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RPG Superstar 2015

DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Current Map.


201 to 250 of 3,253 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

My mother has recently had surgery and was released from hospital last night. I'm headed back home today to check on her and spend some time with the fam. Internet and cell service are sketchy at best down there so no postings today from me. I'll play catch up tomorrow and socially roleplay the various conversations already on the board.


Horatio Flynn wrote:

I was doing some double checking on “Sleight of Hand” – specifically to hide a weapon or piece of gear on your person.

According to what I read – although "Sleight of Hand” is a skill you can only used “Trained” – this does not apply to every instance. Specifically –

Untrained: An untrained Sleight of Hand check is simply a Dexterity check. Without actual training, you can't succeed on any Sleight of Hand check with a DC higher than 10, except for hiding an object on your body.

This means we should be able to hide something on ourselves without being noticed with a simple “Dexterity Check” verses an enemy’s “Perception Check”.

In addition to that certain objects can be held on our person easier then others.

Bonus to Hide Things: You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Perception check of anyone observing you or of anyone "frisking" you. In the latter case, the searcher gains a +4 bonus on the Perception check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.

This should mean that the majority of us could be able to at least hide a dagger or so on ourselves. Provided we keep it concealed and don’t wave it around – the enemy would have to make an active Perception check on us to notice it; or frisk us outright for weapons, which could also happen.

Question to the GM: I am assuming that pistol would fall under the category of an “Easily Concealed Ranged Weapon”. Also – does a “Frock Coat” count as “baggy clothing” for me hiding any weapons? While...

Cool I did not know about that portion of the rule. Yes the pistol would qualify if the hand crossbow does so I'm good with that.


and yes the frock coat is baggy clothing.


Rain Taneththir wrote:
My mother has recently had surgery and was released from hospital last night. I'm headed back home today to check on her and spend some time with the fam. Internet and cell service are sketchy at best down there so no postings today from me. I'll play catch up tomorrow and socially roleplay the various conversations already on the board.

Hope your mom feels better! Tell her your geek friends are sending telepathic good thoughts.


Real quick I'd like to get a check on how everyone is liking the game. We are almost two weeks and 500 posts in (awesome job btw!). Anything that needs improvement from me? Things you liked? Things you dislike (besides Plugg, Scourge and their ilk lol)?

I am absolutely having a blast with the game and am ecstatic at the crew that we have.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Great job so far from this end. Really enjoying the RP with everyone and the different dynamics in the group. Even if Variel doesn't associate with some of you much yet give it time. He will come around and talk to others more.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I'm enjoying it so far. You've been doing a fine job as DM, setting the scenes and running the NPCs - not an easy job with so many of them to handle! I especially liked how you handled the fist fight and retconning the one NPC's death to just bleeding out so we could save Dhaavan from keelhauling. Thanks for that.

My only real problem with the game is the constant 'reply' button use without editing what isn't specifically being replied to, esp when the reply is to something in spoiler which gets edited out anyway. Why not just type: "(Name) responds to (othername) by saying (or doing)..." and skip all the 'reply' use - esp. annoying when two or three characters are all responding to the same event and each reposts the entire event/speech. Just my 2 cents, but it does get a bit bothersome to have to scroll through all the blue to see anything of note. Probably just me that dislikes all the 'replying' in which case, ignore all the rant above. I was hoping that posting the link to DH's guide to pbp gaming might help, but no one seemed to have noticed it I guess.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Oh and Rain - hope your mother recovers quickly - best of wishes to you and yours.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Thanks for the well wishes, DM Immortal and Seijiro.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Check your inbox for my response on your question via liking the game. It should be there :)


I will keep your mom in my prayers - I hope she feels better soon and that you are okay, too.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Thanks, Dain. I appreciate that. :)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Definately enjoying it. Dhaaven dislikes all the manual labor he keeps getting assigned...interfears with his empire-building and tires him out! One thing that'd be nice is to eventually get the NPC attitudes updated on the Campaign Info page, but we don't have that many we already worked on, so not too big a deal yet.

Jiro
I been trying to cut down on quoting save the necessary bits that are relavant to what I'm saying, and I think that does help keep conversations going smoothly to be able to refer to relavant text.

I think we're doing alright keeping track of what's going on, the only thing is trying to figure things we don't know out while waiting on others with different schedules to be able to post. Like trying to figure out who Dhaavan would be able to try to influence while working on samms's tattoo, but it's not slowing things down too much.

And I only say that cause I don't want to be holding things up with convoluted social plans when other players are waiting for the next day to come cause they used a sneak, or sleep action which is resolved already.


DM Immortal responds to Seijiro: ;-) I think that's a good idea actually and I'll try to use the reply button less. Mostly I do it just to keep track of who I am posting too and about what. That's a pretty easy fix and I can understand how that could be annoying.

Glad that everyone is enjoying the game and let me know if anything comes up in the future. I really try to be flexible and am very player-centric in my view of DMing so any input you guys have is good input. Will have an update up in a bit.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I'm enjoying the game a lot. It's a different feel when the party is forced into partial seperation. It'll be interesting to see our party in action when we can really work together and cut loose.

My only regret is that the times I have free to post don't match up well with the rest of the group but that's just the nature of a game where you cross timezones, countries, work hours, etc.

Hope your mom is feeling better, Rain.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Thanks, Sko.

And I understand not being able to post when the majority is, thanks to my time zone.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Completely missed the post about your mom. Good luck and best wishes. Don't feel like you need to rush back. Take your time and get mom feeling better.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Thanks, Variel. I unfortunately can't stay with her due to commitments where I live, but I'll travel down on weekends to check on her progress and recovery.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

I will be gone today on some personal business, and I shall be able to post again tomorrow - perhaps VERY late tonight, say - after 2:00 AM - but I do not know for sure.

Good hunting!


LARPing is "personal business"? ;-) Have fun man!


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

GM:Any updates comin today, or ya waitin on anyone/busy? Not to rush ya or nothin, just dunno when I should check back to keep up with stuff.


Dhaavan: Probably not until later tonight at the earliest. Right now I'm just kind of giving you guys some time to social RP for the most part. BTW your tattoo mechanics are fine as you described them.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I'll be playing Pathfinder at a friend's house from noon til about midnight today - so probably won't be posting anything. Might check in on my phone just to see what's up tho. Anyway - have fun and see you all in the wee hours.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Just an FYI: I'm attending GenCon this year but with my iPhone I shouldn't have too much trouble posting. My posting times may be all over the place though. If you ever feel the need to "bot" my character go ahead and do it; I'll roll with whatever happens. I don't want to slow down the game.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

sko question, your avitar has those markings on his head. Does sko have those kinds of tribals and stuff?


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Dhaavan: Rain has a tattoo on her right shoulder -- of the Jolly Roger in honour of Besmara. The group would have had the chance to notice it when her shirt was stripped back so Scourge could beat and whip her.


Sko wrote:
Just an FYI: I'm attending GenCon this year but with my iPhone I shouldn't have too much trouble posting. My posting times may be all over the place though. If you ever feel the need to "bot" my character go ahead and do it; I'll roll with whatever happens. I don't want to slow down the game.

The real question Sko...is whether you will burst into flames at the fire of my jealousy. ;-)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
DM Immortal wrote:
Sko wrote:
Just an FYI:... something GenCon something something
The real question Sko...is whether you will burst into flames at the fire of my jealousy. ;-)

only if he fails his reflex save, and even then he can take a full round action to put it out.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)
Dhaavan wrote:
DM Immortal wrote:
Sko wrote:
Just an FYI:... something GenCon something something
The real question Sko...is whether you will burst into flames at the fire of my jealousy. ;-)
only if he fails his reflex save, and even then he can take a full round action to put it out.

Even if he rolls a natural 20 what is the damage dice from a DM? 40d6? Don't know if he will survive to have a full round to put out the fire.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Oh, right reflex save for half, and he doesn't have evasion. I do wonder for future reference if GM fire is 100% fiat damage or if it's like flame-strike, and hald the damage is normal fire subject to immunity and resistance?


Wow we are such dorks...and I love it! Also GM fire is 50% fiat, 50% fire, 50% awesome which as we all know is a lot of percent.

On a related note my absolute favorite death possibility is the positive energy plane death by too many hit points. DEATH BY AWESOME!


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Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Hey, so this is a quick crunch on the recent post I did about the ships and styles of ships.

Anyway, for story purposes, I was always kind of figured that elven ships would be built and rigged different then human style. Different look and feel sort of thing.

I've always presumed that "lorcha" style ships make the most sense for elves, if I had to create in my head their style of sailing. Beautiful in design, extremely practical in the use for the sales, and extremely easy to man such vessels.

Because you raise and lower the sails like a set of blinds - this makes it things easier to get the sails up quickly – which is why you need less crew (which makes sense in a race that has people who breed less then humans, I presumed) – but the difficulty with those sails is that in a heavy storm the sail would actually rip apart because it is not tied very well. European style sails were designed for the Atlantic and could withstand those heavy storms. While there was typhoon season for eastern ships to contend with, it was generally seasonal and even then, those ships historically would often hurry for the coast as fast as possible to ride such a storm out.

Again, I assumed such naval tactics made sense for elves – as elves wouldn’t mind avoiding sailing through massive oceans like the Atlantic – they’d circumvent such needs with magic or Elf Gates, and therefore wouldn’t need to sail across waters like the Atlantic, thanks to magic.

As to the notation regarding Rahadoum?

That came specifically from looking at the map of the Golarion in the Inner Sea Primer – with a handy real world translation I found here.

Naturally I assumed that the government of Cheliax was kind of like a more Lawful Evil version of England – and that Sargava, the city in the Colonial Empire my guy is from is kind of like South Africa – with old British ideology that changed from LE into a sort of LN. I feigned that the nobles in my home nation were very close to their old ancestors – the Lawful Evil, now probably Lawful Neutral – but distinctly “British” in culture (as would the Cheliax Empire be, to my thinking), and the working class people of the land I came from were kind of more like the Boers.

Naturally – the Mwangi people were like the Zulu People – and I assumed that the people of Rahadoum were a close approximation of the advanced cultures left over by the Moorish Invasion in the eastern Mediteranian – but in their case eschewing Islam for their own personal religious views – which would be seen as heretical. Even so – the ships used by those types of corsairs also seemed to fit the classic style of a unusual vessel – distinct from the British or European forces (which I assumed would be used by Empire of Cheliax – borrowed by the Colonies that border the Mwangi expanse – and absolutely necessary for the sailors who went through the maelstroms of the Shackles).

Even so – I still think "elven style orcha’s" would be able to run circles around us; as we're more of a standard square sailed, and very sturdy, European style ship. But anyway, now you know my motivations for my big speech.

GM: I hope these decisions gel well with the flavor of the game you are running – but if it does not – please let me know so I can tweak it properly.

Thank you!

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

I see we were assigned tasks today. Do we need to worry about the checks to complete them or does the bilge duties supersede those tasks for now?


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Question for our beneficent, magnificent, significant, Maleficent, Thugn-ificent, warblegarbleficent, wow-i'm-really-tired-cause-writing-beneficent-sent-me-on-an-massive-"ificen t"-kick-that-I-definitely-think-is-way-funnier-than-it-is-ificent GM Immortal. But also, what do the players think of asking about this mechanic?

Craft(etc) and moneymaking on a boat?:

It occurred to me to start parlaying craft skill to use to trade for services/cash-or-credit in the evenings, once it is sort-of established that Dhaavan does that on the regular. what does the Immortal one think of that possibility?

1) Would I need to give up nightly actions if i am plying my trade or could i still influence (the other actions would be more difficult to do, Sleep would be a day off of work, sneaking away to explore or steal something while you should be working on someone would be problematic, although one could theoretically gamble, or entertain, maybe with a penalty to the craft check.

2) SInce the rule is that you get half the check in GP per week working full time, and the character is only actually crafting for a few hours at night, maybe getting 1/8 the check, or 1/4 but its' for two weeks of working as opposed to one?

3) What would/could one earn? could it be based on the week's work, either as a bonus to influence (favor with the crew), earning actual money, getting markers for services, some kinds of trade-goods through barter? Just thinking of possibilities. not saying i need to know, but more a matter of something that could have mechanical affects, and wanted to bring them up.

I'm also not asking what the rules necessarily are, jut a bit about interaction with other abilities so i know how it works functionally.
I take a penalty to some actions, no penalty for others, and some actions are impossible.
There is a mechanical benefit, depending on the check. roll it every X-often.

No need to know how much i get, what i get, and stuff, just need to know what penalties it imposes, and actions it would prevent, or if it would be an action itself, when to roll for it.


Dhaavan wrote:

Question for our beneficent, magnificent, significant, Maleficent, Thugn-ificent, warblegarbleficent, wow-i'm-really-tired-cause-writing-beneficent-sent-me-on-an-massive-"ificen t"-kick-that-I-definitely-think-is-way-funnier-than-it-is-ificent GM Immortal. But also, what do the players think of asking about this mechanic?

** spoiler omitted **...

Flattery will get you everywhere my friend ;-)

As far as crafting goes. I am fine with you making checks and such to try and "sell" on the ship.

1. If you wanted to do this you would need to give up your night action due to the fact that you are spending your time working on a project. I will allow you to attempt to take a ship action at a -6 to whatever check it is due to being rushed in that action.

2. I am actually ok with you getting 1/2 of the check per week.

3. To make things easy let's just say it is actual coin.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

So i can skip my night action for a week, or add an action at a -6 penalty, then at the end of it, I toss a craft check for the week's wage? do i also take a -6 penalty on the craft check, or just the ship action that I take while crafting?

Coolio.


Just on the ship action. Craft check is done normally. Remember though that poor rolls on the actions can and do have consequences lol.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Oh no, Dhaavan'll only have a Diplomacy bonus of +5!!! that said i'd likely talk to people that already like Dhaavan in that case, as opposed to making new friends. they get my full and undivided attention


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

If you elect to craft something for coin - do you have to craft things each night for a week; or is it one check for one night, but you can only use this once a week?

In other words, since you earn half the GP per week, and have to give up the chance for night duties, too - how many times a week do you have to spend "Crafting"?

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

One check made at the end of the week but constitutes the entire week of work. Thus every night you would be crafting and suffering the -6 to nightly actions. At the DM's discretion you might be able to do nightly work for half SP per night. That is something you would have to work out with the Immortal one though. This is not as profitable but does allow for other actions during the week.


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Hey everyone!

I have been doing a little bit of experimenting with some online RP tools and have decided to try out Roll20 and see how it looks. I was looking at it for the fact that while the google spreadsheet maps are good for a quick combat and such, I want something with a bit more visual impact for more important or complicated battles. We are still going to continue using the google spreadsheet map for this battle but I wanted everyones opinion on the other option as well.

Roll20 Skull and Shackles Register and sign in and it should take you directly to my campaign. Let me know if you guys have used it before and what your impressions are or if you have any questions about it.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Most of my posts are from my Ipad and roll20 states that it does not support mobile browsers. They hope to have an iPad app shortly. Will let you know when I get a chance to look at it from home.


Sounds good Variel. Like I said I was mostly just checking it out because it is one of the few purely web based virtual tabletops out there. We'll see how things go, for now I still plan on using the spreadsheets.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

looks pretty cool, I like it


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

While it is very colorful and looks pretty - I'm having quite a bit of trouble navigating it for now.

I suspect I can learn it, in time - but for now I hope we can at least still use current Excel method to do things. While it isn't as pretty - it helps me keep track of a lot of things with greater ease.

For example - I don't have to scroll through everyone's post to know what enemy was attacked, and how much damage the enemy took if it was hit.

In any case - like I said, I will do my best, but these can take a little time to catch up for me.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Taking the loot discussion here for a moment. Just to let everyone know, I found the MW handaxe and havent told anyone yet. This is not an attempt to keep all the treasure for myself rather My plan was to see if Grok would trade it in for healing potions or scrolls to help the party instead of using it directly as a weapon. I was thinking that healing right now may be of more importance since only Valeros can cat healing spells. Any thoughts on this? Just haven't found a good way IC to broach the subject of selling the axe but handing out potions later would make it all equal. The only problem is if someone actually wants the handaxe as a weapon right now.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

It's all good to me - you found the ax, if you want to share it with us, that's totally cool.

This thing is more about setting the stage on how the group decides to cut things later - hell, if we all got the loot now and someone said to me "Hey - could I bum the coin for my things, it will help all of us" - I'd say - "Of course".

But keeping it from me by force after we all fought for it? Nah - that's something else in general.

Meantime - in real life, I'm at my sister's house - so my posting will be somewhat sporadic - even so, my character believes that in such a situation - everyone should get a piece equally.

But that's just me. I'll play it out fairly - but I'd just assume things work out nicely and without bloodshed.

Anyone else feel free to chime on the main thread In Character - that would be great.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

WE're having a lot of discussion about loot before everybody got the chance to chime in Need/Greed for the Buckler, and there's the Maces.

We also need Variel healed.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I'm w/o computer and on phone for a bit so will post again when i get home.

Sovereign Court

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

What has worked for me in the past is one of two options.

First the loot is split equally to as cle as gp allows. Any items that don't fit into the share is parceled out with that character owing the party whatever the balance is.

Second, gp and sellable items are split equally. Items people claimed are listed separately with a running total value. When a new item comes up that people may want, whoever has the lowest loot total gets first dibs on any item in the party fund. The choice then passes on to the next person in line with the least loot value. This way everyone will have a chance to get items without someone claiming all the loot. When I played with this mechanic before, one person would never claim minor items so that he would be the person with the lowest total when a really good item came along. Still wasn't a problem as he only had 3 items for most of the campaign up to level 10. If that is how you want to play it that is your choice.

Any option is fine as long as everyone knows about it and it seems fair to all. One caveat I would state is that consumable items don't count as loot. They should go to whoever can use them at the time the best. That way a wizard isn't penalized for finding a wand o haste with 30 charges and that value counting against him.

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