DM Hector presents - Eberron: Rise of the Ruinlords, Chapter 1 (Inactive)

Game Master LordHector

In the small town of First Tower, evil is brewing. An attack by crazed goblins during the festival of Boldrei's Feast quickly turns into something more ominous as the shadows of a dark past come back to haunt the town — and perhaps all of Khorvaire.


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DM Hector wrote:


Chainmail: Take off the Half-giant's Stomp power and I'll call it fair.

No problem. I noted my first psionic power was going to be enhance. I assume I can select stomp as a power later but I do not get to use it 1/day for free. That is more than fair.

If the party is melee heavy I can still switch to a drow warmage :-)


Alright, added my abilities. Just need to spend a little more of my little starting gold. Never played an archer based character, so this'll be interesting!


Just to let you know, Morrin, kalashtar have very specific naming conventions you might wanna check out. They usually don't have surnames and part of their name is always one of the original quor from which they are descended. Check the Eberron Campaign Setting or Races of Eberron for examples.


DM Hector, how do either Blythe or Demon look? Any questions and/or comments? I will change it to a 20 point buy if chosen, of course, and re-work the crunch with you.


Hello, Hector! My plate is pretty full but I'd be pretty interested in how you run the path, as I've pinched a few style tricks from ya and one of the applicants is running in my game.

I'll probably be reading from the get-go. Best of luck with the path. She's a capricious one. :P


Be that as it may, I don't let my gamer knowledge interfere with my character knowledge.


Elsbeth d'Cannith wrote:
Be that as it may, I don't let my gamer knowledge interfere with my character knowledge.

Hey, I didnt rat you out. There are no problems on my part, dont worry about it.


Its not hard to guess. All you need to do is look at my profile.


Hope that's better for the name.


Aefre's basic mechanics are done. I'm hoping to get the eidolon, Cacostrum, done and posted before tomorrow.


Alright, recruitment is now closed. I'll let everyone know shortly if you were chosen.


Cacostrum's mechanics are now finished and added to the profile. Minor changes made to Aefre's (Knowledge the planes became Knowledge Geography) to better reflect the character's back story.


Good luck everyone!

Sovereign Court

yep good luck everybody!


Yeah! Good luck all!


Wishing everybody good luck and finding out that crossing fingers is harder to do when you've only got three of them and they're covered with mithral. :-)


Scout 42 wrote:
Wishing everybody good luck and finding out that crossing fingers is harder to do when you've only got three of them and they're covered with mithral. :-)

Hahaha.

I seriously hope I get in, and that I have a Warforged to play with. Because Artificers in parties that include Warforged are awesome.


Elsbeth d'Cannith wrote:
Scout 42 wrote:
Wishing everybody good luck and finding out that crossing fingers is harder to do when you've only got three of them and they're covered with mithral. :-)

Hahaha.

I seriously hope I get in, and that I have a Warforged to play with. Because Artificers in parties that include Warforged are awesome.

Depending on how long the campaign continues it won't be as much of a problem for me at higher levels, but at lower levels I don't think a pure rogue warforged would be viable to play without an artificer or somebody who could cast "repair light damage" in the party. Yes, I'm going to have the appropriate Craft skill and kit to repair myself normally, but that requires 8 hours worth of time and would only repair 4 points worth of damage (taking 10 on the skill use).

I won't have the money to afford a wand of repair light damage for a bit and even then, trying to activate it with a UMD skill mod of somewhere between +4 to +6 would get to be annoying after a while. However, by the time I hit character level 4 I can get the "Major Magic" Rogue Talent and be able to cast "repair light damage" twice a day as a spell like ability, and with each level my UMD skill goes up.

Shadow Lodge

Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.

Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.

As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.


Pathfinder Adventure Path, Rulebook Subscriber

Just dotting this for reading. It sounds very interesting, and I still adore Eberron... and placing Rise of the Runelords in that setting just sounds cool.

DM Hector... I realize you may need to "spoiler" this, but if the Runelords are indeed going to be Hobgoblins, are you going to alter the runelord classes at all?

Spoiler:
What I mean is, from the fantastic novels in the "Legacy of Dhakaan" we learn that male hobgoblins were artificers/mages and the female hobgoblins were most often bards... rarely clerics among the hobgoblins... of course you can do whatever you wish I realize, it's just I am rather interested/curious in your ideas/approach to setting RotRL in Eberron.


Luck!


PsionicFox wrote:

Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.

Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.

As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.

My original character concept was to go with a trapfinding rogue since as a warforged he'd be immune to a bunch of things that traps could do (various poisons, diseases, etc.). That way even if he found a trap the hard way he'd have a reasonable chance to avoid serious damage. Also, it would help to have as a point character somebody who was reasonably well armored and could take a few hits. Scout 42 is going to start off with 1d8+3 hit points per level, becoming 1d8+4 hit points per level when he reaches level 4 (further ability score increases going to DEX after that). That is going to just about put him in fighter territory in terms of his ability to take damage.

However, if I were to take a variant archetype the two most likely would be sniper or scout. Scout kicks in at 4th level and lets me keep trapfinding and trapsense, but costs me uncanny dodge in exchange for getting to sneak attack anybody I charge in melee. Sniper costs me the trapfinding ability, but halves the range increment penalties when I use bows and crossbows and slowly through time increases the range at which I can make sneak attacks. Decisions, decisions.


Ok, luck to everyone. My half-giant would an impatient sort who tended to be wild and impetuous and didn't fit in with his giant adopted parents. He would be a self-buffing front line melee fighter trying to learn the powers of the psychic warrior. Probably start with the feral powers that give him claws and bites.

The talk of warforged reminds we of the group of three friends that showed up with warforged at the Eberron Convention. Two were frontline fighters and the one had the sorceror spells (maybe he ws warforged too) that fixed the damaged warforged (I found out they don't heal normally). Anyway, some commented they were 'broken' getting a massive AC built in without even having to pay for it.


I know that a lot of the time when someone says "It was just so hard to choose. There were so many really good choices," it usually means "We don't want anyone to get their feelings hurt, but this really was a tough decision. To that effect, I've decided to take five. And those five are:
PsionicFox - Elsbeth d'Cannith (Human Artificer)
mittean - Blythe Astor (Human Sorcerer)
Roidrage - Dargeth Atcha'khaar (Hobgoblin Cavalier [Emissary])
DreamAtelier - Aefre the Wanderer (Half-elf Summoner [Evolutionist])
Morrin - Tariashana (Kalashtar Ranger [Sniper])

Thanks everyone for your interest and good luck in future gaming.


Discussion thread is now active.


Congrats everybody

The Exchange

I wish I'd seen this. This looks crazy-awesome. Oh well. If you're ever looking for replacement characters, I'll be here.

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