DM Helamans Master of the Fallen Fortress
(Inactive)
Game Master
Helaman
This is for Game Stuff
Female Human Druid (2) Menhir Savant
Hadassah moves backwards one step, and readies her wand of cure light wounds.
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1
Coor will move to within 5 ft of the door
Try this - http://sdrv.ms/UxCDtD
Coor tries to avoid the stench... and succeeds
Fort Save1d20 + 2 ⇒ (10) + 2 = 12
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Map link still says:
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Jorin transferes the chopper to his left hand while drawing and heaving his javelin at the smelly thing with right. He then readies himself to charge.
Javelin throw: 1d20 + 3 ⇒ (12) + 3 = 15 if hit, damage is: 1d6 + 3 ⇒ (2) + 3 = 5
Jorin I had you down for this move.
Jorin wrote: Aww... Looks like they're afraid to play.
Jorin moves to I9.
Jorin takes a step back to try and entice the thing to approach.
LOL. I missed that you said the were humanoids. I was thinking, "What, how did lizards throm javelins?"
GM Helaman wrote: Jorin I had you down for this move.
Jorin wrote: Aww... Looks like they're afraid to play.
Jorin moves to I9.
Jorin takes a step back to try and entice the thing to approach.
LOL. I missed that you said the were humanoids. I was thinking, "What, how did lizards throm javelins?"
Anyone else having issues with the map?
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
GM Helaman wrote: GM Helaman wrote: Jorin I had you down for this move.
Jorin wrote: Aww... Looks like they're afraid to play.
Jorin moves to I9.
Jorin takes a step back to try and entice the thing to approach.
LOL. I missed that you said the were humanoids. I was thinking, "What, how did lizards throm javelins?"
Anyone else having issues with the map? Yep
Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
that seems to work for me
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
GM Helaman wrote:
Try this
That works
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
New round? Not sure where we are.
The lizard like humanoid attacks Raul.
1d20 + 1 ⇒ (10) + 1 = 11
1d6 ⇒ 1
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Fling moves to H9 and fires his bow at the lizardman.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 3
Female Human Druid (2) Menhir Savant
Ride: 1d20 ⇒ 5 Hadassah guides the dog into the next room using her knees, and directs to dog Handle Animal: 1d20 + 7 ⇒ (16) + 7 = 23 to attack the lizard like creature. Move to F5
to Hit: 1d20 + 3 ⇒ (3) + 3 = 6
damage, if Hit: 1d6 + 3 ⇒ (1) + 3 = 4
Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
Raul steps in and takes a heavy swing, calling on Gorum to give him strength.
Move to E5 and Ferocious/Destructive with greatsword.
Greatsword: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6, Damage: 2d6 + 4 + 1 + 1 ⇒ (3, 2) + 4 + 1 + 1 = 11
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
New map works
GM Helaman wrote: Jorin I had you down for this move.
...
Sorry, that is correct. I thought we were on to the next round. So elliminate the action of me throwing the javelin. I don't know yet what I will do on the next round.
hmm... Should we maybe number the rounds. Then I could state "This is my action for round 7."
Are we on to the next round needing my action?
Yes and Yes... you are right Jorin
Round 3 now... Raul swings hard but swings wide.
Female Human Druid (2) Menhir Savant
Hadassah's dog continues its assault on the lizard creature.
Dog: to Hit: 1d20 + 3 ⇒ (20) + 3 = 23
Damage if Hit: 1d6 + 3 ⇒ (5) + 3 = 8
Edit:
Confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Damage if Confirm: 1d6 + 3 ⇒ (4) + 3 = 7
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Round: 3 Jorin moves to D6. That is 6 squares so I think that is a single move.
Fort save vs stench: 1d20 + 4 ⇒ (14) + 4 = 18
Now that I'm in the room, are the NW and W doors are open of closed.
Jorin takes a careful swing at the creature.
horsechopper swing: 1d20 + 6 ⇒ (13) + 6 = 19 if hits, damage: 1d10 + 4 ⇒ (4) + 4 = 8
What hoe the megapode!!!
HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1
Coor looks at the creature ahead of him, he extends his palm as a green ball of liquid appears. and he throws it at the creature.
Acid Splash Ranged Touch 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Acid Splash Damage 1d3 + 1 ⇒ (2) + 1 = 3
Acid Splash Confirm 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Acid Splash Crit Damage 1d3 + 1 ⇒ (1) + 1 = 2
Jorin wrote:
What hoe the megapode!!!
Love the refererence!
The creature goes down in a splatter between the large chopper and the acid splash.
Most of the few remaining arms in the room have rusted away, making them useless in combat... however an appraise check may be able to sort the good from the bad.
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Are the doors closed or open?
While keeping an eye on the doors, Jorin takes a quick look at everything to see if there are any useful weapons left as well as searching for anything that might be hidden.
Appraisal: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Edit: Jorin finds rust and walls...
Door to North East is shut.
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Flinders walks in and examines the room and weapons.
Appraise: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Then as an after thought, casts a spell. Detect Magic
Female Human Druid (2) Menhir Savant
Appraise: 1d20 ⇒ 15
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Hadassah casts Detect Magic before she snoops around looking at the various rusted arms, keeping an eye out for any magical auras.
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Jorin moves to C6 and prepares his horsechopper in case anything comes in either door.
Since he can't find anything anyway, Jorin guards the doors so nothing can surprise the others while they are searching.
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1
Isn't the GM Traveling and his internet is going to be spotty
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Yeah, I'm just stuck at the homestead without a car and bored.
Not a lot can be recovered from the mess of old weapons and equipment that is there by the looks of it... until Flinder runs an expert eye over it.
He identified a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of
living flame.
Knowledge (local) Check please
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Knowledge Local: 1d20 + 2 ⇒ (9) + 2 = 11
Yields 10 since untrained.
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Flinders begins examining the items found.
Knowledge Local: 1d20 + 7 ⇒ (14) + 7 = 21
Flinders recognizes the banner as belonging to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades. The banner is worth 100 gp but might be worth more to an historian or collector.
Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Jorin contiues to stand guard, though he is obviously interested in the shield and banner.
By the way, what can I see through the door that is open?
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Flinders looks up to the others. Marvelous find we got here. The banner is simply exquisite. Anybody have use for the shield? What about the dagger, I always wanted one of these. On another subject, where do think that other beastie ran off to?
Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
"Anyone with a nose ought to be able to tell in a bit. But I'd guess through the door."
Jorin wrote: Jorin contiues to stand guard, though he is obviously interested in the shield and banner.
By the way, what can I see through the door that is open?
The stairwell is opened and the stairs usable, albeit dark as they wind up - the door to the North is shut
Female Human Druid (2) Menhir Savant
Hadassah guides her dog over to the last known location of the creature, and tries to encourage the creature to track the lizard man. "He is capable, but I haven't taught him how to track yet..."
Handle Animal: Track (Push): 1d20 + 7 ⇒ (20) + 7 = 27
The dog whimpers but points obediently up the stairs and barks softly.
1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
I think we should check the door before we go up. What do you folks think?
HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1
"I think that is a good Idea.
Female Human Druid (2) Menhir Savant
Hadassah nods, and guides her dog back and away from the door so the warriors can take the lead. "Just make sure to keep an eye on the stairs for incoming things behind us as we go."
HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard 5/Swashbuckler 1
Coor steps back so that he can get a clear throw with Acid if someone comes from the rear. "I will make sure to take care of them, with this." he raise his hand and a green ball of swirling liquid appears
Okay so who is guarding the stairs and who is opening the door?
AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11
Flinders will check door for traps and then open like the previous door. From the side
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
Raul takes a forward position near Flinders as he opens the door.
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