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DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

Current Map.


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Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

I'm pretty sure the party's all made their moves, so we waiting on the beastie so we can kill it then suffer its death frenzy!
I dig the avoiding death thing. sounds good.

Edit jsut saw rain's post

Taldor

Male Elf Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)

Good point about the hero points and raise dead. All is good then just don't try and kill us too often.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Indeed! But hero points can be used for a lot of things besides avoiding a death. But mainly I'd love to know how we can formally earn them for later - because I think that's the one that will end up stumping us the most - I know it's a bonus, but it would still be nice to know how they work for earning them specifically.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

But that's his job as gm


Per the Hero Point rules:

Character Story: GMs can award a hero point for the completion of a written character backstory. This reward encourages players to take an active role in the history of the game. In addition, the GM can use this backstory to generate a pivotal moment for your character concerning his past. When this key event is resolved, the GM can reward another hero point. Alternatively, the GM might award a hero point for painting a miniature or drawing a character portrait in the likeness of your character, helping the rest of the group visualize your hero.

Completing Plot Arcs: The GM might award a hero point to each of the PCs who were involved in completing a major chapter or arc in the campaign story. These hero points are awarded at the conclusion of the arc if the PCs were successful or advanced the story in a meaningful way.

Faith: In a campaign where the gods play an important role in every character's life, hero points might represent their favor. In such a setting, the GM can award hero points to characters whenever they uphold the tenets of their faith in a grand way, or whenever they take on one of the faith's major enemies. Such hero points might be temporary, and if not spent on the task at hand, they fade away.

Group Service: The GM can award hero points for acts outside the game as well. Buying pizza for the group, helping to clean up afterwards, or even hosting the game for a night might be worth a hero point. This sort of hero point should be given out of generosity, not as a payment.

Heroic Acts: Whenever a character performs an exceptionally heroic act, she can be awarded a hero point. This might include anything from slaying an evil dragon when the rest of the group has fled to rescuing townsfolk from a burning building despite being terribly wounded. It does not have to be related to combat. Convincing the reticent king to send troops to help with a bandit problem or successfully jumping a wide chasm might earn a character a hero point, depending on the circumstances. Note that a hero point should only be awarded if the PC involved did not spend a hero point to accomplish the task.

Return from the Dead: When a character dies, she does not lose any hero points she has accumulated. If she died with no hero points remaining, she gains 1 hero point when she is brought back from the dead through powerful magic, such as raise dead or resurrection.

Maximum Hero Points: Characters can have no more than 3 hero points at any one time. Excess hero points are lost.

These are by no means hard and fast rules and I am not giving retroactive hero points as I wasn't even planning on using them. You each have 1 right now and will earn more as the campaign progresses.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Sounds good. Thank you for the clarification.

As a happy aside, I purchased from a butcher some homemade bratwurst today; then went to a place called "Cheestique" and picked up some exotic cheeses to go with the meats. There is fresh ice cream in my freezer; several beverages in the fridge (a few assorted beers - don't worry, I don't drink them - they're for anyone, as well as some soda and gatorade).

You will be pleased to know that the sausages have been cooked up nicely; and are ready to go with the cheeses - everyone is free to partake, if they would prefer.

Does this constitute "Group Service" for a bonus Hero Point?

Yes, that was my actual dinner tonight - and I do have leftovers, but I'm not really seriously asking for a hero point for people to make a commute to my house tonight to enjoy this food... though, of course, I won't turn it down... :)

Taldor

Male Elf Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)

How do we want to split the cure potions? Give them to those that can't heal themselves with their own spells? I believe that is Rain, myself, Jiro and Dhaavan.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

If it was me - I'd keep them "in the pot", as it were.

For now (if I'm not mistaken) there are only 2 people who can heal people: myself and Valeros. If one of us drops, the other could theoretically heal the other to get back on our feet.

Toward that - giving the potions to non-healers still makes sense, because if both "healers" go down, having the potion on us won't help; we'll be out anyway.

Another player having it could move to us to help us "revive" and then heal ourselves.

But the thing is; I still vote on keeping things in a "pot" for everyone to share.

On the other hand, it was also "party treasure"; we all bled for it. It we're going to share things equally like that; then I say let's put all our cards on the table.

Theoretically; one day we'll have our "own ship". Things like this should (in my opinion) go in the ship's strong box as "party treasure". Micro-managing healing potions and things like that gets frustrating fast. If we don't act like a team, we'll end up bickering about the cost of a potion being 50 GP - and being that there is 7 of us - the person who drinks the potion should ante up 7 gold to each of the rest of group to make things "right".

I tried that before; it was a reasonable "in game" argument, but ultimately, I think it's counter-productive. I'd rather be working as a team, even if it strays a it from character concept - then simply arguing and bickering, even if it is in character.

I think playing more "as a team" would be more fun in the long run; but that's just my opinion.

Taldor

Male Elf Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)

Nottrying to always claim 'treasure', but my thought is to give everyone a chance to spread the healing out first.

I agree that If we take consumable items also into account for loot split than this will get dragged out more and more. Consumable should go to the ones that can use them best at the time i think. If we don't divide them up then they just sit in a pool and no one knows who has which items until it is too late.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

No, I think you misunderstood my meaning. I fully support the idea of people giving consumables to those who need them first and right away.

But I think it is reasonable to accept that some "consumables" need to be taken care of by one person in the long run. Potions are fairly small change - but if someones is brought back to life with a very rare "Unlimited Wish Scroll" (or something like that) which was purchased by the living members of the party - that's a bit different.

But yeah - having a party "treasury" just makes sense in the long run. Again - this comes from the limited times I did Star Wars games - but it was assumed that if there was something in "sick bay" - it was kind of for any member of the crew who needed it.

I don't know when it will happen - but eventually we'll get our own ship (I presume) and when it happens, sorting this stuff out as a team is something we should be considering. I'm glad we're discussing this kind of thing now.

As for the potions - I'd give one to both the strongest in our group - and one to the weakest. The strongest person can always use the potion to heal a fallen comrade in a pinch (chances are that the strongest person can last the longest), and the weakest person may need healing instantly and can't wait for an ally rush over and assist them.

Of course - we have 4 potions - so that's something to consider. But I figure we can make it work. Does anyone else have ideas?


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Sko can heal as well; though the characters may not have thought of it. He's only cast one spell so far, CLW, and that was on himself early after rising.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Ah! Excellent! I forgot about that; yes - you are a druid. Also - you have the advantage of being one of the toughest member of the party (HP wise at least). This is something worth considering; as I believe that we want at least one strong character to hold a potion. But as you can also heal - that is pretty cool, too.

Good times!


Sorry for the lack of posting last night. Wife and one of the kids are pretty sick so I was up on "coughing up lungs" duty. Looking through the posts now.

As far as the potions go, you can all divvy them up however you want or you can try and sell them to Grok or some other option but I do need to know at the least who has what potion and it needs to go on their sheets for tracking purposes.


ALSO HAPPY TALK LIKE A PIRATE DAY!


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Just a heads up that I'll be out of town Fri, Sat and most of Sunday for a wedding this weekend with no computer access. Please DMPC me as appropriate.

Taldor

Male Elf Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)

Immortal:
I saw that you are jumping ahead a few days... Variel's actions outside of RP is to get Badger and Tibbs to helpful status and Syl moved up as well during the night actions. During the day, Variel will continue to explore the ship If mending duties allow. First order of business would be to gather the remaining items (daggers, hatchets and prosthetic leg) from the kitchen (is that area A6 or A7) and sell everything but the MW dagger and leg to Grok. Hope this helps you so you know which rolls are needed.

Glad to hear the fam is doing a bit better. Hope they let you get some sleep tonight. Thoughts are with you.


Sounds good Variel and Valeros have a great time.

One thing of note to all!

One of the PC's has had some issues crop up due to some decisions that were made about their character and I am giving them the opportunity to do some VERY MINOR alterations to their character. That said it is not fair to give that person the opportunity and not give it to the rest of you. Therefore, I am giving EVERYONE this opportunity as outlined below.

You may change a racial option or add one that you did not select with all of the restrictions that would normally come. You may change up to 2 skill ranks around to other areas. You may change your Racial favored class bonus. You may change 1 spell known out if you are a spontaneous caster to another spell known.

You may not change anything besides those things I mentioned above. Please let me know if you have any questions.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Had a quick question I sent you about this; but I sent it via PM.

Thanks for the chance to mold the character a bit more to the campaign. That's very generous of you.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

SKO
I'd suggest adding what you would want to say to peppery, in case she does allow you to speak, just so he can respond to that if she allows you to say it. for expedience's sake


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Not a bad idea though it never occured to me. I'm not a fast typist. At work I can only manage very short posts when I have time to look at the site at all. Even at home it can take hours to get a single post up between slow typing and general home distractions. Then, when I finally get to preview the post, eight other posts have come up making half of what I've typed completely meaningless. I suppose I've gotten into the habit of typing no more than is necessary; prefering multiple short posts to fewer long ones. I admit that this doesn't work so well here as the busiest post times for the group are generally during times that I'm not free. It's still a good idea though and I'll keep it in mind in the future.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

So I been pretty dead to the world today, sorry... I'll post up my synopsis of activities tomorrow cause i'm tired and haven't been in a thinking mood all day, and Dhaavan's not exactly in the best of spots right now =/

SO my actions for the next three days will be up my early afternoon EST, (midday my time)
sorry, i'm just pretty beat today


Np Dhaavan and I feel your pain bro.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

In a rare and completely unprecedented event; I noticed the group had time for a quick "Sketch" to capture them all together.

I elected to post this sketch on my Facebook Page, as well as a Google Account. I did the best I could with "costumes" but, other than Dhaavan and Jiro, I had very few "full body shots" to work with - apologies for any glaring errors.

Well, here it is - the pic (as it appears on the "Google Page" - you'll probably want the one that says "Group Shot").


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Hehe ... very cute - you know there is a full body pic of Seijiro linked to my profile - just look there and it's like the 2nd line of my profile.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Indeed! I saw that, actually - it was what I used to figure out you had lighter colored pants... Unfortunately, the device I have to create such artistic masterpieces is somewhat limited with regards to the, um... palette and (shall we say), the design for your shirt...

Real trouble is that most types of armor and neck gear had a tendency to interfere with long hair, and vice versa... even your big mop of hair wouldn't fit well with something like a kerchief...

But at least the jaunty set of your daggers was something, am I right?

Yeah!


For Horatio


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Question for Flynn,

In one of your postings you said this in OOC: I'm eager to hear about Lore, theories on such philosophies, and specifically what tactics you would employ in combat; so I know how to work best with you. But you also mentioned that you're saying all this in front of an officer. My question to you is why on earth would Rain speak so openly in front of an officer on what tactics she should employ in combat? She does not trust them and she would not speak so unwisely in front of officers. Please help me understand Flynn's thought process on this. Because I can only play Rain in the way I see fit and not according to Flynn's plan/idea of the hour.


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

Happy Birthday, Dhaavan. Glad you celebrated over the weekend. :)


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)
Rain Taneththir wrote:

Question for Flynn,

In one of your postings you said this in OOC: I'm eager to hear about Lore, theories on such philosophies, and specifically what tactics you would employ in combat; so I know how to work best with you. But you also mentioned that you're saying all this in front of an officer. My question to you is why on earth would Rain speak so openly in front of an officer on what tactics she should employ in combat? She does not trust them and she would not speak so unwisely in front of officers. Please help me understand Flynn's thought process on this. Because I can only play Rain in the way I see fit and not according to Flynn's plan/idea of the hour.

Well, essentially I'm trying to be more "professional" in front of the officers.

It seems to me that they'll be leading us into combat in some capacity, and as of now, I'm not too clear on their actual experience.

Rain is fairly intelligent, and seems experienced in matters of combat. For purposes of "direct styles" - that is to say: strategies that work on a general level for us to employ in a mass combat - I'd be very interested in hearing your opinions, thoughts, and ideas.

Also, sharing these opinions on how the crew can come together as a team should (theoretically) have a two-fold advantage.

Not only does it show everyone possibly unsuspected methods of succeeding at the same goal; after all - if Rain comes up with a great idea that can help the entire crew that no one else thought of; why not use it?

But it also shows that we're coming together "As a team" and working toward the same end. Namely; the success of the ship. That should not only please the officers, impress them with our sense of duty and commitment to the same goal - but realistically, it should also make encourage them to offer suggestions on what could help us in total.

Having a "fighting top" benefits the entire ship - not just the pressed folk, and our friends - but that's okay - because it just means we're more valuable to the crew, and less likely to be bullied for foolish reasons (at least, I hope).

Now - as for general questions about Lore and philosophy? Well, I presume that talking of such things in front of an officer would (at most) bore them enough to ignore us - or merely assume we're making idle chit-chat while we work.

If we keep our very personal thoughts on secret issues private, than I don't think that will be a bad thing. As far as Flynn is concerned - whatever plans I have for the future; I'm not too worried if people know I'm a middling singer, or if people know I prefer technology to magic.

As for "secret plans" - such as poison use, or specific enemies - those I'll keep secret; but Flynn has a hunch that you can speak in innuendo and vague references where those matters are concerned, and even so - you can still talk openly about interesting things in general that the officers probably won't care about.

However - he trusts to your discretion on the matter :)


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

I seriously doubt Rain would open up in any capacity before the officers. You will find her answers cryptic or non-descript at best. Just a heads-up. If you ask her in private, there would be more of a chance she'd answer and be forthcoming. But currently you aren't asking in private so she won't speak about them.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Of course, I don't mind that - in fact, I'd understand completely.

But also remember; as far as I'm concerned via tactics - it's a win-win for us.

If you come up with a great strategy that no one on board has thought of; than everyone will say you're awesome and they're really glad to have you on board.

This makes you popular - and it makes Plugg jealous, and more likely to do something stupid.

However - Plugg may say that you being awesome is not going to happen - simply out of spite because you thought of it.

But again - we win. Because if he does that, what he shows the entire crew (including the captain) that he's letting his own pettiness and insecurities get in the way of the best interests of the ship. That will make the other officers (including the captain) angry at Plugg - which means he'll be more likely to do something stupid again.

Finally - and worst case scenario - you come up with an idea for tactics that is simply awful. But that's unlikely - because you're smart. But even if you do, who cares? It's still a win for our team. Why?

At the least they'll sneeringly tell us why it won't work and why it's so dumb, and why their strategy is better. Okay - so they're rude - but if they a good plan that can keep us alive - I say we should use it.

Meanwhile - everyone will see that you're acting like "part of the team" - they make not even like you, but at least they'll respect your intentions to make sure the ship succeeds at whatever plan they have. So even if you came up with a bad tactic, if they don't give you a good idea that you can use instead - than at least they'll see you're someone they can trust, and someone who is "eager to please".

I would presume that Rain at least appreciates the fact that a person normally doesn't bother to look twice at the actions of people they trust...

Anyway - Flynn would definitely mention those things to you as soon as possible, and in private - to explain his motives better.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Sorry for not posting in response to things the past 2 days - I was packing and then driving for hours.. I am now home and reading up on what I missed... I'll be posting later tonight when I'm a bit more awake. I hope... RIght now, I'm just beat and having trouble keeping my eyes open.


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

No worries, rest easy. And at the least, I'm glad you enjoyed the group shot :)


Hey everyone,

sorry for the lack of posting. I kind of overdid it playing soccer yesterday and found myself in a great deal of pain so I went to bed early. Am looking over all of the posts and will respond in the next few hours.


Also, Dhaavan take a Hero Point! Happy Birthday!


Updated NPC list with Riaris, her gunners mate Kipper, and I realized I had not put the Captains "Cabin Girl" "Caulky" Taroom on there.

Taldor

Male Elf Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)
DM Immortal wrote:
Also, Dhaavan take a Hero Point! Happy Birthday!

Hmm, Variel might be a little suspicious if he has another birthday next week. ;p happy birthday Dhaavan. Wish you many more hero points as well.


Quick question? I am toying with pulling in a DMPC in order to 1. facilitate plot movement and 2. help a bit with group cohesion. What do you all think? We have a pretty big party as it is and I won't be offended if you all think it's a bad idea.

Conversely, if you think it might help, what would be your suggestions for the character itself as far as type of character. Tank? (which we don't really have) Healer? (we have two half healers in a druid and an oracle) Ranged fighter? (Horatio is more of a switch hitter with more of a martial focus)

Let me know what you all think.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

We do have a large group at this point, and you already have a LOT of NPCs to run...

Having a "PC" for plot movement can make their word be gospel leading us to either follow ot totally question the character. In a given situation, are you trying to guide us, or putting out a bad idea to get us to think??? Not that its a BAD idea, but there's kinda the question of what the "PC" motives are, as it is still the tool of the GM!

There's a decent amount of waiting, and us trying to get into a good situation, passing time and getting things to happen on the boat may be enough to keep the plot moving, and when we think we have a decent chance to pull it off, we'll likely throw off our shackles, but not till we can potentially handle Peppery which is going to be a WHILE. she's frikin terrafying!!!!!

Cohesion we could use, in that there is a bit of drama, and not everyone has a character designed to desperately avoid drama (at least at first heh heh heh)

We do lack a heavy-tank somewhat, although Sko is kinda a beast in terms of HP, Str, add wild-shape, that's hardcore!

Dhaavan is sort-of Ranged DPR in that he hides in the back, summons, then can move in for a kill, and is going to get some blasting too pretty soon. Flynn on the other hand has a good Melee spec, but he also seems to be hiding his guns. Perhaps as we progress, he'll maybe embrace his gunslinging and be some major ranged damage.

I think one thought could be to take one of the NPC's on the boat already and have them take a closer role with the party, maybe advancing with us, cause Sandara's already a Healer that most of the party can get along with well, and there's sure to be some tanks among the crew.
Having Cog improve party cohesion with simple blunt and profound comments would be HILARIOUS! or some other tank-ey crewman...


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Well – it would be nice to find a new player to mingle with. If I had to choose – I would elect “healer” – specifically a Cleric, as fighting undead and channeling energy for healing bursts on the party can be very useful, I would think.

However, I have a question.

Would it be possible to generate a second “Thread” for this game, specifically for “social RP” purposes? You could call it “Ten Forward” or “Bloody Hour” – or pretty much whatever you want. But the thing is – not everyone does a lot of social RP. Some people really like it – but others don’t have the time for it. So it can clutter the general board pretty heavily. Also – because of actions in the middle of the day – “ret-con” conversations happen, and that just means more clutter.

If we had a place to post out conversations, uninterrupted, that had no “game bearing” (i.e. – talking about our history, culture, personal views – that sort of thing), and it didn’t clog up the "campaign thread" for the people who are at work and don’t have the time to scroll through all the posts... Well, I think that would be really helpful for the people who want to social RP, and equally helpful for the people who don’t have much time for that but still want to keep up with the mechanics of the game.

Please let me know what you think, I’d be very interested. Thank you!


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

I think adding a DM run character will push rp toward that character and there would be even less interaction between the PCs.

And Flynn's suggestion of another board for social rp has merit. Also, all the large OOC posts on the main board definitely clog up the page. If anyone has an OOC comment to make and discuss, I feel it should be done on the discussion board.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I agree that there are a lot of ooc comments made on the gameplay thread that could/should be made in the ooc thread. Sometimes it seems kind of extraneous... I'd like to see those posts here and stick to in character stuff here. I'm not sure I like the idea of a separate board for roleplay though. I have enough to follow as it is, having an entire other board to follow would be taxing imo.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

I kinda like the Off-BOard SOcial section too.

DOn't want to divide things up, but private conversations for long back-and forthings could be reasonable. We should keep things spoilered and labled well on said thread, jsut so we all know when and where the conversaitons are happening and can scroll through them and follow the threads more easily..

Sorry about the OOC, Rain.

But yeah, Dhaavan wanna know who talks Varisian?


F Elf Ranger (Freebooter) 4, Inquisitor 2/AC 18/ HP 48/48, F+8 R+6 W+6 (+2 vs Enchantments)/ Init +4(+6), Perc. +11(+13)

I understand the need to find out info. Use a spoiler on the main board or use this discussion thread is my suggestion (I prefer the latter, tbh).


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

as for a DMPC, I agree, if you DO choose one, simply converting an current NPC to a DMPC is the most logical way to handle it... but I'm not sure that we really need one - there are so many of us already - on the other hand if it is someone who can prove to be a unifying force, or a plot device, that might be a good thing.


Human Fey Tattooed Sorcerer 1 (HP: 7, AC:13 /F:1,R:3,W:4/ Init. +3 / Perc. +6/+8)(Jack's Perc: +13/+15)

SO i'm not totally sure what's going on on the gameplay thread at the momnet beyond the social RP.

Now, At this point:

1) Dhaavan is waiting to see if Plugg actually lets Flynn come down to help him or not. so there is that that needs to happen before i can really do anything else.

2) We also have our rum rolls and stuff, then do we get t make night actions and stuff. we go tnew NPC's to try to get good with.

3) THink i also missed out on my Day action too, so can we have them to write too?


Male Human Gunslinger 1 (Buccaneer), Fighter 1 (Lore Warden), Bard 4 (Archaeologist) - (AC 18 / HP 49 / F +6, R + 9, W +6 / Ini + 3 / Perc. +12)

Well, the only reason I suggested the second thread, is because between me and Rain's discussion, and me and Variel's discussion, and me and Dhaavan's discussion, and Jiro and Valeros's discussion - that took over 24 posts.

If Sko was at work, and refreshed the campaign thread and saw almost 30 new posts since last night - he may be a little overwhelmed. I know I would be, and I check the boards at home, not work.

But all of those conversations take up space, even if we use spoilers. If we wanted to have a conversation we could say "Check the other thread", and than play out four or five back-and-forth posts about a single topic.

There'd be no reason to check that thread, or post on that thread, unless some of the players had a need to post a long conversation that has nothing to do with main campaign - than they could add a quick OOC that says "we can chat it out on the other thread".

Anyhow, that's a suggestion is all - because of the roughly 2,250 posts on both Campaign and Discussion, I've posted a little over 500 times, and I know I'm clogging up the boards a lot, and I'm likely overwhelming people who post at work or on their phone..

But at this point, it's kind of up to you all. Just thought i'd toss it out there as a suggestion.


No day action, you were all doing the boarding practice all day.

As far as the additional board. I can definitely do that. The only thing I want to make clear on that is that I don't want that to be where ALL the RP is done. I actually don't mind having conversations on the main board as long as they are labeled and spoilered if they are going to be extensive. That said it seems the consensus is to have another board which I will make post haste. As has been stated if something is going on the other board make a post on the game thread that says something to the effect of "continued on the social thread" or something like that.

As for the DMPC, the character, regardless of whether they come from a current npc or a new one, would be a background character to you guys. That said I can certainly make one out of one of the current NPC's. There are certain ones that are central to the plot though that I cannot use and Sandara is one of them. I need to read a bit more about the later modules and see what comes up but there are a few that I could do some things with. Thank you all for your honesty and just know that I always try and take what you all say into consideration. I am here to make the game fun for you all however I can. One of the things that was mentioned was that there needed to be a little more direction from me and another was a lack of cohesion so I was trying to see how I could improve that.

My experience with DMing is relatively limited, I've only done 3 actual campaigns before and this one has some unique challenges to it. Anything I can do to improve I will try and do.


Also from now on you guys can just take 10 on your stealth rolls for your rum rolls. You have figured out by now how, where, and when to hide it so you don't get caught.

Basically you can drink if you want to. :-)


Here is the thread for social rp.

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