Chainmail |
Chainmail: Take off the Half-giant's Stomp power and I'll call it fair.
No problem. I noted my first psionic power was going to be enhance. I assume I can select stomp as a power later but I do not get to use it 1/day for free. That is more than fair.
If the party is melee heavy I can still switch to a drow warmage :-)
Elsbeth d'Cannith |
Wishing everybody good luck and finding out that crossing fingers is harder to do when you've only got three of them and they're covered with mithral. :-)
Hahaha.
I seriously hope I get in, and that I have a Warforged to play with. Because Artificers in parties that include Warforged are awesome.
Scout 42 |
Scout 42 wrote:Wishing everybody good luck and finding out that crossing fingers is harder to do when you've only got three of them and they're covered with mithral. :-)Hahaha.
I seriously hope I get in, and that I have a Warforged to play with. Because Artificers in parties that include Warforged are awesome.
Depending on how long the campaign continues it won't be as much of a problem for me at higher levels, but at lower levels I don't think a pure rogue warforged would be viable to play without an artificer or somebody who could cast "repair light damage" in the party. Yes, I'm going to have the appropriate Craft skill and kit to repair myself normally, but that requires 8 hours worth of time and would only repair 4 points worth of damage (taking 10 on the skill use).
I won't have the money to afford a wand of repair light damage for a bit and even then, trying to activate it with a UMD skill mod of somewhere between +4 to +6 would get to be annoying after a while. However, by the time I hit character level 4 I can get the "Major Magic" Rogue Talent and be able to cast "repair light damage" twice a day as a spell like ability, and with each level my UMD skill goes up.
PsionicFox |
Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.
Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.
As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.
The_Minstrel_Wyrm |
Just dotting this for reading. It sounds very interesting, and I still adore Eberron... and placing Rise of the Runelords in that setting just sounds cool.
DM Hector... I realize you may need to "spoiler" this, but if the Runelords are indeed going to be Hobgoblins, are you going to alter the runelord classes at all?
Scout 42 |
Don't worry. Assuming I get in, I'll be making wands as early as level six (and wondrous items & potions from level three or so), so I can sort you out.
Are you going with a Trapfinding Rogue? Because if I get in, I can do the trapfinding, which lets you pick up one of the cool Rogue Archetypes that replaces Trapfinding. Since there's going to be four people, there's going to be some need to fill the classic roles, and bassed on the applicants, there's going to be some ability overlap.
As a side note, assuming I DO get in, be prepared for Elsbeth to be really annoying to any Warforged characters (since she's going to go down the Renegade Mastermaker path at some point, she'll probably be studying any 'foreged in the group. Fair warning.
My original character concept was to go with a trapfinding rogue since as a warforged he'd be immune to a bunch of things that traps could do (various poisons, diseases, etc.). That way even if he found a trap the hard way he'd have a reasonable chance to avoid serious damage. Also, it would help to have as a point character somebody who was reasonably well armored and could take a few hits. Scout 42 is going to start off with 1d8+3 hit points per level, becoming 1d8+4 hit points per level when he reaches level 4 (further ability score increases going to DEX after that). That is going to just about put him in fighter territory in terms of his ability to take damage.
However, if I were to take a variant archetype the two most likely would be sniper or scout. Scout kicks in at 4th level and lets me keep trapfinding and trapsense, but costs me uncanny dodge in exchange for getting to sneak attack anybody I charge in melee. Sniper costs me the trapfinding ability, but halves the range increment penalties when I use bows and crossbows and slowly through time increases the range at which I can make sneak attacks. Decisions, decisions.
Chainmail |
Ok, luck to everyone. My half-giant would an impatient sort who tended to be wild and impetuous and didn't fit in with his giant adopted parents. He would be a self-buffing front line melee fighter trying to learn the powers of the psychic warrior. Probably start with the feral powers that give him claws and bites.
The talk of warforged reminds we of the group of three friends that showed up with warforged at the Eberron Convention. Two were frontline fighters and the one had the sorceror spells (maybe he ws warforged too) that fixed the damaged warforged (I found out they don't heal normally). Anyway, some commented they were 'broken' getting a massive AC built in without even having to pay for it.
DM Hector |
I know that a lot of the time when someone says "It was just so hard to choose. There were so many really good choices," it usually means "We don't want anyone to get their feelings hurt, but this really was a tough decision. To that effect, I've decided to take five. And those five are:
PsionicFox - Elsbeth d'Cannith (Human Artificer)
mittean - Blythe Astor (Human Sorcerer)
Roidrage - Dargeth Atcha'khaar (Hobgoblin Cavalier [Emissary])
DreamAtelier - Aefre the Wanderer (Half-elf Summoner [Evolutionist])
Morrin - Tariashana (Kalashtar Ranger [Sniper])
Thanks everyone for your interest and good luck in future gaming.