DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Loot List

Current Map

Island of Empty Eyes Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


1,151 to 1,200 of 5,863 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Sounds interesting, Bilbo... look forward to having you join us. Your new character sounds really interesting.


Island of Empty Eyes Map Current Map

That sounds bad ass Bilbo!


Pretty sure I am going gnome also. Golarion gnomes are little pyschopaths,lol. Nothing like the mini-dwarfs of DnD past.


Island of Empty Eyes Map Current Map

Awesome we need a gnome lol


How is it that you do health again? I will finish him up tomorrow and get with it when you are ready for him to arrive. Gonna be fun.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Starts at Max for level 1, and either Average or you roll it, pick one or the other.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Interesting to see your build Bilbo. I play with a rage prophet in a kingmaker campaign. He does well as a meat shield for my sorceress.

I approve of the gnome as there are way too many humans and not enough Demi-humans.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Cool - well, my chief concern seems to be understanding game mechanics. I thought there was some variable that demanded we "brag/boast" about adventures for some sort of mechanical reason.

So as far as my question regarding Sandy went - yeah; basically I was trying to explain my confusion about the entire process "in game".

Thank you for the answers!

Also, mister Bang-Bang, I am very interested to meet your character. It sounds like a very unique concept - a gnomish barbarian :)

I like it!

Now if there was only some way we could have a pirate paladin ;)


Hey guys, I won't be able to finish the character tonight. The wife and I decided to avoid the computers for some good old fashioned family time. Will be ready to hit full swing tomorrow.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

FLynn, not sure what there is to worry about in terms of the mechanics. There is the Infamy system that entails boasting in order to increase our rating and gain goodies.

do you not understand the system, or s it your character wrapping his head around the process in character, but you as a player get the rules and why we boast and make infamy rolls?


Island of Empty Eyes Map Current Map

Seijiro, I am actually good with the enchanted masthead. It looks like a cool concept.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:

FLynn, not sure what there is to worry about in terms of the mechanics. There is the Infamy system that entails boasting in order to increase our rating and gain goodies.

do you not understand the system, or s it your character wrapping his head around the process in character, but you as a player get the rules and why we boast and make infamy rolls?

Right – that was my confusion.

The point on “boasting” – as well as this whole point of the mission/quest really confused me as a person.

First of all – ships are built with differences, true – but how many differences are there between ships that you could actually spot the same ship; even if you were standing next to it?

Other than the sign on the ship – we’d planned on putting up a figurehead, and moving the weapons from aft to forward, and maybe a fighting top, and possibly new flags/sails. All that aside, we’d have a basic ship’s hull – who is going to look at it and say “You know, underneath all that carpentry and paint I think I vaguely recognize this ship as the same type of ship that we once pirated a few weeks ago… sort of. Get them!”

Chances are; unless Harrigan himself looked at our ship – who else would ever know or recognize it?

Maybe, Rahadoumi folk, but again – there’s a million Ford Mustangs out there – maybe even a million red ones; but even if I stole your Ford Mustang– what are the odds you’d recognize it if I swapped the license plate (like us swapping the name of the ship) – put on a new hood ornament/figurehead and gave it a new paint job?

Point is – the whole “squibbing thing” seemed like a crazy exercise that makes no sense to me in real life. And even if it really made a difference, I figured that the Rhadoumi sailors we took off the ship might spill the beans to someone else – or that other sailors in this port may watch us and when they leave, who’s to say that a sailor watching the work won’t tell someone else on the high seas if we’re bragging about things.

And if even if none of that happened, we’d still be required to tell people things, because we have to brag – because that’s in the rules for gaining infamy/reputation.

So I was trying to understand if that was really what was going on, but I just didn’t get it.

Then I remembered; hey – it’s an RPG.

There are about hundred rules I hate because they are not realistic, they don't make sense, and I don't get them.

However, I am now resolved to try to just let things like that go. Hell, it's the mechanics. There are some rules to how things work – some of them make sense, some of them not so much; but it is what it is, so accepting it and moving on is the best plan.

So in short - it's all good :)


Island of Empty Eyes Map Current Map

Thank you for your opinion on the realism of the game again Horatio. I happen to wholeheartedly disagree with your entire premise and example on the squibbing issue though. For starters, these ships are not made on a robot driven assembly line. There are literally hundreds of different types of ships and just like someone with a trained eye can spot the difference between new york and chicago based upon their skyline...so can a similar person do so with a ship based upon the lines of the rigging and how the sails are laid, the height of the decks, the position of the masts...etc. You may not be able to tell the difference between a 2000 and 2001 ford mustang but there are lots of people who can. The same principles apply.

Also, the extent to which the ship is changed is quite a bit as this place is a DRY DOCK which means they are not just throwing a new coat of paint on but are refitting the ship to make it look like something entirely different unless someone does a very close inspection from the ship itself.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

Thank you for your opinion on the realism of the game again Horatio. I happen to wholeheartedly disagree with your entire premise and example on the squibbing issue though. For starters, these ships are not made on a robot driven assembly line. There are literally hundreds of different types of ships and just like someone with a trained eye can spot the difference between new york and chicago based upon their skyline...so can a similar person do so with a ship based upon the lines of the rigging and how the sails are laid, the height of the decks, the position of the masts...etc. You may not be able to tell the difference between a 2000 and 2001 ford mustang but there are lots of people who can. The same principles apply.

Also, the extent to which the ship is changed is quite a bit as this place is a DRY DOCK which means they are not just throwing a new coat of paint on but are refitting the ship to make it look like something entirely different unless someone does a very close inspection from the ship itself.

I guess we just have differences in opinion then. It's not a big deal, though. Like I said earlier, I'm not really worried about the "realism" factor anymore. It's how the rule works, than that's how it works.

If I disagree with the realism of any point, or lack of realism, no worries. It's only a game; why bother stressing about it?

That was pretty much why I wrote that. To me, some of the rules make sense and some not so much. I'd like to know how things work, but I'm pretty much resolved to just accepting it and moving on and getting back to having fun in the game.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Horatio Flynn wrote:

Hey - so this is a quick rules clarification on Knowledge Checks...

I always thought that Knowledge Checks could only be made if you were trained in the skill. In other words, you couldn't make a knowledge check unless you had a specific skill to back it up - unless maybe the DC was under 10. But even then, doesn't that have to be specified?

What I mean is - if I roll a raw Intelligence check for a Knowledge History - and the DC was 12 and I don't have that skill, it means I fail, no matter what the roll. But if the check was for Knowledge Nobility and the DC is 8, it would mean I might have a chance. But if I am not stating "The first check is for Knowledge; History, the second check for Knowledge; Nobility" - then how can one roll work for more that one skill?

So in the case of rolling Knowledge Checks - can we just roll a single d20 and say "Pick the appropriate skills" - or do we have to roll multiple checks, one for each skill - and specify them? And also, can anyone roll any Knowledge Check with just a straight Intelligence check, or was that just a bard skill, or how exactly does that work?

Sorry for all the questions - but I'm a bit confused. I've read a lot on Knowledge Skills when reading about bards, and it's been suggested to me that in the future I need to be more specific on rolling checks. If that is not the case, than please let me know and I will adjust how I do my rolls in the future.

Thank you.

I have seen it done both ways, list all the know checks and each has their own roll, or post one roll for know check and have the DM tell you which it is. In the case of un trained checks, you are right that the best you can do is a ten. Sadly I didn't even get that. Once I know from Immortal how he wants it, I will use his format. This was just easier for me this time. I assumed know local, but didn't know if it would be prof sailor or something else even.


Island of Empty Eyes Map Current Map

Easiest way is probably just to use the Knowledge Gauntlet. For any who don't know, a knowledge gauntlet is where you take all your trained knowledges and roll them all at once and if the GM needs a particular one he uses that roll. You want to put them in a spoiler so as not to bog down the boards though. For example,

Knowledge Gauntlet:

K. Arcana 1d20 + 6 ⇒ (19) + 6 = 25
K. Local 1d20 + 4 ⇒ (7) + 4 = 11
K. Nobility 1d20 + 7 ⇒ (7) + 7 = 14
K. Nature 1d20 + 6 ⇒ (10) + 6 = 16
K. Planes 1d20 + 7 ⇒ (13) + 7 = 20
K. Religion 1d20 + 6 ⇒ (7) + 6 = 13

The coding can get annoying so what most people do is do it once and then put it on their profile so they can just copy and paste it.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Alright so the cost of squabbling is 2000gp. Updating the spreadsheet so that everything unclaimed is to be sold and arms and armor is at half price. I can't post the spreadsheet from work, but the breakdown is as follows. If we are to rework the claims at half price as well,let me know but that effects the total value in our party fund but gives those that claimed items a break.

Everyone has 4719gp for their share.
Variel is overdrawn by 695
Valeros has the full amount left
Jiro has 1417 left over
Flynn has 609 left after claiming the 1800 in goods for his crafting
Dhaavan is overdrawn by a whopping 3199.

I am hoping that Valeros and Dhaavan can work out a deal where Dhaavan uses Valeros share now and repays back later. If not then Dhaavan might have to sell some of his items or have others claim them.

Currently in the party fund we have the bracers of archery, the handy haversack, sheath of bladestealth, vindictive harpoon, and 2456.2 gp in other loot.

Thus the squabbling is taken care of.

I ran the numbers if claimed items were at half value. The party fund would have 600gp in it including the previously mentioned items. Will have the numbers up shortly for individuals.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

After totalling the values of the Misc items and coming up with 1,915, and raw coin/gems is 2,087, Dhaavan can take an escort and try to haggle and sell off the goods and maybe some magic items in the market area if there is one. Not sure if we'll manage to sell them but maybe the Ring of Swimming and the Shackles of Compliance if we don't want those.

So Immortal, what is it that you need me to do to sell off all the misc items and try to get rid of the magic items we don't have claimed?

Then we can convert teh rest of our cash and whatever we sell into crafting supplies cause people want items.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Agreed Dhaavan, sell everything you can including the bracers of archery and the sheath of bladestealth. Once that is sold we should be good to go for purchases or the ship and supplies.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Quick question Immortal...

How much will it cost for general supplies for the ship? Food, rum and such to outfit us for a couple of months on the water. Likewise what are we expected to pay the crew? I read the plunder rules and it mentions it in the first paragraph about paying the crew but I don't see any more reference to it after that. If so, then is it something as simple as it takes one point of loot per week or month to pay the crew and that takes care of food and general expenses?


Island of Empty Eyes Map Current Map

Let's call it a point of plunder per month in supplies and a point of plunder per month for crew payment. I haven't been able to find much in the way of rules regarding that either. These are just general figures and are open to change should they not be adequate. If anyone finds any other rules that work let me know.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

If that is the case then we basically have spent our 2 plunder already to pay for crew and supplies. So much for helping Dhaavan out with the infamy check. Next time Dhaavan we will have plunder for you to spend. This time it is going to be all you with us assisting. Unless we purchase supplies this time for 1000gp to free up a plunder point to increase our infamy.

We actually have that available if we sell the bracers and sheath to Rickety. To round out the 5000 in trade we can switch the rapid deploy sails for silk sails. Take 1000 gp from the party pool and we will still have 1600 left for party purchases. Of course with the settlement only having 2500 in goods, we just used up most of that on the crew.


Island of Empty Eyes Map Current Map

I'll say the first month is already taken care of from the crews perspective. You would just need to pay for supplies.


Good to go guys. Let me know how you want this little critter introduced.


Island of Empty Eyes Map Current Map

best...avatar...ever...


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I can't tell if I should tremble in rage, or grin!

Looking forward to meeting you, Barzazal.


Island of Empty Eyes Map Current Map

Barzazal, they will be recruiting for several positions on the ship as well as for general deckhands. Once they start doing so would be a perfect time to just walk up and introduce yourself. Hopefully it will be pretty soon that they do so. In the meantime you are hanging out in the Commons, drinking and waiting for a ship to come. You've been here about 2 weeks. You can make up a story as to why you are here. Welcome and super excited to have you in the game!!


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

can't wait to meet the little psychopath in character! oops, did I say that? I mean the little barbarian, lol... *ducks*

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I don't think our new recruit is going to be our helmsman...interesting character and should match well with Rosie.

What's the racial traits of a half gnome-half Halfling?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Cool build! I can actually post all that stuff up, and my haggling and the Infamy roll if we want? I'm working on writing all that out now

It'll just take a little while.
GM can we get any Aid on only a single roll?

Spending a point of plunder then to get a bonus to the Infamy check?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Sound good Dhaavan, one point of plunder spent for infamy to coincide with the celebration with the crew. If we spend the 1000gp for supplies that still leads us with one plunder. I think we should just spend the gp and use that plunder for further infamy if we need it.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

if we can use supply money for plunder from Dhaavan's sales then we could spend the Plunder on the Infamy roll. we can take it away if it's a problem to do that, so i'll add it to the Infamy roll that i do.


1 person marked this as a favorite.
Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Shopping list:
1. Masterwork Artisan Carpentry Tools: 55 GP
2. Masterwork Artisan Ship Builder’s Tools: 55 GP
3. Alchemist Kit: 25 GP
4. Healers Kit refill: 50 GP
5. Bedroll: 1 SP
6. Compass: 10 GP
7. 50 feet of Hemp Rope: 1 GP
8. Medium Treasure Chest: 6 GP – 4 Cubic Feet
9. Simple Lock: 20 GP (open with Disable Device – DC 20)
10. Cooking Kit 1 GP
11. Smelling Salts – 25 GP
12. Tobacco – 2 lbs. – 1 GP
13. Hot Weather Outfit – 8 GP
14. Cold Weather Outfit – 8 GP
Gunsmith Supplies: 100 GP
Total: 365 GP

Next, I have some personal effects I think I am going to sell at this time:
Rapier – for 10 GP (Half the cost for resale).

Current Total of remaining Loot: 254 GP

Recommendations for the ship:
1. Four doses of Healy Myrrh – 25 GP a piece; 100 GP
2. Four pouches of Air Crystals – 50 GP a piece; 200 GP
3.Two sets of Masterwork Artisan Ship Builder’s Tools: 110 GP
4. Ten sets of Artisan Ship Builders Tools: 50 GP
Total for ship: 460

NOTE: The ship stuff is just “possibilities” at this time.

To the GM: Still waiting on any particulars via the Diplomacy Check or Knowledge: Local check via the flags. I’m guessing nothing special – but who knows?

As for the personal gear I'm looking to buy - just let me know what you think. If it works, cool - if not, let me know that, too. Thanks!


Male commoner 1

Well, mates, I posted my rendition of out exciting journey! Hope yea like it! =]

Barzazal, tried to work out a potential invitation for you to join in the conversation into the end of my story.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

From Dhaavan's inquiry of Rickety and purchasing the upgrades he mentioned IC after selling the ring and the shackles, we still need to come up with 6500 plus a 1000 for crew supplies and 400 for Flynns purchases. If we don't worry about the cargo and crew space then it is 4400gp. The pearl from Sko and either the bracers or the sheath take care of the majority of of the cost. That still leaves us with either 3900 to come up with or 1400. Both are doable depending on how much gp we each want for our own share. Personally I would rather upgrade less now and equip ourselves a bit better than worry about cargo or crew space. As it stands right now we do not have to worry about running about of space for either one as we are just getting started. If we find we are short of space then maybe head back this way for upgrades then.

If we go for the large purchase Rickety needs 9500. Sheath, bracers, ring, shackles, pearl plus each of us contributing 200gp of items. Plus we need 1000 for crew supplies and 400 for Flynn's requests. Each of us would have to give up another 300gp of items.

If we do the upgrades without space upgrades Rickety needs 6000. Plus 1000 for crew supplies and 400 for Flynn. Sell bracers, sheath, shackles, for 6600 which gives us 600 in raw materials for Flynn to do upgrades with. Pearl gets Flynn's supplies for the ship plus two healing kits for Sandara. Miscellaneous gems and coins gets us crew supplies. Keep the ring if someone wants or needs it.

As you can tell I like the second option but if people want to go big now, I will go along with it. Let me know which option and I will rework the spreadsheet again.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Well, remember - the extra 400 I recommended were just recommendations.

I paid my stuff from my own kit; but the extra stuff is largely up to you guys. Having the tools on board so that the majority of the crew offering "aid checks" via "Craft: Ships" means we may be able to make our own improvements.

The rest of the stuff is kind of incidental - we can use it, or not, but I think it could help us in the long run. But it's up to you guys of course.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

It sortof depends.
I was kinda hoping we could grab some of the upgrades using magic items, since we have them, but only pay with items and keep the coin for crafting supplies. We can sell magic items at other ports tho, but i figure we may as well grab the Rudder, Silk Sails, Fast-Deploy sails, cause of the bonus to sailing checks.

I know we can use Plunder for Supplies, but i don't know about buying them with coin, or which would be a better deal. I jsut incorporated it into my roll, but we could use a single plunder for the roll and spend one on supplies if we need to and save the coin instead.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

If you mean "Broad Rudder" I think I can craft that - it would take time, but not much time. I got a base of +6 and it's a DC of 16.

It could be made - not quickly, but cheaply.

Just a thought, though.

Personally I'm hoping on an apprentice :)

Thanks again for your assistance on the gear, too. And good story stuff, by the way. I enjoyed reading it!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Dhaavan you and I are on the same page I think just talking in circles. I agree with the rudder and both sails upgrades because they help immediately with the sailing checks. They are relatively inexpensive and will be done in a week. The rest hold onto until we need those upgrades.

Flynn I like your suggestions that is why I am trying to incorporate them into the purchases thus far.
When it comes to you crafting them I think in the future that is a good idea, but right now we can have them done in a week whereas it will take you weeks with help for just the broad rudder alone. Besides I am hoping that by having the 600gp in raw materials that will be enough for you to craft a MW figurehead for Dhaavan to enchant. If the figure head is 1000 gp at DC twenty you need 2 people to help you to make the dc and it will still take you months to finish it.

1000gp (value in the players handout for excellent figureheads)=10000sp at 400 silver per week (DC 20 times check of 20 taking ten)working on it is 50 weeks. Sometimes I hate the crafting rules. Then we still need Dhaavan to enchant it. We will have plenty of work to keep you busy beyond the siege engine maintenance.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Good Lord, but crafting does suck. I guess that's the only way characters age in this game.

I mean, we've gone up to level four in about 2 months - but by the time we build our own ship we'll be middle aged :)

Well, the main hope is that whatever happens, the ship is our freedom.

This little berg is nice, but if we set sail, we can pick up more loot sooner rather than later, I hope, at which point most of these concerns may become moot as we'll be rich - RICH I tell's ya!

By the way - does anyone else have any thoughts on stuff? Mainly I'm curious to know what you guys thought of some of the misc. gear.

Okay, that's pretty much it, I guess.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

not sure exactly what a masterwork backpack would do for one other than being a base for making another magical haversack

also not sure of what Seijiro would want other than getting a mw rapier so it could be enchanted, but without someone with the ability to enchant weapons, there's no real point to that even. Hoping someday to have a +1 keen rapier.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Masterwork Backpack is 50 GP. It works pretty much like a regular backpack, but if you have one, it increases your Strength by +1 for purposes of Carrying Capacity.

So in other words, your carrying capacity for a "light load" would go up from 38 lbs to 43 lbs.

And Dhaavan would go from 26 to 30.

It's not that amazing in the big scheme of things - but it's not bad for only 50 GP.

And I agree with you; without the ability to create magical weapons, it's all luck of the draw and the price will likely be pretty high.

Oh well - it's a long way between now and level 5. Maybe one of our casters will change their mind and take the feat, but we shall see.

And I'm with you - a +1 keen rapier is great. Although a +1 rapier with a scabbard of keen edge may be better, I don't know... Either way, I'm down with it, too :)


Island of Empty Eyes Map Current Map

Dhaavan: You can get 2100 gp from sales instead of 1915

Horatio: All of those items are fine


Island of Empty Eyes Map Current Map

Can someone give me a list of exactly what is being done to the ship?


Island of Empty Eyes Map Current Map

Horatio: There are a few things you will be able to do as far as ship modifications but the vast majority of them will require a dry dock and more substantial tools than you have.


Island of Empty Eyes Map Current Map

Anyone looking in the market finds a stall selling magical gear: There is a suit of +1 leather armor, masterwork breastplate, +1 silver guisarme, circlet of persuasion, wand of cure light wounds with 29 charges, +2 light wooden shield, potion of fox's cunning, +1 pistol engraved with a handle in the shape of a silver snakes head.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
DM Immortal wrote:
Can someone give me a list of exactly what is being done to the ship?

Still waiting for a consensus but for sure the broad rudder, silk sails, rapid deploy sails, 2 cargo holds, and the squibbling for 6000gp. Any more and we are going to to have little for ourselves.

With Dhaavan selling the items for 2100 that is enough with the bracers and sheath to cover the ship modifications, supplies for crew and 100gp left over. Spend some more for repair supplies and the material for Flynn for the figurehead. Rest is ours for our purchases then. Will update the spreadsheet and post once I get home in 8 hours.


Island of Empty Eyes Map Current Map

Dhaavan- Your roll was good enough for +2 Infamy and +2 Disrepute

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Nice job Dhaavan on the Increase to infamy and disrepute.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Another question immortal one...

You said the cap of the town was 2500, was that manufactured goods? Wondering if they had 1200 in raw materials that we could purchase above that for ship repairs on the water? Would Rickety take items in trade for these raw materials as well then?

1,151 to 1,200 of 5,863 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Discussion) All Messageboards

Want to post a reply? Sign in.