DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

i'm pretty much waiting on the GM to respond to a few things, responses from Shivikah, Grok, Sandara...
also brother's b-day stuff is sort f happening today at some point.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Well, I was waiting to see how any npc reacted to Sko's declaration of no more alcohol. Even if there's no reaction at all Sko's pretty zonked out for the evening. Will have to see if he's well enough to meditate for spells in the morning.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Dhaavan wrote:

i'm pretty much waiting on the GM to respond to a few things, responses from Shivikah, Grok, Sandara...

also brother's b-day stuff is sort f happening today at some point.

I knew about your little sis, but didn't know you had a brother, as well. Happy Birthday to him. :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I think we're all waiting to hear what the GM says before we can continue on ...


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Sko wrote:
Well, I was waiting to see how any npc reacted to Sko's declaration of no more alcohol. Even if there's no reaction at all Sko's pretty zonked out for the evening. Will have to see if he's well enough to meditate for spells in the morning.

Remember, I did try to help you with your "disease save" - specifically by using my Healing Check. I believe it did not succeed - however; I did make the effort and your comments about drinking would have been heard during the examination/assistance I guess.

As for what I would do or say next to you, or with you - well, a lot of it depends on what happens from the GM specifically at this time. However, I'm sure we'll here from him soon.


Island of Empty Eyes Map Current Map

Sorry everyone. Kiddos have been monopolizing my time this weekend. I will have responses posted tonight and I will move things along then as well. Again apologies for the delay.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Been considering myself asleep for most of the conversation. Nothing to add but still here.

Yesterday spent 10 hours on 1 fight for Runelords. Only half done. 46 rounds and counting.


Island of Empty Eyes Map Current Map

Ok so new rule, we've been on the ship long enough to know the jobs and as such any job roll you can take 10 on if you would succeed on a 10. This does not include secondary things to get those jobs done like climb checks or constitution checks to not be fatigued. This is about the job itself check only.

Should speed things up a bit but still have the feel of the game. Let me know if you have any questions.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Thanks very much for the updated campaign sheet. That helps out considerably :)


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

I'm a tad confused about how the rules for the diseases are working. Flynn identified the disease with his original Heal check. After that, how often do we have to save vs. the disease? Is Horatio required to continue treating us every day until the disease is gone? If the save. vs. disease is made, is the benefit immediate? What if it's failed? Do we have to make the save every day, whether we're treated or not?


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

IF someone makes a heal-check that beats the DC of the disease, when you make your saving throw vs the disease, you get a +4 bonus. So he doesn't have to treat you, but if he does, or anyone does, and you succeed, you get a +4 on your fort save.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

This specific disease requires two Fortitude saves - they need to happen consecutively. However, in this case consecutively meant once per day - for two consecutive days.

I misunderstood how that was supposed to work in the rules, and assumed I had to make the rolls back to back. They were successful, and the GM allowed me to keep them. Because of my error, he said the same would apply to you and Variel this time, but in the future, standard rules would have to be enforced.

Anyway, the DC is Fortitude Check 12. Your second day you'd have to take a penalty to Dexterity and Constitution. I think you can succeed it without penalty - but if you need me to, I'll toss up a second Heal Check to buff up the Fortitude save. Just let me know if you'd like it.


Island of Empty Eyes Map Current Map

Hey everyone. Sorry for the delay but I'm not feeling so hot right now and am heading to bed. Feel free to rp with each other as appropriate. I will have an update and responses to your queries in the morning.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list
Horatio Flynn wrote:

I watch the majority of the pressed folk fling themselves into the water. It seems that, for now, only Rain is on the deck with me.

I’m curious to know what she thinks of the idea of having a boat, or simply swimming out to a reef. In any case, I guess I’ll wait for the response from the captain or Plugg. I wonder though, what Rain will do, and am curious to know why Variel would leave her on the deck without a second thought after declaring his determination to protect her.

Turning to Rain, I speak to her quietly while I wait for the captain or Plugg to respond.

”Rain lass – if we do have to take a tumble with sharks out there, assuming we’re not allowed a boat, don’t worry. I’ll get your back. And if you need a weapon, let me know,” I add.

I am hoping that your issues get resolved by the time Variel comes back up from below. By then I figure enough time has elapsed that she will have decided what to do as well. If she stays behind then I will have to ask Immortal to be allowed to Retcon. Hopefully he will allow this as Variel has tried to look out for Rain before. Didn't want to hold people up by waiting till after Rain chimed in.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Sorry, Variel. I know the time difference makes it hard and you have to wait until I'm awake and can find time between morning rituals and work to post. And it's Friday here, which is a very busy day for me.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Np understand that is why I think immortal will understand as well.there is no way Variel would abandon you if he thought there was a chance of something happening. We'll have to wait and see how many lashes or the if Flynn gets the box though. Orders are orders after all.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Okay, I’m not out to piss anyone off. So here’s the thing – if my long posts, or my inability to get along with all the party members is rubbing anyone the wrong way in real life, just let me know now. If it is, I’ll quit – I’m not trying to cause stress, I’m not trying to have stress, I’m playing to have a good time, and that’s it.

I get the fact that my posts are long, and it’s gotten clear to me based on context that people seem to have issues with how I game. That said, I know that my presence is probably not fun for everyone. So, let me know – post it here, or a private message. Tell me point blank if my presence is causing you to not have a good time and I’ll quit.

There’s eight people playing this game – most of you are friends, and if my presence is compromising anyone’s fun, I will bow out. I don’t want to ruin the game for others, and I’m getting the strong sense that is the case from several players. I’m tired of how this keeps playing out, and it’s starting to bother me in real life, and I know it’s clearly ruining other player’s fun as well. So anyone who wants me to quit – just say it. I’ll quit. Frankly, I’m not here to ruin the game for people – and it seems that my presence is.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I have no problem with the length of your postings or your character. I don't want to see you quit. Rain considers Flynn a friend and ally.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

I have no problem with the length of your posts, I think they add to the game. A level of detail and depth that some games are missing. So keep on with em I say.

As to the current dynamic of the party, things still haven't clicked but that's fine for now. I think if we all haven't managed to come to some kind of companionship by the end of the first module, we might need to revisit things but it's a unique adventure with a unique premise so it takes some extra time for things to gel.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

It's fine with me... I do find some of your posts long, but that doesn't mean you shouldn't keep doing them just like you have been. The biggest problem I have with them is that Seijiro thinks you lecture too much lol. That is an in character thing (he's 17 years old and doesn't like being lectured, lol). Ooc, *shrug*, whatever floats your boat. If I'm not in the mood or don't have time to read a long post, I just chalk it up to TLDR and come back and read it later when I have time. It's all good. I don't think anyone wants you to quit just because you make long posts.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I agree that I don't want you to leave. Your post are fine OC. Variel just considers you long winded and overbearing is all. I also agree with Jiro that Variel doesn't want o be told or lectured by an equal.

I will admit that I meant Valeros instead of Sko, that was an honest error.

All of Rain's and Variel's conversation was prefaced with perecption checks to notice anyone. I thought you were talking to Dhaavan while I was up alone with Rain which is why we both mentioned to go down to inform you of what Rain discovered.

The abandoned you to Plugg was in reference to the next morning everyone leaving you to jump in the water leaving you on deck arguing with Plugg. Personally if Flynn IC is going to talk backs and tempt fate that way Variel will leave you to your own end.


Island of Empty Eyes Map Current Map

Ok that is a fairly strong consensus that there isn't much of a problem with your length of posts and people seem content to play out the intraparty issues in game. I want EVERYONE to have fun and I do what I can to facilitate that.

This module is very high stress for a party. Brutal taskmasters, little resources, high lethality and danger, close proximity, so it makes sense that there is some friction. The key is to keep it in game and not take anything personally. I have been very impressed with how well you all have handled yourselves.

I am trying to walk the fine line of brutal taskmasters and not pushing you too far where you mutiny too early and it ends with a TPK lol.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I'm confused about waht's going on with the Ret-con on the decks as well...
Seems like that would have happened after Dhaavan and Flynn would have been talking and then Flynn went below decks. Otherwise it happened early in the night. But it seemed that they went above as it got late, and we went below.
[ninja'd]

I think the IC reactions have to do with Flynn tending to get really offended, and be kinda insulting. There have been a few times that Dhaavan could have been pretty ticked off with Flynn, but Dhaavan has some very specific character traits. When Flynn called him Chelaxian, based on his history, Dhaavan took serious offence to it, but decided it would e better to shrug it off. then when he was agreeing with Flynn about paying back the Barkeep, and flyn started liting into him, someone who;s primary concern was not having everyone like them would have likely gotten annoyed and turned it around on him, about flying off the handle and lecturing as opposed to laughing it off as a misunderstanding and trying to make nice.

Not all characters have (not should they have) a major motivation being making friends with everyine on the boat. Dhaavan seems rather paranoid about getting knifed in his sleep for some reason as he keeps mentioning it... Anyway, some characters get offended by specific things, and flynn gets offended and is offensive because of that and then they do the same and it goes back and forth.

So long posts are one thing, although when you were speaking in shakespearian, i for one had a really hard time decoding it, now it's much better and that's kinda nice to have something to read. I think it's that there is a lot of playing up th conflict and mistrust, which makes it harder to sort things out, and it's all IC conflict, as opposed to OOC conflict.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Well, that’s a relief then.

I should say that I’ve been under a lot of stress at work in real life, and it sounds like I’m reading more into things then I should. I’ve never been fond of text over chatting, because I’ve always had a problem with understanding what people really mean without the context of tone to help out and it sounds like I’ve done that here, as well.

Meanwhile, if I’m making mountains out of molehills – I’m sorry about that. I’m not trying to, like I said, real life stress is getting to me; if it’s translating to the game, I don’t mean it to. I’ll do what I can to keep that in check.

Finally, I’m going to say the following: I’m going to meta-game, and break character completely. I’m not comfortable playing a character that doesn’t get along with the group. If it’s not in my character, and I suddenly become nicer, I don’t care if I am not playing the same way as I used to, I just intend to be a different character in terms of personality. I hope that works out, and thank you all for your patience with how I reacted.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Press gang members with large crab pots: Jiro, Rain, Flynn and Variel.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

I generally can make it to most days for postings. But if I can't, I wonder if Dhaavan could be my "proxy" for combat actions?

Dhaavan, if you're agreeable to that - let me know. I know you generally hit the boards once a day - you know a good amount of the rules; and we've gamed together before. I think you can handle my character in a pinch - just keep an eye on his sheet if you need to have extra details.

Please let me know if that's cool with you. Thank you!


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

sure that's cool with me.

If you haven't posted by the 11th hour, or are the last on eto move, then i'll toss it up


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:

sure that's cool with me.

If you haven't posted by the 11th hour, or are the last on eto move, then i'll toss it up

Cool - thank you. I'll do the same for you, if you'd like. Just let me know.


Island of Empty Eyes Map Current Map

Word of warning about this weekend. My sons Bday party is tomorrow and I just got news that my 94 year old grandfather is in the hospital so I may be out of touch for the next day or two.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

happy birthday to your son... family first always, Imm... take the time you need.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Sorry to hear about that DM; best wishes to both.

In other games I've been in, if someone didn't post for awhile during combat (for whatever reason), the DM would usually run the character's action. That's always been fine with me but I have no problem letting another player do it either.

I'm well aware that I don't have as much posting availabilty as some, and often at different times as well. So if I'm ever holding something up, take control of me and go. Just nothing perverted; there's a lady present. ;)


Island of Empty Eyes Map Current Map

Thanks everyone! Got good news about Grandpa and it looks like he'll be ok. They're keeping him in the hospital for a few days for tests and observation but said they don't think he's in immediate danger.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

good to hear that your grandfather is doing well.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I'm good with Flynn npcing Rain in my absence. I will not be on the board today but I will try to post tomorrow (my Sunday). So, thanks Flynn.

Immortal: Happy Birthday to G, and, glad to hear your grandfather is doing better now - may it continue that way.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Good luck with the get results on grandpa. It's always a stressful time even if it is just for testing. Believe me I work in a hospital and see it every day.

Happy B-day for the kiddo too. Have fun.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Hey, where's RC 3 on the map?
I don't see him there?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

By Variel, rain and Jiro.

RC1 is at the bottom left corner of the map as it fled.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

so what's the plan?
Whenever the last two Reefclaws go we can move on, and kill these guys the rest of the way off. There's RC 1 that is sort of fleeing, but can come back after Valeros makes his move, so we're waiting on that to happen.

SO we waiting for him or for GM to have time to run the RC round


Island of Empty Eyes Map Current Map

I'll go for Valeros and then go for the Reefclaws.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Well, Sko's got a flanking buddy, and Valeros can line up more burning-hands pretty easy and avoid burning Sko and Dhaav, so we got this. I'm not worried. =]


Island of Empty Eyes Map Current Map

Some stuff on Character Death I've been working on.

Character death: There are lots of ways to get new characters onto the ship and I already have options planned out for that eventuality if it happens. You can spend either 2 hero points to "Cheat Death" as normal based on the hero point rules...or if you only have 1 hero point you can do a kind of "Lesser Cheat Death". Basically you can spend 1 hero point and buy yourself 1d6 minutes of life at deaths door for someone to get to you. If you do this though you also roll on the Eye Patches, Peg Legs, and Prostheses table and get a permanent disability. Due to the fact that you are cheating death though, you must roll 1d12 and not 1d20 and you start at Major Scar on the table and go up from there. Here is the table I will be using.

1–2 Major scar—severe cut on face (–1 penalty on Charisma-based skill checks)
3–6 Loss of 1d4+1 fingers (for every 3 fingers lost, –1 Dex)
7–8 Impressive wound (–1 Con)
9 Loss of eye (–4 penalty on all sight-based Perception checks)
10 Loss of leg (speed reduced to half, cannot charge)
11 Loss of hand (cannot use two-handed items.)
12 Loss of arm (–1 Str, cannot use two-handed items.)

1. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
2. At the GM’s discretion, characters with major scars may also be granted a +1 bonus on all Bluff, Diplomacy, or Intimidate checks against other pirates, as the scars of battle are much admired by pirates.

These can only be gotten rid of using the Regenerate spell.

If you decide to not do that, you can come back as another character with 1 permanent negative level but can "buy off" that level loss with gold equivalent to the level you lost in xp. For instance if you were second level and died dropping you to first, you would pay 1000 gold from your new character to buy off the old level from your new starting gold.

Let me know what you all think.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:

Some stuff on Character Death I've been working on.

Character death: There are lots of ways to get new characters onto the ship and I already have options planned out for that eventuality if it happens. You can spend either 2 hero points to "Cheat Death" as normal based on the hero point rules...or if you only have 1 hero point you can do a kind of "Lesser Cheat Death". Basically you can spend 1 hero point and buy yourself 1d6 minutes of life at deaths door for someone to get to you. If you do this though you also roll on the Eye Patches, Peg Legs, and Prostheses table and get a permanent disability. Due to the fact that you are cheating death though, you must roll 1d12 and not 1d20 and you start at Major Scar on the table and go up from there. Here is the table I will be using.

1–2 Major scar—severe cut on face (–1 penalty on Charisma-based skill checks)
3–6 Loss of 1d4+1 fingers (for every 3 fingers lost, –1 Dex)
7–8 Impressive wound (–1 Con)
9 Loss of eye (–4 penalty on all sight-based Perception checks)
10 Loss of leg (speed reduced to half, cannot charge)
11 Loss of hand (cannot use two-handed items.)
12 Loss of arm (–1 Str, cannot use two-handed items.)

1. Losing a single hand or arm does not affect a spellcaster’s ability to cast spells with somatic components.
2. At the GM’s discretion, characters with major scars may also be granted a +1 bonus on all Bluff, Diplomacy, or Intimidate checks against other pirates, as the scars of battle are much admired by pirates.

These can only be gotten rid of using the Regenerate spell.

If you decide to not do that, you can come back as another character with 1 permanent negative level but can "buy off" that level loss with gold equivalent to the level you lost in xp. For instance if you were second level and died dropping you to first, you would pay 1000 gold from your new character to buy off the old level from your new starting gold.

Let me know what you all think.

Looks interesting - the ability to "buy off" XP with gold is a plus - especially giving us reasons to have "buried treasure". Regeneration makes sense - though I have two fairly easy follow-up questions to ask about the "major scars". I'll toss them up here, just to see what anyone else says.

1. Is it possible to "roll again" if the scar in question doesn't make sense? I mean to say; if you end up dying of poison or drowning; I can see you losing the point of "con" - but it makes little sense to lose a leg if you drown, for example. It's not worth worrying about now (hopefully) but is that something you'd consider - though likely on a "case by case" basis? Of course - to be fair; I would imagine on that end if a character died a certain way, they would be less excited for specific "appropriate penalties" - like if you got hit with a balista and rolled "Lose an Eye" - I'd say "okay - not too bad" - and you might say "Um - if you got hit in the head with a balista bolt - you'd have no head - so; yeah - that doesn't make sense". Anyway - hoping it won't come to that - but just a suggestion.

The other question about the scars - more of a suggestion I guess, but I might also change it to "+2 to all intimidate checks" period but add in "and -2 to all diplomacy checks" - as you suddenly look less noble or honorable and generally more violent in general (though an eye patch can add a certain sense of flair... Hmm... the conundrum).

2. While Hero Points are formally an "optional rule" - as we are using that rule now; does that mean it applies by the book standard? In other words; the book suggest on level 1 everyone starts with 1 Hero Point - and you gain 1 Hero Point per level. As of now; I only have only 1 - should that be amended; or was that intentional?

Also - regarding Hero Points - are appropriate Feats for "Hero Points" open for us to chose as well? Okay - sorry; just wanted to know what's up. Just let me know what you think when you get a chance. Thank you.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

we have 2 hero points? I thought we only had 1.. I thought I asked that earlier and IMm said we started with 0 points, so the one we earned was all we had.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Yeah - I saw that, too - hence my question. If we're deviating from the book on how we gain hero points formally (i.e. - 1 hero point on level 2) - the next question is: How do we actually gain hero points; if we don't use the book rules?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

thanks - found the link and posted seijiro's change in location due to 10' move


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Okay - now I can't get the map to load at all - at any of my links. It keeps saying the following error:

SSL connection error
Unable to make a secure connection to the server. This may be a problem with the server, or it may be requiring a client authentication certificate that you don't have.
Error 107 (net::ERR_SSL_PROTOCOL_ERROR): SSL protocol error.

Does anyone know how to fix this problem?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

No clue as to the problem with your maps Flynn. Sorry.

As to the resurrection issue that seems like a decent proposal. It gets costly later as experience escalates faster than WBL I believe. If all y do is pay the difference in the exp level maybe, but that still seems cost prohibitive.


Island of Empty Eyes Map Current Map

Remember Variel this is mostly just to bridge the gap between now and access to raise dead and such. Also with Hero Points I don't foresee THAT many people needing to use it. Speaking of Hero Points I wasn't even planning on using them so for right now you all have one. Do something heroic and cool and i'll give you another.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I do not have an issue with how you will be dealing with character death.

btw, Whose turn is it currently on the game board? Is it the Reefclaw's?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Remember Variel this is mostly just to bridge the gap between now and access to raise dead and such. Also with Hero Points I don't foresee THAT many people needing to use it. Speaking of Hero Points I wasn't even planning on using them so for right now you all have one. Do something heroic and cool and i'll give you another.

Right now no one has enough hero points to avoid death. What constitutes "heroic and cool"? Is there something more concrete on that topic? Because as it stands - there is no reason for taking most Hero Point Feats, so; with level 3 and a second feat on the horizon - it was just something to consider.

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