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DM Helamans Master of the Fallen Fortress (Inactive)

Game Master Helaman

This is for Game Stuff


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Ok...heres the discussion thread.

I am gonna do SOME work on the maps but I'm not gonna re-make the wheel. Instead of detailed icons I'll come up with some other character identifier.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Don't most GMs just right-click the player's avatar, hit "copy", and then paste that into the map?

Grand Lodge

Maps are hella small and my solution of using paint is only partially successful in getting bigger maps


Raul - you need BAB+1 for weapon focus...you'll have to swap that feat out

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Oh good point. I was originally taking that as a crusader bonus feat. I guess I missed that in the revamp.

Osirion

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard

I can see if I still have the Maps I made in Illustrator for this Mod I made and email them to you.

Grand Lodge

ooooooh - BIG thanks

Osirion

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard

What format?

Grand Lodge

bmp works best

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Checking in

Lantern Lodge

Female Human Druid (2) Menhir Savant

I am spending my 2 PP from GM Mortika'a Citadel of Flame on a Wand of Cure Light Wounds.

Lantern Lodge

Female Human Druid (2) Menhir Savant

@GM Helaman:

To make PbP Misfortune a little easier:

I will use Misfortune to make any party member re-roll an important save if their result is 10 or less on the die, unless they have a Folio or Tee-Shirt they can use. (I can only do this once per party member/day.)

I will use Misfortune on any enemy who rolls a critical threat, or scores a hit against a party member who is severely wounded already (about 50% or less health).

Other than that I will assume I am holding off on the misfortune just in case such a result occurs.

I have a Folio, but not a Tee-Shirt. So I will use my reroll in a similar fashion. If during a 'boss fight', or at a time when I would reasonably expect to die if I fail the save, and roll a 10 or less, I will first use my Folio, and second if needed, I will misfortune myself.

This will let you automatically account for all misfortune rolls in advance, if this works for you...

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Sorry, I thought we weren't starting until tomorrow so I didn't check this afternoon. However, I am glad to get going.

Before we start, Jorin will spend:
360 gps to buy a masterwork horsechopper
40 gps to buy 2 vials of acid

Boyah!

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I don't think horsechoppers are sized correctly for you.

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

ISWG has stats for medium sized horsechopper.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Well alright. Go chop a horse.

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Just realized I need to update my equip. listing. Not at home at the moment. Will have it done soon. Mainly mundane equip. My bad.

Grand Lodge

If you could... sooner the better

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Equip updated. Sorry for the delay.

Lantern Lodge

Female Human Druid (2) Menhir Savant

Woot!

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Since we have started this, I can not play Jorin in a local PFS event until this is finsihed.

Is that correct?

Grand Lodge

Technically, though if you sneak in a session before I give you the chronicle, I don't think anyone would know. You'd not be able to level thats for sure.

Safest that you don't.

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Nah, I won't try to game the system like that.
I will just play my sorc or a pregen

Grand Lodge

Hurry and post mate with whatever character you are playing...please.

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

I did, this is the character I'm playing for this scenario.

Grand Lodge

Ok - we are good :)

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Do you want us to post our actions in initative order?

Or would you rather we just post them as we can and you'll take the results in order as they come up?

Either is fine for me.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

The way I've seen it done that I like the best is this:
NPCs all have the same init (or 2-3 blocks, if there's multiple groups of enemies), and then the PCs fall on either side of that. Like:

Jorin & Flinders
NPCs
Everybody Else

Then allow the PCs to take their turn in whatever order they want, as long as they stay in their block. That way, gameplay is not held up by one guy not posting. Essentially, he ends up "delaying" until he (or she) does arrive to post.

Also, Helaman, if you post the map in the "race" line of your profile, it will follow you around so we can click to the map from any of your posts. Very handy.


Ooooh - nice catch there on the map.Gimme a bit


Just found the catch.

I am running multiple games using the same alias. Oh well. I may use it later

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Coor, was that d3+1 because of point blank shot?
It never occured to me that that would work with a ranged touch spell.

Osirion

HP:12, AC 12 Touch 12, FF 10, Init +2, Perception: +7, F +2,R +3, W +5, CMB +1, CMD 13 Human Wizard

Yes it was as far as I know it does, because you need access to it to get precise shot which is usable with ranged touch spells.

Osirion

1/2orc Magus Kensai, HP:24/33, AC:17, Touch:15, Flat Footed:12, F:+7, R:+5, W:+6, Init:+2, Perc:+2

Sweet. It makes sense, I just never considered it before. I shall definitely have to remember that.

Lantern Lodge

Female Human Druid (2) Menhir Savant

Helaman, Arizhel is a posting alias of mine. It is not a PFS character (Of mine anyway).

Grand Lodge

Cool


I'll be posting mid PST/ Aussie time for a few weeks

Lantern Lodge

Female Human Druid (2) Menhir Savant

Coo. I will be posting 3-6 PM Mountain Time, US for the foreseeable future. More and more busy lately.

Grand Lodge

Monstrous Creatures rules on Web wrote:

Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

burning webs wrote:
The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.

The Web Spell is flammable and the Monsterous Rules for Web doesn't cover burning Web. I'll go to the forums on burning webs but post your thoughts here on the Discussion forum

Lantern Lodge

Female Human Druid (2) Menhir Savant

If the critter attacks me, and rolls a 10+ please apply misfortune.

I think if webs have a listing, just apply the listing you were able to locate. Easier than trying to figure out which type of web is which and all that.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Did we get our faction missions yet?
Maybe they could fall out of the spider. Like a pinata!


No faction missions for these Game Day modules... just a straight 1 Prestige. 1 xp.

Dawn of the Scarlet Sun is also 1 prestige. 1 xp.

The big modules? Everflame etc? Have no faction missions either. They have 3xp 4 prestige.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Oh, alright.
So how about candy from the spider?

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Raul, becuase of your avatar, every post of yours I read, I hear it being screamed in my head. Lol.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

YOU HAVE INSPIRED ME. FROM NOW ON, CAPS LOCK IS THE ONLY WAY TO PLAY.

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Lol :)

Grand Lodge

I Like you Guys :)

And in honour of up coming Thanksgiving? Turkey will fall from the spider or something...

I'll wrap up the round soon if there are no other posts.

Lantern Lodge

Female Human Druid (2) Menhir Savant

As a by the way kinda note, I just wanted to let you all know, that although I check the posts a couple time a day, I only post when advancement occurs unless there is an RP opportunity. I think it keeps the boards a little neater and easier for GM's to follow.

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Did Raul ever tell you the story about when he was a little boy and played with a thunderstone?

Grand Lodge

AC21/Touch15/Flat18/CMD23||HP59[59]|Fort:+5;Ref:+11(+13 vs traps);Will:+9|Percept+16|Init+3 Human Bard(Archaeologist) 8

Sorry no offense Dassah. Just thought of it and had to put it out there. Actually fits the character though.

Qadira

Male Human Cleric 3 - HP: 31/31, - AC: 22/T: 13/FF: 21 - Perception: +4 F: +7/R: +3/W: +6 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2
Flinders Offendurr wrote:
Did Raul ever tell you the story about when he was a little boy and played with a thunderstone?

ONE OF THOSE THINGS PEOPLE OUGHT TO WARN YOU ABOUT.

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