DM Helaman's Dalsine Affair (Inactive)

Game Master Helaman

A group of plucky pathfinders plunge into politics in Taldor.


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Liberty's Edge

AC 15/Touch 9/Flat 15/CMD 11||HP9/[9]|Fort:+0;Ref:-1;Will:+6|Percep+11,Scent/Sense Motive+8|Init-1|Kn (R)+6|Darkvision 30'/Blind 30'+ Half-Orc Oracle 1

The oracle steps toward the fallen Dalsine and guides his flail directly onto Dalsine's susceptible skull.

Flail attack: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Flail damage: 1d8 + 1 ⇒ (7) + 1 = 8

So much for your magicks, illusions don't bleed... or DIE!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Seeing everyone slip on the slick floor, Ander drops his rapier and grabs his bow. He pulls back the bow and fires an arrow with a deadeye, aided by his magic.

Attack: 1d20 + 3 + 20 ⇒ (19) + 3 + 20 = 42
Damage: 1d6 ⇒ 4

If Ander has a swift action, he would expend a point of his arcane pool on his bow, before firing. +1 Att. and +1Dam. Your call.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Confused by the sudden appearance of another Dalsine, Hiram swings again at his Dalsine.


Zantir + 8 1d20 + 8 ⇒ (19) + 8 = 27 Trips

Hiram (5) + 4 1d20 + 4 ⇒ (18) + 4 = 22 Will Save 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9

Ernest + 0 1d20 + 0 ⇒ (20) + 0 = 20 - Casts Grease

DM = 16 - Dalsine stands

Urthain + 2 1d20 + 2 ⇒ (13) + 2 = 15 - unconcious
Anders + 5 1d20 + 5 ⇒ (9) + 5 = 14 - Attacks, uses a swift action and shoots Dalsine 5pts damage

Harboth + 2 1d20 + 2 ⇒ (12) + 2 = 14 Slips.

Oracle - 1 1d20 - 1 ⇒ (2) - 1 = 1 Attacks the standing Dalsine and hits. 8 pts damage.

Grand Lodge

Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    My next Action: Moving to E5, and using my other move to draw my Infernal Healing wand.

    Note to self: Designating Snouts as the toucher, and having him touch Urthain next round.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Dalsine provokes an AoO when he stands...

    AoO: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
    Damage: 1d12 + 4 ⇒ (5) + 4 = 9


    Round 4...

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir attempts to relieve the good noble of his bloody weapon.

    Disarm: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23


    His blade clatters to the floor as he curses.


    Sorry for the delay guys. I've not focused on GMing at all these last few days as its been bullshit at work - should be able to accelerate next week

    Anyone else?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    same here - sudden b$$&*y work madness.

    Harboth waits until their opponent is disarmed, then attempts to rise to his feet reflex if needed: 1d20 + 5 ⇒ (16) + 5 = 21 to strike a blow against the Dalsine.

    attack vs FE: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
    damage vs FE: 1d12 + 6 + 2 ⇒ (10) + 6 + 2 = 18

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander fires his bow at Dalsine again.

    Attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
    Damage: 1d6 + 1 ⇒ (6) + 1 = 7


    Harboth cleaves the head off the Dalsine and he drops to the ground, his corpse spewing blood in great gouts.

    Whatever else has happened, the ex Pathfinder Chalfon Dalsine has put in motion something that is sure to have repercussions in the Society with the slaying of his own cousin at the hands of another leader of the society... as well as the slaying of a senior Taldan member by a Qadirian one.

    What are your next steps - particularly for Hiram?

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    As the first casting of Infernal Healing activates, Ernest puts his hands on his hips and states "Whelp, I'm pretty sure that this has been the worst. mission. ever. I'm gonna look around for those things Chalfon stole from the Society up here." Ernest states as he starts plodding up the stairs.

    By my count, if Ur didn't stabilize this round, he's at -11 when my spell hits him and at -1 when it ends. If he DID stabilize, then he is awake and staggered after 1 minute of Fast Healing 1. If he didn't, Ernest simply wakes him and helps him up/around.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander begins to search and identify the dead man slain by the Pasha.

    Liberty's Edge

    AC 15/Touch 9/Flat 15/CMD 11||HP9/[9]|Fort:+0;Ref:-1;Will:+6|Percep+11,Scent/Sense Motive+8|Init-1|Kn (R)+6|Darkvision 30'/Blind 30'+ Half-Orc Oracle 1

    The oracle casts stabilize on Urthain then surveys the room for any further threats to the party.

    Perception 30'/(Scent): 1d20 + 11 ⇒ (3) + 11 = 14

    I have expended all my healing powers. Does anyone have anything to bound Urthain's wounds?

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    @Oracle "He's should be already healing, but my wand's spell doesn't work instantaneously. I'm gonna come back down there after I'm done looking for Musello's stuff up here," Ernest states from the upper balcony. "Theoretically, he should be able to wake up in an hour or so*, even without another wand charge," he adds from inside an upstairs room.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20

    Snouts has noticed that his master's Grease spell was not dismissed. Since it is conjured butter, he seizes the opportunity by rolling around in it and trying to eat as much as possible before it dissipates. He is surprisingly graceful (for a pig.)

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth watches the Dalsine - and then his head - hit the floor, and stares thoughtfully at them for a moment.

    Hm. I guess we don't get to interrogate him, then.

    Harboth then puts away his axe and slides across the room to the table to retrieve his longbow.

    Next, Harboth begins systematically to search the lower level for Muesello's things, as well as any clues that might suggest what Chalfon Dalsine and the Porthmos Militia were up to. He takes his time, first moving around the perimeter of the room, then going back and forth across the floor before heading up to join Ernest.

    Will take 20 for a total of 29 if allowed. If not, perception: 1d20 + 9 ⇒ (14) + 9 = 23

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir searches the dead noble’s body, specifically for anything looking suspiciously like a healing potion/wand.

    Liberty's Edge

    AC 15/Touch 9/Flat 15/CMD 11||HP9/[9]|Fort:+0;Ref:-1;Will:+6|Percep+11,Scent/Sense Motive+8|Init-1|Kn (R)+6|Darkvision 30'/Blind 30'+ Half-Orc Oracle 1

    9 Eyes Dragon ensorcells the fallen Dalsine's body with detect magic.

    Afterwards, the oracle examines the body to insure that it is indeed the Dalsine and not an impostor disguised with a mask or other means.

    Perception: 1d20 + 11 ⇒ (1) + 11 = 12
    Sense Motive?: 1d20 + 8 ⇒ (2) + 8 = 10

    I've been rolling terrible with all three of PbP characters recently. #lulz

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Seems I didn't make a stabilise roll in round three. So 1d20 + 1 - 10 ⇒ (1) + 1 - 10 = -8 Ah I have all the luck! So I would have been at -11 when Earnest cast his spell and at -1 one minute later.


    Hiram? Given your faction mission is a bit... strange, at the moment, what will you be doing?

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Sorry, just got back from my brother-in-law's funeral. Bad time.

    Hiram kneels beside the body of Jacquo Dalsine and gently closes the man's eyes. He takes off his cloak and rolls the body in it, as carefully as he can. He stands, holding the man's body. "Someone, please, bring Chalfon's body. I will need to return both to their families."


    On returning both bodies you are able to make a valuable contact...

    Faction Mission Completed

    Ok all - those who HAVENT PM'ed me, please do so

    Grand Lodge

    I seem to be down two players who haven't PMed me.


    Just need 9 Eyes Dragon to PM me and I will get the sheets out... also anyone who HAS NOT made job checks yet need to make them toot sweet.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Perform (oratory) 1d20 + 6 ⇒ (12) + 6 = 18

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    From discussion thread, did we find everything, possibly also a spellbook?


    Yes and no. You get some scrolls to simulate it. It only appears fully as scrolls at tier 6-7.

    It gives you a sum of gold and a ring for a bonus to impersonate a shadow lodge member.

    Chronicles should be emailed later today.


    Hiram Kell wrote:
    Perform (oratory) 1d20+6

    I don't have your PFS number in your character mate... I found that AFTER I PM'ed you.

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