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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Current Map.


51 to 100 of 3,253 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
DM Immortal wrote:

I am going to be using group initiative just because I feel like it works smoothest over PBP.

I will do it by average init for the group vs average init for the bad guys. I am flexible though so if we need to revisit we can.

If you are all ok with it I will roll init because it makes things MUCH faster.

I plan to put up the first post probably sunday night and I cannot wait to get started! I am so excited about this group and cannot believe how lucky I am to have you guys.

If anyone has any questions please let me know! :-)

My only issue with Rolled Inits is that if Seijiro and Dhaavan roll really high, and get to go forst, but the rest of the party averages after the enemy, Seijiro misses out on his sneak-attack in the first round, and i don't have the chance to charm one of the enemies.

If we do first round taking into account Init order, then after that we go with average, it still gives us the rewards for high Init stat and rolls, then changes to something easy and fast. It's still clunky, but i'd rather go first, then have my second action delayed to fit the rest of the party than miss out on a chance to dominate a monster our the starting gate...


Dhaavan im good with doing first round actual init and then changing to average.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I'm willing to go with whatever you decide, DM Imm. I suck at rolling inits most of the time for myself anyway- If I **DO** get a good roll, I'd rather save it for a to hit roll, lol.... I'm good with whatever you decide and with you rolling inits for us.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Sounds like the init thing will work well between Immortal and Dhaavan's ideas. If Round 1 is individual then we only have to worry about 1 round of waiting on people to post their actions and then after that the grouped init will vastly speed things up. And having Immortal roll the inits is fine with me as it further speeds things up and it isn't as if his rolls would be any better or worse than our own.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

So... I'm out of town from Monday to Sunday with no internets at all. I already informed the immortal one of this, but I want to warn my fello players too.

Also if we get started tonight or Sunday, I can post for two nights and Monday day before getting locked into Solitary or whatever the omnicent one does to poor frail li'l old me...

Ahything else you need from us, O Undying One?


I'll probably get started tomorrow night sometime so you should be good.

Also, melodramatic references to my power and superiority will get you everywhere. ;-)


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Dhaavan wrote:
DM Immortal wrote:

I am going to be using group initiative just because I feel like it works smoothest over PBP.

I will do it by average init for the group vs average init for the bad guys. I am flexible though so if we need to revisit we can.

If you are all ok with it I will roll init because it makes things MUCH faster.

I plan to put up the first post probably sunday night and I cannot wait to get started! I am so excited about this group and cannot believe how lucky I am to have you guys.

If anyone has any questions please let me know! :-)

My only issue with Rolled Inits is that if Seijiro and Dhaavan roll really high, and get to go forst, but the rest of the party averages after the enemy, Seijiro misses out on his sneak-attack in the first round, and i don't have the chance to charm one of the enemies.

If we do first round taking into account Init order, then after that we go with average, it still gives us the rewards for high Init stat and rolls, then changes to something easy and fast. It's still clunky, but i'd rather go first, then have my second action delayed to fit the rest of the party than miss out on a chance to dominate a monster our the starting gate...

Ahem! First of all Dhaavan, that assumes you get a high Ini, but perhaps even more important - in what extra-planar universe do you have a chance to "Charm" anyone?

:)

All kidding aside, though - as a whole, group Ini has its ups and downs. But PbP combat sucks in general compared to sitting around the table and rolling it out when you're face to face and explain things easily and in depth quickly and with no worries. So we got to make concessions on how to keep it moving that may deviate from the rules, and possibly (at times) leave us in the lurch. But I think that Group Ini. is one of those instances.

A normal combat round on higher levels can literally take over an hour around the table - on PbP when you're waiting for half the group to act, and monsters are staggered and heroes are staggered - it's ridiculous - one simple round can sometimes take a week.

If we all go first or last as a unit then if we get into a fight - one day solves one round (possibly more, if we're all posting). The GM looks at the board - sets a time before he crashes out for us to post - then a combat is everyone acting by the end of the day. One day is one round at the least - and if people don't act - then no worries, they're either NPC'd or they skip a turn.

If things are going to be group acted, though, it will go fair for everyone in the long run. As for staggering Ini for the group as a whole - consider this - what if during one combat your personal Ini is lower then both the party Ini AND the monster? Does that mean for round 1 you go last, after your allies AND the monsters? By the above rule it seems like you should - but that kind of micro-managing gives a GM a headache and slows down the pace.

Mister GM - from my limited gaming experience on PbP I can only make this humble request - do whatever it takes to keep the combat fast moving, easy and fun. Again - it's only my personal thoughts from my own experiences, but if combat (or anything else) slows down the game, people get bored, frustrated, and the game slowly dies.

I'm stoked about this game and don't want to see that happen, though.

I should add, that from the few times I've seen you GM I have complete confidence in your plans - whatever they will be - but my personal opinion is that simplicity is key, especially in combat matters.

Anyhow - that's just my thoughts.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

DM:

I have corrected the crit for the trident and I did read about brace under the special weapon feature when I chose the weapon - so, thank you for advising/reminding me. :)

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

The concern I have with the way init is set up if we follow dhaavan suggestions is dealing with 1 round actions. If some has an individual init that is lower than the enemies init yet an average higher than the enemies average it is possible to perform a 1 round action without any chance of being interrupted. Spells have that casting duration for that purpose. They are usually more powerful or difficult to cast. Combat actions can be just as difficult. A delayed charged gives all the benefits of closing and to hit without the penalty to AC. Not that there is a perfect situation but wanted to raise some concerns. Personally I will go with whatever Immortal decides. My 2 cp.


I hear what you're saying Variel but like you said there isn't a perfect system. From what I've seen this seems to work the best for PBP. At the same time if we test it and it doesnt work we can always change it. Good points though. We just need to be aware of it and try not to game the system too much which I don't think will be a problem.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

I agree and have been a couple of pbp where init is determined by group and it works well. As dhaavan states it sometimes screws over the hih init characters that get benefits of catching an opponent flat footed. As long as we all agree to try to not game the system we all should be in for a great story.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Promise, no cheezing the homebrew that's supposed to make things go faster.
Honest. ;)
I am the lawful one in the party. =P


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)
Dhaavan wrote:

Promise, no cheezing the homebrew that's supposed to make things go faster.

Honest. ;)
I am the lawful one in the party. =P

But what about the Evil that comes right after the Lawful? ;p


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
Rain Taneththir wrote:
Dhaavan wrote:

Promise, no cheezing the homebrew that's supposed to make things go faster.

Honest. ;)
I am the lawful one in the party. =P
But what about the Evil that comes right after the Lawful? ;p

Shhhh just ignore that part... it's better if you don't think about it


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

*tries not to think about it*... hey, technically I don't even know about it - haven't met you yet in character. at least I'm not CG... that would be an unfortunate pair of opposed alignments.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Yeah ya did. In the bar I made fun of you, hit on you, you bought me a drink, and I named you Red. You forgot me already? you handle you booze even worse than I do! now please pardon me, I gotta get to a rail *gets sick over the edge cause too much drinking...*

I'm also not really the type to get in fights with the CG character. I'll mostly just sigh at you cause you're being annoying/frustrating(Chaotic) or dumb(Good),

At times I'll also shock you with good behavior(Lawful) or i'll grossly offend you(Evil).

Sorry Rain, doubt we'll be seeing quite the same friendship Kae and Ry had on the boat.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

oh yeah, we did meet in character in the tavern, that's right... I have a memory like sieve. Actually I suffer from a severe case of CRS*, so my apologies. Nothing personal... that's one of the reasons I tend to take notes when I rp.

*CRS = Can't Remember Sh*t


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Well at least Rain's CG and Dhaavan's LE will make it entertaining in that pesky, opposing way. ;) LOL

Psst, I think Variel's CG too. Nope he's CN. Oh crap, I think it's just me. Bring on the fun and games!


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Oh MAN, i totally have CRS too!!!
To quote Sherlock Holms, courtacy of Sherlock

sherlock wrote:
I'm not a psychopath, Anderson. I'm a high functioning Sociopath. Do your research

not 100% accurate, but that show is awesome! The goal is to be evil, but not be a jerk about it. but the other characters shouldn't know that in character... Shhhhh

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

CN with a tendency towards good. Depends on the direction the lead female goes. If she leans one way Variel will most likely follow suit to some degree.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Good to know, Variel.


YAY PEOPLES! Even in discussion you guys get some RP in there lol that's awesome!


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
Variel Nightstorm wrote:
CN with a tendency towards good. Depends on the direction the lead female goes. If she leans one way Variel will most likely follow suit to some degree.

icCome on man, don't be lead around by the nose, make your own decisions Be your own man! not that there's anything wrong with taking orders from a strong woman, mind you... please don't hit me" =P

She'll probably need someone on her side, as we seem to be a pretty morally ambiguous crew. and all a bunch or men on top of that! good luck being our chaotic moral compass, Rain, dear.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Good, Evil, Lawful, Chaotic. *yawns* Clearly I'm the only sane one here. ;)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
Sko wrote:
Good, Evil, Lawful, Chaotic. *yawns* Clearly I'm the only sane one here. ;)

Good thing we got somebody to keep our heads screwed on straight... otherwise we'd degrade into a bunch of raving madmen!!! at least we will if i have anything to do about it!


First post for gameplay is up! I took a little bit of license with your characters so I hope you forgive me and enjoy your little intros. Let me know if you have an questions and go ahead and assume you are all waking up at around the same time.

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)
Dhaavan wrote:
Variel Nightstorm wrote:
CN with a tendency towards good. Depends on the direction the lead female goes. If she leans one way Variel will most likely follow suit to some degree.

icCome on man, don't be lead around by the nose, make your own decisions Be your own man! not that there's anything wrong with taking orders from a strong woman, mind you... please don't hit me" =P

She'll probably need someone on her side, as we seem to be a pretty morally ambiguous crew. and all a bunch or men on top of that! good luck being our chaotic moral compass, Rain, dear.

Hit you, for a little slight like that. You must take me for having a dwarf's temperament or something. Aww man your just jealous that I have skills with the women. Maybe some day you'll have some luck. Why it just took me some 45 years to learn how to dance like that. Perhaps if you live long enough I could teach you.

Looking at the group composition, it seems that Rain and Variel are going to be up front and side by side together most of the time anyways. May as well get on her good side.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

I was more afraid of Rain hitting me, mistakenly thinking I was disparaging women, saying that they shouldn't lead. I want to avoid offending her as long as i can...

Taldor

Male Elf Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)

Wise words. Never tick off a woman who carries a weapons nd knows how to use it.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Right? Self preservation man! Play well with others so you don't get stabbed in the night.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

You talk too much, Dhaavan. Do you like the sound of your own voice, perhaps? If I wanted to hit you, I would, let us be clear on that. We wouldn't be discussing it.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

"But I have such a charming voice. +11 diplomacy kind of charming! At least you thought so last night, according to the Infinately Long Lived One. We chatted and drank till we passed out." I guess Dhaavån plays the long-form game and doesn't rush things? =P


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

I have seen charming, my dear fellow, for I have lived longer than you. +11 diplomacy? Pfft, a trifling. *winks*


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Zing!
cringes... ouch


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
Rain Taneththir wrote:

Hearing the apology, Rain looks in the direction of the voice and enquires in quiet voice, "Dhaavan? I have a nasty headache and I am bound. My temper is foul. My apologies." The fury is still there but she has tempered it toward the short human she had met last night and drunk herself silly with.

...

Hey, i'm 5 foot 7. It's not THAT short! Just a couple inches shorter than YOU in fact, nad way tallen than Seijiro! no offense Red. so stop teasing so bad... =/


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Next to a 5'10" Elven female and from experiences with Elven males, the human is short. It's not a slur but fact. No offense intended. The other human in the tavern last night, Hornan, was 6'7". So yeah, Dhaav is the short one. ;)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Grumble, grumble, grumble


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I knew I shoulda chosen a taller human form... sigh, but at least she's not picking on ME because of my height... I'm obviously so short I'm beneath her notice lol


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Rain isn't picking on anyone. :/


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Heh, conversations about relationships and size...and people wonder why I'd rather swim with the sharks ;)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

I'm not talking SIZE just height... *Sheepish face*


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I've heard size and height are often in indirect and opposing relations... says the 5'0" guy lol...


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Sko wrote:
Heh, conversations about relationships and size...and people wonder why I'd rather swim with the sharks ;)

Games to you Sko - check the campaign thread - it's up and running full steam.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Dhaavan, nice touch using the symbol of Shelyn for your Infernal companion.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)
Sko wrote:
Dhaavan, nice touch using the symbol of Shelyn for your Infernal companion.

It certianly was a brilliant stroke. lol

but it was the Immortal, not me. So my familiar is GM run.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

So as a rule I don't like PVP, but as a story element it can work as part of the story and RP, but it has to be discussed in advance.

Rain:
Your character is aggravated and combative, and Dhaavan would potentially use magic to charm you in order to prevent you from fighting, because he knows he'd stand absolutely NO chance in a fight right now with the crew.

So if it comes to it, and you feel like Rain would start swinging, rather than not and it would me a little Meta-gamey to not attack, What do you think about playing out Dhaavan Charm-ing you and telling you to calm down?


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Dhaavan:
She can rein herself in but sometimes yeah, she may feel and act. If you charmed her and she found out later, you'd be in trouble with her. Rain isn't happy with people who try to "control" her. So we can play out Charm but expect fire with the Rain later. ;)


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

Rain:
Cool. Makes sense. I'll try to behave myself. Promise. =]


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Beg pardon – typically can’t post from work – but I actually stopped off at my house on the way to second job just to make a post. It’s just that engaging for me – but I won’t be back on until later tonight.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

DM Immortal, Horatio:
I hate to bring this up after we've already begun but as I was jotting down character notes for the campaign (mainly so I don't have to keep clicking on character profiles all the time), I noticed that Horatio is built on a 25 pt. build; unless HeroLab is wrong in which case I've got more points coming. I only noticed because we both have two 16's and a 14 for stats but that's all I've got which, according to HL, comes out to 20pt. for a human. I'll gladly take more points if that's wrong though (nor am I against the ship's future doc from having a few extra points either:)).

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