Did I ask for your company fish boy? Keep your big trap shut or I'll shut it fer ye. Attitude shifted from indifferent to unfriendly.

Scourge comes over while you are talking to Cog and says What in the hells are you doing swab?! I told you to get that cask of rope wax an hour ago! That's three bashes fer bein lazy! Keep it up and i'll give ye another taste o'me lash!


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Yep, even with my +7 to Dipl, I managed to roll a 1 on that one and dropped him back to Unfriendly.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Ah. I deliberately tend to avoid spoiler's from the GM to a player - if he wants me to know, I read it, otherwise I don't.

Thank you for that information, though.

But it seems very odd to me that there is a sudden amount of people who are cozying up to Cog. Is there something about him I don't know that would fall under the purview of "group knowledge"? I may have missed the post on it, though. If there is a reason that the group would know why to help get Cog on our side, as opposed to other members of the crew - I would certainly "assist" you in your efforts - after all, I was successful before, why not for an "Aid Check".

While I'm it GM - I sent you a private message - please respond. I will try again tonight via Texting, if you are not by your computer. Don't worry it is a very brief yes/no question. Thank you!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Regarding influencing, I posted a night time action of trying to get to know Barefoot Samms. My diplomacy was 21. Dhaavan mentioned in a posting last night that he is 'friendly' with Samms but I could not see the influence roll anywhere for her by him so yes ... since she's a rigger, Rain decided to get on better terms with her after Ratline introduced them the previous night.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0
Horatio Flynn wrote:
But it seems very odd to me that there is a sudden amount of people who are cozying up to Cog. Is there something about him I don't know that would fall under the purview of "group knowledge"? I may have missed the post on it, though. If there is a reason that the group would know why to help get Cog on our side, as opposed to other members of the crew - I would certainly "assist" you in your efforts - after all, I was successful before, why not for an "Aid Check".

I'm just working on someone whose attitude I know that isn't Hostile. There are plenty of blank crew attitudes to choose as well but I figure I would work on one I could see. Also, with me I want to complete my attempts one way or the other. Either I'm getting Cog to Helpful or to Hostile, at which point I'll switch my efforts. Granted it's looking more like Hostile lol. If others want to hop on board the Cog train, so be it.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan can help push him to indifferent, at least, and valeros can go from there, but that first chrck can be tough...

Valeros, dhaav tried talking to you,h if you want to respond. Otherwise it's cool. Dunno if you saw amid the massive amount of posts...


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Is the list of NPC attitudes in the Campaign Info tab up to date?


Island of Empty Eyes Map Current Map

I think so, double check though to make sure I didn't miss anything.


Island of Empty Eyes Map Current Map

Hey everyone! I know the last few days have been kind of bad on my end from posting but I am back in the game now. That said remember that there is a requirement of at least 1 post per day. I really am enjoying the game and want it to keep the momentum we've built up. Please let me know if there is anything you need from me.

For instance I haven't heard anything from Sko in almost a week. I will give him 4 hours to post before we either proceed without him or I will look for a replacement.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Uh oh, the isolationist gillman healer is now in posession of the rest of the party's gear? This can't end well. ;-)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan suggests instead of trying to beat owlbear, we pick whomever's got the best don score, so they can survive getting pounded till we can stop the fight, in case it doesn't last when they pass out. Who knows the OWLBEAR! may have IUS and really wail on you. ouch

251 to 300 of 5,863 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion) All Messageboards

Want to post a reply? Sign in.